"Wait, am I actually unconscious in a hospital after hitting my head, or--? Huh? IT'S ALL VIRTUAL?!"
I have a love-hate relationship with Kano Yasuhiro and his works. Vetsunova is a pretty good example of why.
Kano's art is... good. It's nothing special, but it's technically sound, and he has his own style. But his panels are so cluttered and his layouts so crammed in, honestly it gives me a bit of a headache. Vetsunova's virtual avatars should be a chance for him to flex his character designs, but he goes straight for the cheesecake. Immediately upon starting the oneshot we're shown a 17-year-old with her bits barely covered, and she wears that outfit for the whole story. Look, I'm not averse to some fanservice, but it would have been way more in character for Miri to agree to help Crazy Kong on the condition that he teach her how to change her avatar's outfit instead of just forgetting about how uncomfortable she is like the reader's not going to notice that the teenage heroine's ass gets as much panel time as her face.
The story has so much promise. Augmented reality! It's been done, sure, but there's still mountains of potential for variation. But other than the initial infodump, Kano seems pretty wishywashy with his world building. It's implied that the characters are navigating the real world as visually augmented by the "Glass" glasses, but does that mean when Miri experiences recoil from her gun, she experiences that in the real world? Are there real world people and cars they can't see while navigating the race track? Does this cause real world accidents, injuries, and even deaths? But Kano doesn't seem to care about this as long as he can give panel time to Kong sliding face-first into Miri's crotch.
Ultimately, Vetsunova -- the story and the virtual world -- has a lot of potential, but Kano doesn't seem interested in taking advantage of it.