No, for me character-driven work always works on a deeper level than plot-driven. In the end, stories are about people; it's easier and in my opinion more satisfying to start with a character you can either identify with or that you can at least understand. Ambiguity is a turn off in that respect, and the characters of Wizard are just too ambiguous. Haruto: ambiguous. Koyomi: pure mystery (and slightly sexist, but that's most Japanese media). And so on and so on.
When I'm writing, often the best way to start is to create a character with a distinct motivation, then "walk them around" in a narrative until they run into something that creates conflict. Then the plot develops (unless you're trying really hard to write some kind of plot-less character portrait, which is rarely).
My point is, the plot becomes shallow when your characters don't have a distinct motivation and SOME depth. In fact, even attempts at plot feel forced or aimless, or both. Imagine reading a story or watching a movie where a character who you learn nothing about simply wanders around doing everyday things that seem to have no connection or meaning. It's boring. Even when plot-less stories are written (they are written, and published, and even awarded), they have to have a character who is somehow compelling, and usually the narrative is some kind of commentary on life with a particular voice and style. That's a different kind of depth. That's more like art than entertainment.
But when you don't have character depth, plot depth, or any depth at all, and it's supposed to be entertainment, all the special effects in the world isn't going to cut it for long. Even kids get bored by junk. You're training them to be a mindless consumers. I guess that's what they want, right?
It's just easier to create depth, RECOGNIZABLE depth, in a story by starting with depth in a character. Even if it's not *that* deep, it still has to be there.
Look, Blade is a separate discussion, but I think they could have gone deeper, sure. But when I look back on it, I have a good sense of who the characters were, why they did what they did (aka what they wanted), and how that drove the plot. Looking back on Wizard, all I can think is, "WTF. Why was everyone doing anything anyway?" I think more about the style, the costumes, the effects, and the annoying belt sounds.
I know why: because Toei just wants to create a flashy toy commercial. So long as the gadgets leave an impression, who cares about the characters?
NO. If you're going to write a show or a book or a comic for kids then you need to take the opportunity to really inspire them. "I want be as cool as Kamen Rider Wizard, with his belt, sword, and gun!" is not what kids should be left with thinking. Why not, "I want to be as driven and hard-working as Haruto because he always manages to beat the bad guys that way!" (oh my god he so does not. He just... powers up with no work whatsoever and eats donuts. WTF) or "I want to protect my family and friends just like Haruto because I love them like he loves his!" (If only they'd developed him further and earlier... does Haruto even have a family? I can't even remember!) or "I want to study hard and become a great wizard like Haruto! He spends a lot of time trying to learn new magic so he can save the world, beat the enemies, and impress his friends! I want to do that too!" (He stumbled into it, and has it all handed to him, dammit!).
I can go on and on. But in the end, we don't really have much sense of Haruto's wants, his motivation. He was attacked; he survived. Some guy says to him, "you can become a wizard!" and gives him the means, and then he fights bad guys because... he can? Because it was his "destiny"?
I really do think good plot arises out of good characters. Good characters can actually make me forgive the stumbles that inevitably occur in plot. But even a stylish, tightly plotted story becomes boring if the character isn't clear. You just... you just CAN'T HAVE a tightly-plotted story without character development of any kind. I don't know what you see that I don't, but everything story I've read, every film or television show I've watched, and ever writing lesson I've endured informs me that PLOT.IS.CHARACTER. A story is the physical or spiritual journey of a character. Anything less, art aside, is bullshit.
Maybe it's just a personal preference thing. Is my brain too turned on? But I think Toei is sending the wrong message by foregoing character and plot development in favour of featuring more toys.
Wizard isn't even THAT bad. It has its moments! The characters just needed a bit more of an active role, like a big push on a swing, to get them going. Plot would've taken care of itself. |