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Nov 14, 2016 4:22 AM

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Gator said:
That's one of the annoying things in Java, you need a class for everything no matter how small the problem is :3


Then how about this? :P
PHP is a so called "weak-typed" language and will figure out variable types for you. This makes things super easy since you can make a variable, put a string in it, and then convert it to an int or whatever you want. Unfortunately however this can result in lots of issues as well.
For example, what do you think is the result of this comparison in php? :3
"aafd9f7b678fdefca" == 0


Plutia said:
Are you happY?? XD


Well, you seemed to be deliberately trolling him so I had to post that pic xD
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Nov 14, 2016 4:22 AM

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Robiiii said:
Not a hentai. So its trash :3

Zettai Saikyou ☆ Oppai Sensou!! ~Kyonyuu Oukoku vs Hinnyuu Oukoku~

read from right to left
Nov 14, 2016 4:28 AM

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Plutia said:
Robiiii said:
Not a hentai. So its trash :3

Zettai Saikyou ☆ Oppai Sensou!! ~Kyonyuu Oukoku vs Hinnyuu Oukoku~

Cool xD
Nov 14, 2016 4:28 AM

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Tyrantarmy6 said:
Then how about this? :P
PHP is a so called "weak-typed" language and will figure out variable types for you. This makes things super easy since you can make a variable, put a string in it, and then convert it to an int or whatever you want. Unfortunately however this can result in lots of issues as well.
For example, what do you think is the result of this comparison in php? :3
"aafd9f7b678fdefca" == 0

Don't know what errors PHP would display in such cases, in Java it would lead to a compile error :3

I prefer strong-typed languages like Java and C to weak-typed ones like PHP and JavaScript, it's just not as error prone :3

Plutia said:
[Zettai Saikyou ☆ Oppai Sensou!! ~Kyonyuu Oukoku vs Hinnyuu Oukoku~

Nov 14, 2016 4:35 AM

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Gator said:
Don't know what errors PHP would display in such cases, in Java it would lead to a compile error :3

I prefer strong-typed languages like Java and C to weak-typed ones like PHP and JavaScript, it's just not as error prone :3


That's the thing with php, it doesn't return any errors, warnings or anything. It will return true ^^
The first string contains numbers and is therefore a numerical string which in php will be converted to 0 which then returns true. So when checking hashes you should never use the == operator since they'll always return true.
So you have the === operator which does type checking.
But because of this you have to be very careful when using things like ==. Let's say you have a class with some parameters in a method. If one of these is user input then you must be careful that php doesn't convert it into anything else. If you pass a string into a function that expects an int, then it'll throw a warning (script continues), and converts it to a null. In php a null == false == 0 ^^
Now imagine what kind of unexpected behaviour that can lead to and as a result the security issues :3

In that little project at home for example I wrote a custom warning/error/exception handler method that will make sure that any warnings etc that get thrown will be treated the same as an exception. In other words logged and then crashes the script into a 500 error :3
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Nov 14, 2016 4:38 AM

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The quantity of oppai must not exceed 3 or more boobs.
Ye you heard me right
Nov 14, 2016 4:41 AM

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Tyrantarmy6 said:
That's the thing with php, it doesn't return any errors, warnings or anything. It will return true ^^
The first string contains numbers and is therefore a numerical string which in php will be converted to 0 which then returns true. So when checking hashes you should never use the == operator since they'll always return true.
So you have the === operator which does type checking.
But because of this you have to be very careful when using things like ==. Let's say you have a class with some parameters in a method. If one of these is user input then you must be careful that php doesn't convert it into anything else. If you pass a string into a function that expects an int, then it'll throw a warning (script continues), and converts it to a null. In php a null == false == 0 ^^
Now imagine what kind of unexpected behaviour that can lead to and as a result the security issues :3

In that little project at home for example I wrote a custom warning/error/exception handler method that will make sure that any warnings etc that get thrown will be treated the same as an exception. In other words logged and then crashes the script into a 500 error :3

PHP seems to be pretty awful then, though I guess JavaScript would do the same. On the other side I also think that JavaScript is a horrible programming language xD

