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Nov 10, 2018 8:50 PM
#1

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I'm bored and have a headache, so yeah.
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Nov 10, 2018 8:57 PM
#2

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How many youngsters do you think will try to convince you. To do their math homework for them instead?
Nov 10, 2018 9:02 PM
#3

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Well, I'm not in the state to do my own shit, so if they want the lesser service (in my opinion) of telling them the answers instead of the explanation + the answers, then that saves both of us work.
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Nov 10, 2018 9:07 PM
#4

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An efficient, efficient I see. :D Well then don't break a leg and go crunch those numbers.
Nov 10, 2018 9:32 PM
#5

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too bad i'm not in high school anymore ;_;



weetI guess, as long as I have life, all I can do is fight with all my might.
Nov 10, 2018 9:33 PM
#6

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Jokes on you i graduated form school a long time ago.
"among monsters and humans, there are only two types.
Those who undergo suffering and spread it to others. And those who undergo suffering and avoid giving it to others." -Alice
“Beauty is no quality in things themselves: It exists merely in the mind which contemplates them; and each mind perceives a different beauty.” David Hume
“Evil is created when someone gives up on someone else. It appears when everyone gives up on someone as a lost cause and removes their path to salvation. Once they are cut off from everyone else, they become evil.” -Othinus

Nov 10, 2018 9:42 PM
#7

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Damn where was this thread a few years ago.
Nov 10, 2018 9:48 PM
#8

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You don't need to be in high school, I can do calculus.
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Nov 10, 2018 9:49 PM
#9

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wait but for real tho, do you do geometry work?
mal's raccoon

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Nov 10, 2018 9:54 PM

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I will try

to try and then 30 wait that was 22 now it's more than 30
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Nov 10, 2018 9:57 PM

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thanks my dude, if you don't wanna or don't know how to it's fine i wasn't planning on doing it anyway lol
mal's raccoon

boop !
‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ hell yeah !
from the distant
year of


the
are after me !
Nov 10, 2018 9:58 PM
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If Sophielight has 5 chocolate bars and katsucats asks for 2. How many were left?
Nov 10, 2018 9:58 PM

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Assuming you're talking about high school synthetic geometry, it should be easy. All you have to know is there are 180 degrees on each side of a straight line. Literally everything else adds up to that.
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Nov 10, 2018 9:58 PM
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Okay, here's something fun.

Derive a) total sum of squares, b) sum of squares due to model, and c) sum of squares due to error from Yi=a+bXi+Ei. And finally D) explain these things in relation to linear regression.
Nov 10, 2018 10:09 PM

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Sophielight said:
If Sophielight has 5 chocolate bars and katsucats asks for 2. How many were left?
5.
Sophielight said:
Okay, here's something fun.

Derive a) total sum of squares, b) sum of squares due to model, and c) sum of squares due to error from Yi=a+bXi+Ei. And finally D) explain these things in relation to linear regression.
So assuming you have a dataset Y= WX + b, but the data doesn't fit exactly on the line. There is some small error (residual) such that r = WX + b - y.

The problem is that the equation given isn't convex, so there's no easy way to minimize with respect to r, so we square both sides. First let WX+b = y_pred, because we are predicting a linear solution. Then we have
r^2 = (y_pred - y)^2

Then, we scale it to get the mean, and that's how you get the standard linear regression cost function (1/m) sum (y_pred - y)^2
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Nov 10, 2018 10:23 PM
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katsucats said:
Sophielight said:
If Sophielight has 5 chocolate bars and katsucats asks for 2. How many were left?
5.

2, yours truly has a kind heart.

Sophielight said:
Okay, here's something fun.

Derive a) total sum of squares, b) sum of squares due to model, and c) sum of squares due to error from Yi=a+bXi+Ei. And finally D) explain these things in relation to linear regression.
So assuming you have a dataset Y= WX + b, but the data doesn't fit exactly on the line. There is some small error (residual) such that r = WX + b - y.

The problem is that the equation given isn't convex, so there's no easy way to minimize with respect to r, so we square both sides. First let WX+b = y_pred, because we are predicting a linear solution. Then we have
r^2 = (y_pred - y)^2

Then, we scale it to get the mean, and that's how you get the standard linear regression cost function (1/m) sum (y_pred - y)^2


Nice, haha, but you don't have to optimize to get SST, SSM, and SSE.

