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Sep 1, 2018 11:46 PM
#3851
i mean whats so bad about alter egos i'd rather use them than zerkers because they dont melt like butter also alter ego is good bc i get carried by okitan and i love her |
_____________________________________________ わためはわるくないよね~~~ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________ GFL NA: 151141 | FGO NA: 622,135,030 FGO JP: 028,976,814 | Magia Record JP: rzMsBapp ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ |
Sep 2, 2018 1:17 AM
#3852
Alteregos are great. Foreigners are better. Avengers got outclassed by Foreigners. Mooncancers are situationally broken. Rulers are second best class. Shielder is Shielder. If I were to rank the Extra classes: 0. Shielder 1. Foreigners. 2. Mooncancers/Rulers. 3. Alteregos. 4. Avengers. |
astroprogsSep 2, 2018 1:21 AM
Sep 2, 2018 2:26 AM
#3853
shielder>mooncancer/ruler>foreigner>avenger>alterego :^) |
It's good that Slop leveling won the CR awards with such a power gap, Gaijin Weebs don't deserve good anime. Not after what they did to frieren, kusuriya, and many others |
Sep 2, 2018 2:48 AM
#3854
Foreigner is the only class that actually deals efficiently with some of the most annoying and brutal bosses in the game, like Ibaraki for example. And Berserkers are WAY more common enemies than Avengers and Mooncancers. Rulers and Mooncancers can't deal with that, while still dealing as much damage as Foreigners against the rest of the classes. Both BBs and all Rulers would get slaughtered in Berserker fights if they couldn't finish it in the first few turns. |
Sep 2, 2018 3:18 AM
#3855
While Berserker class enemy are common most of them can be dealt by any other class easily. Berserker only become a threat when they stop becoming glass cannon. |
Sep 2, 2018 3:20 AM
#3856
I've never had an issue with fighting Berserkers without a Foreigner on the team either. Honestly the fact that pretty much any class is effective against Berserkers - even if Foreigners are better at it - kinda decreases the value of Foreigners for me gameplay-wise. Though I'm gonna roll for Hokusai anyway cause I want the character, idc about the gameplay. |
Sep 2, 2018 4:29 AM
#3857
Well, as I said, you can't really deal with Berserkers the normal way if you couldn't finish the job in the first few turns. There's only so much units that take 150% damage (300% if crit) can do. Couple with this the inevitability of break bars tanky Zerkers in the future, Foreigners will be irreplaceable. On that note, get ready for the upcoming Nerofest. It's gonna be rough. |
Sep 2, 2018 4:42 AM
#3858
True, I suppose. If break bars tanky Zerkers arrive in the future, I have Abigail to deal with them thankfully. And god, finally. I need Nerofest to replenish my QP and materials stock, specifically skill gems. Btw, unrelated question, but who would people usually prefer as a support on the Rider slot? Ramesses or Achilles? |
AirConditionerSep 2, 2018 4:49 AM
Sep 2, 2018 5:01 AM
#3859
... none unless they have Mona lisa CE i would go for drake or lucao as support if i really need a rider support. TBH, if i must go in a nero run full of caster or with a solo caster boss, i would use Skadi or Memelin to support my Ozy/Achilles/Drake |
bruh |
Sep 2, 2018 6:19 AM
#3860
Ozy. AoE NP gauge up is invaluable. |
The sun is a deadly laser |
Sep 2, 2018 7:21 AM
#3861
Okay, good. I'm aware not much people actually use Rider supports, but I had both and wasn't really sure who'd be appreciated more. |
Sep 2, 2018 10:36 AM
#3862
Do members mainly on JP or NA? I only play on NA since I can't read/understand enough Japanese. |
Sep 2, 2018 10:49 AM
#3863
JP. You don't need to know moonrunes to play the game, and the story can be experienced without needing to play the game. Also JP is what I started with when it came out near day 1, and I don't plan on starting over with NA, especially when the team managing it is small and unreliable. Obviously it's more enjoyable if you understand spoken Japanese so you know what the servants are saying without needing subtitles, which I do. |
Sep 2, 2018 10:52 AM
#3864
freakcan said: Do members mainly on JP or NA? I only play on NA since I can't read/understand enough Japanese. We have both here, but the club was made as JP launched, so most of the members main a JP account. |
Sep 2, 2018 12:02 PM
#3865
freakcan said: Do members mainly on JP or NA? I only play on NA since I can't read/understand enough Japanese. I play NA, and made a JP account like a week or so ago. It's possible to play JP without any knowledge in Japanese, especially if you're a NA player, and already have the menus memorised. Although you'll have to rely on external help to understand what's going on sometimes, for example when there are new events, servant skills, NP, CE effects, etc. |
Sep 2, 2018 12:19 PM
#3866
I play both, but started with NA a year ago and JP about a month ago. I'm starting to lean towards maining JP because it's more fun and the game feels better to play (though I can read a little bit of Japanese). And half price GSSR > full price GSSR. NA crashes on a normal basis for me on my OnePlus 6. And JP bc Okitan is precious |
_____________________________________________ わためはわるくないよね~~~ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________ GFL NA: 151141 | FGO NA: 622,135,030 FGO JP: 028,976,814 | Magia Record JP: rzMsBapp ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ |
Sep 2, 2018 12:38 PM
#3867
