Ckan said:Does this theme have a particular context in mind? Like, what's the game's setting - is the piece for a certain mood/theme/locale/event/character, etc.? Knowing that, we might be able to give more helpful opinions.
Well, this is more a sort of "regular battle theme" but I guess the game's setting can count as a particular context, indeed. I don't know if I can share too many details yet but what I can say is the game is very inspired by Pokemon in terms of concept and gameplay, but have a slightly more darker tone and vibes, story-wise.
Do you have some experiences with JRPGs, perhaps (to know if I can namedrop some games as references)? If so, I can say it's more influenced by Shin Megami Tensei in some part. So what I've been implicitly asked is to compose something quite close as Pokemon kind of music (for the sound, instruments, with a rather playful vibes) but not as lighthearted in terms of mood. For the mood/atmosphere, it has to be more closed to something you would hear in a Final Fantasy/Grandia/Seiken Densetsu for example.
Ckan said:My impression of the piece is that it's quite pleasant - almost dreamlike and comforting - moving through the motions. After a single play, it felt quite pleasantly familiar, but it doesn't have an especially memorable melody/motif. Which is fine for a battle theme, of course.
I see, this is very helpful to have your opinion since it differs to what I would think but also reinforce some other points you made. The lack of a "memorable/motif" is one of them for example. Even if you say it's fine, this is something I kind of see as a flaw and tried to work on it quite a lot these past month, maybe in vain. Perhaps this is because I compose too much parts and unintentionally lessen the impact a main theme/motif could have?
Ckan said:It perhaps had an airy magical sort of feeling - I could see it being stereotyped for a female/gentle type character, but perhaps that's the 'soft and cute' you're trying to avoid?
Yes, this is precisely what I meant. I feel my music became more and more "feminine" these past years and as a result, it's now a bit difficult to compose something more 'intense', 'straightforward'. It always come off as soft. This is a particularity I don't especially want to rely too much on (as I'd like to keep things more flexible).
Also, thanks for the kind words Ckan, this is very appreciated.
worldeditor11 said:This is not a battle theme. Not even by a longshot. If anything, this kind of music fits better as a pre-battle theme or one of the bgms used in dungeon exploration. I think dungeon fits more but I digress.
It is a good piece of game music but I will not label this as a battle theme.
This is how I can feel as well. It has this sort of Yousuke Yasui's dungeon/level vibes and it's one of the reason I'm concern about it.
Do you have some advices you could give me? Or some references tracks you can see more fitting as a battle theme? |