astroprogs said:Ryfts said:Nah, this is most definitely AI, like they are not even trying to hide it...
Those hands are no sketch work, they are literally morphing. If you went through frame by frame you must've noticed the random artifacts popping in and out, the glasses which at some point fuse with her and the glaring inconsistencies throughout the whole "cut". If you truly believe that AI isn't capable of this then you haven't done enough research + the director for this CM has been known for fiddling with AI for a while now.
It could be AI, but there are many things in that shot at the start that make me doubt it.
1. The morphing fingers can be a product of in-between frames. It's not like AI invented those. And yes, I know AI is known for messing up hands and fingers the most.
2. The "random artifacts" could be the result of the paintbrush aesthetic, and because each frame is colored separately, you see coloring inconsistencies.
Here's how you can see it's difficult for it to be fully AI-generated (could be AI-assisted, but I'll come to that later), look at the eyes. The eyes remain consistent across all the frames that share the same angle, while the rest of the body moves. There's no way to get current AI to draw a consistent component across multiple images, using inpainting, ControlNet or the new video frame generation SD extensions. I know because I used those myself.
You can also see it in the hair in the later half of that shot, where it moves in a way consistent with falling backward, which is, again, not possible for current AI logic.
Unless the studio is using a secret AI image generation solution that's beyond the current known best one, Stable Diffusion, these frames aren't fully AI-generated.
Some of these frames can be fixed in-post, but with the effort it takes to fix in-post, it'd be easier to just draw this handful of frames anyway.
Now, could they be AI-assisted? Absolutely. How? The coloring. The inconsistencies you see are all in the coloring, which I'm even doubting still due to the art style, so the frames are hand drawn and AI-colored.
If it's done this way, it'd explain the consistent lines, but inconsistent coloring.
1. No it can't since it's not even an in-between frame. The frames themselves are on 2s but the morphing and artifacts happen on 1s meaning that it's the same frame for a duration of 2 frames but it'll still morph. Also morphing because of in-betweens is the result of bad in-betweening and usually occurs in cuts with less spacing between the Key frames or that require a high amount of in-betweens like slow-mos for example.