Sword Art Online (light novel)
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Mar 30, 2013 7:35 AM
#61
| Ok... Here is my opinion on all this... Oculus isn't even close to Nerve Gear. Why? First: Oculus just makes you think that you're in the game but you aren't in it. Second: Oculus change it perspective by moving your head... That means you are able to move. So you aren't in the Virtual World because you're moving while playing. That isn't a VW. VW means that you aren't able to move in the real world. Now for the Nerve Gear... All in all Nerve Gear stops your brain's work and turn it into data... Also Nerve Gear cover all your face so the perspective is 180 degree while Oculus perspective is 110 degree. If someone can make some device that lead your nerve to the game's data and turn it into data you'll be able to move without training because when you try to move your body for real the send out nerve won't get to your brain but it'll be received by the game's data. Well that's what I'm thinking of :) Something like Battlefield while playing with nothing. There is no need to fall asleep. |
KitarMar 30, 2013 8:03 AM
Apr 1, 2013 9:55 AM
#62
| I agree with Street_killer, while this may be a step towards VR, this wont be SAO style at all. However i can see this turning into What we perceive it to be in maybe 20 or so years. I'd doubt we would see it in SAO timeframe but there is the possibility what with increasing hardware capabilities that we will see it soon enough |
Apr 1, 2013 11:23 PM
#63
| Oculus Rift is only the first baby-step into VR. The technology behind it will not go into what could be our variant of the Nerve Gear though. Oculus Rift is specifically there to augment the viewing experience for the player, while NG is basically like jacking into the Matrix. The found of Oculus did in fact say that he wished for gaming like jacking into the Matrix eventually. However, the Oculus is not that, but what it does is equally important. What Oculus brings instead, is the means to get VR to the world to generate interest in that kind of gaming. Once the world takes notice of this kind of technology interest in it will flare and other development companies will try to expand on this or will give Oculus the company the funds to increase production speed of the features of the Rift. I imagine Oculus will stay focused on visual VR like this, being nothing more than a visual augmentation of video gaming while another company will take up the reigns for development of the foundation of software/hardware that will be what FullDive will be made from. |
Apr 1, 2013 11:28 PM
#64
Jerichow said: Oculus Rift is only the first baby-step into VR. The technology behind it will not go into what could be our variant of the Nerve Gear though. Oculus Rift is specifically there to augment the viewing experience for the player, while NG is basically like jacking into the Matrix. The found of Oculus did in fact say that he wished for gaming like jacking into the Matrix eventually. However, the Oculus is not that, but what it does is equally important. What Oculus brings instead, is the means to get VR to the world to generate interest in that kind of gaming. Once the world takes notice of this kind of technology interest in it will flare and other development companies will try to expand on this or will give Oculus the company the funds to increase production speed of the features of the Rift. I imagine Oculus will stay focused on visual VR like this, being nothing more than a visual augmentation of video gaming while another company will take up the reigns for development of the foundation of software/hardware that will be what FullDive will be made from. Oculus Rift isn't anything near VR or even a baby step towards. Oculus Rift is basically Virtual Simulation rather then Virtual Reality. The technology is completely different. When you don't physically move and can use your senses "withing" a game you have VR in this case you don't get that at all. You still require full movement and your also limited to physical area. I get everyone wants Virtual Reality but you need to also understand that these things that people are making and calling "Virtual Reality" have probably been done before and are just simulating a environment & desire for Virtual Reality. The closest examples of the technology behind "Virtual Reality" are things like Neuroprosthetics which allow you to move a physical device with your "brain". |
Apr 1, 2013 11:51 PM
#65