Used to play both, Day 1 player on NA and the JP account is Day 3. Generally speaking, I had no recollection of the first year of JP so I was fine with redoing it on NA, but I really didn't like the idea of repeating everything after Summer so I was sceptical about continuing. Everything in NA really feels like old news and the only reason I play NA(for the story) can be resolved through Youtube videos. Moreover it gets pretty hectic playing both when we have double events. Not getting Archer Artoria was definitely the nail on the coffin tho. I sure will miss my NA-only 5*s.... Waver...Gil...Drake-san....Oppai Monk.... Kin-chan.... :'( |
The sun is a deadly laser |
Sep 2, 2018 3:58 PM
#3868
Moving this here because it kinda got out of hand @AirConditioner Yes, sure. I agree. But that is an issue of early chapters, which were all-around ridden with not the best choices and writing. This also included the lack of actual synchronization between scenario and gameplay. By experiencing the battles and enemies the chapter has to offer, you can also experience the atmosphere the chapter has to offer. A great example of this would be fighting the creepy looking crap in Salem with dreary backgrounds which basically made it very easy to feel the creepiness of the scenario itself. I mean there's world of difference of reading a fight between an Eldritch Being (just an example, could be anything really) and then actually being the center of this by playing the fight. I think the feeling of ''adventure'' - which FGO is trying to achieve - feels more enhanced when you're actually in the adventure yourself Alright, fair enough. Will hopefully enjoy those when they hit NA.Mira's entire point. FGO's gameplay develops to take on more gimmicks closer to Camelot rather than being straightforward, which was the enitre point of my statement saying that Servants develop to fill more niches and thus provide better entertainment through experimentation and tactics. Are they more common than before or do they come with even more filler? I know later chapters are longer but would you say the ratio of interesting battles has gone up or is it more or less the same?Of course, but I feel this also functions to make fights more exciting because it adds a value of unpredictability to them, which forces you to makeshift strategies and way to get through situations as they arise and this enhances the immersive feeling for me all the more. I can see why, but for me it's more infuriating than anything. Because I didn't lose certain battles due to lack of skill or planning, but because a crucial move failed thanks to pure rng shenanigans. Ever had a command card deal less/more damage than usual due to a random, hidden, multiplier the game never tells you about? I've had so many enemies survive with like 3-300 hp and ruin so many chains/np brave chains I had planned to switch targets on. If I'm being honest, the only time rng made battles interesting for me was uhh I think Valentine's event? You had a rate up class but different ones can show up and spice things up, and it's not fixed. You just had to go in prepared to face a surprise Lancer boss on a supposed all Saber node. I felt that was a better use of rng. Not really. People look up battles beforehand because the battle content becomes hard enough that it requires planning, so instead of going into the fight and getting raped the first time, they'd rather look up boss gimmicks to be able to respond properly with strategy the first time around. It's less feeling like it's a chore and more wanting to be prepared. I meant the gimmickless horde fights. Sorry I should have clarified what I meant by surprise. For example you can be fighting wyverns in Orleans and then suddenly the game throws at you a great dragon. Or when it tells you there will be a lancer enemy and you think "more mook soldiers maybe?" but instead you get bicorn or whatever it's called. Generally you don't get raped when doing those since you are already going in with proper counters, it will just, generally, be more interesting than another set of waves of skeletons or what have you. For gimmick boss fights I can totally understand why one would want to look it up, since most don't want to waste AP on the first run just to see the status effect on the enemy. Admittedly this is still the case for events, but there's also an appeal in trying out different nodes, different team compositions and climbing up the reward ladder and strengthening your Servants as a reward for your effort. You could consider it bad gameplay, but on the other hand, I do also believe there's also the value of interaction that I mentioned before. Most event from my experiences haven't had actually horrible drops to make an aggravating amount of grinding necessary so I've felt quite comfortable with the farming in a lot of newer events. Well I don't know about future events in JP but so far in NA there's a best node to farm each type of currency that gets unlocked in the end. If you want to clear the shop then you have to do that 1-3 nodes, usually even spend apples, to get what you want. Going for different nodes to get variety will make things worse because you will have to do even more runs to compensate for lower gains. As I said before, fgo's grind isn't that bad generally speaking, I think there were 2-4 events so far that made me rage quit on shop/dp ladder. My point was that fgo's gameplay is fine for multiple, different battles but not fine when repeating the same battle.Eh, not really. A big part of what makes FGO better than other mobage is that there's no real powercreep to speak of. Servants that were usable years ago will also be usable now, and given that events tend to give a large amount of time, you won't find it necessary to allocate much of your time to FGO so long as you don't wish to do things like clear out the entire shops. I put no more than half a