If you liked
Tekkon Kinkreet
|
...then you might like
Eizouken ni wa Te wo Dasu na!
|
One thing that inextricably ties the two together is the bizarre architecture that each of the buildings flaunts with pride. The perennial, overwhelming sense of urban claustrophobia completely pervading the worldliness and freedom of expression of both settings makes either worthy of being recommended alongside the other. Granted, Eizouken hasn't shown enough of its pervasive atmosphere for me to contentiously opine on the state of affairs of its seemingly two-of-a-kind urban landscape. Though, it does feel rather out of touch with its feature-length counterpart in terms of the facial cues that illustrate the characters' emotions.
If you liked
NHK ni Youkoso!
|
...then you might like
3-gatsu no Lion
|
Both of these shows are compelling in their own ways. Given how the protagonists in both shows have personal demons of their own, they struggle to fit in with the rest of society, much less find a place that manages to effectively bring out the best in them both. Similarly to how Sangatsu treats its supporting characters, NHK fleshes out its supporting cast by giving each of them loads of subtle characterisation, namely refraining from exposition dumps and actually having them interact with the main cast in ways one would least expect. Both of them also feature female leads who serve to aid the main characters in their predicaments and so on. Also worth mentioning is the visual presentation of each of the shows. NHK relies heavily on hallucinatory and comical imagery to capture the feeling of paranoia that its main character is constantly subject to whereas Sangatsu takes a more nuanced approach with its visuals by incorporating a juxtaposition of vibrant and dull colours into its scenes, making for a more visceral and well-rounded experience.
If you liked
Made in Abyss
|
...then you might like
Shoujo Shuumatsu Ryokou
|
Aside from the fact that the main characters of each of these shows often experience plights that are by all accounts identical, the lore and themes of which both of these shows encompass are boundless and filled to the brim with awe and wonder. Made in Abyss' strengths lie in its ability to effortlessly showcase the richness and intricacies of its place and setting. Girls' Last Tour, on the other hand, doesn't go out of its way to conspicuously exhibit what it tries to do best, but rather discreetly forms its own placid narrative around the main characters and the world it has within its grasp. Such a subtle difference in world building warrants acknowledgement in keeping with how dissimilar both shows are in their approaches to establishing and consolidating the structural components of their premises. Inversely, however, both of them share a common goal of employing pseudo-philosophical narrative aspects in the likeness of casual conversations between characters, be it major or minor, as well as tenser, more gripping situations where one of them is coerced into spouting meaningless words of seemingly unwavering hope, which only result utter futility.