New
8 hours ago
#1
Before reading the rest please make sure you have access to Discord as that is how I will be processing actions and stuff, my username is Timuru#3086. Updates will be done in this thread however joining this Discord server will make it easier/faster to get game updates etc. The Room 16 The Basics & Room Phase: You start of in a room with 1 other person. Both of you will PM me with your choice: Truce or Betray. If you both pick Truce then you both get 1 point, if you both pick Betray you get 0 points but if one of you betrays and the other truces then the traitor gets 2 points and the other loses 2 (on Day 1 the loser will only lose 1 point). If you are inactive during Room Phase then I will make you pick truce (unless you give me an answer in advanced). You all start with 2 points. If you get to 0 points you're dead. Once someone gets to 10 points The Door will open (somewhere), the door will stay open (wherever it is) until a person (or people) find and go through the door, then it will close at the end of the day but the time it closes can vary depending when the door was opened (anyone with 10 points will get a hint everyday to The Door's location). Everyone who escaped wins and everyone who didn't go through it loses. If no-one has 10 points The Door will close until someone reaches 10 points again. You can also win via LMS, which means you must be the last person alive and then the door will automatically open in front of you. Exploration Phase: After Room Phase is done I will post a list of everyone who is alive or dead/died and I will say whether each person chose to Betray or Truce but only you will personally know your point total. In Exploration Phase you will start of in the lobby: there are multiple places to explore in this phase but you may not escape it until The Door spawns. There are 2 types of rooms; ones that can never change or disappear (Mains) and ones that can change (Non-Mains). There are ways to kill players but direct combat is off unless your role states that it is allowed (if you try and direct attack someone you will lose 1 point and fail the attack), Indirect combat is allowed, this means you can poison people, use traps, sneak attack (if they notice you doing the sneak attack or manage to dodge it/defend themselves from it, you will lose 1 point) and another way to kill is via team-up (there are of course more ways to kill). Team-up killing must have a minimum of 2 people included and a max of 5. All included people must agree to team-up kill, this is basically a stealth kill but with more people aloud to help/see/do the kill. For the team-up kill to be successful you must both have stealth lower than the target, if one of you or more have more stealth than the target then the attack fails, you both lose a point and the weapon(s) you used to kill the target are deleted. There are also scattered and hidden items around the area. You must eat and drink at least once everyday...well you don't have to but you can die of dehydration/starvation (more info on this in the character section). Food crates and Drink crates are all in the corner of the cafeteria. There are events that can sometimes happen. Exploration phase ends in 36 hrs (and you automatically go to bed in your room) but if around 75% of the players do /skip phase, the phase will auto-end! Then Night Phase starts and after that I will start Room Phase again and the next day begins. If you are inactive in Exploration Phase, you will stand still in the lobby and do nothing unless you tell me that you are AFK or leaving for a reason etc. Night Phase: This phase lasts 12hrs. Some roles may do actions here otherwise you will fall asleep in your dorms BUT you can always wake up and explore more. I will PM each person a room number with their role when they start. You can be killed while asleep in your dorm room so make sure you lock the door. In the day if someone breaks into/unlocks the dorms they may enter rooms and trap your beds etc unless the dorm room door is locked. At night you may challenge 1 room number to a fight, if they deny then you can challenge another room/rechallenge the same room. If they accept the fight then you will both be transported into an arena and fight (direct will be enabled and only 1 night duel is aloud per person unless you are a NightLurker) if no-one dies by the time 12 hrs is up then the fight becomes a draw and you go back to sleep. If one person fighting PM's me 'mercy please' and the other replies