hour to a hour per day in some events and sometimes even skip entire days, yet I've always finished events in time. Sometimes a good few days before they end even. I wasn't talking about power creep. Okay let me explain. Euryale, Robin and Arash carried me hard during Camelot. Especially Euryale. I am trying to max everyone of course but, truth be told, she was low on my priority list of servants to max. I still ended up maxing her much earlier than intended because I was told she will be really useful in Camelot, and she was. Now if I didn't know about this, or if I wasn't trying to max everyone I get and just focused on my favorites first and foremost I likely wouldn't have had her ready in time for Camelot, and might have got stuck on some nodes. Clearly, this is a non-issue for story quests because you can just stop, go strengthen your servants, then come back. But for limited time events/trials you can't really do that. Adding variety literally lets you test out different combinations and strategies. Variety leads to entertainment and that's the biggest purpose of any game, hence it does inherently make the gameplay better. K that sounds convincing but as I said all it does in the end is make x thing that was annoying to do, less annoying to do. And there hasn't been anything technically new as far as I'm aware; mostly it's just a new servant with a different combination of skills that already exist in the game. Evasion, crit star gen, np gain, np gen, heal, charisma, damage up vs., etc are all there. NPs are the same, they are either a buff, a debuff, ST attack, AoE attack, with random special modifiers like anti male or anti divine or whatever. More options is great, very welcome, but it's not what I think of when I hear gameplay upgrade. |
Sep 2, 2018 4:32 PM
#3869
@mira-pyon That's a huge game-changer tho. It means shitty Berserker nodes and crappy Cavalry nodes can be easily cleared w/o having to think too hard about it. As I said, things become less of a hassle. Before, you are more inclined to use zerkers vs rulers because they don't get penalized damage. Catch is you die faster too. Now you just stomp with avengers. Cool. It's no great strategy or skill it's just finally the game hands you and option to play easy mode instead of normal or hard difficulty.I don't see what the problem is. They're never going to change the game's innate concept - only build upon it. For example, there are better AIs which now have a super fucking annoying goddamned Caster focus that forces you to pay attention to the game when you think you can just steamroll w/ Merlin. Also Summer BB can freeze your cards for 3 turns. Command Codes are also a change in mechanics, but, as I said, not an innate change but something added on top. I mean that's literally what I talked about initially. It didn't change.Also Part 2 is having us actually fight NPC Masters who can use their own CS. Granted, it's still simple and predictable but no doubt they'll get smarter and harder as the story progresses. Different AI sounds cool but we have that focus thing in NA already. I remember in FZ event Lancelot clearly went after artoria in battle which I thought was funny/interesting. It's not common tho so rip. Freezing cards as in all of them? I've seen some pics and was intrigued by part 2. I did think it was awesome btw but then when I heard how limited it was I.. Wasn't disappointed because I figured it would be that way. Can be improved over time but ehhhhhhhhhhhh... So...... like most games? K grinding wasn't even what I was trying to say is the issue. It's grinding in fgo's gameplay. Admittedly any game will get repetitive eventually, even non-grindy games, it just happens with fgo faster imo. Shit gacha luck or not, silvers and bronzes are incredibly useful. You can quite literally clear the game with them alone(and maybe a Support Waver/Merlin for good measure). I didn't say silvers or bronzes aren't useful. But you would be surprised at how long it took me to get my first copy of Cu Lancer, for example. I use Hans regularly I know how useful lower rarities are, the problem is the part in bold. You usually don't have enough time or resources to max everyone to be prepared for anything. As I mentioned above, for story chapters it's okay since you can leave them until you prepare more units, but for limited time events you're fucked. Well, not really, but you'll have a much harder time.Also the shit droprates are on purpose - the point is to force you to choose who you want to level first and to put effort into maxing characters you like. We have plenty of events which have great droprates and give you embers to max your Servants. That said, you're still only talking about the NA experience and it is indeed much harder and suckier there. Lastly, being too lazy is your own fault bro. >hassle reliever I think we have different ideas for what an upgrade is. I am talking new modes, new mechanics, etc. And as I said, variety is fine, great even, but it's not what I'm talking about. So... a gameplay upgrade? If it makes it easier, it's an upgrade. >It adds variety So.... making the gameplay better? Variety is an upgrade. So.... something that's part of the gameplay experience doesn't matter to the gameplay? Erm. The game doesn't change if they give out free sq. Sure it's nice. And I don't like counting on probability especially when dealing with 1-5% odds like in gacha games.An increased chance of getting stronger units doesn't matter to gameplay? An increased chance of getting characters you like doesn't matter to gameplay? I'm sure you realise 'gameplay' isn't limited to 'in a battle'... |
Sep 2, 2018 4:35 PM
#3870
