Have you ever been at a modern art exhibit and felt like the artist just threw paint at the canvas? Many around you proclaim that it's "original," " bold," or "expressive," while they point at the rectangle of incomprehensible shapes and sloppy paint. While they might see something praiseworthy, from where you're standing, it looks like a kindergarten arts and crafts project, where the kids ate a little too much Elmer's paste.
Punch Line gives me that feeling, but instead of paint being thrown randomly at a canvas, we have themes and concepts instead. It felt like the creators just threw a bunch of ideas into
...
a hat after one too many drinks and began selecting random slips of paper from it to form the finished product. A string of loose thoughts, unsupported themes and underutilized concepts that somehow made it past the rough draft stage of some drunken editor's desk, where it was prematurely approved to become a final script. It's a tumultuous mess that tried to contain as many elements as possible and ended up imploding as a result.
Organized chaos isn't impossible to obtain, there has been countless of shows that have proven itself in accomplishing that. As long as the 'chaos' is guided by some kind of subtext or uniformity in each aspect's inclusion, it should turn out fine. However, if there's little in the way of connective tissue to hold the madness together, it doesn't take long before onlookers notice the shortcomings. With elements that do little to nothing to mesh together, it's hard to feel like there's any semblance of being behind Punch Line's existence. It's a project that confuses quirkiness with creative merit. There's no coherency between any of the show's plethora of flavoring, just a bunch of "whys" that are never properly explained. Why cinnamon? Why a bear for a pet? Why super saiyan? Why ghost cats? Why super sentai? Why panties? Why do panty-shots cause the world to explode outside of an obvious innuendo? Why body swaps? Why paradoxical time-travel? Why witchcraft? Why moe robot girl? Why anything? All these needless aspects that the show continuously tosses in felt like it was only there to distract from what little plot it was working with. A dribble of ideas thrown together, hoping a few would stick. And for the occasional instances where the show attempted to answer some of it, thematically it was as conclusive as the writers saying "just because." Punch Line brings up more questions than it answers, a trend that finds itself bleeding over into the main story-line.
For the most part, the show tries to tell a straightforward story about our protagonist, Yuuta Iridatsu, who has to travel through time to stop the impending destruction of Earth by ways of a meteorite strike. While it seems simple enough, it's the inclusion of the aforementioned elements that makes a fairly ordinary tale into a muddled mess. With plot twists and reveals that do absolutely nothing for the show's overall story or the characters involved, these tacked on tidbits ended up being questionable content instead of tasteful flavoring. Flavoring isn't bad by itself, but it needs to be used in moderation, or at least add something to the overall dish. A little dressing on a salad will enhance the taste, but adding too much would just make it into a repulsive swampy soup. Punch Line became that swampy soup, by effectively drowning out its content with too many unwarranted aspects.
Many of the plot points introduced during the show's run-time ended up not mattering in the long run since it was all negated by the "save the world" storyline that was introduced later on. The pointless elements discussed did nothing but further the issue, by taking time away from the narrative to travel down several detours that had no conclusion. It felt like a bait-and-switch from an over-the-top comedy/parody of super sentai, to an angst filled character drama along the lines of The Butterfly Effect. This was made even more jarring from the show's constant tonal shifts. Serious moments were often followed up by comedic gags, that not only downplayed the situation but also negated any tension that was supposed to arise from it. It destroyed any substantial weight behind incidents before it had time to sink in. There are times where serious moments that endangered the characters' lives were built up, only to be resolved by a flash of a girl's panties. It's not funny and it certainly isn't dramatic. The show's constant tonal shifts just kept on butting heads with each other. It made any conflict the show was trying to sell to feel pointless since it was easily washed away by the next scenario. When there's no consequence for life-threatening events, it's hard to get invested in a show's outcome.
