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Can a bad story ruin a game with good gameplay for you?

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Dec 26, 2016 1:36 PM
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PeenusWeenusCaim said:
Lord_Sithis said:
There's no fun eh? You've probably never played one. And if you have, you have never completed one. Because you know, criticizing a game (an entire genre, better that way) without completing it is always a good idea. But it was probably too hard for you, I understand.
Pffft, LOL

"THESE GAMES R THE BAST
WHAT?
YOU SAID YOU PLAYED THEM BUT DIDN'T LIKE THEM?
THEN YOU MUST HAVE NOT PLAYED THEM"

Here you go, one size fits all.

In case that you have played them, you have never completed one. Don't try to say you have, because there's no way in hell I'm believing it. What happened is that the game was too hard for you, so you dropped it. No problems with that, I'm not blaming you or anything, just don't criticize something if you know nothing about it.
Dec 26, 2016 2:05 PM

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Only if the game is attempting to tell a story through narrative, cut scenes or characters.
If it attempts to give me a story I'll get into a mode where I'll listen to it and connect to the characters, so if it's bad that'll effect my overall experience.
Trance said:
I'm a guy and I can imagine buttfucking another guy. I don't find the thought repulsive, and I can even imagine kissing another man.
Dec 26, 2016 2:52 PM

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Lord_Sithis said:
PeenusWeenusCaim said:
Pffft, LOL

"THESE GAMES R THE BAST
WHAT?
YOU SAID YOU PLAYED THEM BUT DIDN'T LIKE THEM?
THEN YOU MUST HAVE NOT PLAYED THEM"

Here you go, one size fits all.

In case that you have played them, you have never completed one. Don't try to say you have, because there's no way in hell I'm believing it. What happened is that the game was too hard for you, so you dropped it. No problems with that, I'm not blaming you or anything, just don't criticize something if you know nothing about it.
I have completed them though?

Your fanboyism and denial is so blatantly obtuse at this point that it almost scares me.



Pick one, special buses for special ones in need.
Dec 26, 2016 3:02 PM

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A game with bad writing won't ruin gameplay, still if players keep ignoring it and listen to reviewers telling people to ignore stuff the situation will never improve, which is a shame because it's one kind of fun, just like your clean shooter going for systemic depth (usually online shooter arenas).
Dec 26, 2016 3:03 PM
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PeenusWeenusCaim said:
Lord_Sithis said:
In case that you have played them, you have never completed one. Don't try to say you have, because there's no way in hell I'm believing it. What happened is that the game was too hard for you, so you dropped it. No problems with that, I'm not blaming you or anything, just don't criticize something if you know nothing about it.
I have completed them though?

Your fanboyism and denial is so blatantly obtuse at this point that it almost scares me.



Pick one, special buses for special ones in need.
No, you have not completed a single one of them. Because in order to complete them, you need to dedicate dozens of hours to them, you see, they're not easy games. And you've said you dislike them and find them boring. Don't tell me now you played them for dozens of hours even though they're boring.
Dec 26, 2016 3:03 PM

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Literally dozens of hours Caim. You can't have possibly done that.
Dec 26, 2016 4:20 PM

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As long as you have good story, gameplay can hardly matter.


Fixed ;)

Btw, I'm a filthy casual that plays on easy most of the time, so my opinion probably doesn't matter that much right now.
Dec 26, 2016 4:55 PM

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Lord_Sithis said:
PeenusWeenusCaim said:
I have completed them though?

Your fanboyism and denial is so blatantly obtuse at this point that it almost scares me.



Pick one, special buses for special ones in need.
No, you have not completed a single one of them. Because in order to complete them, you need to dedicate dozens of hours to them, you see, they're not easy games. And you've said you dislike them and find them boring. Don't tell me now you played them for dozens of hours even though they're boring.
LOL

Navigating a pixel through a wall of color-coded pixels may be boring and asinine gameplay, but it surely doesn't take dozens of hours. They aren't hard. Ever grew up in an arcade kid?
Dec 26, 2016 5:10 PM
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PeenusWeenusCaim said:
Lord_Sithis said:
No, you have not completed a single one of them. Because in order to complete them, you need to dedicate dozens of hours to them, you see, they're not easy games. And you've said you dislike them and find them boring. Don't tell me now you played them for dozens of hours even though they're boring.
LOL

Navigating a pixel through a wall of color-coded pixels may be boring and asinine gameplay, but it surely doesn't take dozens of hours. They aren't hard. Ever grew up in an arcade kid?
They surely aren't hard when the True Last Boss of DoDonPachi SaiDaiOuJou has never been defeated, and DaiOuJou Death Label has only been cleared 3 times in the 13 years that have passed since release. Yeah, they're pretty easy. Now I'll proceed to ignore your posts since you clearly know nothing of what you're talking about.
Dec 26, 2016 5:33 PM

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PeenusWeenusCaim said:
Syrup- said:
Star Ocean 3
Let me repeat that again.

Name me one (1) game with a terrible story and GOOD (emphasis on good) gameplay that can lasts for oved 200 hundred hours.


Moving the goalposts isn't cool bro, and Star Ocean 3 can still easily last over 200 hours, even if you do. The gameplay in that game was actually pretty good for its time, considering there's a large following of autists who enjoyed it. It had incredibly difficult battle trophies, custom stat growth, skill customization and learning, a cryptic weapon crafting system, and several branches from the main story that allows for different party compositions as you go along.

Unless you're trying to say it was the story that wasn't bad, because it was so bad it's actually good, in which case I might agree with you. In any case, you said "good," not "perfect" gameplay, so I don't think I need to go to the trouble to convince you that I won here. It's self-evident. Kinda sucks that I'd have to defend a game was ultimately ruined for me by the terrible story.