Botato said: Are they more common than before or do they come with even more filler? I know later chapters are longer but would you say the ratio of interesting battles has gone up or is it more or less the same? They're definitely more common. In fact, I'd say there's a general decrease of filler battles throughout new chapters. And in place, gimmicky fights are lot more often. Admittedly, at poiints some bosses' gimmicks can feel so overpowered that you'll require some strong planning and careful movements to be able to defeat them, which can at times be aggravating if you don't want a particularly hard challenge. I can see why, but for me it's more infuriating than anything. Because I didn't lose certain battles due to lack of skill or planning, but because a crucial move failed thanks to pure rng shenanigans. Ever had a command card deal less/more damage than usual due to a random, hidden, multiplier the game never tells you about? I've had so many enemies survive with like 3-300 hp and ruin so many chains/np brave chains I had planned to switch targets on. Is it infuriating? Definitely, it can be at times. Though the point I was trying to bring up is that while it's infuriating, it also poses challenges as you go through and switches up your expectations which then works to force you to get out of your comfort zone and do some better planning to plow through things. It can land you in some pretty undesirable situations at times, but I also feel it functions to make the battle more exciting because it makes the enemy less predictable. At least, that's likely the reason RNG-based battles are created in the first place - to make things less linear and predictable, which might aggravate some, but also give a challenge to others which they enjoy. Generally you don't get raped when doing those since you are already going in with proper counters, it will just, generally, be more interesting than another set of waves of skeletons or what have you. For gimmick boss fights I can totally understand why one would want to look it up, since most don't want to waste AP on the first run just to see the status effect on the enemy. Well, the problem here would lie in the difference between JP and NA. In JP, you'd want to look up battles beforehand because simple mook battles appear considerably less and they're replaced by hard bosses with weird gimmicks, so you'll generally get raped quite a few times if you go in expecting a mook battle. Though of course, you could still potentially plow through the battle by creating a strategy on the spot, but normally you wanna be prepared and the frequent appearance of harder enemies will make you wanna look up battles beforehand. Well I don't know about future events in JP but so far in NA there's a best node to farm each type of currency that gets unlocked in the end. If you want to clear the shop then you have to do that 1-3 nodes, usually even spend apples, to get what you want. Going for different nodes to get variety will make things worse because you will have to do even more runs to compensate for lower gains. As I said before, fgo's grind isn't that bad generally speaking, I think there were 2-4 events so far that made me rage quit on shop/dp ladder. My point was that fgo's gameplay is fine for multiple, different battles but not fine when repeating the same battle. It's been a long time so I don't really remember early events, but the drop rates in current events tend to be good and you can finish events comfortably in the time period it allocates. Of course, you WILL have to likely spend some apples and put in considerably more effort if your goal is to clear the entire shop and not just do basics like get the CE, get the new Servant, and only some materials, bla bla. Though you're right that a bulk of it is repeating battles, the game offers enough variety and different positives to make up for this. For an example, usage of various teams like I mentioned. Even if you don't pick a different node, a different set of Servants will spice up the battle again regardless, and then there's the whole joy of strengthening characters you like which is that entire interaction thing I mentioned. Honestly though Shinso brought up a solid point that mobage are just crafted that way, because they're meant to played in short bursts and not long sittings. It's considerably less aggravating having to do one node over and over again if you don't repeat it so many times in one sitting, but even beside that, I think FGO redeems this inherent feature of mobage by providing enough interesting characters to experiment with or atmospheric value and content outside of it that is a joy imo. But for limited time events/trials you can't really do that. Thing is, you won't really find your self in situations where you'll require a single Servant to pull you through like that in events. What matters is that you have class variety, by which I mean, you simply need to have Servants maxed in each class to be able to overcome bothersome enemies in events. It's usually story chapters that amp up the difficulty of fights that much. Though I'll 100% admit that the hardest fight to date for me was Kiara in the CCC event, but that's like one, singular example. And there hasn't been anything technically new as far as I'm aware; mostly it's just a new servant with a different combination of skills that already exist in the game. Evasion, crit star gen, np gain, np gen, heal, charisma, damage up vs., etc are all there. NPs are the same, they are either a buff, a debuff, ST attack, AoE attack, with random special modifiers like anti male or anti divine or whatever. More options is great, very welcome, but it's not what I think of when I