with a PM saying 'show mercy' then the fight ends early but all wasted/broken/stolen items are still like that and any injuries you get are kept, so basically whatever happened in that fight is real and carries on to the next phases etc. BUT you can also choose to have special rules/conditions in your night fight. The rules of the duel can be anything, so long as both players agree. You can also choose to make the night fight about something else instead of just life and death, For example: Make the fight over something like an item, winner gets the item/money/points and the loser loses that item instead of dying. Host discretion can be used to disallow certain rules and outcomes. Duelthrowing is considered against The Room rules and the host may punish players for doing so. Quests: Any NPC could have a quest for you, completing them can give you points, items even help from that specific NPC. Some quests will only be given to you if certain stats (mostly friendliness) are high enough or if you start talking on a specific subject. The Map: Extra-Stuff: You may all speak to each other using your radios in this thread (or discord channel). If your radio is turned off, broken, lost or stolen then you may not speak in the thread/discord. If you're in the same place as someone I will notify you, you may whisper with that person as long as they are in your same room (just include me too). PM me your actions etc...and no speaking if you're dead. Alliances are allowed. Everyone starts with 5 coins (you can find more coins and if you manage to kill someone you'll get their coins automatically). Also killing will increase your insanity, so you have to try and lower it via methods such as 'entertainment'. Each role has special knowledge on a certain topic(s) so Doctor might have knowledge on which medicine/potion is which or Musketeer on Military tactics (advanced planning) etc...these knowledge's can be passive or not, like weapon skill's knowledge affects how well you use weapons but with crafting, it'll be me giving you hints/recipes etc. If your confused on a knowledge feel free to ask me. ALL EXISTING KNOWLEDGES: • Human Biology • Psychology • Drugs • First aid • Alchemy • Medicine • Potions • Chemicals • Crafting • Mechanics • Electronics • Security • Magic • The Area • Trapping • Fighting Styles • Planning • Weapons • Valuables • Armour • Poisons/Acids • Survival Skills Role Alignments explain what a role is more likely to do in the game. There are 2 main alignments and 3 subs in each. The 2 main are - Physical and Mental. Physical roles all have skills based around game play of surviving combat or dealing with the environment, Mental roles have abilities around the point system or odd mechanics. Sub alignments consist of the following - Physical Chaos - These roles have no set way of play and don't fit in with the others Physical Violent - These roles are made to essentially go around killing other players off Physical Passive - Their abilities are more around ones own survival and safety Mental Chaos - These roles have mechanics unlike any other that cause disruption to the normal flow of the game Mental Violent - These roles have abilities that harm others but not directly or in non-direct combat Mental Passive - These roles have abilities that help themselves over harming or disrupting others Character Sheet: Name - Physique (weak, average or strong) - Height (short, average or tall) - Looks (you can be as simple or as detailed as you like) - Personality - Height can affect certain rooms/travelling, combat and some events: Short = Harder to knock over, takes less fall damage, can recover quicker, worse at blocking things like doorways, cannot climb easily, can fit through small gaps easier, has less reach etc... Average = The median between the two. Tall = Easier to be knocked over, takes longer to recover, can't fit through small spaces very well, can block things like doorways better, can climb easily, has more reach etc... Physique can affect how hungry/thirsty you get and how strong you are in combat/enduring damage: Weak = can survive 3 days without eating and 1 day without Water but you are weaker in combat Average = can survive 2 days without eating and you aren't too weak or too strong in combat Strong = can survive 1 day without eating and you are stronger in combat Roles: Roles will not be shown upon death. Physical Chaos: Parasite (made by Sh99er) - Take someone’s role by "killing" them. Each day you are Parasite you will lose 