Besides, this largely depends on what one determines to be good. Since I explained my position in this argument, I think it's fair to ask you to propose one (1) game with good gameplay as a standard to go by. Since you're not trolling, I think that's pretty easy for you to do.
Dec 26, 2016 5:45 PM

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Lord_Sithis said:
PeenusWeenusCaim said:
I already played them. And I find them boring as fuck tbh.

Again, there's really no fun in navigating a pixel through a wall of different color-coded pixels.

If that's your idea of fun and good gameplay, something's wrong.
There's no fun eh? You've probably never played one. And if you have, you have never completed one. Because you know, criticizing a game (an entire genre, better that way) without completing it is always a good idea. But it was probably too hard for you, I understand.
Shut your mouth, you fucking secondary. Shmups are a fucking joke. I've 1cc'd every touhou game on lunatic. Do you play shmups? Cause you spend QUITE a lot of time posting the same lists over and over again.

inb4 "mooodddds he's bullying me!!11" if you spent even one second thinking about your arguments and making them different you might be able to get a discussion like caim and I are having in the previous post. Instead you're just wasting everyone's time yet again with your pathetic drivel. Let me know when you've graduated from babbys first shmups.
Dec 26, 2016 5:53 PM

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Lord_Sithis said:
PeenusWeenusCaim said:
LOL

Navigating a pixel through a wall of color-coded pixels may be boring and asinine gameplay, but it surely doesn't take dozens of hours. They aren't hard. Ever grew up in an arcade kid?
They surely aren't hard when the True Last Boss of DoDonPachi SaiDaiOuJou has never been defeated, and DaiOuJou Death Label has only been cleared 3 times in the 13 years that have passed since release. Yeah, they're pretty easy. Now I'll proceed to ignore your posts since you clearly know nothing of what you're talking about.
Going through the extra effort to beat a super secret optional hidden boss like Hibachi is not completing a game. It's autism. That's like saying you haven't really completed FFXII unless you beat Yiazmat which is retarded.

Unlike mentally ill shmup fans who find glee in navigating a pixel through a wall of color-coded pixels, I'm mentally sane enough to not even consider wasting my time going through with it.

Does someone having a different opinion really bother you?
Dec 26, 2016 6:30 PM
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PeenusWeenusCaim said:
Lord_Sithis said:
They surely aren't hard when the True Last Boss of DoDonPachi SaiDaiOuJou has never been defeated, and DaiOuJou Death Label has only been cleared 3 times in the 13 years that have passed since release. Yeah, they're pretty easy. Now I'll proceed to ignore your posts since you clearly know nothing of what you're talking about.
Going through the extra effort to beat a super secret optional hidden boss like Hibachi is not completing a game. It's autism. That's like saying you haven't really completed FFXII unless you beat Yiazmat which is retarded.

Unlike mentally ill shmup fans who find glee in navigating a pixel through a wall of color-coded pixels, I'm mentally sane enough to not even consider wasting my time going through with it.

Does someone having a different opinion really bother you?
I don't mean beating Hibachi, obviously. I'm not expecting most people on MAL to be able to beat Hibachi. I just mean a 1-ALL. That's not fully completing the game 100%, in fact, it's completing half. But you still beat the game. That's good enough.

The thing is, I'm not mentally ill, and in fact most superplayers I know are pretty stable and friendly.

It doesn't bother me, you just said the gameplay was unfun and easy. And that is not true.

Syrup- said:
Lord_Sithis said:
There's no fun eh? You've probably never played one. And if you have, you have never completed one. Because you know, criticizing a game (an entire genre, better that way) without completing it is always a good idea. But it was probably too hard for you, I understand.
Shut your mouth, you fucking secondary. Shmups are a fucking joke. I've 1cc'd every touhou game on lunatic. Do you play shmups? Cause you spend QUITE a lot of time posting the same lists over and over again.

inb4 "mooodddds he's bullying me!!11" if you spent even one second thinking about your arguments and making them different you might be able to get a discussion like caim and I are having in the previous post. Instead you're just wasting everyone's time yet again with your pathetic drivel. Let me know when you've graduated from babbys first shmups.
I really like your posts. They're amazing. Secondary is a word used when talking about Touhou, and I'm not focusing on Touhou here. Congratulations for you Lunatic 1cc's though, if you really have them. I do play shmups btw, I just got a DoDonPachi DaiFukkatsu 2-ALL with Type-C Strong and thought about checking my MAL. I can give you a pic to prove it.
I'm not going to call the mods, don't worry. I already graduated from Touhou if that's the one you mean.
removed-userDec 26, 2016 6:34 PM
Dec 26, 2016 10:01 PM

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Lord_Sithis said:
PeenusWeenusCaim said:
Going through the extra effort to beat a super secret optional hidden boss like Hibachi is not completing a game. It's autism. That's like saying you haven't really completed FFXII unless you beat Yiazmat which is retarded.

Unlike mentally ill shmup fans who find glee in navigating a pixel through a wall of color-coded pixels, I'm mentally sane enough to not even consider wasting my time going through with it.

Does someone having a different opinion really bother you?
I don't mean beating Hibachi, obviously. I'm not expecting most people on MAL to be able to beat Hibachi. I just mean a 1-ALL. That's not fully completing the game 100%, in fact, it's completing half. But you still beat the game. That's good enough.

The thing is, I'm not mentally ill, and in fact most superplayers I know are pretty stable and friendly.

It doesn't bother me, you just said the gameplay was unfun and easy. And that is not true.
And you think I don't know?

1CC/1-ALL are generally agreed upon as means of truly completing shmups without going into hardcore obssessive otaku mode.
Dec 26, 2016 10:30 PM
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PeenusWeenusCaim said:
Lord_Sithis said:
I don't mean beating Hibachi, obviously. I'm not expecting most people on MAL to be able to beat Hibachi. I just mean a 1-ALL. That's not fully completing the game 100%, in fact, it's completing half. But you still beat the game. That's good enough.

