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Jul 28, 2021 4:39 AM
#101
Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 130 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 10/10 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (10 + 10/5 x 2/4) = 11 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (10 + 10/5 x 2/2) = 12 TotalEvasionRate= ceiling {(A-EV magic + S-EV magic + C-EV physical)/300 x 100%} = ceiling{(0+ 0 + 11)/300 x 100%} =4% chance to evade Ability Max HP=47 || CurrentHP=18 Physical Evasion=6 || Magic Evasion=6 TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Role dice] --> Rolled --> CONVERSATION (Fangs jumps on a high tree) Guys, get up here! Maybe we'll be faster than that heavy nanook in the trees |
Jul 28, 2021 8:57 AM
#102
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 100 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION defense ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 2/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 2/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 2/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1) x 12/[1.52 x 1 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 5/5 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/4) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/2) = 6 TotalEvasionRate= ceiling {(A-EV strength + S-EV strength + C-EV strength)/300 x 100%} = ceiling{(0+ 0 + 6)/300 x 100%} =2% chance to evade Gale Harness Max HP=47 || CurrentHP=28 || Physical Evasion=6 || Magic Evasion=6 TotalActionEffect=7 || 3% chance for Nanook to evade (Roll 84 (>3) --> hits) CONVERSATION |
removed-userJun 3, 2022 7:17 PM
Jul 28, 2021 12:34 PM
#103
✶✶NANOOK✶✶ [m=40] DESCRIPTION Nanook is a genetically modified caniform, or doglike carnivorans. The term Nanook was named by Timerus, which was derived from Inuit religion: "master of bears". Nanook could stand in both feet, and his posture would resemble the masculinity of the ancient men. The ancient Inuit believed that Nanook was powerful and mighty, and they thought that he was "almost man". These days the existence of men are almost absent, if not totally absent, and therefore perhaps, other than Timerus population, Nanook would best resemble the strength of the ancient warriors of men. Nanook mostly dwell around the Northern and West territory of Sangkhar Border, although they may prefer higher elevation spots for avoiding any confrontation with Bob Woolly. STATISTICS Nethecite Rank: D HP=35 Astral energy=-- Strength=15 Intelligence=-- C-EV=5/5 NETHECITE ABILITY Bear claw Base effect=3 Detail: Use its claw to tear out the flesh of the target ACTIVE SKILL - ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{35 + 35/10 x 2/0.15} = 82 Strength= ceiling{base Strength+ base Strength/5 x Level/m} = ceiling{15 + 15/5 x 2/1.5} = 19 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 2/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 2/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48])} = ceiling {(3+2-1) x 19/[1.52 x 2 + 4.48])} = 11 No accessory, AccessoryModifier = 0 TotalActionEffect= 11 Calculation Enemy EV (^Enemy^) - Enemy' C-EV: -/- C-EV physical = ceiling (base physical evasion + base physical evasion/5 x level /2) = ceiling {5+ 5/5 x 3/2} = - C-EV magic = ceiling (base magic evasion + base magic evasion/5 x level /4) = ceiling {5+ 5/5 x 1/4} = - TotalEvasionRate= ceiling {(A-EV magic + S-EV magic + C-EV magic)/300 x 100%} = ceiling{(0 + 0 + 6)/300 x 100%} =-% chance to evade magic attack. MaxHP=82 || CurrentHP = 32 - 7 = 25 Physical Evasion = 6 || Magic Evasion = 6 TotalActionEffect= 11 to whoever falls || 0% chance for to evade [Role dice] --> Rolled - ---> hit. CONVERSATION There was another arrow launched at it, but this one stopped shy of hitting it. This took Nanook's attention off the two in front of it, until Nanook got another hit from the white furred Timerus. The two of them would then move up the tree. Nanook circled around the tree, until it reached a point where the tree blocked the view of the shooter. Or so it thought. It could only think of which side it was getting shot from, not having yet tried to find the shooter. Then, it did what a normal raging bear would do. It kept shaking and hitting the tree, which already had branches snapping and falling off, like a bear looking for the beehive. The upper branches should also be weaker than those that had more time to grow. If one of them were to fall, the Nanook's course of action would be simple. It would claw at the victim that fell. Since they were falling, or fell onto the ground, their chances of dodging should be 0%. |
Jul 28, 2021 3:56 PM
#104
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 100 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED Max HP=47 || CurrentHP=28 || Physical Evasion=6 || Magic Evasion=6 TotalActionEffect=7 || evade's Nanook (remains in tree) (Roll 100 (>3) --> hits) CONVERSATION |
removed-userJun 3, 2022 7:17 PM
Jul 29, 2021 10:43 AM
#105
Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 130 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 10/10 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (10 + 10/5 x 2/4) = 11 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (10 + 10/5 x 2/2) = 12 TotalEvasionRate= ceiling {(A-EV magic + S-EV magic + C-EV physical)/300 x 100%} = ceiling{(0+ 0 + 11)/300 x 100%} =4% chance to evade Ability Max HP=47 || CurrentHP=18 Physical Evasion=6 || Magic Evasion=6 TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Role dice] --> Rolled --> CONVERSATION Damn it, isn't there anything this nanook wants more than us?? |
