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which do you like more for the future of games?
Jan 19, 9:02 AM
#1
lagom
Online
Jan 2009
109544
people hate cloud gaming because of lag but internet technology like fiber internet (wired) and laser internet (wireless) can solve the lag

but even better is web browser gaming making a comeback (remember flash games?) because of new tech like web assembly and webgpu making developing triple a games now possible on the web browser

web browser will kill online game stores too i think like steam as a middleman is not needed anymore since any games developer can just publish their games on their own servers so that means web browser games will be cheaper because of no more 30% fee from steam for example

web browser gaming can also make piracy so easy imagine just opening up a piracy site and click play

but web browser gaming still requires a gaming pc or powerful specs unlike cloud gaming that only requires entry level pc specs like chromebooks because cloud gaming is specifically just live video streaming anyway

so thoughts? which do you like more for the future of games is it cloud gaming or web browser gaming?
Jan 19, 9:50 AM
#2

Offline
Feb 2024
745
Vimm's Lair already lets you play games in their website so piracy sites already have that covered.

You know I always wondered, with modern game engines and web tool kits why aren't web browser based games more popular now?
The answer is obviously because of smartphones, but with HMDs/spatial computing becoming a thing web browser based tech should make a comeback.
It would be awesome to see sites like Newgrounds make a big comeback.

If I were in charge of Nintendo I would start a website called nintendoarcade and make it a onestop place where people can play their backlog of classics through the web browser and include stuff like "cloud saves" and multiplayer, but nintendo is regressive and hates things that make sense so they'll never do that.


EDIT:
To give Nintendo a jewy idea, they could have two tiers on the site one free and the other paid, the free account has intermittent advertisements that appear every 10 - 15 minutes.
They would make so much money.
SaibaaNekoJan 19, 9:56 AM
Jan 19, 9:54 AM
#3
lagom
Online
Jan 2009
109544
Reply to SaibaaNeko
Vimm's Lair already lets you play games in their website so piracy sites already have that covered.

You know I always wondered, with modern game engines and web tool kits why aren't web browser based games more popular now?
The answer is obviously because of smartphones, but with HMDs/spatial computing becoming a thing web browser based tech should make a comeback.
It would be awesome to see sites like Newgrounds make a big comeback.

If I were in charge of Nintendo I would start a website called nintendoarcade and make it a onestop place where people can play their backlog of classics through the web browser and include stuff like "cloud saves" and multiplayer, but nintendo is regressive and hates things that make sense so they'll never do that.


EDIT:
To give Nintendo a jewy idea, they could have two tiers on the site one free and the other paid, the free account has intermittent advertisements that appear every 10 - 15 minutes.
They would make so much money.
@SaibaaNeko for sure but i imagine even nintendo will embrace web browser gaming at least but maybe they wont too because they want to sell their own gaming hardware

you mention smartphones i think when their specs becomes as powerful as steam deck for example then we might start seeing more triple a games on smartphones via web browser game engines

and yes emulators is gonna be one of them like that afterplay thread you made
Jan 19, 10:00 AM
#4

Offline
Sep 2016
24864
Browser gaming is fine for games that don't need high performance.
*kappa*
Jan 19, 10:02 AM
#5

Offline
Sep 2018
15113
I think both of them are not the future given wifi services in general are not even remotely decent on a global level, and many people rather own their own hardware to pirate what they want rather than subscribe to another service.
Jan 19, 10:03 AM
#6
lagom
Online
Jan 2009
109544
Reply to Zarutaku
Browser gaming is fine for games that don't need high performance.
@Zarutaku thats in the past but you can google more about webgpu and webassembly they gonna make high performance games possible on the web browser

so this kind of web browser game about tomb raider for example http://xproger.info/projects/OpenLara/ will evolve fast
Jan 19, 10:17 AM
#7

