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Apr 9, 2022 8:40 AM
#1
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Dec 2017
27745
ITS THAT TIME AGAIN FOR ANOTHER NEW THREAD!!!




In game development trial and error is often used to figure out what does work and what does not work but inevitably issues will occur. All games have glitches only ones I can think that don’t are either visuals novels or Trace Memory where not a single glitch I once found at all in my playthrough.

So today, lets talk about mistakes in development that appears in the final product of the game. In this case for the example, I'll use final fantasy 7 and their localization and also a notable glitch I'll get too later on that you can use if you have the o.g version of the ps.

Lots of awkward af grammar and misspellings as well and, its easily able to be used as a meme now lol. The remake though has a hell of a lot better localization.

Now lets play a guessing game of what was Aerith’s name in FF7 as it wasn’t Aerith here in the international versions we know of. And you can't use google either.









Well if you answer the other answers that aren’t
you don’t get any bsd bl lol. These were all


Winner gets a free Chuuya X Dazai pic and if you got the right answer here’s some nice bsd fluff bl for you.

Now localization is one aspect, there’s also gameplay aspects as well too, lot of glitches but some of them can be exploitable as well too for your own gain. Case in point, the w item duplication glitch that was rectified in the modern pc re-releases.

(Source the ff wikia )

To make the glitch work, the player must enter a battle and select any item they wish to duplicate, confirm it, and then select another item (it does not matter which one). When the cursor is over a character's head, the player must cancel the item with X or Circle, depending on controller configuration (it does not work with Square). Every time one does this, the amount of the first item will increase by one. The glitch cannot exceed the 99 item cap.

Because one can make 99 of any battle item, the glitch is obviously extremely useful. A player can boost their inventory to have 99 Elixirs and Megalixirs in a matter of minutes. It is also the only way to get 99 Dragon Fangs. The player can also duplicate the expensive Sylkis Greens rather than having to buy the entire load from Chocobo Sage. This way the player can also easily earn money by duplicating items and then selling them.

The glitch has a potential drawback; if the first item is selected, it is removed from the inventory even if the item command is canceled and the item is not used.


So that’s one another example I can think about.

So what about you guys, did you found a game development error/glitch and if possible, how did you exploited it for your own self gain?


Apr 9, 2022 8:54 AM
#2

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Jun 2016
13863
A particularly useful glitch occurs in certain sections of Mass Effect 1 (the original version, I haven't tried it on the remaster) where you can freeze the enemies after you trigger them, go back to the previous room and then return. I will, with great shame, admit that this glitch saved my ass on a very difficult section on Feros when playing on the highest difficulty.
MEA·MENTVLA·INGENS·EST
Apr 9, 2022 9:42 AM
#3

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Feb 2020
8701
I found a glitch in WWE Smackdown Vs Raw '06 that I don't think anyone else found. Start a street fight/hardcore match and pick a wrestler that has a finishing move that pins the opponent afterwards (Batista with his Batista Bomb or Undertaker etc), also Stamina/Stamina meter needs to be on.
Basically you've got to find a Table and throw your opponent on it and do your finisher. BUT you've got to be at a pretty low level of stamina so as soon as you do the main impactful move, you run out of Stamina and start to wobble BUT your opponent gets stuck in the pinning part of the move. When I found this out I did it all the time. I guess though it's not really useful, as if it's a 1-on-1 match now you can't win because you can't get the opponent out of this move now, although it could be useful in Triple Threat or Fatal 4 ways.

Also this doesn't work in actual Tables matches, you just put him through and you win.
Apr 9, 2022 1:44 PM
#4

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Feb 2016
15011
The Legend of Zelda: Ocarina of Time 3D has opportunities for outrageous sequence breaking. One bug allows the player the go underneath the well as a kid without the Song of Storms. Another exploit involves using bombs and hover boots to enter Ganon's Castle and get the golden gauntlets without getting the silver gauntlets. Entering the Spirit Temple with the golden gauntlets means one can clear it without traveling back in time, which means one can clear the whole game without learning "Requiem of Spirit" and "Prelude of Light!" Just be careful not to get the silver gauntlets after the golden gauntlets, or else the game becomes unbeatable.