HeavenlyUser said: Jerichow said: Oculus Rift is only the first baby-step into VR. The technology behind it will not go into what could be our variant of the Nerve Gear though. Oculus Rift is specifically there to augment the viewing experience for the player, while NG is basically like jacking into the Matrix. The found of Oculus did in fact say that he wished for gaming like jacking into the Matrix eventually. However, the Oculus is not that, but what it does is equally important. What Oculus brings instead, is the means to get VR to the world to generate interest in that kind of gaming. Once the world takes notice of this kind of technology interest in it will flare and other development companies will try to expand on this or will give Oculus the company the funds to increase production speed of the features of the Rift. I imagine Oculus will stay focused on visual VR like this, being nothing more than a visual augmentation of video gaming while another company will take up the reigns for development of the foundation of software/hardware that will be what FullDive will be made from. Oculus Rift isn't anything near VR or even a baby step towards. Oculus Rift is basically Virtual Simulation rather then Virtual Reality. The technology is completely different. When you don't physically move and can use your senses "withing" a game you have VR in this case you don't get that at all. You still require full movement and your also limited to physical area. I get everyone wants Virtual Reality but you need to also understand that these things that people are making and calling "Virtual Reality" have probably been done before and are just simulating a environment & desire for Virtual Reality. The closest examples of the technology behind "Virtual Reality" are things like Neuroprosthetics which allow you to move a physical device with your "brain". We all know that the Oculus Rift is nowhere like the NerveGear. Though, the idea of wanting to be immersed into the game is NOW out there. People need to be open-minded about this stuff. People thought the Atomic bomb, the Internet, and Touch screens were impossible. Now we have them lol. Technology is growing everyday, and I wouldn't be surprised if someone wiz in Japan, or the US is working his/her ass off to make this real. |
Apr 1, 2013 11:56 PM
#66
| I think it is, in a way, but like I said in my first two sentences of my post, the technology behind the Rift isn't likely to go into that's going to make our version of the Nerve Gear. It's a small step in the right direction by bringing interest into VR technology, rather than just, "OMG LOOK AT OUR GRAPHICS!" that is currently the major driving factor of game development lately. Like I said, Oculus doesn't exactly bring VR to us per say, but it gives us the first, legitimate step towards something of the nature which will spark interest in the field. I admit the only way to get the Rift to actually provide a level of immersion that will qualify as the first real step towards true VR is to pair it up with other gear such as a more advanced version of the Emotiv Epoc headset where it can replace a controller entirely. If this were to happen, a user can simply sit down on a chair or couch and focus entirely on the game they are in, rather than splitting between the visuals of the "Virtual Reality" they are in, and still being strapped to the real world by having to manage a Keyboard/Mouse or Controller in their hands. The technology will get there - but we are literally at square one of development. I don't foresee anything like SAO happening for at least another 15-20 years. It would be absolutely astounding to see anything really close to a Nerve Gear by time 2022 comes around(just to pair up with the story line of the show that brought about this whole discussion) |
Apr 2, 2013 12:01 AM
#67
KiraHanashi11 said: HeavenlyUser said: Jerichow said: Oculus Rift is only the first baby-step into VR. The technology behind it will not go into what could be our variant of the Nerve Gear though. Oculus Rift is specifically there to augment the viewing experience for the player, while NG is basically like jacking into the Matrix. The found of Oculus did in fact say that he wished for gaming like jacking into the Matrix eventually. However, the Oculus is not that, but what it does is equally important. What Oculus brings instead, is the means to get VR to the world to generate interest in that kind of gaming. Once the world takes notice of this kind of technology interest in it will flare and other development companies will try to expand on this or will give Oculus the company the funds to increase production speed of the features of the Rift. I imagine Oculus will stay focused on visual VR like this, being nothing more than a visual augmentation of video gaming while another company will take up the reigns for development of the foundation of software/hardware that will be what FullDive will be made from. Oculus Rift isn't anything near VR or even a baby step towards. Oculus Rift is basically Virtual Simulation rather then Virtual Reality. The technology is completely different. When you don't physically move and can use your senses "withing" a game you have VR in this case you don't get that at all. You still require full movement and your also limited to physical area. I get everyone wants Virtual Reality but you need to also understand that these things that people are making and calling "Virtual Reality" have probably been done before and are just simulating a environment & desire for Virtual Reality. The closest examples of the technology behind "Virtual Reality" are things like Neuroprosthetics which allow you to move a physical device with your "brain". We all know that the Oculus Rift is nowhere like the NerveGear. Though, the idea of wanting to be immersed into the game is NOW out there. People need to be open-minded about this stuff. People thought the Atomic bomb, the Internet, and Touch screens were impossible. Now we have them lol. Technology is