Offline
Sep 2016
24864
Reply to deg
@Zarutaku thats in the past but you can google more about webgpu and webassembly they gonna make high performance games possible on the web browser

so this kind of web browser game about tomb raider for example http://xproger.info/projects/OpenLara/ will evolve fast
It will be possible, but the performance will most probably be lower, just like browser video players perform worse than installed ones.
*kappa*
Jan 19, 10:41 AM
#8
lagom
Online
Jan 2009
109544
Reply to rohan121
I think both of them are not the future given wifi services in general are not even remotely decent on a global level, and many people rather own their own hardware to pirate what they want rather than subscribe to another service.
@rohan121 there is hope because laser internet that is slowly being commercialize now is cheaper and low lag like fiber internet
Jan 19, 11:00 AM
#9

Offline
Dec 2025
198

By the way, stay away from subscription stuff as much as you can

Jan 19, 11:08 AM
lagom
Online
Jan 2009
109544
Reply to Tokikoo

By the way, stay away from subscription stuff as much as you can

@Tokikoo so web browser games is better then since it caches the full game locally so it can be pirated too if it has no strong drm that is
Jan 19, 11:13 AM

Offline
Dec 2025
198
Reply to deg
@Tokikoo so web browser games is better then since it caches the full game locally so it can be pirated too if it has no strong drm that is
@deg

Ya deggy deggy. Even Go further. If u can pirate them into oblivion, show no mercy
Jan 19, 11:18 AM

Offline
Apr 2024
1688
I don't want either.

If I can't save the game and run it locally today and 50 years from now, I want nothing to do with it.
Jan 19, 11:20 AM
lagom
Online
Jan 2009
109544
Reply to TransferUser
I don't want either.

If I can't save the game and run it locally today and 50 years from now, I want nothing to do with it.
@TransferUser web browser games can be cache and save locally like flash games was
Jan 21, 12:45 PM

Online
Jan 2020
1072
I remember playing browser games through Unity web player back in 2014. Though, majority still were running on AFP at that time. Is this something similar?
Jan 21, 4:28 PM
lagom
Online
Jan 2009
109544
Reply to RudeRedis
I remember playing browser games through Unity web player back in 2014. Though, majority still were running on AFP at that time. Is this something similar?
@RudeRedis nope this does not need plugin like flash player since it will run natively on the browser that is close to native code performance so even aaa games aka high end games can run on the web browser now
Jan 21, 11:40 PM

Offline
Dec 2015
842
They're both terrible. Web browser gaming has came and went and I don't see it making any type of resurgence. Cloud gaming was a fucking failure and I hope it stays dead.
Jan 22, 12:39 AM

Offline
Dec 2025
625
i played a browser game just earlier today, DCSS
but it's not like a new or fancy one
it's old
Jan 22, 5:03 AM
Osmanthus Mage

Offline
Apr 2020
160
deg said:
web browser will kill online game stores too i think like steam as a middleman is not needed anymore since any games developer can just publish their games on their own servers so that means web browser games will be cheaper because of no more 30% fee from steam for example

Not likely. It would be more expensive for the developers to maintain and host their games on their servers. You also wouldn't be able to play their games offline in that case, unless you have a local copy of the game.

deg said:
so thoughts? which do you like more for the future of games is it cloud gaming or web browser gaming?

I don't think cloud gaming will ever be popular, since the devs are likely to make it a paid service. Hoyo did this with Genshin before. Idk if it's still up, but you have to pay gaming hours just so you can play once you ran out of free gaming hours.

Signatures are too distracting


^ visit my webby ^

Yesterday, 11:35 AM

Online
Feb 2020
1982
deg said:
technology like fiber internet (wired) and laser internet (wireless) can solve the lag

When I was a kid, fighting game people where saying the wired controller input in a snes was lagging. Same to other consoles until the wireless controllers in wii generation and they were really lagging.
My current internet provider gives me a marvelous 70ms avg latency to a server in my own country. I don't want to play everything with 140ms of lag for my inputs, ignoring the full time to deliver the screen and audio transferences, and rebuild them at the dumb terminal. Even worse, that will overload internet service providers and they will probably rise their prices.
So Cloud gaming is a big no no.

And I have a few security concerns with browser gaming, like WASM is basically downloading a software, no advantage there. And it adds electron/browser layer further away from the machine.