The thing is, I'm not mentally ill, and in fact most superplayers I know are pretty stable and friendly.

It doesn't bother me, you just said the gameplay was unfun and easy. And that is not true.
And you think I don't know?

1CC/1-ALL are generally agreed upon as means of truly completing shmups without going into hardcore obssessive otaku mode.
What hardcore obsessive otaku mode though?

If you just credit feed through the whole game, shmups are top tier boring. If you go for the 1cc, they're fun. Unless you just dislike them because you do, but that's you.
Dec 26, 2016 11:42 PM

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Lord_Sithis said:
PeenusWeenusCaim said:
And you think I don't know?

1CC/1-ALL are generally agreed upon as means of truly completing shmups without going into hardcore obssessive otaku mode.
What hardcore obsessive otaku mode though?

If you just credit feed through the whole game, shmups are top tier boring. If you go for the 1cc, they're fun. Unless you just dislike them because you do, but that's you.
Have you thought that maybe, just maybe, it's because of gameplay habits?

If you grew up with an arcade, being able to 1CC was the optimal way of playing at the arcade. You get to save coins and 1CCing also allowed you to hog the machine longer since you aren't in a position to give your seat up. Also, your worth as a kid back then was measured by how far you could get in the arcade games. That shit affects gameplay habits and one that certainly applies to me.

Of course there are some people who 1CC for fun, sure, but not all of them. Some of them do it to brag about their 1CC to others, others do it to save money (like in the past or in places like Japan where the arcade is still alive), and some just do it out of habit (like me).

So no, I don't enjoy shmup gameplay, but have I 1CC'd them? Of course, it's a habit of mine to 1CC shmups. Doesn't mean I enjoyed their gameplay.
PeenusWeenusCaimDec 26, 2016 11:54 PM
Dec 26, 2016 11:55 PM
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PeenusWeenusCaim said:
Lord_Sithis said:
What hardcore obsessive otaku mode though?

If you just credit feed through the whole game, shmups are top tier boring. If you go for the 1cc, they're fun. Unless you just dislike them because you do, but that's you.
Have you thought that maybe, just maybe, it's because of gameplay habits?

If you grew up with an arcade, being able to 1CC was the optimal way of playing at the arcade. You get to save coins and 1CCing also allowed you to hog the machine longer since you aren't in a position to give your seat up. Also, your worth as a kid back then was measured by how far you could get in the arcade games. That shit affects gameplay habits and one that certainly applies to me.

Of course there are some people who 1CC for fun, sure, but not all of them. Some of them do it to brag about their 1CC to others, others do it to save money (like in the past or in places like Japan where the arcade is still alive), and some just do it out of habit (like me).

So no, I don't enjoy shmup gameplay, but have I 1CC'd them? Of course, it's a habit of mine to complete 1CC shmups. Doesn't mean I enjoyed their gameplay.
No one (I mean no one) brags about 1ccs. No one. Because 1ccs aren't something to brag about. They're a really weak achievement. People brag about scores, not survival stuff. Maybe in the west, and especially with Touhou and that stuff. But 1cc is not an achievement you would brag about, and especially in an arcade.

Now that is weird. Why would you 1cc (or even play) shmups if you don't enjoy them?
Dec 27, 2016 12:15 AM

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Syrup- said:
Since I explained my position in this argument, I think it's fair to ask you to propose one (1) game with good gameplay as a standard to go by.
There is none. Good gameplay that can lasts for over 200 hours doesn't exist.


Lord_Sithis said:
No one (I mean no one) brags about 1ccs. No one. Because 1ccs aren't something to brag about. They're a really weak achievement. People brag about scores, not survival stuff. Maybe in the west, and especially with Touhou and that stuff. But 1cc is not an achievement you would brag about, and especially in an arcade.

Now that is weird. Why would you 1cc (or even play) shmups if you don't enjoy them?
No shit nobody brags about 1CCs anymore. You're missing the point.

Is being a condescending fuck all you think about dude?

Again, no fucking shit people brag about 1CCs anymore. Up until the internet happened, 1CC was only something you could brag about at the local arcade since you were mostly just playing with other kids who (most of the time) sucked ass and let the machines eat their quarters at the time.

But that still doesn't change my point that 1CCing eventually becomes a habit and something you would consistently aim for in arcades because of already stated reasons. Which then affects your gameplay habits, to the point that you'd 1CC shmups regardless of whether you're playing it in an arcade or not.

And no, you're wrong. Shmup gameplay is boring as fuck, but the graphics, sounds, music, and general aesthetic is pleasing and the only thing worth making a shmup playable nowadays.
PeenusWeenusCaimDec 27, 2016 12:51 AM
Dec 27, 2016 12:21 AM

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That applies to role playing games though
Dec 27, 2016 12:24 AM
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PeenusWeenusCaim said:
Syrup- said:
Since I explained my position in this argument, I think it's fair to ask you to propose one (1) game with good gameplay as a standard to go by.
There is none. Good gameplay doesn't exist.


Lord_Sithis said:
No one (I mean no one) brags about 1ccs. No one. Because 1ccs aren't something to brag about. They're a really weak achievement. People brag about scores, not survival stuff. Maybe in the west, and especially with Touhou and that stuff. But 1cc is not an achievement you would brag about, and especially in an arcade.

Now that is weird. Why would you 1cc (or even play) shmups if you don't enjoy them?
No shit nobody brags about 1CCs anymore. You're missing the point.

Is being a condescending fuck all you think about dude?

Again, no fucking shit people brag about 1CCs anymore. Up until the internet happened, 1CC was only something you could brag about at the local arcade since you were mostly just playing with other kids who (most of the time) sucked ass and let the machines ate their quarters at the time.

