GoldenDevilGamer said:FpsArena said:
Not gonna lie, Spider-Man into the spider-verse was an unpleasant experience too. Beastars is a masterpiece compared to it. There are few scenes that are very well directed in Beastars despite the terrible visuals, and I personally think that's what sold it to people.
The only non-serious comment I made in this thread is when I said that it's the worst anime I've seen, it was just to trigger that guy.
From what I've seen in anime, which is not too much because I can't tolerate full CGI anime yet, Beastars is the best one.
But saying something is the best in the group of mediocres doesn't make it good.
If this is the best that this industry can offer, we are still very far from being able to express the full range of emotions that we are used to see in 2d anime, and more importantly having a pleasant experience on the eyes.
What would you say is the best CG in anime/non anime?
In terms of best CG I've seen from a technical standpoint, the Disney/Pixar stuff is top-tier. But its thanks to their $150-200 million budget that they're able to produce some incredibly detailed CG work with great attention to lighting and particles. In terms of western CG animation done more on a budget, Spider-Verse was something that I really liked. However, it's visual aesthetics were the main selling point for me. I can see it being an unpleasant experience though, since the movie also blurred objects near the camera to mimic the imperfections on a comic book print. I watched the movie with friends in theaters and one of the guys that was with me started getting motion sickness.
In terms of best CG I've seen in anime, Beastars and Land of the Lustrous stands out to me the most (both by the same studio). Especially in Land of the Lustrous, where they used the CG to their advantage to make some incredibly dynamic shots during action scenes. Some of the action would've been nearly impossible to hand-draw with how much the camera moved. Like, there was this one fight that was a minute long and done in one-shot (the camera never cuts to a different position). Moments like those made me feel like the anime was CG because it was the only way they could present the story, rather than it was CG because it would save time and money, which isn't something I can say for a lot of CG anime unfortunately. Undoubtedly, there's a lot of CG anime that's just CG just so they can get it animated faster. And a lot of those CG anime don't take the camera advantage that they have and make more dynamic shots.
I'd say Beastars wasn't as creatively animated as Land of the Lustrous, but it still had some highlight moments. For a CG anime, I thought the character models were quite detailed and its custom lighting/shading helped the characters blend with the backgrounds nicely. A lot of CG anime leaves all of the lighting/shading up to the computer, but in Beastars, each character is manually given shading highlights and their shading isn't respective to the light source in any given scene. Like, characters would move around, but the shading on their fur remains the same at times. Stuff like that helps the anime to have a more 2D animation aesthetic. That being said though, animating CG in 2s could make the character animation come out as stiff. I personally really liked but, but I can understand why people would have issues with it.