Reviews

Sep 4, 2017
As someone who has been in the wasteland creating a fan-made game and other projects. Shoujo-tachi wa Kouya wo Mezasu hit it out of the ballpark in its symbolic depiction of the difficulty in doing that.

Making a doujin game. Gathering talent, keeping talent, and making sure all the talent works. Look at all the failed Kickstarters to get an idea at how hard that is. The main female lead speaks from a place of experience. There's a lot of real world advice compressed into the story.

The characters are rather distinct from each other. A bit archetypal but fleshed out. Strong egos. Friction. Hidden motivations. Procrastination. The pressure of hitting milestones taken visual form and creating conflicts. The pressure of wanting to do their best and being self aware. Comparing themselves to others and seeing things they lack. Feelings get hurt. Well rounded and not so one-dimensional.

The romance was there but wasn't a strong focus of the plot. Feelings and relationships flowered naturally. Those were woven into the plot pretty well.

I liked the art. The character designs. The scenery. The characters had a unique place to gather aside from school and inside their homes.

The music direction was good. I liked the opening and ending. Scenes set the mood perfectly and with comedic effect sometimes.

Overall
I found it a really engaging and somewhat real depiction on creating a game based on my own relevant experiences. I was surprised at this hidden gem when I finished it.
Reviewer’s Rating: 10
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