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Oct 14, 2022
Summertime Rendering is one of those high energy, fast paced thrillers that only come along once every now and then and are very difficult to replicate.
The setting is simple, but efficient, using the existing concepts of doppelgangers/shadow people/skinwalkers and an isolated location to keep the cast and setting small, but complex. The time travel premise of the show is well thought out, given adequate consequences and weaknesses to ground it, and an incredibly quick pacing that never allows a moment to go dull. And the characters are fairly simple to understand but immediately likeable with enough personality to remember them. The show has a solid,
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direct storytelling that both holds suspense and mystery well, but never allows downtime or sluggish moments and time feels valuable, and in return treats the viewer as if their time watching is as well. Put together, the show is a wonderful mix of endorphins and adrenaline that I can count on one hand other similar feeling shows that have executed these goals as well. It was incredibly exciting watching it weekly and speculating, but equally fun rewatching with a friend (he hadn't seen it and lamented that he did not watch it airing like I did). I remember commenting that "the second cour of the show feels almost like one long endgame arc" because it just sucks you in and sprints and never slows.
Visually, the show works well. The designs are fairly simple but still manage to have personality and feel like their own characters and not archetypes or copies. Camera work in suspenseful moments is tense, and when we do have combat, the fight choreography is fantastic and energizing. The show also has a memorable sound design, with certain tracks doing a great job conveying and escalating the tension and eerieness of the scenes.
I cannot say that the show is without any fault, as in my opinion most time travel stories can end one of two ways, and I'm not a huge fan of either one. However I can't blame Summertime Rendering for that, its how the concept works. And because it's been the base concept from the beginning that everything else is based around, the ending still felt earned and natural despite the fact other shows have had the same type of ending and it be massively unsatisfying.
This is easily one of my favorite shows of the season. I also really respect an anime with a concrete, self contained story to tell that can tell it well and end it definitively in this era of sequelbait. This show was incredibly gratifying to watch. I was so concerned it would let me down like a lot of other high tension fast paced shows, so it feels really good to just have an example of an unquestionably good one.
Reviewer’s Rating: 9
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Sep 24, 2022
You've seen sports anime about teens who were new to the game, and you've seen idol anime about struggling idols. But have you ever seen an anime about an entire tournament of people who are bad at BOTH?
Because that's the concept of Extreme Hearts, both the anime and in-universe tournament. Our MC is a failed idol who joins a league of potential idol athletes where the common goal is to use the tournament's notoriety to go pro. Their world has pro athletes and pro idols without combining the two and adding weird unexplained technology, it seems like all players here NEED this tournament of losers
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to become successful. While this COULD be an interesting commentary on the entertainment industry and how fame and success is much more thanks to luck and marketing and riding a wave than raw ability, this is the seasonal garbage anime so none of that is here. Extreme Hearts is a fast paced tournament where its contenders must become pro in every sport and in music, which...isn't normally how attaining pro status and skill in anything works? Luckily the show absolutely refuses to show as much of the games and concerts as possible so we don't even see most of it to need to argue that they're good or justify why, and we also don't spend much time showing meaningful training to need to visualize the concept of improvement or strategy. And when we do...oh boy does it look bad. What isn't just a slideshow of still shots or narrated about without showing is incredibly poor. Most of the girls' games are won by a new team member entering mid game, surprising even the team. Which, sure let's say the first one already had the new players on the roster. The rest...didn't. How did they come in? And even then it's still usually clip show or a quick cut to the ending as if the anime is afraid to show it. What little is animated is very poor quality and unexciting though so I can't say I wanted more. In the final game of the tournament, we actually do show a large portion of the game and I found myself very confused and very bored wondering why we were focusing on it. Clearly nobody on staff was particularly interested in writing staging or combat.
So what is the point of Extreme Hearts? As mentioned it sure isn't the sports. Even the practice is montage and offscreen. So is it the idol part? That's a money maker. But the music is given even less time, with concerts glossed over or even skipped and mentioned in passing. Like with the sports, we also never show much practice despite most of the cast is new to music. If this is supposed to be an idol anime, Extreme Hearts does a miserable job at selling its idol waifus. Even their designs are the blandest most uninteresting girls I've seen in ages. Who would want a figure of any of these girls? Even within their own show, the main team Rise is very noticeably more homogenous, boring, and uninteresting than every other team they face. I understand simplicity for the budget's sake, but maybe you'd have more funds if you could expect anyone to want to buy merch of this show.