Robiiii said:
The quantity of oppai must not exceed 3 or more boobs.
Ye you heard me right

U wot?
Nov 14, 2016 4:46 AM

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Gator said:
PHP seems to be pretty awful then, though I guess JavaScript would do the same. On the other side I also think that JavaScript is a horrible programming language xD


PHP just likes to make things less frustrating I guess xD
Well, at least that error handler I wrote fixes the issue of it not terminating the script when a warning gets thrown :3

Well I guess that both are scripting languages rather than programming languages so maybe that's why you don't like them? xD
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Nov 14, 2016 4:49 AM

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Tyrantarmy6 said:
PHP just likes to make things less frustrating I guess xD
Well, at least that error handler I wrote fixes the issue of it not terminating the script when a warning gets thrown :3

Well I guess that both are scripting languages rather than programming languages so maybe that's why you don't like them? xD

You call that less frustrating? I can see every beginner running into this error immediately xD

I think my dislike for me rather comes from my general dislike for web development, since you pretty much only find them there :3
Nov 14, 2016 4:53 AM

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Thats fucked up xD
Reminds me of this :3
Nov 14, 2016 4:53 AM

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Gator said:
You call that less frustrating? I can see every beginner running into this error immediately xD

I think my dislike for me rather comes from my general dislike for web development, since you pretty much only find them there :3


From what I've seen a lot of beginners just don't get the concept of variable types like the difference between an int and a float :P

Javascript is also used elsewhere though like node.js :3
There's also a bunch of game engines that seem to use a scripting language based off of javascript for scripting purposes :3
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Nov 14, 2016 4:56 AM

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Robiiii said:
Thats fucked up xD
Reminds me of this :3

Uggh where do you find stuff like that? >.<

Tyrantarmy6 said:
From what I've seen a lot of beginners just don't get the concept of variable types like the difference between an int and a float :P

Javascript is also used elsewhere though like node.js :3
There's also a bunch of game engines that seem to use a scripting language based off of javascript for scripting purposes :3

Once again a reason why you should use strong types, there the difference is much clearer :3

How is node.js not web development? :P
Yeah sometimes it gets used as scripting language, but python gets used for that way more often. Also the engine itself is written in C++ most of the time :3
Nov 14, 2016 5:01 AM

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Gator said:
Once again a reason why you should use strong types, there the difference is much clearer :3

How is node.js not web development? :P
Yeah sometimes it gets used as scripting language, but python gets used for that way more often. Also the engine itself is written in C++ most of the time :3


Too difficult for the average noob :P
In my class I was one of only what seemed like 2 people who even understood how to use arrays xD

Node js is also used for mobile applications :3
That does depend on the engine for example. In unity for example you can write the entire game in JS if you so desired xD
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Nov 14, 2016 5:04 AM

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Tyrantarmy6 said:
Too difficult for the average noob :P
In my class I was one of only what seemed like 2 people who even understood how to use arrays xD

Node js is also used for mobile applications :3
That does depend on the engine for example. In unity for example you can write the entire game in JS if you so desired xD

And that's why you should start with the basics when teaching new people, learn C first xD

People use node.js for mobile applications that have nothing to do with the web? O_O
Another reason not to use Unity, that's like writing your whole web application in SQL xD
Nov 14, 2016 5:10 AM

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Gator said:
And that's why you should start with the basics when teaching new people, learn C first xD

People use node.js for mobile applications that have nothing to do with the web? O_O
Another reason not to use Unity, that's like writing your whole web application in SQL xD


They did start with basics like if structs, for loops and variables though :3
And if you really wanna start at the basics then pic assembly xD

I've seen that yes :3
Well I did say you could if you wanted to. You can also use C# and coffeescript if you want to with C# being the main language by far :3
When it comes to programming things I'd say that unity seems to be better than unreal engine. Unreal engine allows you to make really pretty things, but it focuses on visual scripting and what not. It seems you can't even make proper loading screens without rewriting the whole engine in unreal (with progress bars I mean) ^^
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Nov 14, 2016 5:13 AM

