Reviews

Dec 27, 2016
Mixed Feelings
Vroom vroom vroom it’s anime’s most popular racing series, Initial D. Initial D stars Takumi Fujiwara, a constantly spaced-out and quiet gas station worker with no hobbies or interests in life. The normally reserved Takumi is forced into the spotlight when his incredible talent for street racing is discovered, honed by years of doing tofu deliveries for his father’s business. Takumi is forcibly encouraged by his coworkers and friends into putting his racing abilities to the test in order to defend Akina’s hometown pride. Takumi, who first considers racing completely uninteresting and cars a bore, gradually discovers the sense of accomplishment and pride his new skills bring, and he’s even more desperate to prove himself as a racer when his carsick love interest compliments his smooth driving.

Takumi is supported by his best friend and racing fanatic Itsuki, as well as upperclassman and lead racer of the Akina Speed Stars, Iketani. Also important are the opponents Takumi races against, most notably the Takahashi brothers, elite racers whose region-ruling elder brother Takahashi analytically plots to defeat the new unstoppable racer. Initial D’s cast is generally realistic and likeable, with mild yet distinct personality archetypes. Characters are passionate about their hobby and take it seriously, but winning or losing at the sport is hardly considered the end of the world. Takumi’s interest in cars and racing grows at an appropriately slow pace and noticing the nuances of his changed perspective on the subject is rewarding and feels natural, but beyond that little of the cast evolves as people. Takumi’s hobby brings out a competitive spirit in him, but he remains unassertive and distant throughout the season. It’s endearing at first when Takumi is the underdog, his lack of charisma going full circle and becoming genuine charisma when contrasted with his confident opponents, but the small range of his personality gets old. His incompetent relationship with Natsuki is cute and does evolve throughout the show, but is otherwise uninteresting to follow. Natsuki has no involvement with the part of the show having to do with racing, and their chemistry is only supported by the childhood friend angle. I have no idea why Natsuki would be interested in a guy who only gives one word responses, doesn’t start conversations, and has no interests or hobbies, but she’s all over him. The supporting cast is weak because everyone plays diffident comic cheerleader to Takumi. The screeching and melodramatic Itsuki straddles the fine line between endearing and unbelievably annoying, just barely landing on the former because of the few subplots in which his incompetency with racing and people despite his passion garners genuine sympathy from the viewer. Iketani ends up listless outside of a short romantic subplot. He’s supposed to be Akina’s number one racer until Takumi shows up, but what little we see of his driving ability is completely unimpressive and far from knowledgeable about racing compared to the rest of the cast. Takumi is also observed in the shadows by his father Bunta, a former street racer who was legendary in his time, and his boss Yuuichi, an experienced driver and friend of Bunta.

The main attraction of Initial D are the races, but there can be a lot of time between them spent on developing the next opponent, preparation, or comedy/daily life between the main characters. Probably more so than most sports anime. This can occasionally be a drag as the races themselves are never in more than three episodes, with even the final race being a meager two. The anime does assume a fair bit of prior knowledge regarding racing and car terminology on the viewer, and it’s arbitrary which parts are explained and to what detail. I had a particularly problem following the physical logic of the races, where characters would explain how a technique was pulled off but without any kind of visual aid. With little racing knowledge such as myself, hearing about how one of the cars moved by shifting gravity and whatnot seems sensible, but it’s difficult to envision and perfectly understand just through dialogue and the simple racing animations which also makes it harder to appreciate the creativity behind the races and the technique itself.

While the framerate of Initial D can be choppy and there might not be a lot of movement, the art itself is solid and pleasant to look at – for the most part. Many criticize the “fish-like” eyes and lips of the character designs, but they’re meant to resemble original manga artist Shigeno Shuuichi’s art style and it’s distinct otherwise, so I like it. By far the most controversial aspect of Initial D’s animation is its use of computer-generated 3D renders for the cars. CG animation was starting to catch on around this time with many studios believing it was the natural evolution of animation. Initial D’s studios jumped the gun on what was still a niche form of animation and haphazardly shoved it into their series in an attempt to look hip and progressive. The irony, as we know now, is that the CG is immediately the aspect of Initial D that dates it the most. Even though CG was a newer animation form than the cel animation used otherwise, the older form is professionally done by experienced animators and has hit around a universal standard of quality in anime, while the CG is technologically primitive and employed by people who have less experience using it. Initial D’s CG cars are basic models that lack texture to give them a realistic surface and have bold, flat colors that contrast heavily with the surrounding environment of 2D animation. So the animation styles clash, look ugly, and break the series cohesion, but what else?