Ruling out sports and idols....the two things the show markets itself on...maybe the characters are interesting? But I'm sorry to say they're the most bland and forgettable roles possible. Even the word "archetypal" doesn't fit because that implies some level of interest to grab onto. Our MC is boring the point the final episode even has a discussion about how she's never been seen crying, or overtaken by laughter, or angry, or any strong emotion. Whenever shows have to justify how cool their character is by them being a blank slate, I have to ask...are you trying to convince yourself that's cool? Because I find it boring as can be. Meanwhile every girl that hesitates to join the team is because they're TOO GOOD at sports and hurt someone physically or emotionally and were shunned because of it. So they avoid the team until they learn ITS OKAY TO BE TOO GOOD. Other characters claim its an offscreen responsibility holding them back, or they have no hesitation at all. That's really...everything there is to these girls, and it doesn't even matter because after their intro episodes they fade into the background and have very few lines, let alone development.
So what does Extreme Hearts do with its run time if it doesn't focus on sport, idols, or characters? Honestly I'm not sure. I watched every single episode and every week it just felt like we were either stalling to avoid more exciting things, or we were rushing through events as fast as possible. I understand this show was clearly low budget in an era where we've been having many delays and issues. But this goes beyond adjusting to handle problems because fundamentally from the first moment nothing was working. The designs were bad, the writing was uninteresting, and the pacing was terrible. The show also fails to explore every concept it creates, from what it's Extreme Heart tech really does or how it works, or how much AI melds into society and how that functions, to even how these new hybrid sports idols function in showbiz that also includes actual athletes and entertainers. Whether it's a character beat, the end to a conflict, or a whole theme of the show, Extreme Hearts seems not only hesitant but downright unwilling to work with its own premise.
I have to admit, both idol and sports anime are not my particular favorite genre. While some are unarguably fantastic, I feel like these genres can let in even more forgettable trash than some others. However usually there is something about a pitch to latch onto, or to be disappointed about if it doesn't succeed. But Extreme Hearts is such a...nothing from beginning to end. I was bored out of my mind and resented the time I spent, but at the same time I never cared to begin with to feel let down. It really felt like nobody on staff wanted to be there, and so I didn't either. For a show about the rejects of the entertainment industry, they sure made a poorly entertaining show itself.
Reviewer’s Rating: 3
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Jun 19, 2022
Black Rock Shooter, where did you go? Never has that line been more true. I guess this adaptation definitely evoked this line of the song, by destroying everything else.
I really don't feel this is fair to call a BRS story, as it really feels like a subpar light novel (which it was) that only got greenlit by attaching itself to the BRS identity. None of these characters, plot, or setting has to be a part of BRS, and as a consequence of that none of this feels like it is.
This show is an absolute edgelord nightmare of mediocre writing. In early episodes it tries its
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best to be gritty and dark, throwing around copious curses, death, and rants about sex as well as repeated on screen rape. None of this serves any purpose other than trying to establish this as edgy, though once it goes away in the second half I found myself missing it because a desperate attempt at shock value, while crude and unnecessary, was still more entertaining than the run of the mill second half plot full of the same tropes and archetypes acted out by characters with no likeable traits or interesting personalities. Again, despite being called Black Rock Shooter, most characters and premises in this story are entirely new, and maybe I would've been slightly more forgiving if this wasn't trying to milk marketability from the heyday of late 2000s anime. What the story adds sure isn't GOOD but if it tried to stand on its own maybe it would've been forced to do something interesting. Granted the characters we do take from BRS are so devoid of anything that originally made them likeable, to the point that we even renamed them based on tarot cards (since Strength already was a tarot card). Not only is it weird to want to drag an IP through the dirt for clout, it's even weirder to then not even call the lead character her own name 90% of the time. And in universe the justification is equally dumb, saying that Empress and Death are passable names for orphan children. Again there's just no valid reason for the changes regardless of the quality.
