Cracker BIM - Simple, easy to understand, easy to operate, and decently powerful. Activate it, throw it at the target, problem solved. However, the effectiveness of the Cracker BIM is completely dependent on your skill at aiming with thrown objects, and the range is dependent on your strength. For someone like a baseball player (especially a pitcher), this would be by far the most ideal and powerful choice, but people who aren't too good at throwing things will probably find themselves at a disadvantage in most situations when up against the more advanced types of BIMs. Still, I would consider it a great BIM to start the game with, being dependable enough to handle most situations until you get your hands on more advanced BIMs. This would be my third BIM of choice to start the game with.
Timer BIM - It's basically a frag grenade with a programmable fuse timer. For the most part it would work similarly to Crackers, however it has a few more tricks up its sleeve with the ability to be used as a trap. I don't really think this would be that great of a choice, it looks fantastic on paper but in practice you would have to put too much attention into managing the timers making sure they don't blow up in your hands or go off too late (attention that should be spent focusing on your survival and not micromanaging timers), one mistake could easily cost you your life and with only 8 BIMs you don't have much room for error and you can't easily afford to waste some for practice. I suppose if you were - for whatever reason - already well accustomed to using a device such as this, it would probably be better than a Cracker BIM, however for most people a Cracker would probably be more practical overall, even if it means losing out on a little bit of versatility. This would be my fifth BIM of choice to start the game with.
Implosion BIM - It's like a mix between a Timer BIM and a Homing BIM. Overall I would have to say this is probably the most effective choice of BIM as far as killing goes, the suction-homing ability gives you plenty of room for error to make a bad throw, and you're guaranteed to completely obliterate whatever it sticks too. If it sticks to something that isn't skin, they will be forced to discard the item and it will become permanently lost, as seen in the anime if it sticks to a BIM pouch they will be forced to discard the pouch rendering them completely unarmed. However, there are two big problems I can see with this BIM that makes it considerably dangerous to use. The first problem is that everything - literally EVERYTHING in the blast radius gets completely disintegrated, not a single thing is left behind. Obviously this includes their BIMs and I would assume this also includes the chip as well, so even if you do kill them there's a fair chance that there will be nothing to loot. The second problem is that it cannot be manually detonated and the timer is not programmable, so even if it does stick you run the risk of your victim closing the distance between you and getting caught in the blast radius before it explodes. Overall I would consider this a situational BIM to be used in dire situations where you need to be absolutely sure something dies even if you don't get anything out of it other than your continued survival, and isn't something I would use as my main weaponry. While effective at killing, it's not something I would want to start the game with, being my sixth choice of BIM.
Blazing Gas BIM - Extremely deadly with a huge kill radius, but terribly slow. I would consider this mostly a defensive BIM, something you can use to lock down an area allowing you to secure a retreat or buy yourself time. While it might be great for defense, it's pretty bad when used offensively. As shown in the anime, it is usually trivial to escape the gas by simply running away from it while it spreads, and the direction the gas spreads is largely dependent on which way the wind is blowing. Not only this, but it takes a long time to actually kill something, and your target has to stay in the gas for a prolonged period of time to be effective, so even if you catch them in the gas they still have a fair chance of surviving if they run away, possibly only sustaining minor injuries. The only time this BIM is shown to actually kill someone is when the BIM was literally attached to the chest of the victim, everyone else made it out alive and according to Sakomoto even some of the komodo dragons managed to escape. This is probably the BIM I would least want to start the game with, and if I was given a pack of these at the start it would crush my confidence and wash away my hopes for making it out alive. Literally every single other type of BIM is more effective in an offensive role, I think it would be more effective to make a spear or something out of a stick and try to get your first kill with that then it would be to depend on the corrosive gas to kill someone.
Homing BIM - Weak, slow, and able to be intercepted, but stealthy, accurate, and reliable. While Sakomoto somehow had the magical ability to sense them while they silently flew through the forest behind him, realistically nobody would ever be able to sense these coming. No skill is required to use this type of BIM other than the ability to press buttons and look at a screen, so it's just as effective in the hands of an ordinary person as it would be in the hands of a paraplegic who's blind in one eye with terrible coordination and weak arm strength. They are guaranteed to hit their target if no intervention is made, and even if they don't kill they will maim your victim and possibly incapacitate them, making a follow-up attack sure to finish them off. If your victim is by themselves they will be forced to intercept the BIM by using an object to smack them out of the air, however considering their small size it would be easy for them to miss their swing and they would also have to be fully aware of the attack beforehand, so you still have a very good chance of taking them out. If they have friends you are at a disadvantage because then they could simply grab it out of the air and deactivate it, but even if they deactivate one you still have a chance to eliminate them by switching targets periodically to keep them guessing. You shouldn't be picking fights if you're outnumbered in the first place, so this shouldn't be an issue. I could see this type of BIM being somewhat ineffective against a baseball player, as they should have little trouble smacking the BIM with a makeshift bat, but once again this would require them to be fully aware of the BIM and have something prepared to hit it with. Overall I would consider the advantages of this BIM to far outweigh the disadvantages, and this would be my main offensive BIM choice in most situations. Even if they already know you are there and the element of surprise has been lost, you still have a decent chance of landing a hit with it. This would be my BIM of choice to start out with. Starting the game with this BIM type would make me feel confident, and give me hope to make it out of the island alive.
Remote Control BIM - Powerful, versatile, precise. This BIM takes all the advantages of the Cracker BIM and the Timer BIM, and eliminates most of their disadvantages. You can use it as a trap and for making delayed explosions, but you don't have to fuss with any timers allowing you to focus all of your attention to the matters at hand. You can use it in a directly offensive situation as well, all you have to do is throw it like a Cracker and then detonate it manually when it reaches its target. The only real disadvantage is that you must have direct line of sight with your target to know when to detonate the BIM, and if you have many of them placed at once you must remember which number each one is so you don't detonate the wrong one. This would be my second BIM of choice to start the game with.
1300°C Flammable Oil Splashing Flame BIM - It's like smaller-scale but more reliable and offensive version of the Blazing Gas BIM. Upon detonation, it releases streams of extremely hot liquid flames, hot enough to incinerate anything it splashes onto allowing it to be used offensively, and also locks down an area with blazing hot flames allowing it to be used defensively as well. It's biggest and most obvious weakness is that it would be extremely dangerous to use at short range, since the chances of you burning yourself to a crisp would be high. Also, don't try to use this on or near a beach where your target has easy access to an ocean of water like the idiot in the anime did. This would be my fourth BIM of choice to start the game with.
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