Crow_Black said:
Now lets play a guessing game of what was Aerith’s name in FF7

That's not a very difficult question to answer when you consider how popular the game is. It's akin to asking, "what was Leo's name in the English dub of 1965 Jungle Emperor?"
その目だれの目?
Apr 9, 2022 2:33 PM
#5
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Dec 2017
27745
Lucifrost said:
The Legend of Zelda: Ocarina of Time 3D has opportunities for outrageous sequence breaking. One bug allows the player the go underneath the well as a kid without the Song of Storms. Another exploit involves using bombs and hover boots to enter Ganon's Castle and get the golden gauntlets without getting the silver gauntlets. Entering the Spirit Temple with the golden gauntlets means one can clear it without traveling back in time, which means one can clear the whole game without learning "Requiem of Spirit" and "Prelude of Light!" Just be careful not to get the silver gauntlets after the golden gauntlets, or else the game becomes unbeatable.

Crow_Black said:
Now lets play a guessing game of what was Aerith’s name in FF7

That's not a very difficult question to answer when you consider how popular the game is. It's akin to asking, "what was Leo's name in the English dub of 1965 Jungle Emperor?"


I did it because lot of young kids wouldn't know who it would be and yeah i liked the trivia concept but fuck it failed will try next time.

Apr 9, 2022 5:51 PM
#6

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Jun 2014
22541
On FFVI(III) on the SNES, there were many glitches, that when done right, would give you pretty much every weapon in the game, but if you glitched the game up too much, it would become unstable.

I think I remember casting vanish on a "Test Rider," and then getting Relm to sketch the invisible Test Rider.

https://finalfantasy.fandom.com/wiki/Sketch_bug

"Lufia II" was known for having many glitches as well, and I did the "Option Screen Music Selection Glitch" a couple of times in the past. Here's a list of the many glitches in Lufia II:

https://tcrf.net/Bugs:Lufia_II:_Rise_of_the_Sinistrals

Apr 9, 2022 5:59 PM
#7

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May 2013
8272
_-_Sally_-_ said:
On FFVI(III) on the SNES, there were many glitches, that when done right, would give you pretty much every weapon in the game, but if you glitched the game up too much, it would become unstable.

I think I remember casting vanish on a "Test Rider," and then getting Relm to sketch the invisible Test Rider.

https://finalfantasy.fandom.com/wiki/Sketch_bug

"Lufia II" was known for having many glitches as well, and I did the "Option Screen Music Selection Glitch" a couple of times in the past. Here's a list of the many glitches in Lufia II:

https://tcrf.net/Bugs:Lufia_II:_Rise_of_the_Sinistrals

Using those FFVI glitches is hella sketch because it could fuck you over quite easy.

I respect your courage.



♡ Harder Daddy ♡
Apr 9, 2022 6:23 PM
#8

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Jun 2014
22541
_Nette_ said:
_-_Sally_-_ said:
On FFVI(III) on the SNES, there were many glitches, that when done right, would give you pretty much every weapon in the game, but if you glitched the game up too much, it would become unstable.

I think I remember casting vanish on a "Test Rider," and then getting Relm to sketch the invisible Test Rider.

https://finalfantasy.fandom.com/wiki/Sketch_bug

"Lufia II" was known for having many glitches as well, and I did the "Option Screen Music Selection Glitch" a couple of times in the past. Here's a list of the many glitches in Lufia II:

https://tcrf.net/Bugs:Lufia_II:_Rise_of_the_Sinistrals

Using those FFVI glitches is hella sketch because it could fuck you over quite easy.

I respect your courage.


Lol, that's true. A friend and I did it on the Veldt many times, but we rarely experienced data loss. Generally, the party would either die or become paralyzed, but in the case that at least one character could run from the fight, you knew that you were in for some good times, with 99 illuminas.