The show is CG, which does knock it down in a lot of people's eyes. In its defense the CGI is completely passable, and the weaker parts are masked by fog and dim lighting like a Marvel movie. That being said the designs themselves are completely average at best with nothing standing out or interesting, and the redesigns for the established characters are downright criminal. When Black Rock Shooter, Dead Master, and Strength had their intros I couldn't help verbally crying "what have they done to you?" Redesigns aren't foreign to this franchise as it had a lot of fandom power in its prime, but the problem is these designs are downgrades both visually and in expressing character.
The music commits the taboo of disregarding the old OP (yes it plays in the final credits but that's to be expected and a slap in the face being attached to this nonsense) and what replaces it is unoriginal butt rock. I enjoyed hearing ZAQ for the first time in a while, but the song shouldn't be attached to Black Rock Shooter. The OST reminded me of forgettable Marvel movies to the point I was convinced I heard some Disney Marvel copyrighted sound effects. This could be entirely possible considering Disney was involved and this was exclusive to their streaming service. (God, I can't imagine a child stumbling upon the edgelord first episodes after watching Lion King or something, did Disney not see the script before greenlighting?)
I had many problems with both other adaptations of Black Rock Shooter, but as early as five minutes into this show I was apologizing to Mari Okada for being so harsh. For all its flaws and weird choices it still felt more like BRS and had much more to appreciate. Those adaptations had heart and understood the show needed to stand on its strength of emotion, this story feels like a military otaku grabbing figures and smashing them together. With this iteration there's nothing to appreciate or take away other than the...I guess bragging rights to have seen the true train wreck of the franchise that was a mistake from earliest conception to completion. The voice cast does their best to inject some humanity and there are enough competent choices or moments if you watch closely that I'm sure much of the staff also tried their best. But this was never going to work no matter how much effort was put in, and many of the decisions made only hurt it more.
Reviewer’s Rating: 3
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Feb 12, 2022
I have....very mixed feelings about this show. I love the concept, and I love the finale. But...man the majority of the show was hard to get through. Nothing was terrible or frustrating, it was just largely repetitive. I wanted to drop it at several times. But I persevered and I eneded up really liking the finale both as a story, and suddenly the characters clicked. Suddenly i was attached and I wanted an S2 with these characters i was suddenly fond of. Hell, it raised it back up to a 6 and while I'm currently riding the high I debated a 7. (Meanwhile the majority
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of the story was at a 5 and I fell asleep several nights watching it)
Argento Soma isn't bad as a story, as a character piece, or as an "Eva clone" whatever that title entails. (I fully believe you can take inspiration from NGE and create masterpieces....or garbage...) But man, the fights needed more variation, and the characters needed more depth earlier. I loved the finale arc fights and the character interactions were great. But I shouldn't have had to wait to the finale to get that from them. Ultimately this story has pearls of quality worth enjoying, but you do have to sift through a lot of muck to get there.
Reviewer’s Rating: 6
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Nov 24, 2021
I'll start this by saying I typically do not like historical anime and shy away from the genre. I'm largely here because of Yoshida and Yamada's involvement. And truthfully I was pretty bored and uninvolved initially, I had a hard time getting attached to anyone and the timeline kept jumping to where I had no idea what was going on or even what character was who. I'm aware this is a very well known and cultural story so that probably has to do with the shorthand, but on a weekly schedule I struggled. However, the anime is MUCH better when binged in 1-2 sittings like
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a long movie or two, without the breaks I was able to better follow storylines and remember callbacks and the jarring timeskips of undetermined length weren't as bad.
History stories are often weak for, well, having to focus on the history. Life is not as narratively strong and consistent as fiction. The strength of Heike is its very good artistic vision and the endearing character moments peppered in the series. Honestly at times I felt like the real history was interfering with my fun lighter character scenes. The staff has taken historical figures and through a mix of fact and fiction made them very likeable and human...but sometimes they rush by so fast due to the history that it feels abrupt. I'd love a longer series that was essentially fanfiction of the lighter moments, history be damned. This history report is held together by endearing writing in lighter moments, stellar voice work with big name actors that seems perfectly typecast, and a strong artistic vision in music and art. As an art project, I like Heike. But the real history and need to follow that hinders my personal involvement, as someone who struggles with the genre. But even a hater like me can give it an easy 7.