But perhaps the biggest misstep of Punch Line was its use of time-travel. Time-travel is something that needs proper measure taken in order to stay relevantly coherent but the time-travel in Punch Line was beyond contrived and paradoxical. Every half-assed attempt to make sense of it only backfired. Since the theory of time-travel is riddled with paradoxes, to begin with, it's hard to put all the blame on the show. There are always loopholes whenever it is used in stories but there are some things that any iteration of time-travel tends to follow. Cardinal rules if you will. May that be the "butterfly effect" commonly found with linear travel or the "grandfather" paradox that's commonly shared with most iterations. Punch Line doesn't follow any of them, which causes it to make little sense when viewed as a whole. The closest thing to the type of time-travel Punch Line used would be parallel world jumping similar to what's used in TV shows like Sliders. But here's the problem, the protagonist already exist in this universe and even interacts with the other version of 'himself'. This should cause a rift in time or an anomaly to form but that never happens... and why you may ask? Well "just because", since it's something the writers seem to have no explanation for as usual. This lack of common sense was perfectly summed up with what I can only describe as the writer's not so subtle explanation via expository dialogue during the show's final moments. Our protagonist tries to explain and tie up the Gundam size plot holes by addressing the audience through the conversation 'he' had with the rest of the side characters. This laughable attempt to bring everything full-circle only shined a light on how improperly put together it was. All the explanation did was bring up more questions that would never get resolved.
If the show had anything going for it, it'll be the art and animation. It was vibrant and energetic. Similar to 2015 Winter season's Rolling Girls, it looked like a child's imagination brought to life. If you weren't watching this with any set standards it would be passable as visual entertainment. Being brought together by the relatively new studio MAPPA, Punch Line is yet another example of their visual prowess. The character designs were all very pleasant and felt well incorporated with the show's art choices. While they weren't all unique, it did have a trademark look about it that help to differentiate itself from other titles.
While it was well presented, for the most part, there were still times where the animation was stilted and stiff. This was more evident towards the middle portion of the show and the earlier slice-of-life episodes. The inconsistency from episode to episode can't be overlooked and hindered it from being better. But thankfully it made up for it by the 3/4 mark where the episodes maintained proper form and MAPPA strutted their stuff.
The soundtrack for Punch Line is your typical J-pop/rock musical selection, with the added bonus of a few keyboard synthesizers and electronic instruments tossed in for good measure. This gave the music a vibe similar to the Euro House music scene, which worked in unison with the visual flare presented throughout the show. While nice for what it was, most of it wasn't used to its fullest potential and could have been incorporated better. Some standout tracks included "Concentration", "Crisis" and "MUHI." It's nothing new and undoubtedly the kind of OST you would have heard many times over, but still did the job nonetheless. The opening theme "PUNCH LINE!" by Shokotan ♥ Denpa Gumi was a very catchy idol-heavy musical number. Like the OST, it worked well with the show's visual presentation. Again, nothing new but still a nice toe-tapping ear-worm.
Overall, the presentation of Punch Line was good and helped to make the nonsensical script more bearable than it would have been without it.
Now, what little appraisal I could offer Punch Line presentation-wise, the same can't be done when addressing the character lineup. With no memorable characteristics or features to speak of, each character was given a basic archetypal role and simple personality quirk to substitute for actual personality. They're no better than the cast of children shows like The Care Bears or Teletubbies, where it seems like their color palette and character design directly corresponded to their simplistic portrayal. They're more like caricatures than actual people.
Yuuta Iridatsu being our protagonist was the only one that was somewhat easy to relate to. Notice I said "somewhat," as there was not much done to flesh out 'his' character. 'He' would most likely be remembered for a plot twist that I dear not spoil here than for 'him' as a person.
Also, the ghost cat was probably the show's way of flipping the bird to the audience. For the entire run-time, he was presented as a guide for our protagonist that seemed to have an ulterior motive. There was no direct focus on the cat's actions but it always felt like it was meddling in the shadows. But it just turned out that the cat was just an expository mouthpiece for giving the audience painfully obvious info dumps, as well as serving as a plot-device for whenever the show(writers) needed to move the story along.
The antagonists for the series was also a let down since, like the rest of the cast, they had no proper characterization or personality to speak of. They were simply bad because the show demanded it and again was another pointless plot twist that didn't matter in the end.
Also, expect A LOT of troll character "death flag" scenes.
As a whole, the cast was a disappointment and forgettable almost immediately after completion. And while the show had some memorable moments, as a whole, it was a title that left me with more of a headache than anything satisfying.
Enjoyment: 5/10
With an inviting 1st episode, I thought I was getting ready to watch a fun super sentai journey with batshit insane presentation and over-the-top altercations but what I got instead was a show that quickly lost steam, a comedic gag that lost its novelty and a plot that went up its own ass. Visually, it was fine but the tonal shifts and misuse of concepts brought my enjoyment down.