growing everyday, and I wouldn't be surprised if someone wiz in Japan, or the US is working his/her ass off to make this real. If people look for it so much how come no one at all has even looked at Emotiv EPOC? It's closer then other things and it never gets even a second glance. At the moment Emotiv is one of the only companies actually trying to bring something more towards Virtual Reality rather then just Simulation. Also the idea of being "immersed" into a game is nowhere near new at all. The military has been using similar things to help "immerse" soldiers into a real environment without actually having to be there. Virtual Reality will be one of the last things you see since the applications Virtual Reality technology has can be put to far better use in the medical field and it's also basically the medical field that is doing the work behind it. Virtual Reality is more on the medical field before the "programming" field. If people really one it then getting a degree in neuroscience and electronic engineering is your best bet. Point is people who actually are working on the early stages of the technology don't want it for video games lol. Hell better yet give me this set up and I'll make a VR game where you can move a characters arm around. |
Apr 2, 2013 12:45 AM
#68
| I did mention the Emotiv Epoc... But yes, I admit, the gaming industry won't create VR nearly as quickly as per say the Military or Medical fields, but most of that comes from a lack of funds than ambition. To be honest, if the gaming industry were to have the kind of funding the Army or Medical fields get, then we'd likely be a decade ahead of where we are now, if not farther. That hand device is pretty cool; I could almost see something like that being used as a base for development of nerve signal receptors a Nerve Gear would use. The big problems of course, being: 1: How to intercept the signals meant for the body from the brain reliably while preventing them from reaching the body. 2: How to do it without multimillion dollar surgery. If it's going to be done without the user moving, it will have to be done somehow by putting the user 'asleep' while the device is active. As of right now, I don't have any idea how, without the use of drugs or medications, a person can be put to sleep 'on command' in order to use something like NG. I've been debating between Mechanical Engineering and Electrical Engineering as a college course... Maybe I'll get into this and help develop Nerve Gear in the end! XD |
Apr 2, 2013 2:11 AM
#69
Jerichow said: I did mention the Emotiv Epoc... But yes, I admit, the gaming industry won't create VR nearly as quickly as per say the Military or Medical fields, but most of that comes from a lack of funds than ambition. To be honest, if the gaming industry were to have the kind of funding the Army or Medical fields get, then we'd likely be a decade ahead of where we are now, if not farther. That hand device is pretty cool; I could almost see something like that being used as a base for development of nerve signal receptors a Nerve Gear would use. The big problems of course, being: 1: How to intercept the signals meant for the body from the brain reliably while preventing them from reaching the body. 2: How to do it without multimillion dollar surgery. If it's going to be done without the user moving, it will have to be done somehow by putting the user 'asleep' while the device is active. As of right now, I don't have any idea how, without the use of drugs or medications, a person can be put to sleep 'on command' in order to use something like NG. I've been debating between Mechanical Engineering and Electrical Engineering as a college course... Maybe I'll get into this and help develop Nerve Gear in the end! XD The surgery probably isn't actually that much it's just that the cords have to be connected in order for it to have the best single reception. This is baby steps so we're far from running when it comes to this technology once we find ways to pick up and amplify signals then we can start sorting out which signal is for what action and how a computer read them. My overall point being while it's still in infancy it's there but that area of technology is still very much in a academic state and lacking funding with a large need of money. Anyone who can put the money forth to improve the technology is almost 100% sure to increase their fortune without a doubt once the technology becomes widely available but until then there isn't much profit it in. I didn't see emotive mentions so if you did my bad then I must have missed it. |
Apr 2, 2013 2:11 AM
#70
| Virtual Boy |
Apr 7, 2013 4:20 AM
#72
| The rift involved you moving your actual body, so I doubt it'll be too similar to the NerveGear. I think the NerveGear is something more like those things on avatar, except you're linked to a virtual body instead of an actual body. It will probably take ages for us to get there T_T |
Apr 13, 2013 1:44 AM
#73