Jul 29, 2021 11:53 AM
#106
An 60 or higher = she's still up there. 40 or higher = she falls but manages to catch a branch without falling off. 20 or higher = she falls, manages to catch a branch to break her fall. Lower than 20 = she falls. 5 and lower = she falls spectacularly. 1 = she takes falling damage Results: 60+ = Nothing bad happens, you can still take your turn. 40+ = You can choose to drop down, or help yourself back up/find a different branch to stand. Both costs a turn. 20+ = You fall, but you can immediately react after the attack. Lower than 20 = You fall, but you fell on the ground so you have to get up first. Lower than 5 = You fall, spectacularly. Aside from being unable to react to the attack, you'd have to live with the idea that Fangs' fall is witnessed by everyone else. 1 = You take fall damage as well as being unable to react. |
Discount66Jul 29, 2021 12:02 PM
Jul 29, 2021 1:40 PM
#107
Artas Arcus Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Artas Arcus || AGE: 22 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 130 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Wasp (Shortbow) || WeaponModifier=6% || Base Distance: 50 Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion, Snake Skin, badly stored poison || - Gils: 200 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Lions´s Breath BASE EFFECT OF YOUR TECHNIQUE: Base effect=2 DETAILS OF YOUR TECHNIQUE: Lions´s Breath:Control your breath and gain steadier and more precise Aim. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 13/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (50 + ((50/100)*2)) = 51 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {7 + (((0.5*7 - 7) / (51 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 6 Distance = 30 m = 5 Distance = 40 m = 4 Distance = 50 m = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 Distance = 20 m = 7 Distance = 30 m = 6 Distance = 40 m = 5 Distance = 50 m = 5 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 6/6 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (6 + 6/5 x 1/4) = 7 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (6 + 6/5 x 1/2) = 7 TotalEvasionRate= ceiling {(A-EV physical + S-EV physical + C-EV physical)/300 x 100%} = ceiling{(0+ 0 + 7)/300 x 100%} = 3% chance to evade Ability If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/51) x 98} - 3 Distance = 10 m = 78 Distance = 20 m = 59 Distance = 30 m = 40 Distance = 40 m = 11 Distance = 50 m = 1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate Max HP=47 || CurrentHP=47 Physical Evasion=6 || Magic Evasion=6 TotalActionEffect= Distance = 10 m = 7 || 22% chance for Enemy to evade Distance = 20 m = 7 || 41% chance for Enemy to evade Distance = 30 m = 6 || 60% chance for Enemy to evade Distance = 40 m = 5 || 89% chance for Enemy to evade Distance = 50 m = 5 || 99% chance for Enemy to evade [Role dice] --> rolled --> CONVERSATION thinking = cursive Artas see how both of them climb on top of a tree and the nanook chases after them. This animal wasnt totally dumb and noticed the direction the arrows came from. It moved behind the tree it was shaking at now and there wasnt a way to hit it now without moving around. Garbrant seems to be able to hold himself up there, but Fangs suddenly falls down, now again in the reach of the bear and still behind the tree, so no shot possible. Fuck it, they cant take many more hits Artas stands up, grabbing his bow and one arrow in one hand and runs towards both of them, wavin his arms around and making really annoying noises, so that maybe the not so dumb bear notices the arrow in hand and maybe wants to get revenge on him. |
PhileassonJul 29, 2021 2:28 PM
Jul 29, 2021 1:45 PM
#108
Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 130 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Total Evasion Rate (^Level^) Fangs has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=47 || CurrentHP=18 TotalEvasionRatePhysical = 3% || TotalEvasionRateMagic = 3% TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Roll dice] --> Rolled --> CONVERSATION (Seeing Artas in danger Fangs jumps down the tree onto the nanook hitting it on it's head with her sward) |
Discount66Jul 30, 2021 11:17 AM
Jul 29, 2021 2:19 PM
#109
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 100 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 2/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 2/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 2/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1) x 12/[1.52 x 1 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Total Evasion Rate (^Level^) Garbrant has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=47 || CurrentHP=28 || Physical Evasion=3% || Magic Evasion=3% TotalActionEffect=7 || 3% chance for Nanook to evade (Roll 35 (>3) --> hits) CONVERSATION |
removed-userJun 3, 2022 7:18 PM
Jul 29, 2021 2:27 PM
#110
INTERMISSION (Rolled 27) Fangs fell off the tree because of Nanook's shaking. She couldn't hold her balance. She didn't fall bad though, which meant that she didn't take any fall damage. She did take damage from Nanook, who was already waiting to hit whoever fell from the tree. |
Jul 29, 2021 2:35 PM
#111