Okay, I'll start then let's go through it.

Yi = a+bXi+Ei = Y_pi+Ei
Yi-e(Y) = Y_pi+Ei-e(Y)
SophielightNov 10, 2018 10:27 PM
Nov 10, 2018 10:30 PM

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Aster- said:


thanks my dude, if you don't wanna or don't know how to it's fine i wasn't planning on doing it anyway lol
Okay, I don't have a protractor, but if you draw the triangle (scale 1) real quick, you'd see that it looks like a right angle. We can prove that.

Since A = (-4, -6) and C = (6, -2), if we want the slope of the line, then we solve for

slope = (y1-y2)/(x1-x2), right?

So the slope of AC is (-6-(-2))/(-4-6) = -4/(-10) = 4/10

On the other hand, since B is (2, 8) the slope of BC is (8-(-2))/(2-6) = -10/4

Notice that since 10/4 is the negative reciprocal of -4/10, they must be perpendicular, so the angle ACB (m<c) must be 90 degrees.

Now notice Pythagorea's principle a^2 + b^2 = c^2 applies for any right angle. Well, if we take y1-y2, that's always the length of a vertical line, and x1-x2 is always the length of a horizontal line, so there is always a right angle around every sloped line. Case in point:

For AC, y1-y2 = 4, and x1-x2 = 10, so you can imagine a horizontal line of length 10 going along under AC, and a vertical line of length 4 on the side, with AC being the hypotenuse. Therefore, 10^2 + 4^2 = AC^2. So the length of AC is sqrt(116)

Similarly for BC, y1-y2 = -10, and x1-x2 = 4, so (-10)^2 + 4^2 = BC^2 (since negative numbers squared become positive). So the length of BC is sqrt(116)

Since both AC and BC are the same, then the other 2 angles must also be the same. The sum of angles in a triangle is 180 degrees. So

m<a + m<b + m<c = 180

We know m<3 is 90, so

m<a + m<b + 90 = 180
m<a + m<b = 90

We know m<a and m<b must be the same (due to congruency), so
m<a = m<b

Plug that in above, and get

m<a = 90 - m<b
m<a = 90 - m<a
2 m<a = 90
m<a = 90/2 = 45

m<b = m<a = 45

Now all that remains is line AB, which is the hypotenuse of ABC. So
sqrt(116)^2 + sqrt(116)^2 = AB^2
2 * sqrt(116)^2 = AB^2

Take sqrt of both sides and get

sqrt(2) * 116 = AB

And there you have it for scale 1.

For any other scale, you just multiply each coordinate and length by the scale number (but not the angles, they stay the same).
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Nov 10, 2018 10:44 PM

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I have a bit of a machine learning background, but not much of a frequentist stats background, so after looking up the definition, I'm assuming you're looking for

Sophielight said:

Yi = a+bXi+Ei = Y_pi+Ei
Yi-e(Y) = Y_pi+Ei-e(Y)


Y_i - E[Y] = r_i + (Y_pi - E[Y])
Y_i - E[Y] = (Y_i - Y_pi) + (Y_pi - E[Y])
SST = SSE + SSM
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Nov 10, 2018 10:48 PM

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15985
P.S. Feature request for MAL: LaTeX support.
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Nov 10, 2018 10:55 PM

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katsucats said:
Aster- said:


thanks my dude, if you don't wanna or don't know how to it's fine i wasn't planning on doing it anyway lol
Okay, I don't have a protractor, but if you draw the triangle (scale 1) real quick, you'd see that it looks like a right angle. We can prove that.

Since A = (-4, -6) and C = (6, -2), if we want the slope of the line, then we solve for

slope = (y1-y2)/(x1-x2), right?

So the slope of AC is (-6-(-2))/(-4-6) = -4/(-10) = 4/10

On the other hand, since B is (2, 8) the slope of BC is (8-(-2))/(2-6) = -10/4

Notice that since 10/4 is the negative reciprocal of -4/10, they must be perpendicular, so the angle ACB (m<c) must be 90 degrees.

