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Aug 1, 2024
Spoiler
To say that Darling in the Franxx was, or even still is, a contentious show is underselling exactly how divisive the discussion surrounding it really is. Almost any talking point regarding Franxx resembles a genuine fight among its participants more than an engaged and respectful dialogue between anime fans. These arguments stem from a variety of issues ranging from the surface level critique of the apparent compromises in the show resulting from its existence as a collaboration between industry trend setter A-1 Pictures and zanny, individualistic Studio Trigger; all the way down to debates over the quality of the character writing episode to episode.

But ...
Jul 31, 2024
Canaan (Anime) add
Anime is a cultural product, and for most (even non-otaku), that much is obvious. But the importance of this fact seems underestimated by my estimation. When I say anime is a cultural product, I don't just meant that it is set in Japan and infused with Japanese motifs, tropes, and ideals. Those things certainly play a part, but anime is a cultural product in its ethnocentrism as well. Though we western otaku have embraced anime and gone to extensive lengths to do so efficiently, anime is not really made for us. Anime is predominantly set in Japan, utilizes jokes specific to Japanese locales and language, ...
Jul 30, 2024
FLCL (Anime) add
Spoiler
Confusion Is Normal, Understanding Is Insanity

There are distinct levels of vested interest in anime. At the very top there are the people who know anime exists either by secondary exposure through friends or family or general existence on the internet; but for whom it is always ‘them Jap cartoons’. Below them are the normies, the people who have watched anime but can’t be considered otaku by even stretching your definition to the point of not even resembling the original. These are the guys who will see you watching a show or browsing a booru, ask what it is you’re looking at, nod non-commitally when you ...
Jul 29, 2024
Casshern Sins (Anime) add
Spoiler
Casshern Sins and the Uncanny Valley

The Uncanny Valley is a term that originated in robotics and psychology to describe an object’s resemblance to and emotional resonance with a person. For robotics in particular, it was a term to describe the pitfalls of robot designs that looked nearly human but were so obviously cold and soulless that they turned their human counterparts away rather than deriving feelings of empathy. From real world robotics, the idea of the uncanny valley slipped neatly into the realm of science fiction and the robots therein, informing the aesthetics and design sense of such robots as Star Wars’ C-3PO and I, ...


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