1 point. When you kill a player, they don’t die, instead you just swap roles with them (e.g. you shoot them in the head, they don’t really die, you just take their role and they become Parasite). You do not gain insanity from killing things or witnessing death. Multiplier (made by Sh99er) - Can make clones of yourself. Unless all clones are killed you won’t die so if you ‘die’ you will switch bodies. It will cost 1 point to summon a clone then that 1 point will go towards the newly summoned clone’s total. If a clone dies, it’s points are lost (each clone has a separate point total but they all add up into 1 big total also only 1 clone can enter the room). You control all clones and know what’s happening with all them (eg; 3 points. I make 2 clones, so 1 point each. 1 clone dies, I now have a total of 2 points). Curses, Magic, Potion effects and certain mental states/tricks can affect all clones and yourself. Yandere (made by SkyW) - You can only go up to 99% insanity, never losing full player control. Your sanity increases and decreases twice as fast. When over 60% insanity you have to choose a senpai from the player list (they will be told "You have a Yandere after you"), and while over 60% insanity you can direct attack them. Your senpai however, can check your insanity and symptoms at any time. You cannot select a new senpai until your senpai dies. Trucing with your senpai gives you both +1 extra point. Sidekick - When taking part in team attacks, your stealth does not matter. Your whispers may not be heard by any high stealth users except for a Night-time NightLurker or a Sidekick Copycat. You can use your ability to privately ask a player to be your official ally, if they agree you both cannot kill each other or fight each other during night fights (you may only have 1 ally at a time, if your current ally dies, you cannot have another one but your ally's dead body can still give you bonuses). If either one of you are taken into a night fight, you both enter. When near your ally you get 50% of their stats on top of yours and all knowledge they currently have but downgraded by 1 level (cannot go lower than basic). Physical Violent: Trapper - You start with 2 bear traps (players caught by a bear trap lose 2 points and are stuck in place until they get the body part out, that body part will also be badly injured) and 1 tripwire trap (on trigger it will trap the person inside a tough roped net, this person can be directly killed and can't fight back). You cannot set off traps that you have placed/made. Musketeer - You start with a handgun and you have a Kevlar vest. You gain 3 morph-bullets each day (they basically fit in any gun). Killing also gives you less insanity. Shadow(made by Sh99er) - You can blend in with shadows making you impossible to be seen until you do a violent action or move out of the shadows into light. You start with a dagger. Gladiator - You can challenge someone to a brawl (3 times), you don’t have to be in their room to brawl. When selecting someone to brawl you must pick a stat: Stealth, Strength, Speed or Friendliness. You cannot brawl with the same stat condition twice in a row. If you win/draw the ’stat battle’ you get 2 points but if you lose the battle you lose 1 point. If you opponent loses then they can be directly combated by you for 1 day but if they win then they will know who you are and can directly combat you! NightLurker (made by Sh99er) – In night phase your stats all go to max but in exploration phase your stats all go to 1. You start with invisible knuckledusters equipped but when you die they become visible until someone else wears them. You cannot die at night unless you accept/are forced into an arena fight. You can challenge up to 10 dorm rooms in 1 night to a fight. Soldier (made by Sh99er) - If anyone uses their ability on you or attacks you (Directly or not, failed attacks count too) you can directly kill them until the same time tomorrow (in-game time). You do not gain insanity for directly attacking or directly killing players. Electrician (made by Multi) - Once an exploration phase you can disable a room's lights. You start with a wire cutter. You also start with an Electrocuter that has 3x uses. Electrocuters (when used) can charge whatever they touch with high power electricity so in theory you could charge a metal handle that connects to a metal floor turning that floor charged too. You cannot be electrocuted. Archer - Starts with an unbreakable bow and 4 unbreakable arrows. The