✶✶NANOOK✶✶ [m=40] DESCRIPTION Nanook is a genetically modified caniform, or doglike carnivorans. The term Nanook was named by Timerus, which was derived from Inuit religion: "master of bears". Nanook could stand in both feet, and his posture would resemble the masculinity of the ancient men. The ancient Inuit believed that Nanook was powerful and mighty, and they thought that he was "almost man". These days the existence of men are almost absent, if not totally absent, and therefore perhaps, other than Timerus population, Nanook would best resemble the strength of the ancient warriors of men. Nanook mostly dwell around the Northern and West territory of Sangkhar Border, although they may prefer higher elevation spots for avoiding any confrontation with Bob Woolly. STATISTICS Nethecite Rank: D HP=35 Astral energy=-- Strength=15 Intelligence=-- C-EV=5/5 NETHECITE ABILITY Bear claw Base effect=3 Detail: Use its claw to tear out the flesh of the target ACTIVE SKILL - ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{35 + 35/10 x 2/0.15} = 82 Strength= ceiling{base Strength+ base Strength/5 x Level/m} = ceiling{15 + 15/5 x 2/1.5} = 19 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 2/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 2/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48])} = ceiling {(3+2-1) x 19/[1.52 x 2 + 4.48])} = 11 No accessory, AccessoryModifier = 0 TotalActionEffect= 11 Calculation Total Evasion Rate (^Level^) Nanook has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack MaxHP=82 || CurrentHP = 25 Physical Evasion = 3% || Magic Evasion = 3% TotalActionEffect= 11 to Artas || 3% chance for to evade [Role dice] --> Rolled 18 ---> hit. CONVERSATION I ignored it because it was a double post. The shaking couldn't make the bigger Timerus fall from the tree and it seemed to be quite happy that it didn't. On the other hand.. the female timerus did fall. As the Nanook hit the female timerus that fell from the tree, it heard someone else yelling and making noise. Swaying around an arrow that Nanook could easily recognize as those that were making it's life painful. "GRAAAAAAAAAAAAOOOO", Nanook roared towards the archer, it's fangs bared, claws back and face forward. Quickly, it rushed towards the archer, ignoring the other two. With a swish and a swipe, Nanook smacked against the archer's sides. The force amplified by Nanook's moving body and mass as the paw hit the archer would be enough to make it at the very least stagger, at worst make the archer fly against a tree. (DiceRoll 60+ to be staggered. Lower than 60 and Artas flies) (Collision damage = TAE_Nanook / 2 = 11 / 2 = 6) |
Discount66Jul 30, 2021 11:24 AM
Jul 29, 2021 3:07 PM
#112
Artas Arcus Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Artas Arcus || AGE: 22 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 130 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Wasp (Shortbow) || WeaponModifier=6% || Base Distance: 50 Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion, Snake Skin, badly stored poison || - Gils: 200 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Lions´s Breath BASE EFFECT OF YOUR TECHNIQUE: Base effect=2 DETAILS OF YOUR TECHNIQUE: Lions´s Breath:Control your breath and gain steadier and more precise Aim. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 13/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (50 + ((50/100)*2)) = 51 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {7 + (((0.5*7 - 7) / (51 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 6 Distance = 30 m = 5 Distance = 40 m = 4 Distance = 50 m = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 Distance = 20 m = 7 Distance = 30 m = 6 Distance = 40 m = 5 Distance = 50 m = 5 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {2 *13/[1.52 x 2 + 4.48])} = 4 Calculation Total Evasion Rate (^Level^) Artas has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/51) x 98} - 3 Distance = 10 m = 78 Distance = 20 m = 59 Distance = 30 m = 40 Distance = 40 m = 11 Distance = 50 m = 1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate Max HP=47 || CurrentHP=30 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 4 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 7 || 22% chance for Enemy to evade Distance = 20 m = 7 || 41% chance for Enemy to evade Distance = 30 m = 6 || 60% chance for Enemy to evade Distance = 40 m = 5 || 89% chance for Enemy to evade Distance = 50 m = 5 || 99% chance for Enemy to evade [Role dice] --> rolled 89 --> hit CONVERSATION thinking = cursive Stagger Roll was 51 --> Artas goes wooosh Managing to draw the attention of the nanook Artas tried to go into a defensive position to dodge. But he definitely undererstimated the speed and strength of the nanook. He gets hit hard into side and collides with next tree, not able to breathe for a moment since all of the air left his lungs. But for Artas its practically only the beginning of the true fight and hasnt used a lot of his stamina and he manages to catch himself pretty fast. Having learned a bit martial arts from general thien long, artas throws his bow to the side and starts swiping at the nanook with his own claws in the hopes that the other two would jump down and attack it from behind. |
Discount66Jul 30, 2021 11:23 AM
Jul 31, 2021 6:01 AM
#113