Zanzie said: ThanatosPersona said: Considering how VRMMOs are popular in anime, it may be POSSIBLE that Japan would start developing a system like Accel World's neuro-linker or SAO's nerve gear. If it develops and eventually releases, let's just hope it's not OVER the average price of consoles. ($100-$300). This "Virtual Reality" is not real virtual reality. The method you use is; you load up a video game on your desktop PC. Plug in the Oculus, then you have a few of the game up close. Now you have your mouse+keyboard and you play. http://www.gamezone.com/products/gear-gadgets/previews/pax-prime-2012-oculus-rift-hands-on-preview As you can see in the video; you're supposed to train yourself to not use the right joystick. The controller is used for everything. It's honestly just a screen+your right joystick. So it wouldn't be a console they sell, it'd be an accessory. Also it's impossible to do what they did on SAO. It's not even possible in laboratories as a previous poster has said. The brain is too intricate to implement this. We don't have complete knowledge of the brain. Every single person has a different place where their body functionality is. If we even had laboratories to figure out where they are located in a body; it'd mean we could cure paralysis. But you honestly cannot. We can re-attach nerves and make them re-connect to the brain...(Read on for the explanation how it doesn't work) except everytime you feel like kicking, you might be blinking, and you'd have to re-learn how to walk/talk/move etc. and it'd be an un-natural feel and it'd take 20..30.. years. As a baby we learn quickly and our brains develop really quickly, that's how we are able to learn to walk/talk and such almost "instantly", because we never had that functionality before we are learning it and it becomes hard-coded. That's why small children walk like drunks; they stumble and fall and cannot walk straight because it's difficult to learn. It's a habit (walking/talking etc.) now imaging you were typing on a keyboard. Then all of a sudden they redesigned it to suit someone elses needs. It'd become more difficult to type. We all got "used to QWERTY" try the http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard the DVORAK keyboard. It's the original design. You probably would be so lost while typing with it; whilst someone who types with it normally wouldn't, but would be lost with the QWERTY. changing keyboards isn't something like changing the method of regular movement. changing keyboards like this to type as efficiently as before would take you a year.. two.. consider re-learning how to walk. People who are paralyzed temporarily for 6 months and cannot move their legs; take many many months up to 5 years to walk. Now imagine having to swing your arms to walk normally.. it'd be unnatural. Actually, I won't say impossible. I'd like to say near-impossible. You can't deny it. 400 years ago, Leonardo da Vinci sketched a primitive design of the helicopter. Now people at that time thought that it was impossible to fly, and it sure is impossible to fly.........because of the weight. Now after about 350 years later, in the year 1936, the first operational helicopter. Of course Da Vinci's original design was greatly changed. Still, it's a helicopter. |
Apr 18, 2013 2:47 PM
#74
| I think it would take about 18-30 years and then we should have the technology. there is already alot of research going on with using nerves for controlling computers. |
May 3, 2013 8:54 AM
#75
| What if the handicapped could walk? the blind could see, the mute could talk... Just imagine the feeling they would get from connecting their "nerve" into this virtual reality. That would just be amazing. |
May 3, 2013 9:08 AM
#76
| I think were closer to piloting mechas than for the government to allow any household of a technology similar to nerve gear.. too many things that could go wrong with it. |
May 12, 2013 1:49 AM
#77
cray18 said: The NerveGear also puts the subject into paralysis, which could be a major problem in cases of emergency. A house fire/robbery come to mind. I'd still risk dying in a fire to get a 100% immersive VR role playing experience. why cant i thumbs up? D; |
May 17, 2013 6:20 PM
#78
| Still keep in mind if you want a game like SAO, every little detail, every movement you make, every object you see, and if you want all those things to render, that requires quite some processing power, don't forget that you need to find someone to spend years on making something like that. It would be great if it existed but still, wouldn't it be bad for our body to be laying down for such a long time? What if someday it actually connects with your brains idk how but people could somehow "hack" into you and do things so you're paralyzed or don't wake up anymore you know. And all the things to program, smells, sound, feeling, image, etc... Unless you can somehow manipulate the brain that you can control it and imagine a gaming world precisely looking like the headset tells you to so you can play together? |
May 17, 2013 6:37 PM
#79
| 2 new posters in a row, and none of them ever made another post. Hi and welcome to MAL! See you never again! |
May 17, 2013 8:15 PM
#80
| maybe... lets see it 10 years from now.. lol.. but I think it's still really different from sao.. maybe game like VRMMORPG like sao will out in 20 years later.. :o |
May 22, 2013 7:20 AM
#81