bow will also receive a new enchantment every time an arrow it shoots hits an enemy, blocks an attack, or other things up to the host's discretion (these feats get harder as your bow receives more enchantments). Slaughterer - For every person you kill, gain 1 point and 25% of their stats on top of yours. Refill hunger and thirst per kill. In night fights you gain +25% increased stats, you may also steal 1 point if your opponent surrenders or loses. Injuries/blood loss will increase your stats til healed (host’s digression on what counts and by how much you’re buffed). Being the first to discover bodies which you didn't kill gives +1 to all stats. Physical Passive: Guardian = You start with a master key that can open any locked door (once per day), you may also lock a door (once per day). You are immune to being robbed (this includes many things including pick-pocketing etc) and cannot be looted when dead. You lose 50% less points from outside sources such as certain role abilities, curses, traps etc. Survivalist - Can survive +1 extra day without food and water. Starts with 3 food rations, 3 bottles of water, and 1 poison antidote. Has a stab and bullet proof vest along with a swat helmet. Also starts with a combat knife. Technician (made by Multi) - Starts with a toolbox that includes a hammer, screwdriver, nails, planks, and a wrench. You are better at building, barricading, and using tools as well as designing and making tech. Makes/crafts items 50% faster and only uses ½ the items needed to craft. Drug dealer - Start with a drug making kit. You may also pick 2 drugs of choice to start with (cannot be same), anything that comes with the drug you get too like lighters or syringes. You are immune to all negative drug effects. Watchman - Once per room phase, you may pick a person, you will be notified if they are nearby you and if they do anything to you like steal or use an ability (After night phase ends, this ability wears off and you may pick a new target). Has 3 trip-wires that will tell you when someone passes it, and who they are. Also has 1 unnoticeable camera that can be placed into a room of choice. All items are impossible to detect unless looked for specifically and you have high stealth or you have a certain knowledge/item that helps. All items are re-deployable. Mental Chaos: dɘƨɿɘvɘЯ - Your goal is reversed, for the door to open you must reach -10 points. When you reach this, the freedom door being opened will not be announced to anyone except yourself however you will not get hints to the door’s whereabouts. You will die if you reach 6 points, you start at -2 points. If you try to direct attack someone you will gain 1 point and fail the attack. You're immune to insanity. Maniac - Insane immune. If you are killed by someone or your death was assisted by a player, then you will respawn as a ghost at the next night phase. Every night phase you may choose a player’s/main NPC’s body to possess til the next night phase, you cannot possess insane or insane immune people. If the body you’re in is killed while being possessed by you then you die. Currently possessed dead bodies cannot be revived. If the Maniac's original dead body is revived, then he will stop possessing and go back to his OG body. Gambler - You may select one player who will be the bounty, and a bounty hunter (they are not publicly announced). If the bounty hunter kills/causes the death of the bounty, they get rewarded with 2 points. If they don't, they get punished by losing 1 point and the bounty gains 1 point. The gambler may select if they think the bounty hunter will be successful or not, if they are right, they get a point and if they are wrong, they lose a point. If you don’t select a Bounty/Bounty Hunter, then you may set an extra Bounty/Bounty Hunter the next day etc (max 3 stacks on one person at a time). If the points gained from a bet can make you go to 10 or more points, the Bounty is made public. Soul-Binder (made by Sh99er) - You can Bind, Link and Tie 2 people together in different ways. Bind 2 people together - they will now share point loss and gains. Link 2 people together - They can now talk to one another from anywhere but if one dies, both die. Also, you can’t kill the people you have linked but you can assist or trick them to drink potions, poisons etc...because that’s their fault. Tie - The 2 people must always be in the same room/always travel together and they will always be each other’s opponent in Room phase. Each effect lasts for a