✶✶NANOOK✶✶ [m=40] DESCRIPTION Nanook is a genetically modified caniform, or doglike carnivorans. The term Nanook was named by Timerus, which was derived from Inuit religion: "master of bears". Nanook could stand in both feet, and his posture would resemble the masculinity of the ancient men. The ancient Inuit believed that Nanook was powerful and mighty, and they thought that he was "almost man". These days the existence of men are almost absent, if not totally absent, and therefore perhaps, other than Timerus population, Nanook would best resemble the strength of the ancient warriors of men. Nanook mostly dwell around the Northern and West territory of Sangkhar Border, although they may prefer higher elevation spots for avoiding any confrontation with Bob Woolly. STATISTICS Nethecite Rank: D HP=35 Astral energy=-- Strength=15 Intelligence=-- C-EV=5/5 NETHECITE ABILITY Bear claw Base effect=3 Detail: Use its claw to tear out the flesh of the target ACTIVE SKILL - ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{35 + 35/10 x 2/0.15} = 82 Strength= ceiling{base Strength+ base Strength/5 x Level/m} = ceiling{15 + 15/5 x 2/1.5} = 19 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 2/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 2/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48])} = ceiling {(3+2-1) x 19/[1.52 x 2 + 4.48])} = 11 No accessory, AccessoryModifier = 0 TotalActionEffect= 11 Calculation Total Evasion Rate (^Level^) Nanook has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack MaxHP=82 || CurrentHP = 25 - 4 = 21 Physical Evasion = 3% || Magic Evasion = 3% TotalActionEffect= 11 to Artas || 3% chance for to evade [Roll dice] --> Rolled 63 ---> hit. CONVERSATION The archer flew back a bit, hitting a tree. As they got up, they threw their bow to the side and started to go in a one-on-one hand-combat with Nanook. Nanook happily obliged, smacking Artas' side once again with it's massive paw. Nanook had no idea what the other two were planning, as they hadn't taken their action yet. But it wasn't concerned either. Right now, the archer was the target. |
Jul 31, 2021 7:32 AM
#114
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 100 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION offense ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 2/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 2/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 2/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1) x 12/[1.52 x 1 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 5/5 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/4) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/2) = 6 TotalEvasionRate= ceiling {(A-EV strength + S-EV strength + C-EV strength)/300 x 100%} = ceiling{(0+ 0 + 6)/300 x 100%} =2% chance to evade Gale Harness Max HP=47 || CurrentHP=28 || Physical Evasion=6 || Magic Evasion=6 TotalActionEffect=7 || 3% chance for Nanook to evade (Roll 99 (>3) --> hits) CONVERSATION |
removed-userJun 3, 2022 7:18 PM
Aug 1, 2021 3:48 AM
#115
Artas Arcus Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Artas Arcus || AGE: 22 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 130 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Wasp (Shortbow) || WeaponModifier=6% || Base Distance: 50 Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion, Snake Skin, badly stored poison || - Gils: 200 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Lions´s Breath BASE EFFECT OF YOUR TECHNIQUE: Base effect=2 DETAILS OF YOUR TECHNIQUE: Lions´s Breath:Control your breath and gain steadier and more precise Aim. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 13/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (50 + ((50/100)*2)) = 51 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {7 + (((0.5*7 - 7) / (51 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 7 Distance = 30 m = 6 Distance = 40 m = 5 Distance = 50 m = 4 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {2 *13/[1.52 x 2 + 4.48])} = 4 Calculation Total Evasion Rate (^Level^) Artas has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/51) x 98} - 3 Distance = 10 m = 78 Distance = 20 m = 59 Distance = 30 m = 40 Distance = 40 m = 11 Distance = 50 m = 1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 4 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 7 || 22% chance for Enemy to evade Distance = 20 m = 7 || 41% chance for Enemy to evade Distance = 30 m = 6 || 60% chance for Enemy to evade Distance = 40 m = 5 || 89% chance for Enemy to evade Distance = 50 m = 4 || 99% chance for Enemy to evade [Role dice] --> rolled 19 --> hit CONVERSATION thinking = cursive The attack still reduced enemy HP. If interested why the attack didnt hit check out https://www.reddit.com/r/DnD/comments/99e21u/hit_points_not_meat_points_a_friendly_reminder/ Or just a quote from Gary Gygax: Hit points are a combination of actual physical constitution, skill at the avoidance of taking real physical damage, luck and/or magical or divine factors. Ten points of damage dealt to a rhino indicated a considerable wound, while the same damage sustained by the 8th level fighter indicates a near miss, a slight wound, and a bit of luck used up, a bit of fatigue piling up against his or her skill at avoiding the fatal cut or thrust. So even when a hit is scored in melee combat, it is more often than not a grazing blow, a scratch, a mere light wound which would have been fatal (or nearly so) to a lesser mortal. If sufficient numbers of such wounds accrue to the character, however, stamina, skill, and luck will eventually run out, and an attack will strike home... This time not underestimating the nanook artas barely manages to jump away from its swipe. Seeing that atleast Garbrant finally starts his attack Artas tries to grab the nanook in a chokehold, so that Artas has the nanooks complete attention and Garbrant has more than a free hit on its back. |