hear gameplay upgrade. Nowadays, a lot of Servants tend to have value in niches that only they themselves carry. For an example, Skadi brings up the value of Quick card gameplay that allows for farming with quick cards, which no other Servant covers prior to that, or BB, who brings in a gimmick that lets you lock command cards, or Scheherazade, who fills the niche of killing King-type enemies in the sense that she's extremely effective at it, but not the most effective outside of that. Servants now boil down to having their shining points that others can't exactly cover and this makes them more interesting to mix with one another and create better synergies, etc. The state of the meta got shaken up a lot. For an example, Berserkers used to be most valuable class because they hit hard and killed shit fast, but nowadays their worth has decreased a lot and instead of class advantage being the shining star, individual Servants have began to take on roles unique to them that makes them invaluable and interesting. |
Sep 2, 2018 5:01 PM
#3871
Botato said: As I said, things become less of a hassle. Before, you are more inclined to use zerkers vs rulers because they don't get penalized damage. Catch is you die faster too. Now you just stomp with avengers. Cool. It's no great strategy or skill it's just finally the game hands you and option to play easy mode instead of normal or hard difficulty. Fair enough I mean that's literally what I talked about initially. It didn't change. >They're never going to change the game's innate concept It's not common tho so rip. It is now. In LB 2 we had a whole enemy type that focuses on Divine Servants. It was pretty great as they were Berserkers, and Hokusai is Divine. Definitely my favourite part of the LB. In general, that type of AI is being used more and more - most CQs and hard battles(which are very common) have some AI w/ a focus of sorts. We're also getting ones that can better target their buffs to really fuck you over. Like basically every enemy in the Nerofest CQs. Freezing cards as in all of them? Yup. Freezes your deck for 3 whole turns. Can be stacked when you use 2 BBs. At most can freeze your cards for 7 turns while giving you stars. That is, Archer Artoria/Fran spam for 7 turns JAlter Buster crits for 7 turns Hokusai memes for 7 turns. It's pretty great. But I personally don't have a BB so don't care, lol. K grinding wasn't even what I was trying to say is the issue. It's grinding in fgo's gameplay. Admittedly any game will get repetitive eventually, even non-grindy games, it just happens with fgo faster imo. Yeah, I guess I can see that. Only really when actually farming tho. I personally switch up my teams enough during story quests for it to not really feel repetitive. And even when I am using the same units all the time, it's ones I find really fun so it doesn't feel grindy or repetitive. In FGO's gameplay especially, imo. The animations are nice and distracting, the VAs have great voices, and it's fun to do dumb things like laugh with Gil/Ozy/Dantes. I didn't say silvers or bronzes aren't useful. But you would be surprised at how long it took me to get my first copy of Cu Lancer, for example. I use Hans regularly I know how useful lower rarities are, I assumed you meant not being able to get golds, so this is pretty sad lol. F You usually don't have enough time or resources to max everyone to be prepared for anything. It gets better. I mean, in the next 4 months we're gonna be getting 3 whole lotteries with mounds of QP, EXP, skill gems and mats. As I said, it's a matter of waiting for the [right] events. I am talking new modes, new mechanics, etc. And as I said, variety is fine, great even, but it's not what I'm talking about. That does sound cool. You're making me want things I never knew I needed. That said, you're not justifying why FGO is 'shit' and more saying how it could be even better. FGO is already great. Great enough to be arguably Japan's no.1 mobage atm. I mean, that doesn't make it objectively 'good' but it's at least mid-tier. Erm. The game doesn't change if they give out free sq. Sure it's nice. And I don't like counting on probability especially when dealing with 1-5% odds like in gacha games. I didn't say the game will change, but your experience - the gameplay - is highly likely to. Also using quartz as apples and CS isn't counting on probability. And getting really valuable stuff - quite literally hundreds of them - for free is always great. |
mira-pyonSep 2, 2018 5:06 PM
The sun is a deadly laser |
Sep 2, 2018 5:14 PM
#3872
AirConditioner said: Alright, good to know.So long as they are not limited quests, and one wouldn't miss out on anything by failing to do them in time (besides the satisfaction of beating said op boss) then it should be no problem.They're definitely more common. In fact, I'd say there's a general decrease of filler battles throughout new chapters. And in place, gimmicky fights are lot more often. Admittedly, at poiints some bosses' gimmicks can feel so overpowered that you'll require some strong planning and careful movements to be able to defeat them, which can at times be aggravating if you don't want a particularly hard challenge. Is it infuriating? Definitely, it can be at times. Though the point I was trying to bring up is that while it's infuriating, it also poses challenges as you go through and switches up your expectations which then works to force you to get out of your comfort zone and do some better planning to plow through things. It can land you in some pretty undesirable situations at times, but I also feel it functions to make the battle more exciting because it makes the enemy less predictable. At