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Was otaku culture born out of "secondary viewership"?

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Nov 26, 2024 6:30 PM
#1

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Feb 2014
5295
Hitachi is a Japanese company known for their air-conditioners, excavators and other products.
Their most famous one, however, is the widely known "Magic Wand", a shoulder massage device.
Now, people got creative and noticed that the magic wand could also have... other uses.
Hitachi learned of this, and was now at a interesting situations: Condoning their new use would be very bad PR, but condemning would also alienate a large "secondary consumerbase".
The whole system, then, works like an open secret, and everyday loads of people buy magic wands """to massage their shoulders""".

This anecdote explains the whole of otaku culture.
Recently I discovered the works of Karl Andersson, an academic that frequently also cites the works of Patrick W. Galbraith, another academic that studies otaku culture.
Quoting Galbraith's finding, he found out that the lolicon fanbase of Minky Momo and Creamy Mami came as a massive surprise to their creators in the early 80's, but commented that in comparison, by the late 80's, the creators of Wataru and Granzort were somewhat aware of the potential fujoshi viewership and did small forms of fanservice to them.
The more I thought about it, the more I found examples:

  1. The "secondary viewership" of Sci-fi fans to early mecha shows
  2. The "secondary viewership" of women to Gundam due to the pretty boys and melodrama
  3. The "secondary viewership" of fujoshi to Saint Seiya and Captain Tsubasa
  4. The "secondary viewership" of adult men to Sailor Moon due to Sailor Mercury
  5. The "secondary viewership" of middle-aged women to Kamen Rider due to pretty actors (Odagiri Effect)
  6. The "secondary viewership" of girls to shounen sports manga

1 would give birth to Real Robot, 2 would give birth to things like Gundam Wing and Gundam 00, 3 gave birth to the Yaoi boom, 4 gave birth to otaku-oriented mahou shoujo, 5 changed the whole industry, and I don't think I need to mention 6.
All examples of groups who became fans of something that wasn't primarily aimed at them, but became such a good consumerbase (Though not often a PR-friendly one) that it couldn't simply be condemned.
In time, they won: They organized via doujin culture, the OVA boom of the 80's gave room to anime of whom they were the primary demographic, all those eventually came back to the industry in the form of influence or more (Remember, CLAMP started as an Yaoi doujin circle, they made a doujin where Kakyoin lays an egg, and from it comes his and Jotaro's child).
The success of Evangelion essentially, in the spam of ten years, merged the OVA market into the mainstream industry and created a whole ecosystem of blatant otaku-oriented anime, of whom otaku were the primary demographic.

This is what I was able to conclude, is this correct or am I tripping?
thewiruNov 26, 2024 6:34 PM
Nov 26, 2024 8:35 PM
#2

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Feb 2016
15060
Frederik L. Schodt mentions examples in his book Manga! Manga! It says shounen magazines began to serialize romances in response to boys reading and enjoying shoujo romance.
その目だれの目?
Nov 26, 2024 8:47 PM
#3

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Sep 2018
14419
Pokemon dbz digimon beyblade naruto and dragonball all largely contributed to the rise of anime globally. Toys and merch are powerful tools to spread series names.
Nov 27, 2024 3:57 AM
#4

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Jul 2024
6117
Actually the Otaku, gayru, yankee, cultures were all born out of social misfits.
Nov 27, 2024 4:27 AM
#5

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Sep 2016
22304
I reckon that otaku culture was born out of unfulfilled viewership, sexually and in other ways.
*kappa*
Nov 27, 2024 5:07 AM
#6

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Jun 2024
1831
I watch One Piece for the hot guys, or am I tripping?
Nov 27, 2024 11:11 AM
#7

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Jan 2022
3203
Okay but how is this relevant today? Otaku culture is dead now and anime is for normies outside Japan....
Nov 27, 2024 2:09 PM
#8

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Feb 2014
5295
Reply to RainyEvenings
Actually the Otaku, gayru, yankee, cultures were all born out of social misfits.
@RainyEvenings
Not mutually exclusive.
Nov 27, 2024 2:11 PM
#9

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Feb 2014
5295
Reply to Lentus1
Okay but how is this relevant today? Otaku culture is dead now and anime is for normies outside Japan....
@LenRea

Many gaming content creators already consider that simply the fact that someone goes out of their way to watch videos analyzing the philosophy and rationale about a game or games in general is enough to classify them as "hardcore fans", because most people simply won't go further than the very surface.
I would apply a similar logic to otaku.
Nov 27, 2024 2:15 PM

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Jan 2022
3203
Reply to thewiru
@LenRea

Many gaming content creators already consider that simply the fact that someone goes out of their way to watch videos analyzing the philosophy and rationale about a game or games in general is enough to classify them as "hardcore fans", because most people simply won't go further than the very surface.
I would apply a similar logic to otaku.
@thewiru Gaming is a multi-national word. Otaku isn't.
Otaku is very specific, otaku can even mean a gamer person in Japan.
Nov 27, 2024 2:44 PM

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Feb 2014
5295
Reply to Lentus1
@thewiru Gaming is a multi-national word. Otaku isn't.
Otaku is very specific, otaku can even mean a gamer person in Japan.
LenRea said:
gamer person

*person-of-gaming, please.
......
Nov 27, 2024 11:29 PM
Lucky★supporter

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Mar 2021
2012
Regarding the OVA market, he refers to “Evangelion” as an example of success, but I do not think this is an appropriate example since it is not an OVA work. If anything, the fact that this work led to an increase in the number of late-night broadcasts of anime is more often mentioned.

Also, in the past, the term “otaku” used to refer to anime otaku, but nowadays the term also refers to people who are passionate about or addicted to something other than “anime”. Idol otaku, train otaku, history otaku, etc.


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