Now notice Pythagorea's principle a^2 + b^2 = c^2 applies for any right angle. Well, if we take y1-y2, that's always the length of a vertical line, and x1-x2 is always the length of a horizontal line, so there is always a right angle around every sloped line. Case in point:

For AC, y1-y2 = 4, and x1-x2 = 10, so you can imagine a horizontal line of length 10 going along under AC, and a vertical line of length 4 on the side, with AC being the hypotenuse. Therefore, 10^2 + 4^2 = AC^2. So the length of AC is sqrt(116)

Similarly for BC, y1-y2 = -10, and x1-x2 = 4, so (-10)^2 + 4^2 = BC^2 (since negative numbers squared become positive). So the length of BC is sqrt(116)

Since both AC and BC are the same, then the other 2 angles must also be the same. The sum of angles in a triangle is 180 degrees. So

m<a + m<b + m<c = 180

We know m<3 is 90, so

m<a + m<b + 90 = 180
m<a + m<b = 90

We know m<a and m<b must be the same (due to congruency), so
m<a = m<b

Plug that in above, and get

m<a = 90 - m<b
m<a = 90 - m<a
2 m<a = 90
m<a = 90/2 = 45

m<b = m<a = 45

Now all that remains is line AB, which is the hypotenuse of ABC. So
sqrt(116)^2 + sqrt(116)^2 = AB^2
2 * sqrt(116)^2 = AB^2

Take sqrt of both sides and get

sqrt(2) * 116 = AB

And there you have it for scale 1.

For any other scale, you just multiply each coordinate and length by the scale number (but not the angles, they stay the same).
woah dude thanks!

I didn't expect to actually learn anything through text but i think i got it down too
mal's raccoon

boop !
‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ hell yeah !
from the distant
year of


the
are after me !
Nov 10, 2018 11:08 PM

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15985
Aster- said:
katsucats said:
Okay, I don't have a protractor, but if you draw the triangle (scale 1) real quick, you'd see that it looks like a right angle. We can prove that.

Since A = (-4, -6) and C = (6, -2), if we want the slope of the line, then we solve for

slope = (y1-y2)/(x1-x2), right?

So the slope of AC is (-6-(-2))/(-4-6) = -4/(-10) = 4/10

On the other hand, since B is (2, 8) the slope of BC is (8-(-2))/(2-6) = -10/4

Notice that since 10/4 is the negative reciprocal of -4/10, they must be perpendicular, so the angle ACB (m<c) must be 90 degrees.

Now notice Pythagorea's principle a^2 + b^2 = c^2 applies for any right angle. Well, if we take y1-y2, that's always the length of a vertical line, and x1-x2 is always the length of a horizontal line, so there is always a right angle around every sloped line. Case in point:

For AC, y1-y2 = 4, and x1-x2 = 10, so you can imagine a horizontal line of length 10 going along under AC, and a vertical line of length 4 on the side, with AC being the hypotenuse. Therefore, 10^2 + 4^2 = AC^2. So the length of AC is sqrt(116)

Similarly for BC, y1-y2 = -10, and x1-x2 = 4, so (-10)^2 + 4^2 = BC^2 (since negative numbers squared become positive). So the length of BC is sqrt(116)

Since both AC and BC are the same, then the other 2 angles must also be the same. The sum of angles in a triangle is 180 degrees. So

m<a + m<b + m<c = 180

We know m<3 is 90, so

m<a + m<b + 90 = 180
m<a + m<b = 90

We know m<a and m<b must be the same (due to congruency), so
m<a = m<b

Plug that in above, and get

m<a = 90 - m<b
m<a = 90 - m<a
2 m<a = 90
m<a = 90/2 = 45

m<b = m<a = 45

Now all that remains is line AB, which is the hypotenuse of ABC. So
sqrt(116)^2 + sqrt(116)^2 = AB^2
2 * sqrt(116)^2 = AB^2

Take sqrt of both sides and get

sqrt(2) * 116 = AB

And there you have it for scale 1.

For any other scale, you just multiply each coordinate and length by the scale number (but not the angles, they stay the same).
woah dude thanks!