Overall: 4/10
The presentation ultimately saved this anime from being completely unwatchable. Where it could have worked as a satirical outlook on fanservice and super sentai flicks, it ended up going a more serious route, while not having the appropriate tone or pedigree of writing needed to back it up. It was an ambitious undertaking that fell short of the mark and squandered its chances of being better by trying to do too much at once. An idea was there but unfortunately, it was poorly realized.
Alternative Titles
Synonyms: Punchline
Japanese: パンチライン
More titlesInformation
Type:
TV
Episodes:
12
Status:
Finished Airing
Aired:
Apr 10, 2015 to Jun 26, 2015
Premiered:
Spring 2015
Broadcast:
Fridays at 00:55 (JST)
Licensors:
Sentai Filmworks
Studios:
MAPPA
Source:
Original
Duration:
23 min. per ep.
Rating:
PG-13 - Teens 13 or older
Statistics
Ranked:
#49042
2
based on the top anime page. Please note that 'Not yet aired' and 'R18+' titles are excluded.
Popularity:
#1032
Members:
233,729
Favorites:
636
Available AtResourcesStreaming Platforms | Reviews
Filtered Results: 6 / 58
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Your Feelings Categories Jun 28, 2015
Have you ever been at a modern art exhibit and felt like the artist just threw paint at the canvas? Many around you proclaim that it's "original," " bold," or "expressive," while they point at the rectangle of incomprehensible shapes and sloppy paint. While they might see something praiseworthy, from where you're standing, it looks like a kindergarten arts and crafts project, where the kids ate a little too much Elmer's paste.
Punch Line gives me that feeling, but instead of paint being thrown randomly at a canvas, we have themes and concepts instead. It felt like the creators just threw a bunch of ideas into ... Jun 25, 2015
**SPOILER FREE REVIEW**
Punchline is a fascinating and ambitious, but ultimately failed experiment by Studio MAPPA to tell unique, non-chronological, wacky, plot-twist filled story much in the same vain as Haruhi Suzumiya. What went wrong? To make a long story short: incompetent writing. This anime introduces a plethora of confusing and poorly explained plot devices that turn out to be completely pointless, totally nonsensical, and/or dead ends, making the show a ridiculous comedy at best and an incomprehensible mess at worse. But let’s talk about that: Synopsis: Whenever out protagonist, Yuuta Iradatsu, sees a girl’s underwear, the world explodes. How? I don’t know. Why? Not important apparently. ... Aug 5, 2015
The written Review to my Video Review.
How serious can you be when your super power activates when you see panties? Well not too serious I would presume, but this anime may take itself too seriously for it’s concept. Story - 3/10 The story of Punch Line is kind of a complex one. It may sound simple, but not at all. Punch Line follows the story of Yuuta Iridatsu as he tries to save the world. How does he do that one may ask, well we don’t really figure that out till episode 6. But the premise of the story is that Yuuta has been transformed into ... Nov 18, 2019
Alright, let's start this off by saying that this is my first review for an anime. Typically, whether I love, like, dislike, or hate an anime, I just rate it and keep it in mind for future use, (as recommendations or warnings). This anime is so bad that I COULDN'T ignore this when I saw the high rating this bucket of fish scraps proposing to be a work of art has.
So, good things first. The art is pretty good, and the designs of characters is pretty decent. These elements aren't the absolute best I've ever seen, but they're nowhere near the worst. I never noticed ... Sep 14, 2018
ugh what a tedious ending, i hate when characters have to sacrifice themselves on the altar of humanity, regardless of all the effort up till then
seriously whats with the sudden unjustified character changes, change of hearts, instant ability to pilot advanced technology because "vidya gayms", etc talk about poor establishment and the inadequate english voice acting doesn't help either nothing has been resolved, this simple victory doesn't mean anything to the meta narrative all i am now is jaded by the whole story, feels like a total waste of time and it doesn't matter how many premises you have as long as you tie it together, i liked all ... Aug 31, 2020
*THIS REVIEW WILL CONTAIN SPOILERS*
The only good thing I can say about this anime is that the art and sounds aren't half bad. The story is all over the place, and can't decide what it wants to be. We start off with what looks like a Shounen action anime, but then in the next few episodes becomes a slice of life comedy. Don't get me wrong, I think those two can work well together if done right; however, this anime does it anything but right. Not to mention that in only the first few episodes we are introduced to many plotholes and random plot conveniences. For ... |