whole day cycle but can also go away if one of the people affected dies. You may Bind, Link or Tie once per day phase and once per night-phase, can’t do the same one twice in a row. Certain items/spells can break these spells. If Soul-Binder dies, their current spells still stay active. Hexer (made by Sh99er) - Has 2 types of curses. Violent and Passive. You may curse 1 person a day. The curses are put on at the beginning of Room phase before votes are locked in and last for 2 room phases. A violent curse will reverse a player's Room Phase benefits (if they were meant to get +1 they lose 1, if they lost -2 then they gain +2 etc). A passive curse lets you steal any points your cursed target gains via non-Room Phase means. Certain items/spells can break curses. When Hexer or the cursed person dies, the curse also goes. When someone is cursed they will be notified 'You have been cursed by a Hexer'. Mental Violent: Traitor = Betraying gives you 3 points instead of 2 and you have the choice to make your opponent also lose 3 points instead of 2. If you successfully betray on day 1 then you can choose to make your opponent lose 2 points instead of 1 and if they are put to 0 points then they will have til next room phase to get out of 0 points or they die. You start with a pen knife. Poisoner = Starts with an unbreakable 250ml vial of poison that refills every Exploration and Night Phase. If the vial refills when full then instead it becomes slightly more lethal (can stack). You are immune to poison and harmful chemicals. Thief = Every day you may check how many points a player has and find out some secrets about them. You may also steal a random item from any player's inventory (they will not be notified that they were stolen from but there is a 1/3 chance that your robbing will fail and everyone in that person’s room will find out that you tried to rob the person). Duellist (made by Sh99er) = You have 2 duels. You can choose to verse someone in a point battle but you must be in the same room as them. You decide the win condition: A) You have more points B) you have less points than them C) you have the same number of points. If you win A, you get 1 point (they lose 1 point), If you win B, you switch points, If you win C, you get half their points. If you lose A) you lose the difference between your points and theirs, lose B) you go down till you have the same amount as them and if you lose C) you lose 1 point but they gain 1 point. You can’t duel the same person again until they gain or lose points to something else. Necromancer (made by Zinkeron) - Doesn’t lose sanity seeing death. Can "resurrect" dead bodies (including player’s) with a ritual to serve him (3 uses but you may gain 1 bonus use every day starting from D2). The people that are resurrected aren't informed of this and neither are the other players (they are basically NPC minions). The corpses that the Necromancer resurrects do whatever they're told. "Resurrected" players cannot be revived until they die or their undead curse is lifted. Minions can be directly killed but can directly kill you. Minions cannot be killed while Necromancer is afk unless they were doing an auto-action. Conman (made by SkyW) - Choose any 1 person in Room Phase, switching their vote. If you get them to betray someone or truce and get betrayed by their opponent, you gain +1 point (a conned betrayer gets 1 less point for betraying). During Night phase you may send a fake fight challenge to 2 people, if they both accept then they’ll fight each other instead of you. You can choose to spectate the fight and will get the rewards of the fight, while the loser still takes the loss. Beastmaster (made by Multi) - Can understand and communicate with animals. You can tame beasts/animals easier with the right items. Starts with an unbreakable wooden whistle that can summon a pet Dog (breed of choice). Can only have "natural" beasts as pets (no mutants / monstrosities). Has a limit of 2 large, 3 medium, or 5 small pet animals (excluding your dog). Animals can direct attack and be directed if none other than the victim (and you) can see them. Mental Passive: Hippy = Successfully trucing with someone will give you 2 points instead of 1 and if you get betrayed you will lose 1 less point. You also start with 1 bottle of water & 2 sandwiches. Doctor = Immune to poison and you may revive a dead player other than yourself (once) making them loyal to you (so they can't betray you if you're in a room with them and can’t indirectly