Anatu hatched from the egg of an Echidna mother and is as of yet the only known cerberus in existence. She has the lower body of a short- and dark-furred hound and a humanoid upper body. She possesses three heads which float in the vicinity of her neck but can be fully removed by pulling hard enough. She also sports tufts of longer fur around her forearms, legs, and where her upper humanoid form meets her lower hound form. Her heads and upper body resemble those of a hellhound. Her lower body is heavily muscled with the thighs of her hind legs being twice the thickness of an average man’s. Anatu also sports a long prehensile tail topped by red glowing spikes and ending in a similarly luminous hard and pointy tip. Her body and tail are each about two and a half meters in length, and she stands about three meters tall counting her floating heads. Anatu appears to have no talent for the magical arts whatsoever, though whether that will be a defining characteristic of her kind remains to be seen… if she is able to propagate.
The designation “cerberus” was given to Anatu by her father, who likened her to a legendary Earth creature who guarded the gates of a mythical underworld. Spurred on by her father’s stories, Anatu has developed a fascination with guarding gates and thresholds since her childhood, and so she became part of Alnor’s city guard. Her triumph lasted only for a short time, as she was never assigned to guard any gates at all due to her propensity to allow none to pass. In annoyance at how her superiors squandered her great talent for guarding gates she departed Alnor when she turned 25 in search of a passage or gate worthy of her watchful vigilance. She briefly guarded the Turl Pass, a popular travel route between Amarante and Teremir, but was evicted after many complaints by merchants and other travelers who had been barred from passing through. Not one to be discouraged, Anatu set out once more and finally found an abandoned keep in poor repair. With such ferocity did she guard the gate that none dared attempt to enter.
Each of Anatu’s three heads has a distinct personality. The middle head is called Anatu-Alpha, has the greatest control of their shared body, and is the most opinionated of the three. Some might describe her as a bit simple-minded and impulsive. The head to the right is called Anatu-Mu and enjoys the second highest degree of control over their shared body. Anatu-Mu is intensely curious and, when no one stops her, will heap a barrage of questions onto anyone who knows anything about a subject that garners her interest. Anatu-Omega, the final head, is someone who thinks before she acts. She is both the most intelligent of the three and the one with the least control over their shared body. She often acts as counselor to the other two and tries to convince them of her preferred course of action rather than taking it herself.
Even though the three have quite distinct personalities they share a strong territorial instinct and playfulness. In spite of her rather imposing appearance that obvious playfulness was also the reason she was simply evicted from the Turl Pass without further consequences. Curiously, the three heads are able to change position, which they do often, yet the middle head will always display the personality of Anatu-Alpha and so on. Their father suspected that perhaps the three heads' distinct personalities may be another one of their games, but no one has ever managed to confirm whether this is true.
Though the three Anatus quite enjoy guarding their keep they can’t help but wonder how long it will take for a man to stumble upon it. Anatu-Omega has already talked her sisters into a plan to convince the man to “cross their threshold” in exchange for crossing the threshold of their keep. Anatu-Mu has proposed asking Lord Amarante for help in obtaining a mate since she would surely help ensure the future of cerberus-kind. Anatu-Alpha was almost convinced until Anatu-Omega argued that no self-respecting guardian of the underworld (abandoned keep) would lower herself to beg for a man to keep her company.
EMPUSA
Family: Succubus
Type: Fiend
Habitat: Urban areas
Disposition: Lustful, self-conscious, loyal
Diet: Omnivorous; spirit energy
Empusai (emm-PYOO-sigh) are mid-tier fiend mamono with alluring bodies and minor shapeshifting capabilities. Their most defining feature is having one brass or silver leg; individuals with the latter are much rarer and more powerful than the former and therefore are regarded as nobility. Like succubi empusai are naturally gifted magic casters with high libidos, though they are known by some as devourers of flesh. When aroused or experiencing strong emotions trace amounts of mana leak from their eyes and hair to give them the appearance of being engulfed in flames.
An empusa (emm-PYOO-sah) can use her metallic leg as if it was a normal one, and the leg itself provides the extra power needed to not have its high weight hinder her mobility, but she needs to be wary of entering any body of water without proper magical assistance for she will sink like a brick otherwise. The leg is sturdy, cannot bleed, and the added mass makes her kicks pack the biggest punch of any fiend type. Furthermore, the leg lacks normal senses like touch or pain but is an excellent conductor of both electricity and spirit energy, funneling it directly into her womanhood for better or worse.
Empusai have shapeshifting capabilities but cannot shapeshift their metal legs, which confines them to shapes with humanoid legs. They are especially good at mimicking other mostly humanoid mamono like inari or elves. “Wearing” inhuman features, even their own succubus features, costs them a small amount of mana to maintain, so their resting form is that of a human woman. Oddly enough, while empusai can manifest any of the three major succubus features (horns, wings, and tail), for some reason they can never manifest more than two at the same time, which ironically renders them unable to mimic their closest relatives the succubi.
Empusai usually have lustful personalities similar to those of their succubus relatives with the caveat that most empusai are highly self-conscious about their metal legs (though much less so for the silver legged ones). Hence they have mastered the art of covering their legs with dresses, long skirts, and especially thigh-high stockings. To draw attention away from their legs empusai often dress even more scandalously than succubi above the waist, with it not being uncommon for them to leave one or both breasts bare even when out in public.
Being quite shy about revealing their lower halves many empusai have perfected the art of extracting spirit energy orally. They are renowned for their blow-jobs and cunnilingual skills as well as their endurance while deepthroating; an empusa with a gag reflex is rarer than a wurm with a PHD. While giving head might be a good way to extract spirit energy it is less effective at helping them get off themselves, but many empusai are highly reluctant to expose their womanhood and with it their metal legs. Instead, they double down on giving head and forgo their own climaxes. This has gained them a reputation as “devourers of flesh,” though that reputation has also been used by jealous competitors to unjustly paint them as savage cannibals.
Ironically due to its conductive nature the metal leg is a major erogenous zone when an empusa lays with someone who has spirit energy, like a human or an angel. A mere light stroke can send an empusa into a howling orgasm. For the same reason some of the kinkier empusai are into electromancers.
When it comes to a long-term relationship empusai desire partners they feel safe exposing their legs to, though unsurprisingly it varies greatly from individual to individual as to what criteria one must meet for an empusa to feel safe. Nevertheless, a partner that meets her criteria will find that an empusa wife is exceptionally loyal for a fiend type.
Name That Mamono: Baroness Eglantine Athalia
Eglantine, or Elegantine, as she prefers to call herself because that sounds more sophisticated, is a buxom, silver-legged, and fabulously wealthy empusa hailing from the Athalia barony in the great glen region of northern Elizabeth. Her barony only houses a single mining village, but it exploits a highly profitable silver mine which is the source of Eglantine’s vast wealth. Ever wary of evil-doers she has recently forked over a sizable sum to hire a dragon to guard her estate while she is out of town. Elegantine is beholden to the eccentric and powerful vampire marchioness of Kilkelley. She, together with many other local nobles, regularly travels to the marchioness’ estate to socialize, suck up to the vampire, and play high stakes gambling games. For those travels she has entered a covenant with a ronin cambion who provides more than just bodyguarding services while they are on the road. Even though Elegantine rarely wins at the marchioness’ gambling parties she has to keep up appearances and stay in the vampire’s good graces, for falling out of the marchioness’ favor rarely ends well. Thankfully her loyal pussybi maids always manage to cheer her up when she returns home again.