least, that's likely the reason RNG-based battles are created in the first place - to make things less linear and predictable, which might aggravate some, but also give a challenge to others which they enjoy. Yeah, I hear you.Well, the problem here would lie in the difference between JP and NA. In JP, you'd want to look up battles beforehand because simple mook battles appear considerably less and they're replaced by hard bosses with weird gimmicks, so you'll generally get raped quite a few times if you go in expecting a mook battle. Though of course, you could still potentially plow through the battle by creating a strategy on the spot, but normally you wanna be prepared and the frequent appearance of harder enemies will make you wanna look up battles beforehand. Noted. Will keep in mind for future chapters.It's been a long time so I don't really remember early events, but the drop rates in current events tend to be good and you can finish events comfortably in the time period it allocates. Of course, you WILL have to likely spend some apples and put in considerably more effort if your goal is to clear the entire shop and not just do basics like get the CE, get the new Servant, and only some materials, bla bla. From the sounds of it it is more or less the same, but we'll see. Will have to try them to judge.Though you're right that a bulk of it is repeating battles, the game offers enough variety and different positives to make up for this. For an example, usage of various teams like I mentioned. Even if you don't pick a different node, a different set of Servants will spice up the battle again regardless, and then there's the whole joy of strengthening characters you like which is that entire interaction thing I mentioned. Honestly though Shinso brought up a solid point that mobage are just crafted that way, because they're meant to played in short bursts and not long sittings. It's considerably less aggravating having to do one node over and over again if you don't repeat it so many times in one sitting, but even beside that, I think FGO redeems this inherent feature of mobage by providing enough interesting characters to experiment with or atmospheric value and content outside of it that is a joy imo. I mean what you're saying and Shinso's point make sense, and I agree, the problem we have however is that some events have a time limit. With just the AP generated naturally you can just about clear them and get a few stuff from shop. If you skip a few days or don't use apples then you won't get anything. You say mobages are meant to be short bursts, but the way they are designed encourage you to spend as much time as possible playing. Lottery events, shops, and nodes with high ascension material drop rates are all very tempting because quite frankly trying to get stuff outside events is not rewarding enough to justify the effort/time sink. I will admit that pacing myself with apple usage instead of powering through on the last day eliminates this problem, but remember sometimes they add bs time-gating.Thing is, you won't really find your self in situations where you'll require a single Servant to pull you through like that in events. What matters is that you have class variety, by which I mean, you simply need to have Servants maxed in each class to be able to overcome bothersome enemies in events. It's usually story chapters that amp up the difficulty of fights that much. Though I'll 100% admit that the hardest fight to date for me was Kiara in the CCC event, but that's like one, singular example. Well, admittedly I never got stuck but ehh. Idk I concede this point.Nowadays, a lot of Servants tend to have value in niches that only they themselves carry. For an example, Skadi brings up the value of Quick card gameplay that allows for farming with quick cards, which no other Servant covers prior to that, or BB, who brings in a gimmick that lets you lock command cards, or Scheherazade, who fills the niche of killing King-type enemies in the sense that she's extremely effective at it, but not the most effective outside of that. Servants now boil down to having their shining points that others can't exactly cover and this makes them more interesting to mix with one another and create better synergies, etc. The state of the meta got shaken up a lot. For an example, Berserkers used to be most valuable class because they hit hard and killed shit fast, but nowadays their worth has decreased a lot and instead of class advantage being the shining star, individual Servants have began to take on roles unique to them that makes them invaluable and interesting. You just mentioned 3 SSRs.... Regardless, interesting even tho it's pretty much what I was thinking; more options, very welcome. Anti-king instead of anti-male on euryale/artemis, buffs for quick cards instead of buster/arts, etc. I think BB's is the most intriguing, and feels like something actually new. |
Sep 2, 2018 5:28 PM
#3873