kill you) but the revived player will be forced to follow you about in exploration phase Medium – You may speak to the dead in all phases (undiscovered bodies can still speak in the dead chat). In Night phase you may select 1 dead person’s memories to relive (you will see what they did and what happened to them within 10mins of their death, you will also see their body for a minute after they die in their memories in-case you see how the body was dealt with etc), or you may ask a dead person to possess you til the next night (basically everything you do is controlled by the dead person, but you’ll be in a chat together so the medium knows what’s happening to them and what to say if necessary). You may still relive dead people's memories when you are dead. You also have 1 séance which lets you talk to a living person for a whole day (can be used whilst you’re dead or alive). Copycat (made by skyW) - Once per day you may choose someone to learn all their knowledge (knowledge can stack = no knowledge -> basic -> normal -> advanced). From the same person you picked, you will also copy all their current stats. If you pick to copy a new person then you will forget all of your previous copied knowledges and stats (but you may pick 1 of their knowledges to permanently keep). Predictor - You may find out what option your Room Phase opponent will pick (1 use). You also have the ability to make one ‘prediction’ at a time. Successfully predicting various things/scenarios (up to host‘s discretion) will give you exact info of your choice, like item locations etc. The harder the prediction, the better info you can get and you may also get bonus charges for your other ability. Reflector - During Room Phase, select a player to make a reflection of their outcome (you will copy the target's point gain/loss). Any abilities used on you will be reflected back at the person who used it on you and you may choose to also reflect it onto everyone in your room (excluding Sidekick ally picking, Parasite kills, Copycat's copy, Maniac possessing, Necromancer revival, and Medium reliving). Upsurge (made by Sh99er) - The amount of points you have decides your stats. 1 point = 4.5 stat points. Downturn - Every point lost gives you +5 in all stats. You can also spend a point to get +5 in all stats. For every 3rd point spent, you may give a person of choice +1 point or a person of choice -1 point Role Knowledges: Parasite: Advanced Human Biology and basic planning Reversed: Advanced Psychology Hippy: Drugs, First Aid, basic alchemy, and basic cooking Doctor: Advanced First Aid, Advanced Medicine, Advanced Human Biology, Potions, Drugs, Poisons/Acids and basic chemicals Technician: Advanced crafting, advanced mechanics, advanced electronics, basic security Necromancer: Magic, Potions, Alchemy and basic human biology Electrician: The Area, Mechanics, advanced electronics, basic security and basic trapping Survivalist: Advanced Survival skills, Trapping, basic fighting styles, basic cooking, basic crafting, basic First Aid and basic poisons/acids Guardian: The Area, security, armour and basic mechanics Night-Lurker: Fighting Styles, planning and basic weapons Traitor: Psychology, basic planning and basic weapons Medium: Magic, basic potions, basic psychology, and basic Human biology Duellist: Fighting Styles, Weapons, basic Armour and basic Planning Gladiator: Advanced Fighting styles, Armour and basic Weapons Multiplier: The Area, Human Biology and basic planning Musketeer: Advanced Weapons, Advanced Planning, basic armour, and basic human biology Gambler: Psychology, Valuables and Planning Predictor: The Area, Advanced planning, basic security, basic valuables and basic psychology Shadow: Planning, basic weapons, basic magic and basic mechanics Trapper: Mechanics, Security, Advanced Trapping, Planning, and basic crafting Poisoner: Advanced Chemicals, Advanced Poisons/Acids, Potions, Drugs, basic alchemy, and basic human biology Thief: Advanced Security, Advanced Valuables and Planning Maniac: Basic Magic, basic human biology, and basic fighting styles Soldier: advanced weapons, fighting styles and planning Soul-Binder: Advanced Magic, Potions and basic Alchemy Copycat: N/A Archer: Weapons, Armour, basic crafting and basic human biology Slaughterer: Advanced fighting styles, weapons and human biology Drug Dealer: Advanced drugs, Advanced potions, Alchemy and basic valuables Conman: Planning, Psychology and Valuables Yandere: Fighting styles, basic human biology, and