But that still doesn't change my point that 1CCing eventually becomes a habit and something you would consistently aim for in arcades because of already stated reasons. Which then affects your gameplay habits, to the point that you'd 1CC shmups regardless of whether you're playing it in an arcade or not.

And no, you're wrong. Shmup gameplay is boring as fuck, but the graphics, sounds, music, and general aesthetic is pleasing and the only thing worth making a shmup playable nowadays.
You are wrong. The only people who play for 1cc are people who aren't really into the genre and Touhou players. Everyone else plays for score, because 1cc is something simple that everyone can do. Scoring is a competition. A high score is a real achievement, not a 1cc.

And what's wrong with that?

Yeah, YOU find the gameplay boring. Most people I know who play shmups play specifically for the gameplay.
Dec 27, 2016 12:42 AM

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Lord_Sithis said:
PeenusWeenusCaim said:
There is none. Good gameplay doesn't exist.


No shit nobody brags about 1CCs anymore. You're missing the point.

Is being a condescending fuck all you think about dude?

Again, no fucking shit people brag about 1CCs anymore. Up until the internet happened, 1CC was only something you could brag about at the local arcade since you were mostly just playing with other kids who (most of the time) sucked ass and let the machines ate their quarters at the time.

But that still doesn't change my point that 1CCing eventually becomes a habit and something you would consistently aim for in arcades because of already stated reasons. Which then affects your gameplay habits, to the point that you'd 1CC shmups regardless of whether you're playing it in an arcade or not.

And no, you're wrong. Shmup gameplay is boring as fuck, but the graphics, sounds, music, and general aesthetic is pleasing and the only thing worth making a shmup playable nowadays.
You are wrong. The only people who play for 1cc are people who aren't really into the genre and Touhou players. Everyone else plays for score, because 1cc is something simple that everyone can do. Scoring is a competition. A high score is a real achievement, not a 1cc.

And what's wrong with that?

Yeah, YOU find the gameplay boring. Most people I know who play shmups play specifically for the gameplay.
Here we go again with the autism.

No shit.
Nobody brags about 1CC anymore.
Now people only talk about scores.

But
In an era before the internet got big
When achievements were compared to your gaming community at a local level (I have to bold here since you can't seem to comprehend)
And the goal for kids like me back then
Wasn't a high score
But to get 1CC
That was the only thing we consistently aimed for.
And to get back at those faggot arcade owners who always ramped the difficulty on their machines just so they could take more of our money.

Also stop with that fallacy faggotry. Anecdotal evidence does not counter anecdotal evidence. I don't care what your buddies think, shmups are boring. It's just navigating a pixel through a wall of flashy color-coded pixels.
PeenusWeenusCaimDec 27, 2016 12:49 AM
Dec 27, 2016 12:53 AM
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PeenusWeenusCaim said:
Lord_Sithis said:
You are wrong. The only people who play for 1cc are people who aren't really into the genre and Touhou players. Everyone else plays for score, because 1cc is something simple that everyone can do. Scoring is a competition. A high score is a real achievement, not a 1cc.

And what's wrong with that?

Yeah, YOU find the gameplay boring. Most people I know who play shmups play specifically for the gameplay.
Here we go again with the autism.

No shit.
Nobody brags about 1CC anymore.
Now people only talk about scores.

But
In an era before the internet got big
When achievements your gaming community was only at a local level (I have to bold here since you can't seem to comprehend)
And the achievement for kids like me back then
Wasn't a high score
But to get 1CC
That was the only thing we consistently aimed for.
And to get back at those faggot arcade owners also always ramped the difficulty on their machines just so they could take more of our money.

Also stop with that faggotry. Anecdotal evidence does not counter anecdotal evidence.
Yeah, that might be in your arcade with kids. In a serious arcade, everyone played for score. It didn't start with the Internet, it started with arcades themselves. In fact, Touhou is responsible for making survival a thing, because before it pretty much everyone played for score.

For kids, maybe. But 1cc isn't a thing. Back then no serious player played for 1cc, simply because 1cc wasn't a real thing, you could only use one credit, so there was no 2cc or anything like that.

Seriously, you're literally the only person I've seen who has 1cc'd a shmup and says the gameplay is not fun. I'm in Shmups Forum, that has a lot of users. I've never seen someone like that. Or in Discord servers. Anywhere.
Dec 27, 2016 1:29 AM

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Lord_Sithis said:
PeenusWeenusCaim said:
Here we go again with the autism.

No shit.
Nobody brags about 1CC anymore.
Now people only talk about scores.

But
In an era before the internet got big
When achievements your gaming community was only at a local level (I have to bold here since you can't seem to comprehend)
And the achievement for kids like me back then
Wasn't a high score
But to get 1CC
That was the only thing we consistently aimed for.
And to get back at those faggot arcade owners also always ramped the difficulty on their machines just so they could take more of our money.

Also stop with that faggotry. Anecdotal evidence does not counter anecdotal evidence.
Yeah, that might be in your arcade with kids. In a serious arcade, everyone played for score. It didn't start with the Internet, it started with arcades themselves. In fact, Touhou is responsible for making survival a thing, because before it pretty much everyone played for score.

For kids, maybe. But 1cc isn't a thing. Back then no serious player played for 1cc, simply because 1cc wasn't a real thing, you could only use one credit, so there was no 2cc or anything like that.

Seriously, you're literally the only person I've seen who has 1cc'd a shmup and says the gameplay is not fun. I'm in Shmups Forum, that has a lot of users. I've never seen someone like that. Or in Discord servers. Anywhere.
Uh no.

Back then it was survival first and then score later.
When arcades were invented, they were made to simply be little novelties you'd enjoy at with a beer.

It wasn't until later when arcades became mainstream that it went from survival to score attack.