mira-pyon said: Rip. Hey fgo arcade looks fun :D>They're never going to change the game's innate concept It is now. In LB 2 we had a whole enemy type that focuses on Divine Servants. It was pretty great as they were Berserkers, and Hokusai is Divine. Definitely my favourite part of the LB. In general, that type of AI is being used more and more - most CQs and hard battles(which are very common) have some AI w/ a focus of sorts. We're also getting ones that can better target their buffs to really fuck you over. Like basically every enemy in the Nerofest CQs. Ho? Are there tells for it via cutscenes/relationship between characters in story/lore/other fate projects? Because this sounds interesting.Yup. Freezes your deck for 3 whole turns. Can be stacked when you use 2 BBs. At most can freeze your cards for 7 turns while giving you stars. That is, I mean yeah I was thinking of this while writing the reply for AC. Can have fun for a while with insane combos. God bless support system minus refresh hell I don't actually have to roll her.Archer Artoria/Fran spam for 7 turns JAlter Buster crits for 7 turns Hokusai memes for 7 turns. It's pretty great. But I personally don't have a BB so don't care, lol. Yeah, I guess I can see that. Only really when actually farming tho. I personally switch up my teams enough during story quests for it to not really feel repetitive. And even when I am using the same units all the time, it's ones I find really fun so it doesn't feel grindy or repetitive. In FGO's gameplay especially, imo. The animations are nice and distracting, the VAs have great voices, and it's fun to do dumb things like laugh with Gil/Ozy/Dantes. I uhhh... Can't do the last part. I'm too stiff to do this also I don't live alone.I assumed you meant not being able to get golds, so this is pretty sad lol. F It's k he's grailed to 90 and 10/10/10 now so :DIt gets better. I mean, in the next 4 months we're gonna be getting 3 whole lotteries with mounds of QP, EXP, skill gems and mats. As I said, it's a matter of waiting for the [right] events. I mean I know myself I will not grind nerofest, I won't be able to, so I get what I can from all events that come my way.That does sound cool. You're making me want things I never knew I needed. That said, you're not justifying why FGO is 'shit' and more saying how it could be even better. FGO is already great. Great enough to be arguably Japan's no.1 mobage atm. I mean, that doesn't make it objectively 'good' but it's at least mid-tier. Well, to each their own and I'm sorry if I was too aggressive.Seiba is still worst girl btw :snek: Also using quartz as apples and CS isn't counting on probability. I like the way you think. Kinda.And getting really valuable stuff - quite literally hundreds of them - for free is always great. |
Sep 2, 2018 5:41 PM
#3874
>Ho? Are there tells for it via cutscenes/relationship between characters in story/lore/other fate projects? Because this sounds interesting. If by that you mean 'are the focuses lore-related' then yeah, they normally are. For example, the Jotunn(LB 2 enemies)'s focus on Divine has to do w/ the relationship they had w/ the gods in Norse mythology and during Ragnarok. I'm pretty sure we've also have male focus before, naturally by someone who has a huge thing about men, like Medb. There're many more but, unless they're really traumatising, I don't normally remember CQ details after I'm done with them so I can't name them all. |
The sun is a deadly laser |
Sep 2, 2018 6:45 PM
#3875
freakcan said: I started NA late January and JP sometime in February. If I recall correctly I just wanted Fujino really bad at the time so I made a JP Apple account and downloaded FGO JP.Do members mainly on JP or NA? I only play on NA since I can't read/understand enough Japanese. |
Sep 2, 2018 8:37 PM
#3876
Sep 3, 2018 12:08 AM
#3877
Shayon said: freakcan said: Do members mainly on JP or NA? I only play on NA since I can't read/understand enough Japanese. I play NA, and made a JP account like a week or so ago. It's possible to play JP without any knowledge in Japanese, especially if you're a NA player, and already have the menus memorised. Although you'll have to rely on external help to understand what's going on sometimes, for example when there are new events, servant skills, NP, CE effects, etc. kek, tfw you start jp a good month after i started one too bad i stopped now cause i rage quit from my spook :S want me to give it to you? |
It's good that Slop leveling won the CR awards with such a power gap, Gaijin Weebs don't deserve good anime. Not after what they did to frieren, kusuriya, and many others |
Sep 3, 2018 2:24 AM
#3878
Zero rerun: https://news.fate-go.jp/2018/zero_lap2/ And so it begins. Who will be the new servant this rerun? Fastwheels? Saber Deermud? Saver Ryuunosuke? |
Sep 3, 2018 2:32 AM
#3879
F/z rerun why tf did i burn my artoria... also not sure if i miss a meme but who tf is fastwheels TBH, feel like new servant will be like, keyneth's shite waifu or something |
It's good that Slop leveling won the CR awards with such a power gap, Gaijin Weebs don't deserve good anime. Not after what they did to frieren, kusuriya, and many others |
Sep 3, 2018 2:58 AM
#3880
on a gameplay note in the off chance i dont get enkidu(prob wont) and i'm not really interested in bryn Are li and medusa lily still relevant and good civ? |
It's good that Slop leveling won the CR awards with such a power gap, Gaijin Weebs don't deserve good anime. Not after what they did to frieren, kusuriya, and many others |
Sep 3, 2018 3:01 AM
#3881
With the exception of Iri, there isn't a single Zero character I care about. Great rerun! More quartz, QP and mats. Kayneth. |
Sep 3, 2018 3:41 AM
#3883
I had to skip accel zéro last time This event gonna be hell for me |
bruh |
Sep 3, 2018 3:45 AM
#3884
I do have few of the 5* gacha event CE for this, I guess I'll have it easy. Would be nice if we got new Costume for Kiritsugu or Saber (her male counterpart got a costume already). |
Kaiser-chanSep 3, 2018 3:51 AM
Sep 3, 2018 5:27 AM
#3885
Golden_Scarlett said: kek, tfw you start jp a good month after i started one too bad i stopped now cause i rage quit from my spook :S want me to give it to you? Thanks, but no. Since I already bothered myself to finish Fuyuki, may as well stick with this. |
Sep 3, 2018 5:29 AM
#3886
i have amakusa tho :thinking: |