It is easier for developers, and publishers/sellers but it is bad for all the environment and inefficient.
Yesterday, 11:47 AM
lagom
Online
Jan 2009
109544
Reply to Sasori56483
deg said:
technology like fiber internet (wired) and laser internet (wireless) can solve the lag

When I was a kid, fighting game people where saying the wired controller input in a snes was lagging. Same to other consoles until the wireless controllers in wii generation and they were really lagging.
My current internet provider gives me a marvelous 70ms avg latency to a server in my own country. I don't want to play everything with 140ms of lag for my inputs, ignoring the full time to deliver the screen and audio transferences, and rebuild them at the dumb terminal. Even worse, that will overload internet service providers and they will probably rise their prices.
So Cloud gaming is a big no no.

And I have a few security concerns with browser gaming, like WASM is basically downloading a software, no advantage there. And it adds electron/browser layer further away from the machine.

It is easier for developers, and publishers/sellers but it is bad for all the environment and inefficient.
@Sasori56483 video compression technology continues to improve though heck with ai upscaling then even 360p video streaming for cloud gaming can look good if ai upscaled to 1080p or even 4k like how dlss 4.5 is today and also like i said video codecs are improving too for cutting compressing more filesize aka bitrates so internet bandwidth will not be a problem imo

wasm is built in the browser so you do not need electron for it
Yesterday, 12:49 PM

Online
Feb 2020
1982
Reply to deg
@Sasori56483 video compression technology continues to improve though heck with ai upscaling then even 360p video streaming for cloud gaming can look good if ai upscaled to 1080p or even 4k like how dlss 4.5 is today and also like i said video codecs are improving too for cutting compressing more filesize aka bitrates so internet bandwidth will not be a problem imo

wasm is built in the browser so you do not need electron for it
@deg sorry to be preach if you already know this:
If you compress the video, then my dummy terminal (probably a smartphone) will take its time putting the video back together. So it is that 140ms + compression time + compressed transfer + rebuild time vs 140 ms + transfer time. Because I am assuming I need to see everything in my screen, there are some tricks, but I can't run from the 140ms delay.
It is the round trip I sending my input package through the web, and they answering it to me what the game did.

There exists a protocol called UDP, very simple I send you a message it runs the web and gets to you. But most UDP transfers send more than once the message, because net congestion, some of those messages get lost, don't necessarily move in the same path, and I don't want to wait at least 140 ms to discover you didn't receive it. So there is a little of jitter in that 140ms, it sometimes will be 145ms for example.

There is the IP protocol, part too, that udp message needs to go to a computer the router who will look the address and forward closer to you. That address can change. Router has a list of messages, from all over the place coming through. If the list will be bigger than its memory when the package arrives it just drops it, and the package stops existing. If the place in the list the message arrived is further back, it gives it a small delay.

Say each message do be reasonably small after compression they still be that small being sent 3 times? Will they be small if by cosmic energies that message addressed To Dey, starts saying To Deg, will Deg bandwith be able to handle wrong traffic from Beg Dey Dag Dog ... aka message storms? And the internet infrastructure for the peak of Christmas holidays? Or when Hurricanes go around and wreck the havoc.

If you make the dummy terminal very smart, and add dlss, and etc, you start moving to a place where I am cloud gaming but could run it in my machine effortless, and now internet 140ms is just an overhead that I never needed. And I might lose some quality too.

I don't need big guns to play Celeste for example, but I may need it, to play GTA 6, Half Life 3, if they ever launch or some Call of Duty: Expendable Abuse aka CoD: EA. So browser gaming could mean sending Celeste as WASM, and Streaming the interface to GTA6.

But it would be a very big differential if the greed game dev said: I can build a game that runs natively to you all. (and he proceeds to just compile the game and sell it like GoG, because that is all he needed to do. And now we have AI Gaming too)

ps: Electron/browser/webview/Edge engine/ whatever will be between the game and the WASMs. And my dumb terminal keeps becoming smarter and smarter.
A message in average jumps through 6 routers before getting to yours. (And yes this has to do with Bacon degrees)
Prices for cloud computation have been rising due to AI, thus that service also rises. Games are very poorly optimized, and nothing I have seem lately deserves the technical requirements.
Yesterday, 4:34 PM
Nostalgia Rules!