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Tyrantarmy6 said:
They did start with basics like if structs, for loops and variables though :3
And if you really wanna start at the basics then pic assembly xD

I've seen that yes :3
Well I did say you could if you wanted to. You can also use C# and coffeescript if you want to with C# being the main language by far :3
When it comes to programming things I'd say that unity seems to be better than unreal engine. Unreal engine allows you to make really pretty things, but it focuses on visual scripting and what not. It seems you can't even make proper loading screens without rewriting the whole engine in unreal (with progress bars I mean) ^^

They probably didn't tell you about pointers and memory allocation though :3
Nah, assembly is way too different from the languages you'll actually use ^^

That seems unnecessarily complicated O_O
I'm not really interested in proprietary engines anyway, if I had to choose one it would probably be Source Engine 2 since I#d want to release the game for Steam anyway :3
The engine shouldn't be that important anyway, every engine can look gorgeous if you have great 3D models >.<
Nov 14, 2016 5:15 AM

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Twitter :3
Its a goldmine for memes :3
Nov 14, 2016 5:17 AM

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Robiiii said:
Twitter :3
Its a goldmine for memes :3

It is? I never look on twitter, seems like a waste of time :3
Nov 14, 2016 5:17 AM

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Gator said:
They probably didn't tell you about pointers and memory allocation though :3
Nah, assembly is way too different from the languages you'll actually use ^^

That seems unnecessarily complicated O_O
I'm not really interested in proprietary engines anyway, if I had to choose one it would probably be Source Engine 2 since I#d want to release the game for Steam anyway :3
The engine shouldn't be that important anyway, every engine can look gorgeous if you have great 3D models >.<


Of course not, that's not exactly a simple concept when compared to variables :P
True, but it's basic xD

I guess. At least unity is free to use though (unless you want the pro version of course) unlike UE :3
I don't really agree with that, when it comes to graphics the engine does count unless you know how to write your own shaders and lighting engine and what not.
Even the best models will look like crap if the lighting sucks compared to good lighting :3
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Nov 14, 2016 5:18 AM

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Gator said:
Robiiii said:
Twitter :3
Its a goldmine for memes :3

It is? I never look on twitter, seems like a waste of time :3

Only when ur doing it wrong :3
Nov 14, 2016 5:21 AM

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Tyrantarmy6 said:
Of course not, that's not exactly a simple concept when compared to variables :P
True, but it's basic xD

I guess. At least unity is free to use though (unless you want the pro version of course) unlike UE :3
I don't really agree with that, when it comes to graphics the engine does count unless you know how to write your own shaders and lighting engine and what not.
Even the best models will look like crap if the lighting sucks compared to good lighting :3

It's important to know how that stuff works though, just because the VM tends to do that stuff for you, doesn't mean you won't run into errors because of it :3

I disagree with you here, I rather have bad lighting and good models than the other way around. Even with lighting and shadow mods and whatnot Minecraft still looks like crap since you run around with a body that consists of squares :3

Robiiii said:
Only when ur doing it wrong :3

And how do you do it right? :3
Nov 14, 2016 5:27 AM

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Gator said:
Tyrantarmy6 said:
Of course not, that's not exactly a simple concept when compared to variables :P
True, but it's basic xD

I guess. At least unity is free to use though (unless you want the pro version of course) unlike UE :3
I don't really agree with that, when it comes to graphics the engine does count unless you know how to write your own shaders and lighting engine and what not.
Even the best models will look like crap if the lighting sucks compared to good lighting :3

It's important to know how that stuff works though, just because the VM tends to do that stuff for you, doesn't mean you won't run into errors because of it :3

I disagree with you here, I rather have bad lighting and good models than the other way around. Even with lighting and shadow mods and whatnot Minecraft still looks like crap since you run around with a body that consists of squares :3

Robiiii said:
Only when ur doing it wrong :3

And how do you do it right? :3

Follow the right people :3
Pretty straightforward if u ask me :3
With that i mean people u really care about, like musicians and potential dungeon sex slave :3
Nov 14, 2016 5:28 AM