It's good that Slop leveling won the CR awards with such a power gap, Gaijin Weebs don't deserve good anime. Not after what they did to frieren, kusuriya, and many others |
Sep 3, 2018 5:48 AM
#3887
My long-awaited Artoria rateup and it happens when I can't roll... Also 2 Artoria rateups in a row after I said I hoped the following banners wouldn't be anyone I cared about.... I deeply regret rolling for Skadi Wow, I literally refuse to acknowledge your existence anymore. SherouCreationEX said: Zero rerun: https://news.fate-go.jp/2018/zero_lap2/ And so it begins. Who will be the new servant this rerun? Fastwheels? Saber Deermud? Saver Ryuunosuke? Anything but Ryuunosuke, I don't have the resources for an Ishida Akira Servant. >.< ....Tho I probably just jinxed it. Alrite, I totally hope I don't find £100 lying around somewhere. :^D KaiserNazrin said: I do have few of the 5* gacha event CE for this, I guess I'll have it easy. Would be nice if we got new Costume for Kiritsugu or Saber (her male counterpart got a costume already). Yes please and thank you. It'd be cool if Kerry's costume was his actual FZ one. And we'll probably get Seiba suit if she does get a costume. Hopefully the art is + bike. In other news, from 2 weeks ago: |
mira-pyonSep 3, 2018 5:54 AM
The sun is a deadly laser |
Sep 3, 2018 6:17 AM
#3888
Golden_Scarlett said: i have amakusa tho :thinking: Yes, I'm very interested in Amakusa. Golden_Scarlett said: why tf did i burn my artoria... Who in the world burns a 5 star ( 'cept whales), and best king, no less. You should be ashamed of yourself. astroprogs said: With the exception of Iri, there isn't a single Zero character I care about. Too bad she's boring as a servant. Probably more likely than we think. |
Sep 3, 2018 6:32 AM
#3889
Shayon said: Golden_Scarlett said: i have amakusa tho :thinking: Yes, I'm very interested in Amakusa. Golden_Scarlett said: why tf did i burn my artoria... Who in the world burns a 5 star ( 'cept whales), and best king, no less. You should be ashamed of yourself. astroprogs said: With the exception of Iri, there isn't a single Zero character I care about. Too bad she's boring as a servant. Probably more likely than we think. not sure if that amakusa comment was sarcastic or not rip ok reason why i burned her was pretty stupid actually, cause me being the idiot i was, thought hey, let's waste all my luck in japan before i roll for illya again, i'm sure ill get nothing fcking literally when to go get a drink, come back sees artoria in the 10x roll and welp >no illya >not even helena, medea or np 2 nursery >just pure shite 3 stars >gets her instead just pure salt, made worse by the fact that my irl luck the past few days have been... so yea, that's why it's ok, you'll experience when you get spooked so hard on jp too i mean, you'll prob need iri for the final boss /shrug so boring but pratical |
It's good that Slop leveling won the CR awards with such a power gap, Gaijin Weebs don't deserve good anime. Not after what they did to frieren, kusuriya, and many others |
Sep 3, 2018 6:32 AM
#3890
She's insanely gimmicky. She's a God send in two Assassin fights in Nerofest. |
astroprogsSep 3, 2018 6:40 AM
Sep 3, 2018 6:35 AM
#3891
also kek, someone with an artoria pic sent me a fr, im taking this as a sign i should roll for MHX and MHXA |
It's good that Slop leveling won the CR awards with such a power gap, Gaijin Weebs don't deserve good anime. Not after what they did to frieren, kusuriya, and many others |
Sep 3, 2018 6:49 AM
#3892
Zero rerun? Uh guess that ''surprising'' and ''exciting'' Servant is Saber Diarmuid then Probably the most unexciting Servant, but w/e rerun itself is welcome, cause i need mats and qp |
Sep 3, 2018 6:55 AM
#3893
@Golden_Scarlett It was sarcastic, tho I can't say I hate his character, just not interested in him. That sucks, it does rub the salt in wound. @astroprogs I don't mean just gameplay wise, I'm personally not a fan of her design and animations too, wish she ended up in her casual clothes instead, I think that was actually what they were intending to do at the beginning iirc. |
Sep 3, 2018 9:00 AM
#3894
Shayon said: @astroprogs I don't mean just gameplay wise, I'm personally not a fan of her design and animations too, wish she ended up in her casual clothes instead, I think that was actually what they were intending to do at the beginning iirc. You sure are entitled to your own opinion. WHICH IS WRONG! THE HEAVEN'S DRESS IS PERFECTION! STOP HAVING SHIT TASTE OR FACE THE WRATH OF INSTRUCTOR IRI! |
astroprogsSep 3, 2018 9:08 AM
Sep 3, 2018 9:13 AM
#3895
Wrong summer servant. Finally someone on the banner, and the first non-tutorial 4* servant At least I got NP2 punch saint I guess, but it seems like I won't be playing JP actively any time soon. You even look better in your instructor uniform, smh. |
Sep 3, 2018 9:19 AM
#3896
Shayon said: You even look better in your instructor uniform, smh. To reiterate, |
Sep 3, 2018 11:11 AM
#3897
Alrite, I've got 5 Kayneth CEs(dunno why I didn't MLB, but I'm glad I didn't) 2 Kireis 1 MLB Sola. 1 Waver CE This event's gonna be a cakewalk. How about you guys? |
The sun is a deadly laser |
Sep 3, 2018 11:15 AM
#3898
nothing, i dont plan to pull so ill leech on you guys :D |
bruh |
Sep 3, 2018 11:21 AM
#3899
I've only got 1 of each, cause I've used extra copies to level one card. |
Sep 3, 2018 11:23 AM
#3900
EDIT: Too tired. Can't read I have: 3x Kayneth 1x Kirei 2x MLB Sola + 1x normal Sola 1x MLB Waver 1x MLB Scrolls (I think I've burned enough of this CE to make like 8642 MLB'd ones) Yeah, I think I'm gonna have a relatively easier time getting what I want from the shop this time around. |
astroprogsSep 3, 2018 11:43 AM
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