| I would say one can think of the brain and body in a similar way you would think of a puppet master and its puppet. The brain = puppet master and body = puppet, the puppet master uses neuro-strings to control the puppet. In a True VR it will be a case of using the neuro strings to control a virtual puppet (Avatar). Strings allowing to send and receive. http://www.emotiv.com/ This is would say is getting closer to the fantasy. At the moment technology only allows reading signals, all thou research started as early as 1934. Progress on writing signals to the brain have been made and I believe will improve in the future as per link below. http://www.academia.edu/1365518/Brain-Computer_Interface_Past_Present_and_Future |
May 24, 2013 6:20 PM
#82
| i honestly hope not too many people are as narrow minded as some of the things I've read on here of course technology isn't quite at that point yet but if the government is throwing money at a synthetic telepathy product its obviously not a dead end course to take yes a non-invasive method would probably be a difficult task without having to shower our brains in massive EEG or MRI waves but an invasive course would be ideal anyway either that or just trying to tap directly into the spinal column at the base of our skulls but i see millions of possibilities in our future with these technologies including the rehabilitation of disabled people let alone full dive virtual reality and considering the jumps in technology we make every year i would have to say the show can't be that far off im just glad people gave up on the notion of flying cars and floating buildings honestly but yeah thats on of the rants ive wanted to go on for a while thank you for that |
Jun 2, 2013 7:06 AM
#83
Jun 13, 2013 3:05 PM
#86
| Maybe brain be very complicated (acctualy a 10% of our brain is mutation) but this nevre gear will lead your nerves so when you want to kick the ends of nerve cells wich are linked with the system they will make the move on the game acctualy it will not something new to learn because the game will be similar to real life the movements you do every day will give this ability in game .Ofcaurse there are many ananswerd questions today but something that now it's impossible to accept it maybe in 50 years will be easy accesable with the big steps techonology do.Think of people 50 years before are they even imagine all of that we have today?they have even found out how to make virtual smell its pretty sure that they will make a game like sao in the future.The serius problem is not techonoly but the cost that will have this game to people's lifes |
Jun 17, 2013 10:01 AM
#87
| What if there was a technology that was created that would connect people together in their dreams? Since lucid dreaming is possible, maybe there would be a machine to induce the lucid dream, then connect their brain to a server where other people are dreaming? It may need a lot of work, but at least it provides a base to work from and configuration of your movements is something the brain takes care of itself. |
Jun 17, 2013 10:31 AM
#88
| All your arguments who are against the technology are invalid. Because I have researched a LOT after watching SAO and AW and what they say in SAO IS real. The thing is every nerve and every muscle EVERYTHING is connected to brain. Everything starts in brain and everything ends there. If you can intercept the neural activity like they did in SAO you CAN control everything. The only problem is intercepting neural activity for good so that it doesn't go where it was supposed to like artificial paralysis. That's the only problem right now. Also the technology for this is not 100 years away. I would give it from 20 to 30 years maximum because if you see the statistics of how computer technology is advancing and it is advancing at geometrical progression you can see that the most mad ideas are achievable in short times. 20 years ago mobile phones of our current technology were something of a myth or a fiction but look at us now sometimes even 5 year olds have iPhones. We can access internet whenever we like, we created a whole new world and VR will be in just a short time (from cosmic view 30 years is nothing) a new addition a new way for people around the world to connect. Of course there are already obvious problems with Internet and there will be huge problems of social character with VR. As we connect to the VR we disconnect ourselves from Real Life and that will be sad but with a little moderation we can avoid that, and shall I say that for me personally this is a very low price to pay because I would kill for the Sword Art Online like game(accel world not so much actually). So all of you who are waiting for the NerveGear or Neural Link to come out don't be discouraged because in short time 20-30 years it will be in your homes and I will be very happy to get to know you in that world(because this one, the real one is kinda boring for me) |
Jun 17, 2013 10:44 AM
#89
Obstinate said: I found this page while browsing the internet. http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game Does this mean that games similar to SAO The World from .hack//Sign could be released earlier then we thought?? What do you guys think? Fixed. |
Jun 18, 2013 1:52 AM
#90
| Google Glass technology, that is all. |
Aug 7, 2013 4:06 PM
#91
| Hmm the Oculous Rift looks like the early stages of .hack series VR headset than SAO's NerveGear. |