PhileassonAug 1, 2021 4:17 PM
Aug 1, 2021 6:02 AM
#116
Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 130 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Total Evasion Rate (^Level^) Fangs has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=47 || CurrentHP=18 TotalEvasionRatePhysical = 3% || TotalEvasionRateMagic = 3% TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Roll dice] --> Rolled --> CONVERSATION (Fangs tries to help Artas by jumoing on the nanook's head and blocking his swiping paws with her sword) |
Aug 1, 2021 6:36 AM
#117
✶✶NANOOK✶✶ [m=40] DESCRIPTION Nanook is a genetically modified caniform, or doglike carnivorans. The term Nanook was named by Timerus, which was derived from Inuit religion: "master of bears". Nanook could stand in both feet, and his posture would resemble the masculinity of the ancient men. The ancient Inuit believed that Nanook was powerful and mighty, and they thought that he was "almost man". These days the existence of men are almost absent, if not totally absent, and therefore perhaps, other than Timerus population, Nanook would best resemble the strength of the ancient warriors of men. Nanook mostly dwell around the Northern and West territory of Sangkhar Border, although they may prefer higher elevation spots for avoiding any confrontation with Bob Woolly. STATISTICS Nethecite Rank: D HP=35 Astral energy=-- Strength=15 Intelligence=-- C-EV=5/5 NETHECITE ABILITY Bear claw Base effect=3 Detail: Use its claw to tear out the flesh of the target ACTIVE SKILL - ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{35 + 35/10 x 2/0.15} = 82 Strength= ceiling{base Strength+ base Strength/5 x Level/m} = ceiling{15 + 15/5 x 2/1.5} = 19 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 2/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 2/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48])} = ceiling {(3+2-1) x 19/[1.52 x 2 + 4.48])} = 11 No accessory, AccessoryModifier = 0 TotalActionEffect= 11 Calculation Total Evasion Rate (^Level^) Nanook has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack MaxHP=82 || CurrentHP = 21 - 9 - 4 = 8 Physical Evasion = 3% || Magic Evasion = 3% TotalActionEffect= 11 to Fangs || 3% chance for to evade [Roll dice] --> Rolled 26 ---> hit. CONVERSATION Nanook is now in a pickle. One slashed at it's back, hitting right in it's weakspot. The one in front tried to hold it down, while another jumped on it's back. Strong as Nanook is, two trying to hold it down was a lot of weight. In a desperate attempt, it tried to swipe at the archer in front of it, but was promptly blocked by the female Timerus, who took the hit instead. It was now getting weary and it's movements dulled a lot. Obviously, it wouldn't survive another onslaught. |
Aug 1, 2021 1:00 PM
#118
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 0 || LEVEL: 1 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {5 + (((0.5*5 - 5) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 5 Distance = 30 m = 5 Distance = 40 m = 5 Distance = 50 m = 4 Distance = 60 m = 4 Distance = 70 m = 4 Distance = 80 m = 4 Distance = 90 m = 3 Distance = 100 m = 3 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {1 *12/[1.52 x 1 + 4.48])} = 2 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - 3 Distance = 10 m = 88 Distance = 20 m = 78 Distance = 30 m = 68 Distance = 40 m = 58 Distance = 50 m = 48 Distance = 60 m = 39 Distance = 70 m = 29 Distance = 80 m = 19 Distance = 90 m = 9 Distance = 100 m = -1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 1 x 0.5)} Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 2 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 5 || 12% chance for Enemy to evade Distance = 20 m = 5 || 22% chance for Enemy to evade Distance = 30 m = 5 || 32% chance for Enemy to evade Distance = 40 m = 5 || 42% chance for Enemy to evade Distance = 50 m = 4 || 52% chance for Enemy to evade Distance = 60 m = 4 || 61% chance for Enemy to evade Distance = 70 m = 4 || 71% chance for Enemy to evade Distance = 80 m = 4 || 81% chance for Enemy to evade Distance = 90 m = 3 || 91% chance for Enemy to evade Distance = 100 m = 3 || 101% chance for Enemy to evade [Role dice] --> rolled 89 --> hit CONVERSATION An arrow whistles from behind a tree, hitting Nanook, who was already weakened. "Are you guys alright?", a female voice sounded from the direction the arrow came from. From out of the thickness of the forest, a some-what smaller looking Tanuki appeared. Standing around 5'4", around 1.60cm, sword and shield on her back, a longbow in her hands. Another arrow cocked and ready. "Ahh!! I'm so glad I'm not too late.". Fauna found the three warriors alive and it seemed that they were still doing well. Well enough to move around at least. Breathing a heavy sigh of relief, she would spend the rest of the turn making her way towards the warriors. |
PhileassonAug 1, 2021 4:22 PM
Aug 1, 2021 3:16 PM
#119
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 100 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION - ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED - CONVERSATION |
removed-userJun 3, 2022 7:18 PM