Reviewer’s Rating: 7
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Oct 31, 2021
Kaitou Saint Tail is a story with an instantly charming premise, infectuously likeable characters, and immensely attractive artwork that seems afraid to do much of anything with the quality concept it starts with.
The premise is solid enough, a mysterious phantom thief and the enthusiastic detective chasing them. A tale as old as time, it only makes sense to add a level of romance since the tension and charm of the cat and mouse chase should be palpable. (Just ask anyone who writes Lupin III fanfiction) And Meimi and Asuka Jr have very good chemistry. Unfortunately the two barely have meaningful interactions beyond the surface level,
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either as Meimi and Asuka Jr, or as St. Tail and Detective. You could probably compile the entire love story and it's relevant plot episodes into one compilation movie which...is not very promising considering the 43 episode run time. I like our main couple, why don't they do more with it? As is there's a handful of relevant scenes and most others are carbon copy. If you've seen one St. Tail episode and it's not one of those few, you've seen them all.
Likewise, the scenario writing and overall plot refuses to move beyond its initial premise. We change treasures and locations but beat for beat the scenes are usually the same. The series lacks any major changes, despite having several opportunities to do so. Ruby the hedgehog is introduced early on as something to potentially help Meimi, but after her introduction is never used in a heist again other than once in a while to create an alibi for Meimi. In a later episode we even make a point to establish Ruby as an item of St. Tail's and I had forgotten all about it. We also bring in Rina as a detective rival to Asuka Jr and a romance rival to Meimi, but she quickly stops being a threat or doing much of anything as well. There are other instances as well that all boil down to not a lack of ability to change up the dynamics, or even a lack of understanding how to do it, but a seeming unwillingness to do so. Even when [A MAJOR SPOILER BETWEEN TWO MAIN CHARACTERS HAPPENS NEAR THE END] it barely changes anything, which is a travesty both as a dramatic heist show and a romance. By the time we actually bring in a credible villain we have 4 episodes left and while the villain makes sense and feels right, there is barely any time to do anything. This could be because the anime ends a year before the manga wraps up, but the final result is an anime with so many opportunities to change it up and 43 episodes of largely the same show. It's fun, but it squanders the potential to be anything more despite having so much. I like the characters, I like the premise, why won't you do more with them? There's not really a bad episode of Kaitou Saint Tail, it's very enjoyable. But it becomes repetitive at a point, and I just kept watching hoping, begging it to do anything new and interesting. And then once it seems to promise to do so, the show ends in a sudden and somewhat unsasfactory ending. It ended as it began, having enough pieces I really liked yet somehow not doing enough with them.
I'll always like Kaitou Saint Tail. But it'll always be the 7/10 anime that could've been more, that you can turn off your mind for episodes at a time and wait until something looks plot relevant.
Reviewer’s Rating: 7
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Oct 16, 2021
To someone unsure about where to start with Precure, I feel that Star Twinkle is a good place to start. It shows a lot of the franchise's strengths without really specializing in one area.
Star Twinkle has a fun overall cast. Each character is given ample screentime and development. No cast member is the BEST Precure character but they play well together...and then there's Yuni. I never really felt she enjoyed hanging out with the group beyond serving her needs. Which is fine for a character except during the moments we have to act like we're close. But disregarding that, Hikaru and Lala are a very
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fun duo, and Elena and Madoka are as well. Precure lives and dies on the chemistry between its leads, and I think Star Precure has enough likeable traits among them. Initially I was a little put off by Hikaru's voice, but I got used to it.
The designs, both civilian and Precure, are very appealing. I love Cure Star's planet buns at the end of her pigtails. The enemy is also a little stronger written than some Precure. Not every story needs compelling villains but we do a decent job at giving some depth and backstory to them, as well as pairing off MOST of them with their relevant Precure for thematic fights. I also really like that each one has a different method of attacking/energy drain. It's very rare in magical girls to have the villains do that, but I appreciate when it's done.