Which is also how someone starting off in arcades should always go; being able to survive the entire set of stages, then perfecting your later playthroughs so you could hit the scoreboard. Reaching the scoreboard is easy, you just had to refine your mechanics with each playthrough through constant practice. Surviving 1CC was what mattered though, because it's the learning process.

1CC was like your driver's licensing test. In the end, it isn't worth something to brag about as an adult since everybody else is now a driver but it was certainly a goal as a teenager and something you could brag about to your other high school buddies at the time.

The point is, 1CC is a habit that came from the old arcade days where 1CC meant everything as a kid and now that I'm older and 1CCing is easy as fuck, it shouldn't take less than a day to 1CC a game even with gameplay you don't enjoy. Scmup gameplay is still boring as fuck and only worth for the pleasing aesthetic and music they tend to bring.

Also shut the fuck up. Touhou didn't make survival a thing, survival in arcades existed long before ZUN shat Touhou out.
PeenusWeenusCaimDec 27, 2016 2:29 AM
Dec 27, 2016 6:21 AM
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@PeenusWeenusCaim

Europa universalis IV has good gameplay and can last for more than 200 hours.

Or does it have to be a game that attempts at a story?
removed-userDec 27, 2016 6:25 AM
Dec 27, 2016 6:27 AM

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ye
story is part of contributon to gaem experience
story if a bad, also am can posibly viewings gaem a bad
Dec 27, 2016 6:33 AM

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Salvatia said:
ye
story is part of contributon to gaem experience
story if a bad, also am can posibly viewings gaem a bad


if stoori drivn

if not eez kay
Dec 27, 2016 6:41 AM

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PeenusWeenusCaim said:
Syrup- said:
Since I explained my position in this argument, I think it's fair to ask you to propose one (1) game with good gameplay as a standard to go by.
There is none. Good gameplay that can lasts for over 200 hours doesn't exist.
There are no games with good gameplay? Caim you're drunk again pls go to bed.
Dec 27, 2016 7:20 AM

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Lord_Sithis said:
Seriously, you're literally the only person I've seen who has 1cc'd a shmup and says the gameplay is not fun. I'm in Shmups Forum, that has a lot of users. I've never seen someone like that. Or in Discord servers. Anywhere.
Just gonna step in here for a sec. I'm pretty sure I very clearly stated that I 1cc'd all the Touhou games on Lunatic, and said that they're boring games. You replied that Touhou is where the term 1cc comes from, so my point is invalid. Now you bring the term up again and apply it to shmups in general. Which is it? (edit: you said secondary, but my point still stands. You're basically trying to call Caim a secondary here because he thinks 1cc is important)

Also the reason you're going to have a hard time finding anyone who will say shmups are good is because they really aren't. Simple as that. If you wanna be mad, be mad at yourself for making 90% of your posts a single player circlejerk over the same list of shmups. You sound like those gamer girls who are like "Yeah I play games" "What's Zelda? I only play League of Legends"

How to be Lord_Sithis:
1. Look at the Gaming forum on an anime weeb site
2. Is there a thread about a loose concept such as gameplay or replayability?
3. Open up notepad
4. Load your favourite list of games that you want people to think you have special taste for playing
5. Make sure they're all from the same genre to make it look like you're part of an elite culture of high skill gamerz
6. Copypasta
7. ???????
8. Nobody replied to you so start back at step 1 and do it again until 7 = read replies.
Syrup-Dec 27, 2016 7:31 AM
Dec 27, 2016 7:53 AM

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Not entirely. But bad gameplay can ruin a game that's otherwise top-notch for me.
Dec 27, 2016 7:56 AM
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PeenusWeenusCaim said:
Lord_Sithis said:
Yeah, that might be in your arcade with kids. In a serious arcade, everyone played for score. It didn't start with the Internet, it started with arcades themselves. In fact, Touhou is responsible for making survival a thing, because before it pretty much everyone played for score.

For kids, maybe. But 1cc isn't a thing. Back then no serious player played for 1cc, simply because 1cc wasn't a real thing, you could only use one credit, so there was no 2cc or anything like that.

Seriously, you're literally the only person I've seen who has 1cc'd a shmup and says the gameplay is not fun. I'm in Shmups Forum, that has a lot of users. I've never seen someone like that. Or in Discord servers. Anywhere.
Uh no.

Back then it was survival first and then score later.
When arcades were invented, they were made to simply be little novelties you'd enjoy at with a beer.

It wasn't until later when arcades became mainstream that it went from survival to score attack.

Which is also how someone starting off in arcades should always go; being able to survive the entire set of stages, then perfecting your later playthroughs so you could hit the scoreboard. Reaching the scoreboard is easy, you just had to refine your mechanics with each playthrough through constant practice. Surviving 1CC was what mattered though, because it's the learning process.

1CC was like your driver's licensing test. In the end, it isn't worth something to brag about as an adult since everybody else is now a driver but it was certainly a goal as a teenager and something you could brag about to your other high school buddies at the time.

The point is, 1CC is a habit that came from the old arcade days where 1CC meant everything as a kid and now that I'm older and 1CCing is easy as fuck, it shouldn't take less than a day to 1CC a game even with gameplay you don't enjoy. Scmup gameplay is still boring as fuck and only worth for the pleasing aesthetic and music they tend to bring.

Also shut the fuck up. Touhou didn't make survival a thing, survival in arcades existed long before ZUN shat Touhou out.
The analogy is great. You can brag for your 1cc as a kid, but serious players brag about their three letters over everyone else's three letters. Or even world records.

The thing is, why do you play shmups then? If you dislike the gameplay, why play? Just the aesthetic? Like... what?

Touhou didn't invent survival, Touhou popularized it.

@Syrup-
Your post makes no sense. First, I never tried to call Caim a secondary.

I don't have a hard time. I can go to Shmups Forum now, or Shmups Discord, and find thousands. And I always post the same shmups because they are my favorite. What do you want me to post? Battle Garegga, the best shmup ever? No.