Offline
Jun 2008
16542
I played some of those web browser games and haven't had really much good experience with them, then again it's been a while so maybe they've come a long way since then based on the voting.
Yesterday, 6:47 PM
lagom
Online
Jan 2009
109544
Reply to Sasori56483
@deg sorry to be preach if you already know this:
If you compress the video, then my dummy terminal (probably a smartphone) will take its time putting the video back together. So it is that 140ms + compression time + compressed transfer + rebuild time vs 140 ms + transfer time. Because I am assuming I need to see everything in my screen, there are some tricks, but I can't run from the 140ms delay.
It is the round trip I sending my input package through the web, and they answering it to me what the game did.

There exists a protocol called UDP, very simple I send you a message it runs the web and gets to you. But most UDP transfers send more than once the message, because net congestion, some of those messages get lost, don't necessarily move in the same path, and I don't want to wait at least 140 ms to discover you didn't receive it. So there is a little of jitter in that 140ms, it sometimes will be 145ms for example.

There is the IP protocol, part too, that udp message needs to go to a computer the router who will look the address and forward closer to you. That address can change. Router has a list of messages, from all over the place coming through. If the list will be bigger than its memory when the package arrives it just drops it, and the package stops existing. If the place in the list the message arrived is further back, it gives it a small delay.

Say each message do be reasonably small after compression they still be that small being sent 3 times? Will they be small if by cosmic energies that message addressed To Dey, starts saying To Deg, will Deg bandwith be able to handle wrong traffic from Beg Dey Dag Dog ... aka message storms? And the internet infrastructure for the peak of Christmas holidays? Or when Hurricanes go around and wreck the havoc.

If you make the dummy terminal very smart, and add dlss, and etc, you start moving to a place where I am cloud gaming but could run it in my machine effortless, and now internet 140ms is just an overhead that I never needed. And I might lose some quality too.

I don't need big guns to play Celeste for example, but I may need it, to play GTA 6, Half Life 3, if they ever launch or some Call of Duty: Expendable Abuse aka CoD: EA. So browser gaming could mean sending Celeste as WASM, and Streaming the interface to GTA6.

But it would be a very big differential if the greed game dev said: I can build a game that runs natively to you all. (and he proceeds to just compile the game and sell it like GoG, because that is all he needed to do. And now we have AI Gaming too)

ps: Electron/browser/webview/Edge engine/ whatever will be between the game and the WASMs. And my dumb terminal keeps becoming smarter and smarter.
A message in average jumps through 6 routers before getting to yours. (And yes this has to do with Bacon degrees)
Prices for cloud computation have been rising due to AI, thus that service also rises. Games are very poorly optimized, and nothing I have seem lately deserves the technical requirements.
@Sasori56483 thats why nvidia reflex that also keeps improving is invented though to reduce system latency if not network latency

plus if youre worried about the added latency of video compression then gpu encoding or hardware acceleration in general is whats being use on streaming for a long time now plus video encoding on lower resolution like 360p is very fast even for modern low end specs computer as long as you use hardware acceleration
7 hours ago
Offline
Apr 2025
1
I have Cloud gaming it's like giving control of everything to cloud..
It just pises me off. I like game where I can control.. like CD , or a SSD just for a single game.. etc..
7 hours ago

Online
Jul 2013
14430
I am not a big fan of cloud computing because it is just being used to scan people's computers for image and video files, which is an invasion of privacy, duh. I don't even use clouds on my devices.
I have approximately 1 terabyte of anime on my computer.
7 hours ago
lagom
Online
Jan 2009
109544
Reply to harry_khatri123
I have Cloud gaming it's like giving control of everything to cloud..
It just pises me off. I like game where I can control.. like CD , or a SSD just for a single game.. etc..
@harry_khatri123 the only good thing about cloud gaming is you do not need expensive computer

but ye its renting and not owning

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