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Robiiii said:
Follow the right people :3
Pretty straightforward if u ask me :3
With that i mean people u really care about, like musicians and potential dungeon sex slave :3

But won't people you care about post good stuff instead of the crap you give us here all the time? :3
*ignores the sex slave thing*
Nov 14, 2016 5:28 AM

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Gator said:
It's important to know how that stuff works though, just because the VM tends to do that stuff for you, doesn't mean you won't run into errors because of it :3

I disagree with you here, I rather have bad lighting and good models than the other way around. Even with lighting and shadow mods and whatnot Minecraft still looks like crap since you run around with a body that consists of squares :3


But if you're still at the stage of learning how to write if structures at a school that doesn't even mention the very existence of either those or OOP then I think it's still a bit too early to tackle such a subject :3

Minecraft is a bit of an extreme example, but you have to agree that minecraft with good lighting at least looks better than vanilla xD
I've seen plenty of examples of how much of a difference good lighting can make. Shadows are cast by lighting for example. Even a very good model can look flat without good lighting. Just look at the difference between a finished model (textured etc) in blender before and after you put it into one of dem cycles lighting scenes :3
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Nov 14, 2016 5:30 AM

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Gator said:
Robiiii said:
Follow the right people :3
Pretty straightforward if u ask me :3
With that i mean people u really care about, like musicians and potential dungeon sex slave :3

But won't people you care about post good stuff instead of the crap you give us here all the time? :3
*ignores the sex slave thing*

But that is the point, no? :3
And on meme twitter profiles u get stuff like that pic above, its yum yum :3
Nov 14, 2016 5:37 AM

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Tyrantarmy6 said:
But if you're still at the stage of learning how to write if structures at a school that doesn't even mention the very existence of either those or OOP then I think it's still a bit too early to tackle such a subject :3

Minecraft is a bit of an extreme example, but you have to agree that minecraft with good lighting at least looks better than vanilla xD
I've seen plenty of examples of how much of a difference good lighting can make. Shadows are cast by lighting for example. Even a very good model can look flat without good lighting. Just look at the difference between a finished model (textured etc) in blender before and after you put it into one of dem cycles lighting scenes :3

I would say the earlier the better, I mean that's basically what the machine does in the background. If you make an array it would be nice to know what is happening, though I can agree that it might not be the first thing you have to learn :3

Obviously better lighting improves the graphics xD
Of course lighting and shadows are important as well. I just would rather want to look at a pretty 3D model without any shadows than looking at a crappy 3D model with shadows that got ray-traced. Which is why I always tend to deactivate shadows first in a game that lags on my machien :3

Robiiii said:
But that is the point, no? :3
And on meme twitter profiles u get stuff like that pic above, its yum yum :3

That pic... is yum yum? O_O
For the next four years we'll have so many Trump memes anyway that we probably won't need to search for them :3
Nov 14, 2016 5:41 AM

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Gator said:
For the next four years we'll have so many Trump memes anyway

Plus we got a lot Trump game.. XD

read from right to left
Nov 14, 2016 5:43 AM

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Plutia said:
Plus we got a lot Trump game.. XD

We do? Haven't seen one so far :3
Nov 14, 2016 5:46 AM

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And I literally bought that "The Trump presidency - Make America Great Again" game 1 week before the election at $3
Now ,it's on sale on $1.5 O_O
Nov 14, 2016 5:51 AM

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Gator said:
We do? Haven't seen one so far :3


read from right to left
Nov 14, 2016 5:51 AM

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Nov 14, 2016 5:53 AM

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Ardanaz said:
Love that game <3

I never know that you like playing games other than Hearthstone.. :3

read from right to left
Nov 14, 2016 5:54 AM

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Can't see that image, it's too big >.<
Nov 14, 2016 5:58 AM

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Gator said:
Can't see that image, it's too big >.<


read from right to left
Nov 14, 2016 5:59 AM

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Plutia said:
Ardanaz said:
Love that game <3

I never know that you like playing games other than Hearthstone.. :3

I haven't played it, but I watched these guys play it (「・ω・)「

Nov 14, 2016 5:59 AM

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Ooh... that looks pretty horrible :3
Don't tell me you bought that O_O
Nov 14, 2016 6:00 AM