Aug 15, 2013 9:32 AM
#92
Killera said: All your arguments who are against the technology are invalid. Because I have researched a LOT after watching SAO and AW and what they say in SAO IS real. The thing is every nerve and every muscle EVERYTHING is connected to brain. Everything starts in brain and everything ends there. If you can intercept the neural activity like they did in SAO you CAN control everything. The only problem is intercepting neural activity for good so that it doesn't go where it was supposed to like artificial paralysis. That's the only problem right now. Also the technology for this is not 100 years away. I would give it from 20 to 30 years maximum because if you see the statistics of how computer technology is advancing and it is advancing at geometrical progression you can see that the most mad ideas are achievable in short times. 20 years ago mobile phones of our current technology were something of a myth or a fiction but look at us now sometimes even 5 year olds have iPhones. We can access internet whenever we like, we created a whole new world and VR will be in just a short time (from cosmic view 30 years is nothing) a new addition a new way for people around the world to connect. Of course there are already obvious problems with Internet and there will be huge problems of social character with VR. As we connect to the VR we disconnect ourselves from Real Life and that will be sad but with a little moderation we can avoid that, and shall I say that for me personally this is a very low price to pay because I would kill for the Sword Art Online like game(accel world not so much actually). So all of you who are waiting for the NerveGear or Neural Link to come out don't be discouraged because in short time 20-30 years it will be in your homes and I will be very happy to get to know you in that world(because this one, the real one is kinda boring for me) I definitely think reality is pretty boring. I'd love to be in a SAO or accel world type of virtual world. but I think it's more 10-15 years. |
Nov 3, 2013 6:47 PM
#93
| Let me chip in a few links: http://vrl.wehaveidea.com/ (Research site) http://www.razerzone.com/gaming-controllers/razer-hydra/ http://shop.virtuix.com/Default.asp http://sixense.com/ (In reference to STEM) What do you think about these products? |
Nov 4, 2013 12:06 AM
#94
| Tech like the Nervegear says that it intercepts the signals from the brain to motor neurons. Basically an induced coma/sleep state. Sleep paralysis does the same thing. Your ENTIRE brain does not need to be calibrated to fit the system, just your somatic nervous system, which is your conscious state of mind. Since the autonomic system, your unconscious workings of the nervous system, will work based on your somatic, you dont need to be able to calibrate that. I'd imagine the experience to be something like a lucid dream. No, its not impossible like some skeptics are saying, but more of the legal issues that may come up. Its a system that intercepts brain waves and puts you into sleep paralysis basically. Imagine the legal issues that will come up. Killera said: The thing is every nerve and every muscle EVERYTHING is connected to brain. Everything starts in brain and everything ends there Actually instinctual impulses do not travel to the brain. They go from sensory neurons, interneurons, and straight to motor neurons. If you think about putting your hand on a hot stove, you dont think about moving your hand away first and then do it, you do it instinctually. Your body is designed to move away from extremities at a cellular level. Well, it would be interesting to see instinctual jerks from a stimulated reality though. |
OurkaNov 4, 2013 12:13 AM
Nov 11, 2013 6:37 PM
#95
| well Reality sucks........ try waiting for this... 50 years from now |
Nov 14, 2013 9:25 AM
#96
| If you don't know... Nerve Gear is on it's way I think I read it was ready 70%... There is a SAO game project for Nerve Gear on Indie DB and it will be released soon 2015(or 2016[don't remember])-2018... There is a second SAO project for PC... Here is the Nerve Gear SAO http://www.indiedb.com/games/sword-art-online and SAO PC http://www.indiedb.com/games/the-sao-project There is a third project(coming out 2016) but the didn't get license and changed the name although the game will be similar to SAO http://www.indiedb.com/games/sword-art-online1 |
Jan 17, 2014 4:55 PM
#97
| i know the last reply is about a few months old, but just wanted to say that after watching Sword Art Online, Alfiem online and already having an interest in computers ive been motivated to see things through, im not sure how long it will take but i will help design the first true VR MMORPG.. and i will be more than happy to be the first to test it... PS i also look just like Kazuto "Kirito" Kirigaya accept im abit older (wish i wasnt) i am crushing on Asuna too |
Jan 18, 2014 5:08 PM
#98
| I'm living a life where I direct my hopes into this VR thingy you speak of. lol but yknow, occulus rift is just a start of VR, which is good. I'm still young. I can wait. Patiently. In my room. *weeps But when technology comes to an extent of being in a full dive, then well see you guys there |
Galaxy's Dorkiest |
Jan 18, 2014 6:41 PM
#99