Ehm... yeah... what? I've never thought I have a special taste or part of an elite culture. I'm a fan of a dying genre, not a glorious one that everyone respects.
Dec 27, 2016 8:23 AM
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Sep 2016
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well, I can find enjoyment out of most anything. The "bad story" and "good gameplay" are too large a net for me to specify. but, if the gameplay is good enough then the story doesn't really affect how the game feels to me. A game for me is just a way to pass the time so, I again am willing to play anything, even those digi sports mcdonalds games can pass the time for me.
Dec 27, 2016 8:25 AM

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Lord_Sithis said:
@Syrup-
Your post makes no sense. First, I never tried to call Caim a secondary.

I don't have a hard time. I can go to Shmups Forum now, or Shmups Discord, and find thousands. And I always post the same shmups because they are my favorite. What do you want me to post? Battle Garegga, the best shmup ever? No.

Ehm... yeah... what? I've never thought I have a special taste or part of an elite culture. I'm a fan of a dying genre, not a glorious one that everyone respects.
Could you please put your age on your profile so we can just dismiss you as a speshul 14 year old? You have no ability to read past what is literally stated in words. That or you're really trying hard to bullshit everyone in this thread, cause you're being pretty blatant about trying to draw a line between you and Caim so you can stay unique. "If you pump credits it's boring, the way it's meant to be played is 1cc!" and then later you're all like "nobody does 1cc". You're completely transparent.

What is the point of your posts? You add nothing to the discussion.

If you don't have a hard time finding shmup fans that will put up with you, why are you here? Nobody here gives two shits about shmups but you've made it your mission to post this not only on your about me but in every thread. "Hey guys look I play shmups." Nobody cares. You're as annoying as that idiot who keeps inserting Dragon Quest into EVERY fucking post he makes, even if it's not related to the topic. At least you're not a compulsive liar like him.
Dec 27, 2016 8:42 AM
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Syrup- said:
Lord_Sithis said:
@Syrup-
Your post makes no sense. First, I never tried to call Caim a secondary.

I don't have a hard time. I can go to Shmups Forum now, or Shmups Discord, and find thousands. And I always post the same shmups because they are my favorite. What do you want me to post? Battle Garegga, the best shmup ever? No.

Ehm... yeah... what? I've never thought I have a special taste or part of an elite culture. I'm a fan of a dying genre, not a glorious one that everyone respects.
Could you please put your age on your profile so we can just dismiss you as a speshul 14 year old? You have no ability to read past what is literally stated in words. That or you're really trying hard to bullshit everyone in this thread, cause you're being pretty blatant about trying to draw a line between you and Caim so you can stay unique. "If you pump credits it's boring, the way it's meant to be played is 1cc!" and then later you're all like "nobody does 1cc". You're completely transparent.

What is the point of your posts? You add nothing to the discussion.

If you don't have a hard time finding shmup fans that will put up with you, why are you here? Nobody here gives two shits about shmups but you've made it your mission to post this not only on your about me but in every thread. "Hey guys look I play shmups." Nobody cares. You're as annoying as that idiot who keeps inserting Dragon Quest into EVERY fucking post he makes, even if it's not related to the topic. At least you're not a compulsive liar like him.
You have a special skill to piece together unrelated information and make it seem related. So, yes, credit feeding is boring. And I never said no one plays for 1cc, because thanks to Touhou most people play for 1cc, I said that 1cc is nothing to brag about and serious players in arcades play for score.

The point of my posts is that people keep quoting me and asking me questions, so I reply.

Because this is MAL Forums, not Shmups Forum. No one has said that people can only be active in one forum. About my "About me", I don't know, maybe it's because I like shmups so it should be on my about me? Maybe? Kind of like how people who like a certain music genre have music on their about me? Maybe it's that. "Hey guys look I play shmups". Yeah, people don't care about shmups, that doesn't mean I can't mention them. And as far as I know, when I mention shmups it' because it is related to the thread. This one is about whether a bad story can ruin gameplay. Shmups have bad stories, but good gameplay. There.
Dec 27, 2016 9:24 AM

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Nov 2016
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Depends, if the gameplay is "nice" to "good" and the story is real shit then fuck this game I'm out. If the gameplay is "great" or even beter than that, I don't really care if the story's good or not... But then, other factors go in, like my mood and my affection for the characters or other shit like that, I might not care about either gameplay or story, I guess. But usually, when the story is "good" or even "fine", I don't care if the gameplay is shit or not so, the story's pretty darn important to me.


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Dec 27, 2016 10:30 AM

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Some games are focused on the story, like Heavy Rain, where I couldn't care less about the game mechanics, because the story is awesome, on the other hand, if the gameplay rocks I don't need a story at all.

I'd say, it depends on the weight, if I have to pick one, I'd say gameplay is more important to me than a story.
Dec 27, 2016 11:18 AM

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Jan 2013
13743
Lord_Sithis said:
PeenusWeenusCaim said:
Uh no.

Back then it was survival first and then score later.
When arcades were invented, they were made to simply be little novelties you'd enjoy at with a beer.

It wasn't until later when arcades became mainstream that it went from survival to score attack.

Which is also how someone starting off in arcades should always go; being able to survive the entire set of stages, then perfecting your later playthroughs so you could hit the scoreboard. Reaching the scoreboard is easy, you just had to refine your mechanics with each playthrough through constant practice. Surviving 1CC was what mattered though, because it's the learning process.

1CC was like your driver's licensing test. In the end, it isn't worth something to brag about as an adult since everybody else is now a driver but it was certainly a goal as a teenager and something you could brag about to your other high school buddies at the time.