Initial D’s studios also use the CG as an excuse to cut corners (as is often the case with CG ever since). One of the most noticeable things about scenes with CG in the frames is that the 2D cels they’re on will be completely unanimated. Not only is this awkward if you take the time to notice how everyone and everything in the background is as still as a tree as a car pulls up, but any attempts to mask this lack of moving frames is hilariously embarrassing. A constant technique used is to have a CG car pass in front of a group of people in the background, such as driving across a road horizontally, and then have that still frame of spectators swapped another single frame of them looking in the other direction. Cheap animation has been a part of anime since its inception, but not often will you find a 90s anime that reminds you of Astro Boy of all things. And It really is laziness – I can count on one hand the amount of times the series has 2D animation in the same frame as CG animation, but they can clearly do it. There are also occasional instances of disproportional scales and perspective, where a person standing by a car is way bigger than they should be given their distance. Use of CG also discourages use of traditional animation techniques to emphasize a sense of speed. There’s no motion lines, blur, or anything of that sort to drive that sense of whiplash in your face.

This makes the way the races are directed and portrayed far duller than they have to be, or should be. Without such things as those traditional techniques noted earlier there are no ways to distinguish how fast the cars are going in the animation other than speeding up the rate at which the CG model is dragged across the screen, which could look ridiculous. The visual dynamic of the races is extremely hindered in this way, as the cars going across the screen looks the same no matter how many times they do it throughout the series. This means the drama and intensity of the races is primarily conveyed to the viewer literally, by characters commenting on what’s happening during the race or the sense of speed. But the audience should feel like a front row spectator, not needing to have it explained to them in a visual medium about racing what the stakes are or what the rhythm of the race is. The visuals should shift throughout the races to mimic the adrenaline rush and conflicts of the drivers themselves and recreate the dramatic perspective of what the characters are experiencing, rather than have it delivered in such a plain, flavorless manner that it doesn’t sell the intensity of the race but instead dilutes it by having it conflict with the excitement of the literal narrative as delivered through the dialogue. This is, without a doubt, the weakest part of Initial D. The CG cars are not cute or endearing, nor do they simply look aesthetically unappealing as they clash with the primary animation style. The real issue is that they’re an active detriment to the very core purpose of the series, that are used to circumvent positive direction and animation techniques that would make the series more exciting. The studios didn’t have the ambition to take Initial D to the level it should have been and the most important part of the show, the races, suffer greatly for it. Basically, watch Redline and note the masterful ways it manipulates the motion of its animation to emphasize fluidity and speed and notice how none of them are used in Initial D. Even noting the fact that Redline is a blatant fantasy while Initial D is more grounded, that’s no excuse why a series in that vein can’t attempt more tactful use of such techniques to push the action without crossing the line into absurdity. If it’s not even going to try any of that, then what’s the point of animating?

I’m definitely interested in the future of Initial D. While storytelling progress in this first season has been leisurely at best, it hasn’t paused for long enough to give me the impression that Initial D has reached its full potential. Shuuichi Shigeno seems to realize the basics of having to introduce twists to keep the races interesting, and as he should predictably become more desperate he’ll hopefully bring more dramatic and significant deviations to the formula. This is all presumption though, as it still depends on Shigeno’s intelligence and ambition to take Initial D to the next level. Improvements in directing and animation could also be a major help. Though Initial D is a lukewarm thriller so far, there are enough hints of promise to keep me curious in where it could go so I’ll probably watch to its completion. A street racing anime is a fine concept, but it hasn’t come close to full throttle.
Reviewer’s Rating: 6
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