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Gator said:
Don't tell me you bought that O_O

Nope, but I saw gameplay of that..
Pretty funny.. XD

read from right to left
Nov 14, 2016 6:02 AM

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Plutia said:
Nope, but I saw gameplay of that..
Pretty funny.. XD

Because you can see Trump getting shot all the time? ^^
Nov 14, 2016 6:04 AM

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Gator said:
Because you can see Trump getting shot all the time? ^^

Because the physics.. :P
I don't care about Trump since I'm not live in Murica.. :3

read from right to left
Nov 14, 2016 6:05 AM

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Plutia said:
Because the physics.. :P

Saw the physics in Ardy's video, looks a tiny little bit exaggerated xD
Nov 14, 2016 6:05 AM

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Gator said:
I would say the earlier the better, I mean that's basically what the machine does in the background. If you make an array it would be nice to know what is happening, though I can agree that it might not be the first thing you have to learn :3

Obviously better lighting improves the graphics xD
Of course lighting and shadows are important as well. I just would rather want to look at a pretty 3D model without any shadows than looking at a crappy 3D model with shadows that got ray-traced. Which is why I always tend to deactivate shadows first in a game that lags on my machien :3


Of course, but just try to explain that to someone who doesn't even know how to use an array xD

But regardless of what you think looks better, there's one thing we can all agree on. Gameplay > graphics :3

Just had a little breefing with a colleague of mine... said colleague will be leaving next month so I'll then have to do his work as well, and guess what? That includes the most fun job of everything... flash ^^
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Nov 14, 2016 6:07 AM

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Tyrantarmy6 said:
Of course, but just try to explain that to someone who doesn't even know how to use an array xD

But regardless of what you think looks better, there's one thing we can all agree on. Gameplay > graphics :3

Just had a little breefing with a colleague of mine... said colleague will be leaving next month so I'll then have to do his work as well, and guess what? That includes the most fun job of everything... flash ^^

How do you not get how to use an array in the first place? I mean it's not that much different from using a normal variable xD

That's definitely true, still rather play some old SNES game then the new Call of Duty :3

Oh god, you still support Flash? Even Twitch replaced it already with HTML5, just let it die already ^^
Nov 14, 2016 6:13 AM

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Gator said:
How do you not get how to use an array in the first place? I mean it's not that much different from using a normal variable xD

That's definitely true, still rather play some old SNES game then the new Call of Duty :3

Oh god, you still support Flash? Even Twitch replaced it already with HTML5, just let it die already ^^


Well our teacher wasn't very good at explaining things xD
"An array is basically a closet with drawers. When you open a drawer you get its contents and can put content in it." that's the kind of explanations he would always give instead of just showing us examples :3

Yep, battlefront 2 is sooo much better than EA's battlefront ^^

We don't make flash websites anymore, but we still have a bunch of old websites running that were built with flash back in the day. One of which was built in 2011 apparently and still sends us changes on an almost weekly basis (adding a menu item, changing pictures etc). Obviously we do charge them for those changes ^^
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Nov 14, 2016 6:15 AM

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Tyrantarmy6 said:
Well our teacher wasn't very good at explaining things xD
"An array is basically a closet with drawers. When you open a drawer you get its contents and can put content in it." that's the kind of explanations he would always give instead of just showing us examples :3

Yep, battlefront 2 is sooo much better than EA's battlefront ^^

We don't make flash websites anymore, but we still have a bunch of old websites running that were built with flash back in the day. One of which was built in 2011 apparently and still sends us changes on an almost weekly basis (adding a menu item, changing pictures etc). Obviously we do charge them for those changes ^^

Eeeeh okay, that's a pretty shitty explanation for an array indeed xD He should at least make an example which explains the way the index works as well...

I only played the old battlefront 1, but that one was already pretty cool. Fucking shit up as Darth Vader was so much fun :3

Can't you convince him to change that to HTML5? The less Flash exists in the web the better I feel ^^
Nov 14, 2016 6:23 AM

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Gator said:
Eeeeh okay, that's a pretty shitty explanation for an array indeed xD He should at least make an example which explains the way the index works as well...