I didn't expect to actually learn anything through text but i think i got it down too
By the way, I made a typo, AB = sqrt(2) * sqrt(116), not sqrt(2) * 116, sorry.
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Nov 10, 2018 11:59 PM
Nov 11, 2018 12:24 AM
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564540
oh, we have a math whiz on our hands
i'm avoiding math in college for as long as possible
Nov 11, 2018 1:59 AM
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564540
can you deal with math that is uni-level
Nov 11, 2018 2:06 AM
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katsucats said:
I have a bit of a machine learning background, but not much of a frequentist stats background, so after looking up the definition, I'm assuming you're looking for

Sophielight said:

Yi = a+bXi+Ei = Y_pi+Ei
Yi-e(Y) = Y_pi+Ei-e(Y)


Y_i - E[Y] = r_i + (Y_pi - E[Y])
Y_i - E[Y] = (Y_i - Y_pi) + (Y_pi - E[Y])
SST = SSE + SSM


Not really, since the main issue why I presented this problem is because I can't seem to see how

Σ(Yi-e[Y])^2 = Σ(Y_pi+Ei-e[Y])^2 = Σ(Y_pi-e[Y])^2 + ΣEi^2

Without assuming cov(Y_p,E)=e(Y_p,E)-e(Y_p)e(E)=0

Of course, its ultimate basis is cov(X,E)=0. But the problem this is associated to is a biased ols estimator.

Now, if there is no way around making this assumption, does it mean endogeneity also makes the goodness-of-fit measure wrong?
Nov 11, 2018 3:14 AM

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Alex260002 said:
I hope my translation doesn't change the meaning of this senior high school problem.
Find the recurrence formula for the following series:
I(n)=Indefinite integral (e^x)(sin(x))^n dx


Oh god the flashbacks make it stop. I joined the army to get away from calculus 2
Nov 11, 2018 5:14 AM

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What is the shortest string containing all permutations of a set of n elements?
Nico- said:
@Comic_Sans oh no y arnt ppl dieing i need more ppl dieing rly gud plot avansement jus liek tokyo ghoul if erbudy dies amirite
Conversations with people pinging/quoting me to argue about some old post I wrote years ago will not be entertained
Nov 11, 2018 5:15 AM

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1958
so i have some catching up to do with differential equations, help me understand this inverted elastic pendulum thing

Aure0linNov 11, 2018 10:50 PM
"I like young-girl sexual creations, Lolicon is just one hobby of my many hobbies," he says.
I ask what his wife, standing nearby, thinks of his "hobby".
"She probably thinks no problem," he replies. "Because she loves young boys sexually interacting with each other."
Nov 11, 2018 9:13 AM

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15985
Sophielight said:
katsucats said:
I have a bit of a machine learning background, but not much of a frequentist stats background, so after looking up the definition, I'm assuming you're looking for



Y_i - E[Y] = r_i + (Y_pi - E[Y])
Y_i - E[Y] = (Y_i - Y_pi) + (Y_pi - E[Y])
SST = SSE + SSM


Not really, since the main issue why I presented this problem is because I can't seem to see how

Σ(Yi-e[Y])^2 = Σ(Y_pi+Ei-e[Y])^2 = Σ(Y_pi-e[Y])^2 + ΣEi^2

Without assuming cov(Y_p,E)=e(Y_p,E)-e(Y_p)e(E)=0

Of course, its ultimate basis is cov(X,E)=0. But the problem this is associated to is a biased ols estimator.

Now, if there is no way around making this assumption, does it mean endogeneity also makes the goodness-of-fit measure wrong?
I think the assumption of linear regression is the noise has to be random. Does this answer your question?
https://en.wikipedia.org/wiki/Linear_regression#Assumptions
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Nov 11, 2018 9:37 AM

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Damn, the one time I don't have any homework...





"Ehehehe.....I did my best!" - Pururut
Nov 11, 2018 11:05 AM

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15985
Comic_Sans said:
What is the shortest string containing all permutations of a set of n elements?
Not really sure what this is asking but if a set of n elements has n! permutations, then the upper bound is n * n!