weapons Hexer: Advanced Potions, Advanced Alchemy, Advanced Magic, and basic valuables, Upsurge: Planning and Fighting styles Beastmaster: Human biology, basic trapping, advanced Survival skills, basic cooking Reflector: Advanced planning, basic psychology and basic magic Downturn: Planning and Fighting styles Watchman: Advanced security, Electronics, basic mechanics and basic planning Sidekick: Basic planning, basic fighting styles and basic psychology Role Stats:(NightLurker, Upsurge and Copycat aren't included because their role description says the stats) Stealthiest: (affects quiet actions like sneak attacking or whispering, how well you notice things and pickpocketing) 35 - Shadow 34 - Reversed 33 - Parasite 32 - Poisoner 31 - Thief 30 - Archer 29 - Yandere 28 - Electrician 27 - Trapper 26 - Beastmaster 25 - Necromancer 24 - Traitor 23 - Gambler 22 - Watchman 21 - Drug Dealer 20 - Hexer 19 - Soul-binder 18 - Predictor 17 - Technician 16 - Gladiator 15 - Reflector 14 - Sidekick 13 - Conman 12 - Multiplier 11 - Hippy 10 - Doctor 9 - Medium 8 - Musketeer 7 - Slaughterer 6 - Guardian 5 - Survivalist 4 - Downturn 3 - Soldier 2 - Maniac 1 - Duellist Strongest: (affects how strong you are, weapon skills/recoil, pain resistance etc...) 35. Duellist 34. Survivalist 33. Guardian 32. Soldier 31. Musketeer 30. Trapper 29. Gambler 28. Maniac 27. Parasite 26. Gladiator 25. Traitor 24. Yandere 23. Technician 22. Electrician 21. Slaughterer 20. Drug Dealer 19. Doctor 18. Thief 17. Multiplier 16. Medium 15. Archer 14. Soul-binder 13. Reflector 12. Shadow 11. Poisoner 10. Watchman 9. Necromancer 8. Sidekick 7. Beastmaster 6. Conman 5. Predictor 4. Downturn 3. Hippy 2. Hexer 1. Reversed Quickest: (affects your stamina, reactions and basic walk/running speed) 35. Thief 34. Survivalist 33. Shadow 32. Archer 31. Reflector 30. Yandere 29. Musketeer 28. Duellist 27. Soldier 26. Maniac 25. Poisoner 24. Multiplier 23. Gladiator 22. Reversed 21. Soul-binder 20. Parasite 19. Traitor 18. Hexer 17. Drug Dealer 16. Slaughterer 15. Medium 14. Beastmaster 13. Technician 12. Gambler 11. Sidekick 10. Predictor 9. Conman 8. Necromancer 7. Watchman 6. Electrician 5. Trapper 4. Downturn 3. Doctor 2. Hippy 1. Guardian Most friendly to NPCs: (affects how nice to NPC's you are and your chances of helping/allying with them also this can help in special events) 35. Reversed 34. Hippy 33. Doctor 32. Beastmaster 31. Drug Dealer 30. Necromancer 29. Sidekick 28. Technician 27. Electrician 26. Survivalist 25. Guardian 24. Traitor 23. Conman 22. Medium 21. Predictor 20. Watchman 19. Parasite 18. Duellist 17. Gladiator 16. Multiplier 15. Reflector 14. Soul-Binder 13. Musketeer 12. Archer 11. Gambler 10. Yandere 9. Shadow 8. Trapper 7. Poisoner 6. Hexer 5. Slaughterer 4. Downturn 3. Thief 2. Maniac 1. Soldier So if you want to play please say /join and use the template posted/stated above. Living Players: 1. Monvh 2. UzayAltay 3. Jesticutioner 4. Biohazard 5. Disoriented 6. Sushimartyr 7. Samuel Jackson 8. Creeper 9. Twinny 10. Gabby100 11. Mote 12. Bluedetroyer 13. Ren 14. TehBubblez 15. Daichen This is where character sheets go: Grombrindal (Monvh) Physique - Strong Height - Short Looks - Long white beard, long standing white hair, long mustache, short in stature but stocky limbs, tanned white skin, scars all over, older. Personality - Angry, does not forget slights against him, strong sense of honor, and a big drinker! TwoBees Donkey (Uzay) Physique - Weak Height - Average Looks - black hair, black eyes and a young man Personality - Has a golden heart, normally. Ikyz (Jesticutioner) Physique - Weak Height - Tall Looks - Yellow eyes, black hair, 'doesn't go outside' levels of pale. Personality - avoids people however is very loyal to the friends they do make Neil Nevermore III (Biohazard) Physique - Average Height - Average Looks - Black hair, stubble, black tank top and black cargo pants Personality - He’s a lot like his grandfather who died on some expedition years ago, more caring however, unlike his grandfather... Satoru Gojo (Diso) Physique - Strong Height - Tall Looks - White hair, blue eyes and a black cloth around his eyes (Gojo's looks). Personality - Gojo's. Shiki (Sushi) Physique - Average Height - Short Looks - Female with pink eyes, purple neat hair, and traditional Japanese attire. Personality - A calm leader with a mischievous streak, usually kind, scarred from having to kill her mother as a kid but moving past it with help from the power of love. Frazer (Samuel) Physique - Strong Height - Short Looks - A boy, seemingly of younger years, wearing dark green cargos, held up by a black belt, and a classic white dress shirt (which definitely won't get progressively disheveled). Brown hair and hazel eyes, with a slightly freckled complexion. Personality - Unpretentious and modest, which permeates through their actions and mannerisms. Naive and kind-hearted, Frazer sees the good in others, even if they may not deserve it. Whether that optimism will prove beneficial remains to be seen. Shithead (Creeper) Physique - Strong Height - Tall Looks - A behemoth of a man, hair up like a Viking, 8 pack, tanned skin, brown hair, and bushy black eyebrows Personality - Hungry River Reaper (Twinny) Physique - Average Height - Average Looks - Medium build with black curly hair. Personality - Eccentric and a go getter. Wanda (Gabby) Physique - Strong Height - Average Looks - Brown eyes with brown long hair and white skin. Personality - Boring af. Juan (Mote) Physique - Average Height - Avarage Looks: Mexican (tanned orange skin, brown eyes, black hair, wears a poncho and a sombrero). Personality: Typical Mexican lad. Mark (Blue) Physique - Average Height - Short Looks - A strange blue man; his eyes, hair, clothes and even his skin is blue!? Personality - Extremely cheerful even when he realistically shouldn’t be. Meatloaf (Ren) physique - Strong height - Average looks - Handsome curly hair and looks like a guy that'd be named Meatloaf. Also looks like Shithead but better (refer to his looks). personality - Root beer lover. T. Bubbles (Bubbz) Physique - Average Height - Short Looks - Mid length brown hair, brown eyes and average looks with a pretty inconspicuous and forgettable face, wears a plain black t-shirt and blue jeans. Personality - Laid back and easy to get along with, almost always smiling, but can get serious if need be. Daichen (Decdec) Physique - Average Height - Tall Looks - Red eyes, black hair, light skin, medium short hair, and all black clothes. Personality - Follows the Golden Rule, to the Extreme... Dead Players: None yet... |
Timuraku35 minutes ago
Hi, am bored. |
7 hours ago
#2
Sounds interesting, but I'm not participating. Instead, I will try to add players for you. @Animeistaken @Kioshi @MitsukiHimeka @Viraat_pirate @effy @ame @Mr_Libra @juiceofgoose @playfulcloud88 @IpreferEcchi @Alriven @Minakobestgirl @GermanBobaTea @Shizuna Sorry for bothering (Image Stolen from @Serafos) I'm using it as a excuse to tag you too bro. |
Pinoffin7 hours ago
I need somebody who can love me at my worst No, I'm not perfect, but I hope you see my worth 'Cause it's only you, nobody new, I put you first And for you, girl, I swear I'll do the worst If you stay forever, let me hold your hand I can fill those places in your heart no else can Let me show you love, oh, I don't pretend, yeah I'll be right here, baby, you know I'll sink or swim |
7 hours ago
#3
I'm not playing My private message inbox is full I can't play any private message games, and I don't like them either. I want everything contained in the thread |
7 hours ago
#4
I’m pretty interested although need to get on pc in a few hours |
✧˖°The blade dances✧˖° |
7 hours ago
#5
MitsukiHimeka said: I’m pretty interested although need to get on pc in a few hours I just noticed they said the game uses Discord I thought you said your Discord was private use only |
7 hours ago
#6
IpreferEcchi said: I just noticed they said the game uses Discord I thought you said your Discord was private use only I don’t mind using my discord for games like this |
✧˖°The blade dances✧˖° |
7 hours ago
#7
I'd play..if I had Discord -_- |
7 hours ago
#8
5 hours ago
#10
This sounds fun, my only concern is does it require me to be on for an extended period of time? I tend to use the forum and discord intermittently. |
More topics from this board
» What would happen if the user above's MAL name were their real name?DidItAgain - Jul 3 |
49 |
by tired
»»
49 seconds ago |
|
» Do you like the person above you? v6 ( 1 2 3 4 5 ... Last Page )Kunii - Sep 7, 2023 |
3142 |
by DidItAgain
»»
2 minutes ago |
|
» lowercase chat thread v.23 our little sekai can't be this cute edition ( 1 2 3 4 5 ... Last Page )-DxP- - Jul 16 |
3011 |
by tired
»»
4 minutes ago |
|
» First MAL user to come to mind ( 1 2 3 4 5 ... Last Page )4630_Yen_Chan - May 20 |
379 |
by Loyal_Sheepling
»»
5 minutes ago |
|
» Let's Play Word Association !! ( 1 2 3 4 5 ... Last Page )Crystepsi - Jun 24 |
324 |
by DanzFcc
»»
5 minutes ago |