So, not long after Part 1's airing and release 6 months back in Fall, we're back again with Part 2 a.k.a the 2nd Split-Cour of Sunrise Beyond's new mecha series that I mentioned in my Part 1 review, was to continue being a cash-cow for more Bandai Gunpla merchandise amidst an overly-convoluted story that has too many elements working against each other. So with Part 2 being the continuation of the set-up that was for Part 1, how is the entire series in general of its complete 25-episode run? In a word: so-so.
All I can say about Part 2, is that you should've been caught
...
up with last Fall's 13-episode run that shows a futuristic post-war Japan being split and divided into different military factions, and this terrorist group Yatagarasu fighting for a liberated Japan that is back to its harmonious routes with this 16 year old boy Amou Shiiba finding an autonomous AI leading the charge. This is the understanding so far with Part 1, and Part 2 makes good on that premise by honouring the United Nations-like premise of the military finally having brains to converge together for an alliance, knowing intentions and aligning with enemies to forge a new Japan together, where only one large enemy remains in the way while still giving much more emphasis to the yet-untold behind-the-scenes story that adds more lore into the series as a whole. Mainly the creation of the AMAIM program, its creators and how they're side-swiped by the only big force (the NAC: North American Coalition) enough to plan ahead before progress got far, and that being reason enough for the smaller military forces to join hands with Yatagarasu and work together to once and for all, free Japan in a puppet state in disorientation. At least this feels like a much better and decent resolution for the build-up in Part 1 that was at times, unremarkable and un-noteworthy at best.
I've also complained about Amou's character development in Part 1 as a young adult whom has no backbone, and as you would expect, Part 2 vindicates his character growth through the explanation into his whole PTSD episode of reasoning. That, and which Amou has seemingly and dramatically "come back from the dead" in a solid fashion, is also telling of his once, cowardly behaviour that is also much improved. At most certainly, his character transformation is only done through plot, but since this is the 2nd part of the story, there needs to be a closure to his personal story that at the start, feels maligned to the point of a gone-case nut. The other characters do get significant improvements from their ambitions to everything surrounding their circumstances, but the sad case is that this is a self-contained story, and thus, also needs a resolution somehow. And although this isn't the best outcome, it's the best that they could've done, and for that I respect the improvements made in aiding more character development, but that's just about the extent of a larger-than-life story that's meant to showcase much more.
Reluctantly, it's clear that the split-part/cour format is the new trend going around in anime production to better weigh people against time, and making anime isn't as easy as you'd think. It's obvious that the studio was given another 3 months to work things out to refine of what's left with the show before the Spring release, and that I'd say was just the same as Part 1, so it's fine. I'd think that Part 2's OST was a step down from Part 1, I'd appreciate Yu-Na Fukinbara's Part 1 ED more than Part 2's OP for a decent song, all things considered. For the ED, Natumi.'s ED song "pARTs" is nothing special, but some will identify that the music feels somewhat different, and that's because the song is composed by none other than SawanoHiroyuki, whom if you watched shows like 86, his background music is very telling of similar beats.
All in all, Kyoukai Senki a.k.a AMAIM: Warrior at the Borderline as a series, my opinion still stands from the very beginning that it's the parent company Sunrise's efforts at branching off the Gundam franchise to find new ways to market more Gunpla, because of the company's strong connections to Bandai Spirits, and unfortunately there's no way around it. The entire show itself, you can take it or leave it, but in the end, it's just a farce of a marketing ploy that takes precedence over the show's quantity and quality to hide the fact that it's one BIG advertisement, and a mediocre attempt at that overall. Definitely not a good series and would be easily forgotten as when it first came.
Alternative Titles
Japanese: 境界戦機
More titlesInformation
Type:
TV
Episodes:
12
Status:
Finished Airing
Aired:
Apr 12, 2022 to Jun 28, 2022
Premiered:
Spring 2022
Broadcast:
Tuesdays at 00:00 (JST)
Producers:
None found, add some
Licensors:
None found, add some
Studios:
Sunrise Beyond
Source:
Original
Theme:
Mecha
Duration:
24 min. per ep.
Rating:
PG-13 - Teens 13 or older
Statistics
Ranked:
#69202
2
based on the top anime page. Please note that 'Not yet aired' and 'R18+' titles are excluded.
Popularity:
#5611
Members:
13,862
Favorites:
77
Available AtResourcesStreaming Platforms | Reviews
Filtered Results: 2 / 4
Sort
Your Feelings Categories Jun 27, 2022
So, not long after Part 1's airing and release 6 months back in Fall, we're back again with Part 2 a.k.a the 2nd Split-Cour of Sunrise Beyond's new mecha series that I mentioned in my Part 1 review, was to continue being a cash-cow for more Bandai Gunpla merchandise amidst an overly-convoluted story that has too many elements working against each other. So with Part 2 being the continuation of the set-up that was for Part 1, how is the entire series in general of its complete 25-episode run? In a word: so-so.
All I can say about Part 2, is that you should've been caught ... Jul 21, 2022
With such a childish portrayal of death and war that it could only be tailored for a younger audience, yet such a focus on political intrigue and military drama I find myself asking: Who the hell is this for? I was not a big fan of the first season of this show, and was less than enthusiastic about having to watch more of it. The only thing that brought me back was my completionist mentality leading me to attempt a MAL 100% speedrun (so far my splits leave a lot to be desired.)
The show spends a good chunk of it's opening act on this obnoxious ... |