I only played the old battlefront 1, but that one was already pretty cool. Fucking shit up as Darth Vader was so much fun :3

Can't you convince him to change that to HTML5? The less Flash exists in the web the better I feel ^^


Yeah, my classmates were pretty shocked to find out that they have to start counting at 0 xD

I still occasionally play some battlefront 2 with a friend of mine. The only fps game I ever play :3

We already tried that a while ago, but the client is still too busy with certain things and what not, and of course they'd have to pay for a new website which isn't always easy to convince them off. Like, it works right? No need to change what works ^^
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Nov 14, 2016 6:23 AM

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Gator said:
Tyrantarmy6 said:
But if you're still at the stage of learning how to write if structures at a school that doesn't even mention the very existence of either those or OOP then I think it's still a bit too early to tackle such a subject :3

Minecraft is a bit of an extreme example, but you have to agree that minecraft with good lighting at least looks better than vanilla xD
I've seen plenty of examples of how much of a difference good lighting can make. Shadows are cast by lighting for example. Even a very good model can look flat without good lighting. Just look at the difference between a finished model (textured etc) in blender before and after you put it into one of dem cycles lighting scenes :3

I would say the earlier the better, I mean that's basically what the machine does in the background. If you make an array it would be nice to know what is happening, though I can agree that it might not be the first thing you have to learn :3

Obviously better lighting improves the graphics xD
Of course lighting and shadows are important as well. I just would rather want to look at a pretty 3D model without any shadows than looking at a crappy 3D model with shadows that got ray-traced. Which is why I always tend to deactivate shadows first in a game that lags on my machien :3

Robiiii said:
But that is the point, no? :3
And on meme twitter profiles u get stuff like that pic above, its yum yum :3

That pic... is yum yum? O_O
For the next four years we'll have so many Trump memes anyway that we probably won't need to search for them :3

Theres more memes than just Trump memes, step up ur game brah :p
Nov 14, 2016 6:26 AM

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Tyrantarmy6 said:
Yeah, my classmates were pretty shocked to find out that they have to start counting at 0 xD

I still occasionally play some battlefront 2 with a friend of mine. The only fps game I ever play :3

We already tried that a while ago, but the client is still too busy with certain things and what not, and of course they'd have to pay for a new website which isn't always easy to convince them off. Like, it works right? No need to change what works ^^

They were shocked? Is it that uncommon, I actually never thought about that xD

My most played FPS game is probably Warface I played with a bunch of friends for a while. I prefer RPG or RTS games in general though :3

Well it works if the guy who wants to look at your page has flash installed... I'm almost at the point where I won't bother with it anymore :3
Only need it for lewd games

Robiiii said:
Theres more memes than just Trump memes, step up ur game brah :p

I don't even use Trump memes, more into gaming memes :3
Nov 14, 2016 6:31 AM

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Gator said:
They were shocked? Is it that uncommon, I actually never thought about that xD

My most played FPS game is probably Warface I played with a bunch of friends for a while. I prefer RPG or RTS games in general though :3

Well it works if the guy who wants to look at your page has flash installed... I'm almost at the point where I won't bother with it anymore :3
Only need it for lewd games


Well, it could be just me but it seems that regular people start counting at 1 xD

Same here, that's why I never play fps games. Battlefront 2 is an exception because it's just so much fun to stomp the AI with a friend across such a large variaty of maps and what not :3

Played like 2 hours or something of ark when it was free for the weekend, but eh the most fun there was the creation of one of if not the most ugly character ever xD

I can't even remember the last time I used flash at home. The last time I used flash in general was at college because "flash is the future" :P
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Nov 14, 2016 6:39 AM

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Dec 2015
10632
Show me a funny gaming meme :3
Nov 14, 2016 6:41 AM

Offline
Oct 2014
27152
Robiiii said:
Show me a funny gaming meme :3

> Robiiii playing games

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It’s time to ditch the text file.
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