| make sure your love ones will not lock up in a cage.. |
Feb 6, 2014 10:16 AM
#100
| I just read all your comment and i really enjoy it :), but when i read about indiedb and SAO... first what i thought was "No". do want know why? SAO is.. hmm, really special? for me like (i think) for lot of people and i don't want to destroy it by games like this. Yea, i want that game, but already with NerveGear. |
Feb 13, 2014 3:16 PM
#101
| Sorry for the paragraph. Well, on the original question, something like SAO would be possible by (roughly) ten, fifteen years time. We currently understand the brain just enough to be able to monitor brainwaves, and use them as signals. This is demonstrated in these videos. http://www.youtube.com/watch?v=JyJj32MsAUo http://www.youtube.com/watch?v=LZrat-VG4Ms Setup isn't as simple as pop on a NerveGear, lay down on the bed and shout a command, though. It would take about (I assume) thirty to forty-five minutes. Other problems are the fact that currently, you couldn't have a fistfight without punching a hole in your wall. We can observe brainwaves, and use them as signals, but we cannot fully intercept them without permanent brain surgery. Honestly, who knows what the future will hold? There may be a day when such brain surgery is required to even use technology, similar to an operating system for computers, and using a NerveGear would be as simple as plugging your earbuds into your computer. I think we agree, the past is over. -George W. Bush e |
Feb 14, 2014 10:00 AM
#102
| I wouldn't buy it even if it does get invented. |
Jul 16, 2014 3:44 AM
#103
| I just found something interesting. I think it's the most closest thing to NerveGear right now. It's called Emotiv EPOC. Here are some pictures: http://3.bp.blogspot.com/-JxHmwCBFt3g/UXYIrFzfTYI/AAAAAAAAANo/zSm3xJPAjhY/s1600/original_123223_ueuo5_ryeq6eolpscefp5gxz6.jpg http://1.bp.blogspot.com/-2KJfUAI26uE/UXYIp62qTfI/AAAAAAAAANY/wkufVUlglj8/s1600/images_2.jpg http://4.bp.blogspot.com/-KDxrXBmfdBA/UXYIqHKKpXI/AAAAAAAAANg/xLKys8y7vAk/s1600/08nove.xlarge1.jpg And here is some description: "Based on the latest developments in neuro-technology, Emotiv has developed a revolutionary new personal interface for human computer interaction. The Emotiv EPOC is a high resolution, neuro-signal acquisition and processing wireless neuroheadset. It uses a set of sensors to tune into electric signals produced by the brain to detect player thoughts, feelings and expressions and connects wirelessly to most PCs. Please note: If you or any of your 3rd party applications require access to Raw EEG, you will need to purchase the Emotiv EEG Neuroheadset." VR may come sooner than we think. And yes, I know I just jumped right into this topic so please don't be angry if someone mentioned it earlier. Anyway it looks awesome to me. It's definitely closer than Oculus, Sony and Valve VR headsets to "real" VR. |
ShAd0wJul 16, 2014 3:53 AM
Oct 1, 2014 9:27 AM
#104
| I really hope someone can develop FullDive technology. It would be so much fun to explore and experience a world like SAO or Alfheim. |
klein_saoOct 1, 2014 11:04 AM
Nov 22, 2014 11:04 AM
#105
| after reading what everyone posted i realized, it isn't a crazy idea to create a nerve gear, actually i found many logical ways to do it an am talking to friends of mine to do it, we found that one way to do it is by using neuroscience to are advantage to actually do it, one idea is that we use a method of the sorts to help the user sleep after they activate the system, afterwards within the helmet would be something...something that can enter the subconscious an allow anyone with the head gear to enter the game world an being trying to create the character they want then after that they will enter an play, when they want to leave all they have to do is log out an they will wake back up after they do an it will be as if they slept (obviously they have not an would need some REAL sleep) an to protect people form binge playing i had the idea that it would be limited to 8 hours of play an then it will automatically log you out an shut down an wont activate until 2 hours pass then you can go back into the game, that is to protect people though from killing themselves over wanting to play for days. another idea i got for it was to create a fail safe in case someone hacked the gear from somewhere else the gear will automatically shut down after logging you out an will report to us that its been hacked an if that is the case we would take legal actions, one of which would be if we found the person them going to jail for attempted murder (messing with the head gear obviously can be FATAL which is why only people that understand the system an gear are allowed to touch it). honestly this IS still the idea an its not complete, i'm trying to figure out how to set it up better an when the plan is in place i will begin with my friends to create a prototype that will be tested an after that will begin a kick starter to help make more an research more into VR gaming, let me know what you all think |
Nov 24, 2014 9:32 PM
#106