Aug 1, 2021 3:53 PM
#120
Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 130 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Total Evasion Rate (^Level^) Fangs has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=47 || CurrentHP=18 TotalEvasionRatePhysical = 3% || TotalEvasionRateMagic = 3% TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Roll dice] --> Rolled --> CONVERSATION (Fangs looks at the cute bear like female perplexed, having grown up around mostly male warriors, she was not used to seeing someone so feminine, even though the 2 young women stood at the same hight, Fangs looked way more fierce) Are you a Timerus?? |
Aug 1, 2021 4:31 PM
#121
Phileasson said: Artas Arcus Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Artas Arcus || AGE: 22 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 175 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Wasp (Shortbow) || WeaponModifier=6% || Base Distance: 50 Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion, Snake Skin, badly stored poison || - Gils: 200 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Lions´s Breath BASE EFFECT OF YOUR TECHNIQUE: Base effect=2 DETAILS OF YOUR TECHNIQUE: Lions´s Breath:Control your breath and gain steadier and more precise Aim. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 13/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (50 + ((50/100)*2)) = 51 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {7 + (((0.5*7 - 7) / (51 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 7 Distance = 30 m = 6 Distance = 40 m = 5 Distance = 50 m = 4 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {2 *13/[1.52 x 2 + 4.48])} = 4 Calculation Total Evasion Rate (^Level^) Artas has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/51) x 98} - 3 Distance = 10 m = 78 Distance = 20 m = 59 Distance = 30 m = 40 Distance = 40 m = 11 Distance = 50 m = 1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 4 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 7 || 22% chance for Enemy to evade Distance = 20 m = 7 || 41% chance for Enemy to evade Distance = 30 m = 6 || 60% chance for Enemy to evade Distance = 40 m = 5 || 89% chance for Enemy to evade Distance = 50 m = 4 || 99% chance for Enemy to evade [Role dice] --> rolled 66 --> hit CONVERSATION thinking = cursive Fangs blocking the swipe from the nanook gave Artas the chance to finish the nanook off. He ducks under Fangs´ sword and bites into the throat of the nanook, trying to rip out one of its vital arteries. Bathed in the blood of the nanook Artas moves a few steps away, just now noticing one arrow thats different from the ones he used. The other two already noticed the newcomer. Since they both already try to learn who this person is, Artas uses his time to wipe the blood of and tend to his wounds, sitting there silently, seemingly contemplating some stuff. |
PhileassonAug 2, 2021 7:44 AM
Aug 2, 2021 3:29 AM
#122
EXPERIENCE POINTS PerfectScoreEXP= max{(TargetLevel-YourLevel), 1/max{(YourLevel-TargetLevel),1}} x m where m vary between the type of enemy DamageBonusEXP = DamageToEnemy/EnemyTotalHP x PerfectScoreEXP DamageReducedEXP = (DamageReducedTotal/EnemyTotalDamage x PerfectEXP) SupportBonusEXP = TotalDamageHealed / EnemyTotalDamage x PerfectEXP CombatProficiencyEXP = DamageBonusEXP + DamageReducedEXP + SupportBonusEXP MaximumScoreEachCategory = 25/100 x (PerfectEXP/2) Categories:
2. Able to coordinate with friends in attacking enemy 3. Able to use enemy's weakness against them 4. Able to use his character's potential to maximize the RP TotalEXP= CurrentEXP + CombatEXP + CreativityEXP Here, m=40 Artas Arcus PerfectScoreEXP= max{(2-2), 1/max{(2-2),1}} x 40 = 40 DamageBonusEXP = 42/82 x 40 = 21 DamageReducedEXP = 0 SupportBonusEXP = 0 CombatProficiencyEXP = 21 MaximumScoreEachCategory = 25/100 x 20 = 5 +Creative Bonus = +5 +Teamwork Bonus = +5 +In-Character Bonus = +5 +Weakness Bonus = +5 Not much to say except that there wasn't too much teamwork going on. I understand that it can be hard trying to get to work with your team as an archer while they're both melee DPS. Aside from that, great teamwork on attempting to get the Nanook's attention from your teammates who were in danger! TotalEXPGained= 21 + CreativityEXP = 21 + ( 5 + 5 + 5 + 5 ) = 41 Artas Arcus EXP = 130 + 41 = 171 Garbrant Serdrin PerfectScoreEXP= max{(2-2), 1/max{(2-2),1}} x 40 = 40 DamageBonusEXP = 36/82 x 40 = 18 DamageReducedEXP = 0 SupportBonusEXP = 0 CombatProficiencyEXP = 18 MaximumScoreEachCategory = 25/100 x 20 = 5 +Creative Bonus = +5 +Teamwork Bonus = +5 +In-Character Bonus = +5 +Weakness Bonus = +5 Great work! Even though there were posts ignored and automatically missing. The ideas coming forth during this fight were shown! Although I still think you should try not to break RP rules and not to double post. If penalties were to be implemented for those, you'd lose EXP because of that, so be careful! TotalEXPGained= 18 + CreativityEXP = 18 + ( 5 + 5 + 5 + 5 ) = 38 Garbrant Serdrin EXP = 130 + 38 = 168 Fangs PerfectScoreEXP= max{(2-2), 1/max{(2-2),1}} x 40 = 40 DamageBonusEXP = 0/82 x 40 = 0 DamageReducedEXP = 0 SupportBonusEXP = 0 CombatProficiencyEXP = 0 MaximumScoreEachCategory = 25/100 x 20 = 5 +Creative Bonus = +5 +Teamwork Bonus = +5 +In-Character Bonus = +5 Currently, your character is a DPS. Although I don't agree with the EXP calculations (I'm trying to change it), your character actually doesn't