As far as the lore and imagery of the series goes, conceptually I love it. Space and drawn imagination? It feels catered to my childhood interests. And I like that we do go to different planets a decent number of times rather rather just defending against aliens. But at the same time this is also where it gets weaker for me. I really feel we dropped the ball on the Star Princesses and zodiac powers. Gaining the pens never changed attacks or tactics in a meaningful way, and it feels written by someone who used the zodiac as a set dressing rather than did the research to use them in a better way. I am aware of the movie designs utilizing them better, but I wish we did something in series too. This by no means made the series bad, but considering how many areas do have little touches of love, I was surprised the main focus did not.
I also feel the finale and post-finale episode of Star Twinkle were very good. There are Precure with casts I might like better, but sometimes the finales are iffy or just passable. But I felt the finale had good emotional weight. However, most worthy of praise is the post-finale episode we've began adding in newer Precure to tease the following season. In some seasons this feels forced, and initially I wasn't thrilled to see the girls' final sacrifice rolled back so simply. But the reveal at the end and recontextualizing of it was actually really smart and endearing, in a very have your cake and eat it too way. Overall I ended the series feeling quite a lot of fondness and catharsis for the characters even despite the occasional batches of weaker episodes (which most Precure have, I'm not demonizing Star Twinkle for not being perfect 24/7).
Overall, Star Twinkle felt cohesive and fun in its narrative, as well as successfully finishing the story it set out to tell...which isn't something I can say about all Precure. Nothing really stood out as BEST PRECURE and it had weaker episodes, choices, and such. But nothing about Star Twinkle is particularly bad, either, I never was upset by a choice the show made. It does some things well, and most everything adequately. Because of this, I would say it succeeded both as a show and as a potential gateway into Precure if you aren't sure where to start. It isn't so high concept, nothing will get your expectations ruined for other shows, but it also is enjoyable enough that if Precure is something you'd like, you'll probably enjoy watching this show. To anyone who is confused why Inwould say this and then rate 7, I personally feel like there is no shame in a 7 rating, your show was still good.
Reviewer’s Rating: 7
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Jul 17, 2019
I wish I liked Majestic Prince more, I really do. Initially I ignored it after the first 5 episodes because it aired the same season as Kakumeiki Valvrave and Suisei no Gargantia, and Majestic Prince was far less captivating and engaging than those two. (And man…hoo boy…look how those two turned out…I guess style and shock doesn’t always create substance, Valvrave) However, when I came back to Majestic Prince, the sad truth that is while it’s not a bad series, it lacks a lot of qualities and just becomes a forgettable (and unfinished) memory.
Majestic Prince knows the tropes and dynamics of its genre very well.
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It was clearly made by a person or team that understands and adores the mecha anime genre. At times, it’s refreshing to see Majestic Prince portray such an unbridled love of its predecessors. Almost every character is given at least one endearing or memorable feature or moment, and the series does have good ideas. But it feels, at least to me, like Majestic Prince is a story written with all of the love and technical know-how of the genre, but without some of the quality and ability of a better writer. Majestic Prince doesn’t really do anything that’s overly bad or disengaging, it’s just not interesting. It’s unfulfilling and simple, at times it feels like running in a hamster wheel as your eyes glaze over. Which is a shame, because if molded better, these elements could've been a lot of fun.
The creative staff behind Majestic Prince should definitely be given more work and another chance, they have a lot of love and creative drive. They just…should be paired with a more seasoned and accomplished creative head to better flesh out and solidify their dreams.
Reviewer’s Rating: 6
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Jul 17, 2019
Cross Ange is a series that could’ve been really memorable and enjoyable. Sure, it was grimdark and dirty, with gratuitous fanservice and violence. But if that’s your cup of tea, the initial setup and writing was pretty good. Ange’s determination to be the best mercenary prisoner was engaging, her rivalries and battles with fellow pilots were interesting, and the underhanded prison setting was different with its bartering and infighting. It was by no means ever high art, but it was fun to watch and only seemed to be getting better. When Ange and Hilda bond, become a duo, and plan on destroying the rotten world,
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I was thrilled.