| Alright first off... I'm gonna have to call 90% of the people posting on this, stupid. Mainly because they think that the technology is out of reach or that it can't happen or that the Oculus Rift is "Virtual Reality". Let's get one thing straight. It's not. Scientists are so close to finding out how the brain actually works it's unreal. Some doctors/scientist/whatever have created robotic limbs for people who have lost theirs. These limbs in some way receive brain waves and those waves tell the leg or arm or whatever to move(still prototypes). In SAO, Nerve gear use laser like things to INTERCEPT brain waves so that they never reach their destined location but instead are took into the game to move your avatar. The way this works, it puts your body in a form of paralysis that does your body no harm. I once read somewhere that this form of paralysis also happens naturally when you have a certain type of dream and when this happens, your brain makes sure to stop your body from doing the things that happen in your dream. So basically what I'm saying is that if we want VRMMOs to be real, or full dive equipment to be real, we need to find a way to intercept brain waves before they reach their desired location AND THEN create the technology that can correspond with it. This technology is not very far away considering that the internet came out like 20 years ago and the first IPhone in 2007. These things are so close that they can almost be touched. we just need some scientific genius like Akihiko Kayaba to come around and discover this. The Oculus Rift is nowhere near VRMMO full dive like nerve gear was. The Rift uses gyroscopic technology that turns the way you turn... not intercepting brainwaves at all. So please if you have nothing intelligent to say. Don't say it and save us a headache. |
Dec 1, 2014 12:43 PM
#107
Tsundereppoi said: Lylaaz said: kamikaze_1996 said: i think it'l take around 40-60 years for a game like that to exist seeing as how it isn't fulldive and its still controlling it from the outside still, its possible a mad scientist like kayaba will come along and enlighten us Now i have a reason to live old. Haha. I wish someone could pick up a project and start working towards making something like this. Would be epic. And then trap and kill players inside a game!! Not to mention: to also satisfy the dumb-asses who want to be badass like Kirito all just to stroke their ego and delusions and for that they're willing to trap hundreds and thousands of possibly unwilling participants....Stay classy folks. yah jack asses. smh |
Dec 2, 2014 10:02 PM
#108
Mushymushrooms said: How about we intercept brain nerve signal using certain of electromagnetic waves? it doesnt need to use surgerySorry for the paragraph. Well, on the original question, something like SAO would be possible by (roughly) ten, fifteen years time. We currently understand the brain just enough to be able to monitor brainwaves, and use them as signals. This is demonstrated in these videos. http://www.youtube.com/watch?v=JyJj32MsAUo http://www.youtube.com/watch?v=LZrat-VG4Ms Setup isn't as simple as pop on a NerveGear, lay down on the bed and shout a command, though. It would take about (I assume) thirty to forty-five minutes. Other problems are the fact that currently, you couldn't have a fistfight without punching a hole in your wall. We can observe brainwaves, and use them as signals, but we cannot fully intercept them without permanent brain surgery. Honestly, who knows what the future will hold? There may be a day when such brain surgery is required to even use technology, similar to an operating system for computers, and using a NerveGear would be as simple as plugging your earbuds into your computer. I think we agree, the past is over. -George W. Bush e Jafko98 said: Still keep in mind if you want a game like SAO, every little detail, every movement you make, every object you see, and if you want all those things to render, that requires quite some processing power, don't forget that you need to find someone to spend years on making something like that. It would be great if it existed but still, wouldn't it be bad for our body to be laying down for such a long time? What if someday it actually connects with your brains idk how but people could somehow "hack" into you and do things so you're paralyzed or don't wake up anymore you know. And all the things to program, smells, sound, feeling, image, etc... Unless you can somehow manipulate the brain that you can control it and imagine a gaming world precisely looking like the headset tells you to so you can play together? It is not impossible in 10 years from now we can get very powerful processing speed with using nanotechnology because nowadays we using tsmc0.35-micro meter technology for producing electronic component. For hacking, lets security company think about that. It is not our job. |
CrazyFrogzDec 2, 2014 11:30 PM
Dec 3, 2014 1:29 AM
#109
| I think you're a little too optimistic, it's a lot more complicated than using "electromagnetic waves to intercept the brain nerve signal". |
Dec 3, 2014 2:04 AM
#110
InsertPriestHere said: I think you're a little too optimistic, it's a lot more complicated than using "electromagnetic waves to intercept the brain nerve signal". But it lot of better than using surgery. Who want their head being open for the game? |
CrazyFrogzDec 3, 2014 2:09 AM
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