gain any EXP in this fight. Which is bs, so I twisted it a bit. I totally understand why your character did not want to attack Nanook. It's also in-character for Fangs to not just do so. Which is why I find it bs that your character would not have received EXP from this combat event. Edit: The changes were put through. Great job staying in character and attempting to do teamwork! Even though some posts were nullified, your ideas and creativity came through! TotalEXPGained= 0 + CreativityEXP = 0 + ( 5 + 5 + 5 ) = 15 Fangs EXP = 130 + 15 = 145 Fauna Nyfun PerfectScoreEXP= max{(2-1), 1/max{(1-2),1}} x 40 = 40 DamageBonusEXP = 4/82 x 40 = 2 DamageReducedEXP = 0 SupportBonusEXP = 0 CombatProficiencyEXP = 2 MaximumScoreEachCategory = 25/100 x 20 = 5 +In-Character Bonus = +5 Maybe try to be faster to the battle lol TotalEXPGained= 2 + CreativityEXP = 2 + (5) = 7 Fauna Funyn EXP = 0 + 7 = 7 Dont forget that we Level up for every 100 xp gained. For each Level up the Base Effect increases by 1. I hope my feedback has helped you in any way at all :^) I have added the EXP to the Character Templates and Trackers. Please @ me if I missed anything. |
Discount66Aug 2, 2021 10:44 AM
Aug 2, 2021 3:39 AM
#123
INTERMISSION With the arrow and Artas' final attack, the Nanook lets out a final roar of pain before it collapses to the ground. The blood spilling from out of it's neck, feeding the ground below, turning dirt into mud. It was over. The Nanook had lost the fight and in doing so, lost it's territory and it's life. |
Aug 2, 2021 3:46 AM
#124
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 0 || LEVEL: 1 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {5 + (((0.5*5 - 5) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 5 Distance = 30 m = 5 Distance = 40 m = 5 Distance = 50 m = 4 Distance = 60 m = 4 Distance = 70 m = 4 Distance = 80 m = 4 Distance = 90 m = 3 Distance = 100 m = 3 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {1 *12/[1.52 x 1 + 4.48])} = 2 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - 3 Distance = 10 m = 88 Distance = 20 m = 78 Distance = 30 m = 68 Distance = 40 m = 58 Distance = 50 m = 48 Distance = 60 m = 39 Distance = 70 m = 29 Distance = 80 m = 19 Distance = 90 m = 9 Distance = 100 m = -1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 1 x 0.5)} Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 2 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 5 || 12% chance for Enemy to evade Distance = 20 m = 5 || 22% chance for Enemy to evade Distance = 30 m = 5 || 32% chance for Enemy to evade Distance = 40 m = 5 || 42% chance for Enemy to evade Distance = 50 m = 4 || 52% chance for Enemy to evade Distance = 60 m = 4 || 61% chance for Enemy to evade Distance = 70 m = 4 || 71% chance for Enemy to evade Distance = 80 m = 4 || 81% chance for Enemy to evade Distance = 90 m = 3 || 91% chance for Enemy to evade Distance = 100 m = 3 || 101% chance for Enemy to evade [Role dice] --> rolled 89 --> hit CONVERSATION As she arrived at the warriors, she noticed one of them covered in blood. Chuckling at the sight, she turned towards the other two. One had asked her who she was, arriving at such a great time. "My apologies! My name is Fauna Nyfun. I was told to join three warriors in the North and just made my way here until I heard the sounds of battle.", Fauna explained to the white-furred Timerus. The other, fierce-looking female Timerus asked her if she was a Timerus. Fauna laughed slightly, what a weird thing to ask. "Why yes, I am!", Fauna replied. The one covered in blood seemed to be busy with cleaning himself off without showing interest in the newcomer. "It's very nice to meet you all!.. what are your names again?", Fauna slung her longbow on her back, seeing as the battle was over. |
Aug 2, 2021 8:02 AM
#125
Artas Arcus Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Artas Arcus || AGE: 22 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 175 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Wasp (Shortbow) || WeaponModifier=6% || Base Distance: 50 Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion, Snake Skin, badly stored poison || - Gils: 200 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Lions´s Breath BASE EFFECT OF YOUR TECHNIQUE: Base effect=2 DETAILS OF YOUR TECHNIQUE: Lions´s Breath:Control your breath and gain steadier and more precise Aim. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 13/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (50 + ((50/100)*2)) = 51 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {7 + (((0.5*7 - 7) / (51 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 7 Distance = 30 m = 6 Distance = 40 m = 5 Distance = 50 m = 4 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {2 *13/[1.52 x 2 + 4.48])} = 4 Calculation Total Evasion Rate (^Level^) Artas has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/51) x 98} - 3 Distance = 10 m = 78 Distance = 20 m = 59 Distance = 30 m = 40 Distance = 40 m = 11 Distance = 50 m = 1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 4 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 7 || 22% chance for Enemy to evade Distance = 20 m = 7 || 41% chance for Enemy to evade Distance = 30 m = 6 || 60% chance for Enemy to evade Distance = 40 m = 5 || 89% chance for Enemy to evade Distance = 50 m = 4 || 99% chance for Enemy to evade [Role dice] --> rolled --> CONVERSATION thinking = cursive Artas stands up after finishing his cleaning, goes to grab his bow and then takes out his hunting knife, moving towards the now dead nanook. "You can call me Artas. Welcome to the group of bad ideas, hope you wont regret joining us. We got a big one here, we shouldnt let this death go to waste and use as much as we can. So y´all dont mind helping me here? " You can hear in Artas voice a pretty desperate tone talking about what he thinks should be the group name. Even if noone helps, Artas starts skinning the bear. |