But…as a lot of stories do, Cross Ange tripped. Then stumbled again. Then fell flat on its face, drug anyone around down with it, and shoved its viewers faces into the dirt. Cross Ange became a disappointing, joyless, and uninspired show to watch, and the only thing that kept me going was the fact I used to enjoy it SO MUCH, surely there was SOMETHING good left in it? But no, Cross Ange only got worse and worse, and the latter half and finale almost feel like a personal and vigorous middle finger to anyone who enjoyed its first cour.
While degenerations like this aren’t unheard of, it is rare for such a clear highlighting of what caused its downfall. But in this case, it seems to be Mitsuo Fukuda and every change he made. Fukuda created the massively popular Gundam SEED and Gundam SEED Destiny that reinvigorated a dying Gundam franchise in the early 2000’s and seemed to have been given complete – or at least way too much – control over this series. Despite being the producer, in interviews the director and writer seem to be mere yes men, and nod and smile as they watch Fukuda discuss mangling their original concept. Plotlines were dropped (like Ange/Hilda, Ange’s entire character development, and…whatever was supposed to happen with Salamandinay and didn’t) to make room for Fukuda’s self-insert Tusk, who according to interviews was initially supposed to be a minor character who died and left the story. Tusk takes away any character’s development, agency, and even sexual orientation and embodies everything wrong with the worst bland harem power fantasy leads…despite this not even being the genre for that? And any rewrite, character or plot, was only made worse, and then made worse again once holes came up, if they were addressed at all. (Remember when Salia was a character and not a literal joke?) Every character that was either good, passable, or had decent moments becomes hollow, cliché, and usually contradictory to the majority of the story. The ending feels like a completely different story, and not in a “look how far we’ve come way”, but a very obvious hijacking of artistic integrity that was rushed to with no coherent effort. The finale left me wishing I never wasted time on Cross Ange, but unable to hate it fully because while the ending is one of the worst things I’ve seen in recent anime, the initial cour, or at least first 8 episodes were so good, even on rewatch. Cross Ange is a cautionary tale of giving too much power to producers who have no investment in the original product without drastically changing it to…whatever Fukada did with it.
Reviewer’s Rating: 4
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Jul 16, 2019
Cardcaptor Sakura is a beloved 90’s series for anime fans, and with good reason. It’s beautifully drawn art and addictively endearing characters made it an instant classic, and it is hard to watch it without a content smile. The plot is forgettable and becomes instantly simple to guess once you’ve been through the first arc and start seeing repeated concepts. But if you’re watching Cardcaptor Sakura, or most magical girl anime, for the plot…well…most magical girls are not and will never be Madoka Magica, and that’s a good thing. (Please put down your pitchforks. I like Madoka just fine, I’m just…I’m always glad to still
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find magical girls that are whimsical and cute as a fan in a post-Madoka world) Cardcaptor Sakura’s strengths are its simplicity and its cute appeal. Sakura Kinomoto is an impossible to dislike main character, and she’s surrounded by some of the most supportive, loving, and surprisingly compelling friends, family, mascots, and side characters in all of anime. Tomoeda City is a place that feels exciting and safe, both the slice of life setting and the magical plots are ones that are easy to daydream about traversing yourself.
While CLAMP occasionally stumbles in ways typical of the era and of CLAMP’s preferences (age gaps, family that’s a little TOO loving, explaining things away with magic in a way that lessens it) the end result is still incredibly satisfying and wholesome. And also quite progressive for its time, as 5 of the 6 “main” characters (Sakura, Tomoyo, Syaoran, Meiling, Toya, and Yukito) exhibit various non-heterosexual romantic plotlines. Each character is also written not just endearingly, but realistically. Sakura feels like a child, albeit a very self-sacrificing one. Love between characters feel real, and overall Cardcaptor Sakura is a world that’s easy to keep jumping back into again and again, as a sweet treat that just feels so good to consume, even if you know it doesn't exactly have a ton of narrative substance.
Reviewer’s Rating: 9
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