The point is, 1CC is a habit that came from the old arcade days where 1CC meant everything as a kid and now that I'm older and 1CCing is easy as fuck, it shouldn't take less than a day to 1CC a game even with gameplay you don't enjoy. Scmup gameplay is still boring as fuck and only worth for the pleasing aesthetic and music they tend to bring.

Also shut the fuck up. Touhou didn't make survival a thing, survival in arcades existed long before ZUN shat Touhou out.
The analogy is great. You can brag for your 1cc as a kid, but serious players brag about their three letters over everyone else's three letters. Or even world records.

Touhou didn't invent survival, Touhou popularized it.
Wrong, survival existed long before ZUN shat out Touhou. Hell, arcades were dying before ZUN released the first Touhou on PC-98 in 1996.

The thing is, why do you play shmups then? If you dislike the gameplay, why play? Just the aesthetic? Like... what?
Sometimes aesthetics. Sometimes music. Sometimes characters even.

I played Ikaruga for it's OST.

Dec 27, 2016 11:40 AM
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PeenusWeenusCaim said:
Lord_Sithis said:
The analogy is great. You can brag for your 1cc as a kid, but serious players brag about their three letters over everyone else's three letters. Or even world records.

Touhou didn't invent survival, Touhou popularized it.
Wrong, survival existed long before ZUN shat out Touhou. Hell, arcades were dying before ZUN released the first Touhou on PC-98 in 1996.

The thing is, why do you play shmups then? If you dislike the gameplay, why play? Just the aesthetic? Like... what?
Sometimes aesthetics. Sometimes music. Sometimes characters even.

I played Ikaruga for it's OST.

Yes, I'm not saying survival didn't exist. I'm saying that what popularized survival was Touhou.

Well, most people I know play for the gameplay. There are a lot of genres with better aesthetic than shmups, though I guess that's a YMMV thing.

Ikaruga does have a great OST.

So basically, you dislike shmup gameplay. OK. Doesn't mean they're boring though, just that you find them boring.
Dec 27, 2016 11:58 AM

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Apr 2016
57
Not in my own case no. If the game is fun enough I can generally dismiss the bad story and just focus on the gameplay. That being said a lot of games don't have or don't particularly need a story to be good. Doom's a fine example. Demons from Hell are on Mars and attacking, go kill em. That's about it. Now if I were to reverse things here I can't quite say the same to quite the same extent. It's much much harder for a good story to save bad gameplay. Like I can appreciate the story of Shadow of The Colossus and how it actually does its story telling, not through dialogue but through action and the player's own thinking. But the game itself is pretty boring. And I find it to be rather overrated because of this.
Dec 27, 2016 12:39 PM

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13743
Lord_Sithis said:
PeenusWeenusCaim said:
Wrong, survival existed long before ZUN shat out Touhou. Hell, arcades were dying before ZUN released the first Touhou on PC-98 in 1996.

Sometimes aesthetics. Sometimes music. Sometimes characters even.

I played Ikaruga for it's OST.

Yes, I'm not saying survival didn't exist. I'm saying that what popularized survival was Touhou.

Well, most people I know play for the gameplay. There are a lot of genres with better aesthetic than shmups, though I guess that's a YMMV thing.

Ikaruga does have a great OST.

So basically, you dislike shmup gameplay. OK. Doesn't mean they're boring though, just that you find them boring.
Touhou didn't popularize survival though. It was already a popular concept long before Touhou existed.

And no, you really don't find aesthetics as good as shmups.
In most genres, combat will always be basic as fuck. A sword will swing. A gun will shoot. There's no beauty to it. It's the same shit.

In shmups, it's different though. Combat is done through patterns and they can be beautiful.

In Touhou 12, you fight against an umbrella youkai so you get patterns that look and move like an umbrella.


In Touhou 8, you fight against Kaguya, whose based on a famous Japanese folktale. A lot of her bullet patterns are based on the impossible items she asked suitors to obtain for her in the old legend from the fire rat robe to colorful gold jewels. Her last spells then become fully circular, moon-like patterns that also represent the end of the legend, where Kaguya left her home to go back to the moon.

It's insane how Zun does this. He told the entire story of Kaguya through combat with bullet patterns. You never find this kind of stuff outside of shmups, which is why its unique and even beautiful.

You worship shmups and yet you can't even see the beauty in it? I feel sorry for you.
Dec 27, 2016 12:54 PM
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PeenusWeenusCaim said:
Lord_Sithis said:
Yes, I'm not saying survival didn't exist. I'm saying that what popularized survival was Touhou.

Well, most people I know play for the gameplay. There are a lot of genres with better aesthetic than shmups, though I guess that's a YMMV thing.

Ikaruga does have a great OST.

So basically, you dislike shmup gameplay. OK. Doesn't mean they're boring though, just that you find them boring.
Touhou didn't popularize survival though. It was already a popular concept long before Touhou existed.

And no, you really don't find aesthetics as good as shmups.
In most genres, combat will always be basic as fuck. A sword will swing. A gun will shoot. There's no beauty to it. It's the same shit.

In shmups, it's different though. Combat is done through patterns and they can be beautiful.

In Touhou 12, you fight against an umbrella youkai so you get patterns that look and move like an umbrella.


In Touhou 8, you fight against Kaguya, whose based on a famous Japanese folktale. A lot of her bullet patterns are based on the impossible items she asked suitors to obtain for her in the old legend from the fire rat robe to colorful gold jewels. Her last spells then become fully circular, moon-like patterns that also represent the end of the legend, where Kaguya left her home to go back to the moon.

It's insane how Zun does this. He told the entire story of Kaguya through combat with bullet patterns. You never find this kind of stuff outside of shmups, which is why its unique and even beautiful.

You worship shmups and yet you can't even see the beauty in it? I feel sorry for you.
I know. But compare the amount of survival players before and after Touhou. Now the amount of people that play for score is very few in comparison.

