It's been said that 2nd Gig is a marked improvement over the first SAC, and as it addresses many of the perceived shortcomings of the latter it's easy to see why: the story is more focused and tight, the social and moral issues brought up are less experimental in nature and there is far more attention to the characters and their development.
Me, I do not share the opinion that 2nd Gig is better, mainly because the story is more focused, the social and moral issues brought up are less experimental and there is far more attention to the characters and their development.
In other words, there was a bit of a trade-off, the series losing breadth (not so much depth) and gaining accessibility.
It cannot be denied that 2nd Gid is more focused as regards it story-line. The more or less stand-alone (ha!) episodes that portrayed life in an almost wholly interconnected society that by touching on so many different notions exemplified much of what the Laughing Man was pointing at have been replaced by a story with notions that are more recognisable (politics never change, now do they?) and adversaries that are more tangible, and thus with dialogue and action that seems far more to-the-point.
Without a doubt, 2nd Gig is an installment in the GitS franchise, delving into questions of the results of connectedness of people and of people and machines. As is evident from the title of one of the major subplots, 'individuality', always an important concept within the series, and all that this concept entails, is once more a mainstay. In the same way, 'Stand Alone Complex', the idea that non-organised, individual actions can create copies and end up resulting in a spontaneous mass-movement is still central to the plot: mass outrage against perceived untruthfulness is replaced by mass outrage against perceived threats. And, while there was less in the way of techno-babble, its role was taken over by equally pompous political theorising.
In this regard, the stronger focus on a direct plot instead of having the portrayed itself be more or less the story, is only a shift in portrayal, not content.
Yet by doing away with the somewhat ephemeral comments and notions on how a bit of free will and spread of information can affect society, 2nd Gig starts to feel a bit too much like any other science-fiction story since Asimov first became famous with his ideas on robotics. The issue of what constitutes humanity and the role of emotion therein really hasn't changed since the world was introduced to Caliban, Deckard or even HAL9000 and was already convincingly explored in the first GitS film. The principles or riling up a population against a perceived enemy to make the whole stronger comes straight out of late 19th century, mainly politicised Marxist, doctrine. The issue of retaining 'nationalism' within an ever more connected world was an interesting one, but remained under-explored.
Instead, we got character development. Whole episodes of it, lifting many Section 9 members into the spotlight for a while. Which was a remarkably bad choice: the GitS series has never been about the characters portrayed, with especially Mamoru Oshii opting in both films for portraying roles before actual characters. Many of the supporting cast members (Saitou, Pazu and suchlike) were added in the original manga to look cool and have some nifty combat gadget, but they certainly weren't meant to be fleshed-out characters. As a result, while some background is shown about these characters, it's completely without impact or purpose and feels like filler.
The same goes for the main characters: much is once more made of how important 'justice' is to Togusa and Batou (though 'fairness' would perhaps be the better word for the latter), but it's a known quantity. (That said, though, come to think of it it's interesting to see how these two, Kusanagi and Aramaki all embody a different view on 'justice' - something for a blog somewhere.) Even Motoko doesn't escape: we're shown parts about her past that may to some extent explain some of here thoughts, but it remains wholly unfitting for her character and in the end really doesn't have any true purpose.
Graphically, 2nd Gig is more of the same, which is to say, definitive design, both of world and of characters, some issues with character movement and somewhat oversimplified facial structures, and a lot of CG of the type that feels outdated pretty soon. Though certainly not the best show in terms of technical prowess (even if it was pretty good for 2004), its graphical flaws are made up for by the consistency of mood and design.
Aurally, as well, the show very strongly is a continuation of the first SAC, though, interestingly enough, there are fewer guitars and more techno this time around, even if the story calls for it less.
Of course, being a GitS fanboy I was still mightily enthusiastic about this series when watching it and am still in love with many of the little comments about the world portrayed, but I feel it was far more of an actual commentary about the world as it is than an exploration of what it could be.
Still, if I stop comparing it to the first SAC and look at it as a show on its own its merits and flaws are almost exactly the same as those I voiced with regard to its prequel, meaning that I should want to induct this one, too, even if doing so nags a bit: it is, after all, a well though-out and well-executed show that stands far above most of the competition as far as the underlying design goes.
Yet it does feel a bit cheap. |