Apr 10, 2022 3:47 AM
#9

Offline
Feb 2020
8701
I remembered some more...

LEGO Jurassic World
I forget what the level is called now (the one where T-rex & Indominus are fighting, and your playing as the Raptors), but in this level you are playing as the Raptors, and you have to jump up on buildings to jump across to the Indominus. On one of these buildings there is a ledge, and if you run in place off the edge but not actually on it (hard to explain without showing) it throws you into the air. Sometimes it goes reeeeaaallly high and it through me off the map and into complete blackness and the music went away for minutes, thought that the game was going to freeze, but eventually I floated back down.
One time I did this jumping in the air it actually landed me back at the start of the level and I was completely stuck as I already did this and couldn't progress. It doesn't really help much but it's fun to do.


Streets of Rage
On the second to last level, there was a way to glitch enemies into the wall if you got behind them and did a move. I did this all the time as a kid, but now can't seem to remember how to do it :/
Apr 30, 2022 2:12 AM

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Oct 2020
1285
There was a glitch in dark souls 1 where you could get infinite exp.
It had something to do with the menu and the estus flask but i forgit how to execute it
May 4, 2022 9:05 AM

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Apr 2022
6
I don’t play a lot of games myself but my husband does and he likes finding glitches and errors or if not glitches he likes to use not very typical ways to play games. So for example in Horizon Zero Dawn he noticed that if he’s stuck on some kind of rock or wall he can attack a boss without the boss noticing him and triggering agro. Made the game a lot easier and quicker!
May 4, 2022 11:43 AM

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Jul 2021
405
All from Diablo 3:

- During the beta there was a way to go beyond a gate in a cemetery that was supposed to remain closed until later. There were a couple of new zones there that hadn't been properly announced.

- After release, in the early game there was a checkpoint right before a stronger enemy with high chance of dropping legendary items. You could load the game at the checkpoint, kill the enemy, get the loot and repeat it in less than 30s. They removed the checkpoint and nerfed that monster's loot.

- The "Fire-bug" (look for it, its fun)
If you played Wizzard there is a armor set which was probably bugged for like 6 years and nobody noticed, until the power creep was so massive that the bug got completely out of hand. For those of you who didn't play D3, there are items from the same group, a set, that when used together gives the players bonuses. In this case, the Fire Bird set, wearing 2 pieces would give an extra life, this one worked fine. Wearing 4 pieces would re-apply the damage you dealt in the form of fire damage over a few seconds. Wearing 6 pieces would give you massive damage boost if you hit an enemy twice (they would "burn" and this "burn" triggered your buff).

There were 2 bugs in this set. First bug was the 6-piece bonus damage would be permanent, so every hit on every enemy was super buffed. Second, the extra application of damage from the 4 piece bonus was broken in a way that the calculations would multiply your damage by trillions! It was so broken that you had to use a weak weapon in order to cap the damage at the maximum the engine allowed, or else it wouldn't register at all. It was the most fun I had with Diablo 3.

- There were plenty of other glitches but I didn't use them.

I also used to speedrun Super Mario World and there's a bunch of small glitches. You could use Yoshi to eat an un-eatable guy and receive a "?" item that could be used to skip the first castle. Small manipulations to make Bowser behaviours predictable.

May 4, 2022 11:52 AM

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Oct 2012
16077
Crow_Black said:
Now lets play a guessing game of what was Aerith’s name in FF7 as it wasn’t Aerith here in the international versions we know of. And you can't use google either.
Assuming the real name refers to the original name given in the Japanese version, then you have this flipped. The real name is Aerith, and the international name is Aeris. That's because the localization team referred to the ambiguous katakana spelling エアリス, where the character ス "su" is usually translated into an "s", though Aerith was intended to metaphorically represent the earth (アース in katakana, also ending in "su"). Japanese simply doesn't have characters to represent all the sounds in English.
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