I know the beauty of the patterns and the combat in shmups. It's one of the reasons why I like them so much. But yeah, you and me and other shmup players can see that. But most people would find clickspamming to kill an orc a better combat.
Dec 27, 2016 1:50 PM

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Syrup- said:
PeenusWeenusCaim said:
There is none. Good gameplay that can lasts for over 200 hours doesn't exist.
There are no games with good gameplay? Caim you're drunk again pls go to bed.
It's true though. No game can have gameplay that can lasts you for over 200 hours. Not even good gameplay with a good story. It's just impossible.

Now if we were just strictly talking about games with good gameplay though:
Super Metroid
Oni
Yakuza 0
Final Fight
Super Castlevania IV
Wario Land 2/3

I could list more but I'd have to kill you then.
Dec 27, 2016 1:51 PM

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Sep 2016
764
Lord_Sithis said:


In most genres, combat will always be basic as fuck. A sword will swing. A gun will shoot. There's no beauty to it. It's the same shit.


Ofc not, both beu and shooters in general go for systemic depth rather than complexity turning fights into dances, shooters in particular have gun roles for different situations working with enemy and map design for different challenges in every room of doom/quake/online arenas.
FondenteDec 27, 2016 1:57 PM
Dec 27, 2016 1:56 PM

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13743
sunfire02 said:
Lord_Sithis said:


In most genres, combat will always be basic as fuck. A sword will swing. A gun will shoot. There's no beauty to it. It's the same shit.


Ofc not, both beu and shooters in general go for systemic depth rather than complexity turning fights into dances, shooters in particular have gun roles for different situations working with enemy design for different challenges in every room of doom/quake/online arenas.
Quake? Maybe.

But Doom? No. The depth is as deep as a puddle.

And I'm talking about aesthetics, not mechanics.
Dec 27, 2016 2:05 PM

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Sep 2016
764
PeenusWeenusCaim said:
sunfire02 said:


Ofc not, both beu and shooters in general go for systemic depth rather than complexity turning fights into dances, shooters in particular have gun roles for different situations working with enemy design for different challenges in every room of doom/quake/online arenas.
Quake? Maybe.

But Doom? No. The depth is as deep as a puddle.

And I'm talking about aesthetics, not mechanics.


aesthetics as emotional player response?:P If you check 'mda framework' you need mechanics to evoke them
Dec 27, 2016 2:07 PM
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561864
>no game can last for over 200 H
- an example is given
- and then ignored

I see the bait game you're playing
Dec 27, 2016 2:10 PM

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Sep 2016
764
tic tac toe does like any other game but players won't find it fun after 5 minutes, can we move past this


dropping this here to clear things on how your regular thing doesn't cover much of doom's ground after something like 20 years following the same steps, though there's plenty of stuff going for different experiences which doesn't mean they'll get very deep either
FondenteDec 27, 2016 2:21 PM
Dec 27, 2016 2:25 PM
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Jun 2013
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KawaiiNekoChanXD said:
Some games are focused on the story, like Heavy Rain, where I couldn't care less about the game mechanics, because the story is awesome, on the other hand, if the gameplay rocks I don't need a story at all.

I'd say, it depends on the weight, if I have to pick one, I'd say gameplay is more important to me than a story.

I agree with this. Obviously this is a very subjective topic and tbh I find it weird to even get into heated discussions about it since there never will be a true consensus. Anyway, as mentioned in the quote, games usually have a general direction that tends to favor one over the other. Most games are made with primarily gameplay in mind and the story is more or less tailored to make sense in the context of the game as a whole. That's why most video game writers tend to have a tough time working in that environment. In these games the story can add a lot of value to the experience but it most likely isn't critical for having a fun time with the game. Then there are narrative-driven games. The quote mentions Heavy Rain and I'd like to add an even more popular example that is "The Last of Us". TLoU has very minimalistic gameplay with little variety to it but most players evidently didn't notice that at all while playing since the sensation of getting bored of the gameplay never occurs because the level-design, the pacing and the extraordinary narrative and atmosphere distract you from that issue (only after a few weeks did I notice the title "ladder simulator" on the interwebs). Everything hinges on the narrative in these games and often it is pretty difficult to create a story that appeals to so many people while it is easier to cater to gameplay-enthusiasts.
Dec 27, 2016 3:20 PM

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Sep 2016
764
Systemic games don't have much of a story because they have what they need. It's just enough to justify things and not get in the way of gameplay. So quake arena has gods forcing baddies from all the galaxy to fight each other for amusement and that's all it needs.
Story driven games bend everything to narrative-it has priority, which can have diminishing returns turning them less of games, when you don't write your story for consistent mechanics or are not be able to tell one with the mechanics already in place (hence cutscenes and stuff).
It's not the writers having hard time (well there's hundreds of them and it's hard but nvm) as much as gaming as a whole ignoring good writing in story driven games so for some evil aligment of the planets gears of war has "the most poetic moment in gaming" and bullshit like that, and 99,99% of visual novels are crap, while proper stuff like The Talos principle etc is ignored, it's worse than anime.
Haven't played TLOU but I heard it's good dlc included.
FondenteDec 28, 2016 5:39 PM
Dec 28, 2016 5:28 PM

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Battlefield 4 has a shitty campaign, but the multiplayer is out of range.
Dec 28, 2016 5:53 PM

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4340
PeenusWeenusCaim said:
I used to think not.

I always thought good gameplay always prevails. As long as you have good gameplay, story can hardly matter.


And then I played Yakuza 6.


As a Yakuza fan...I hate you....but i ain't played the damn thing yet so I ain't gonna say anything else.

MGSV had incomplete and crappyish story but the gameplay was insane! I spent over 85 hours on it and its going to go up as i [progress through the side ops so in a way, no, a bad story can't ruin a bad game but it can dampen the experience .
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