However we can take advantage of overlaps with a circular function, such that 12312 takes care of 3 permutations. So for n=3, 1231213213 does the trick. Then, our upper bound is [n + (n-1)] * (n-1)! = (2n-1) (n-1)! = 2n!-(n-1)!

Buuut, notice between each circular extension, there is some redundancy. Although I can't prove it at this time, notice that if we always fix the number 1 in place, that redundancy reduces to the problem in the (t-1)th term. (unsure)

So my unproven answer to you is
[2n!-(n-1)!]-[2(n-1)!-(n-2)!]
= 2(n-1)(n-1)!-(n-2)(n-2)!

The sequence is
1
4-1=3
12-3=9
42-9=33
216-33=183
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Nov 11, 2018 11:31 AM

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6210
How about you help me do my research paper due in a few days? with 0% initial progress made by me, courtesy of yours truly. Gone were the days where you just copy- paste whatever and spam references for an easy A.
Nov 11, 2018 11:47 AM

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1049
damn i would've PAYED for this service a week ago, i really needed this
Nov 11, 2018 12:48 PM

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3890
It's kinda too late for that, fam. Where were you two years ago?



Nov 11, 2018 12:56 PM

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@katsucats

Know how logs work? As in: log(n)? (Computer Science A-Level student who can't algebra(?) to save her life. [If wrong about algebra, substitute it for mathematics])
Nov 11, 2018 2:11 PM

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15985
ScarletCelestial said:
@katsucats

Know how logs work? As in: log(n)? (Computer Science A-Level student who can't algebra(?) to save her life. [If wrong about algebra, substitute it for mathematics])
Since you're CS, I'm assuming you mean log-base2. It means
log_2(n) = x
2^x = n

Are equivalent. Typically in non-CS math, the base is e (natural log),
log_e(n) = ln(n) = x
e^x = n

are equivalent. In CS, logs are useful to talk about the complexity of binary algorithms, where you eliminate half of the input n on every iteration, so the number of iterations is log(n).
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Nov 11, 2018 3:43 PM

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katsucats said:
ScarletCelestial said:
@katsucats

Know how logs work? As in: log(n)? (Computer Science A-Level student who can't algebra(?) to save her life. [If wrong about algebra, substitute it for mathematics])
Since you're CS, I'm assuming you mean log-base2. It means
log_2(n) = x
2^x = n

Are equivalent. Typically in non-CS math, the base is e (natural log),
log_e(n) = ln(n) = x
e^x = n

are equivalent. In CS, logs are useful to talk about the complexity of binary algorithms, where you eliminate half of the input n on every iteration, so the number of iterations is log(n).


I think I understand it now. Explained way better than how my teacher explained it... Thanks for the help, you are amazing!
Nov 12, 2018 8:23 PM

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I'm going to be taking a math test pretty soon so I can get lower on a waiting list. I should really study more, it's not exactly difficult math I just want to get as close to perfect as I can get.
Nov 12, 2018 9:50 PM
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564540
I already graduated high school. Otherwise this thread would have been really useful.
Mar 11, 2019 4:37 PM

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155
WOAWOo is this thread still openn??


Mar 11, 2019 5:40 PM

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15985
Not really but what's your question?
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Mar 11, 2019 8:13 PM

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46979
Are you good with probability and know how to play blackjack with casino rules? I have been unable to find a formula for casino blackjack odds used in a way that gives advantage to the player and I never took statistics. All card counting methods asign values to cards because they are meant to be done in someone's head but I have been searching for a more exact way to on paper or by computer calculate actual odds of beating the dealer for each game to be dealt and in play that can tell what is the best move to make based on actual cards still in play by all players not simple values assigned or basic strategy alone. So basically a very advanced type of card counting not the simple statistical odds because this factors the advantage this holds against a dealer who has a set way of playing and it keeps track of every card like card counting but without asigning values to cards. It also needs to factor in how the more cards discarded that were tracked the better the accuracy but it also needs to factor at what point of deck penetration percentage does the dealer reshuffle. Or is that way too complicated because large number of variables and can be expressed in a simpler way but just as exact that if a person were able to use it they can place bets in a way they maximize winnings?

