Hide and Seek is a slow-paced, PM-centered game. It is not a very psychological nor strategic game and shouldn't be taken too seriously. Luck plays the biggest part here. The title of the game tells you the basic goal: players must hide while others hunt them down. However, there are specifics.
Flow of the game
The game is separated into phases, which last 24 hours in real time. During each phase:
- A new “seeker” is randomly chosen and announced in the thread. It is possible that a player seeks two or more times in a row.
- All other players are “hiders” (for that phase at least).
- Players send in their game-related actions to me through PMs.
- When the game starts, each player will be assigned a role through private messaging. You can find a list of the roles later in this post. Each phase, all the players who are “hiders” will send me PM saying on what square they want to hide, and the player who is the “seeker” will send me a PM saying what square they want to search. Anything not sent due to inactivity will be randomized.
- When a hider is found by a seeker (they both visit the same square in one phase), the hider is eliminated from the game. The game lasts until one player remains, and that player is the winner.
- Other than that, everyone is free to discuss whatever they want in the game thread. The thread is mostly used for announcements related to the game, but nothing is stopping you from playing cheeky mind games with the seeker!
Roles
There are 15 roles in the game, but only 10 players. 5 roles will be unused, and the players will not know which player has which role unless they choose to disclose it in the thread.
The map
The game map is a 4x3 grid (12 squares total). There are various elements on the map, but they are all kept secret from the players, otherwise some roles would hold an unfair advantage. These elements include:
3 water squares | 3 mountains squares | 3 desert squares | 3 plains squares
3 squares with a house | 3 squares with a farm
- Houses and farms can be on any squares except water.
- A house and a farm may both be on the same square.
- If, during a phase, a seeker finds no one, I will remove a square at random.
- The amount of squares can never be lower than 2.
To give you an idea, open the spoiler button under here for an example map with visible elements (not the actual game map). During the game, the elements will not be visible to the players.
Signing up
Interested? Just reply to this thread with Join: Username, and the game will start soon after it is full. |