All i could find is this that gives some explanations of certain factors in odds but no unified formula that can be used in any casino game rule which may vary. Other than that I can only find formulas for basic strategy or normal card counting methods that don't tell you the probability.
https://www.lolblackjack.com/blackjack/probability-odds/
http://www.blackjackforumonline.com/content/Victor_APC_Card_Counting_System.htm
Mar 11, 2019 11:31 PM

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traed, what are you going to do, whip out a computer in the middle of the game and enter all the cards you've seen? I don't see the point of this. The whole point of counting is to get a simple approximation that can be done without attracting too much attention.
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Mar 12, 2019 12:14 AM

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katsucats said:
traed, what are you going to do, whip out a computer in the middle of the game and enter all the cards you've seen? I don't see the point of this. The whole point of counting is to get a simple approximation that can be done without attracting too much attention.

That is no problem with online casinos. A small number use webcam feeds instead of a program. Down side is they play very slowly compaired to a physical casino.
Mar 12, 2019 12:33 AM

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15985
traed said:
katsucats said:
traed, what are you going to do, whip out a computer in the middle of the game and enter all the cards you've seen? I don't see the point of this. The whole point of counting is to get a simple approximation that can be done without attracting too much attention.

That is no problem with online casinos. A small number use webcam feeds instead of a program. Down side is they play very slowly compaired to a physical casino.
There are bots that count this for you. At least there is for Hold 'Em.
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Mar 12, 2019 12:37 AM

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katsucats said:
traed said:

That is no problem with online casinos. A small number use webcam feeds instead of a program. Down side is they play very slowly compaired to a physical casino.
There are bots that count this for you. At least there is for Hold 'Em.

I was considering writing my own program if I don't find one that uses a true count method. I only found ones that don't so far.
Mar 12, 2019 12:44 AM

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15985
traed said:
katsucats said:
There are bots that count this for you. At least there is for Hold 'Em.

I was considering writing my own program if I don't find one that uses a true count method. I only found ones that don't so far.
In all honesty, online gambling platforms know cards are countable, so it's likely that they shuffle the cards after every few rounds. Unless you know how often they shuffle, this is entirely pointless.
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Mar 12, 2019 1:11 AM

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katsucats said:
traed said:

I was considering writing my own program if I don't find one that uses a true count method. I only found ones that don't so far.
In all honesty, online gambling platforms know cards are countable, so it's likely that they shuffle the cards after every few rounds. Unless you know how often they shuffle, this is entirely pointless.

I suppose that's true. I'm sure at least a couple are vulnerable.
Mar 12, 2019 1:26 AM

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traed said:
katsucats said:
In all honesty, online gambling platforms know cards are countable, so it's likely that they shuffle the cards after every few rounds. Unless you know how often they shuffle, this is entirely pointless.

I suppose that's true. I'm sure at least a couple are vulnerable.
Not vulnerable enough. I suggest Texas Hold 'Em if you want to game the system, since you're not playing against the house but other players, it's less rigged. Back in the day we used Poker Trackers, which automatically tracked all the hands seen and calculated all the odds.

Calculating the odds isn't particularly difficult with a calculator. You have to know all the remaining cards in the deck to see how likely it is you'd get any number, and how likely it is the house will get any number. But it's wasted effort IMO. The blackjack dealer is never going to let you game the system. In a live casino, where the number of hands dealt between shuffles are publicized and known, it is possible to count the cards to get a slight advantage.
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katsucats said:
traed said:

I suppose that's true. I'm sure at least a couple are vulnerable.
Not vulnerable enough. I suggest Texas Hold 'Em if you want to game the system, since you're not playing against the house but other players, it's less rigged. Back in the day we used Poker Trackers, which automatically tracked all the hands seen and calculated all the odds.

Calculating the odds isn't particularly difficult with a calculator. You have to know all the remaining cards in the deck to see how likely it is you'd get any number, and how likely it is the house will get any number. But it's wasted effort IMO. The blackjack dealer is never going to let you game the system. In a live casino, where the number of hands dealt between shuffles are publicized and known, it is possible to count the cards to get a slight advantage.

Like I said some live online casinos use real dealers and real cards. Would take a while to find the easiest of them though. Though yeah maybe a poker game is better sometimes
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