Aug 2, 2021 8:06 AM
#126
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 168 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION - ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED - CONVERSATION |
removed-userJun 3, 2022 7:18 PM
Aug 2, 2021 8:16 AM
#127
Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 139 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Total Evasion Rate (^Level^) Fangs has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=47 || CurrentHP=18 TotalEvasionRatePhysical = 3% || TotalEvasionRateMagic = 3% TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Roll dice] --> Rolled --> CONVERSATION (Fangs awkwardly introduces herself) Hi... i'm Fangs... !!! ... (Unfortunately, in the middle of the introduction, Fangs catches a glimps of the now nanook corpes, and proceeds to throw up) |
Aug 2, 2021 9:03 AM
#128
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 7 || LEVEL: 1 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {5 + (((0.5*5 - 5) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 5 Distance = 30 m = 5 Distance = 40 m = 5 Distance = 50 m = 4 Distance = 60 m = 4 Distance = 70 m = 4 Distance = 80 m = 4 Distance = 90 m = 3 Distance = 100 m = 3 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {1 *12/[1.52 x 1 + 4.48])} = 2 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - 3 Distance = 10 m = 88 Distance = 20 m = 78 Distance = 30 m = 68 Distance = 40 m = 58 Distance = 50 m = 48 Distance = 60 m = 39 Distance = 70 m = 29 Distance = 80 m = 19 Distance = 90 m = 9 Distance = 100 m = -1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 1 x 0.5)} Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 2 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 5 || 12% chance for Enemy to evade Distance = 20 m = 5 || 22% chance for Enemy to evade Distance = 30 m = 5 || 32% chance for Enemy to evade Distance = 40 m = 5 || 42% chance for Enemy to evade Distance = 50 m = 4 || 52% chance for Enemy to evade Distance = 60 m = 4 || 61% chance for Enemy to evade Distance = 70 m = 4 || 71% chance for Enemy to evade Distance = 80 m = 4 || 81% chance for Enemy to evade Distance = 90 m = 3 || 91% chance for Enemy to evade Distance = 100 m = 3 || 101% chance for Enemy to evade [Role dice] --> rolled 89 --> hit CONVERSATION "Artas, Garbrant, and Fangs.", Fauna nodded along as they introduced themselves, "Yup! Nice to meet you!". The group had a peculiar name, introduced to Fauna by Artas. The group of bad ideas. Artas then asked for help with the Nanook. Garbrant mentioned their mission, a task they were trusted with by their patron. Fauna was slightly confused, as she was pretty sure this was the group she was supposed to join.. "Is this not the scouting group?", Fauna asked Garbrant. Fangs was apparently very excited, or a different kind of feeling that would make her act awkwardly. And then.. she started throwing up. Fauna rushed to her side, rubbing her back, "Are you okay? Did you eat something poisonous?", Fauna expressed her concern while attempting to help Fangs feel a bit better, or helping her by rubbing on her back. Garbrant already walked towards Artas, so Fauna assumed that Garbrant was going to help, so she attended to Fangs instead. |
Discount66Aug 2, 2021 11:06 AM
Aug 2, 2021 9:10 AM
#129
DigiCat said: Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 145 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Total Evasion Rate (^Level^) Fangs has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=47 || CurrentHP=18 TotalEvasionRatePhysical = 3% || TotalEvasionRateMagic = 3% TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Roll dice] --> Rolled --> CONVERSATION (Fangs jumpped a mile and ran half way up a tree hissing, though she soon realized Fauna meant no harm at all, still, the young timerus was left confused as to why someone she'd just met was so familiar with her) |
Discount66Aug 2, 2021 10:42 AM
Aug 2, 2021 9:45 AM
#130
Artas Arcus Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Artas Arcus || AGE: 22 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 171 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Wasp (Shortbow) || WeaponModifier=6% || Base Distance: 50 Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion, Snake Skin, badly stored poison || - Gils: 200 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Lions´s Breath BASE EFFECT OF YOUR TECHNIQUE: Base effect=2 DETAILS OF YOUR TECHNIQUE: Lions´s Breath:Control your breath and gain steadier and more precise Aim. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 13/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (50 + ((50/100)*2)) = 51 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {7 + (((0.5*7 - 7) / (51 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 7 Distance = 30 m = 6 Distance = 40 m = 5 Distance = 50 m = 4 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {2 *13/[1.52 x 2 + 4.48])} = 4 Calculation Total Evasion Rate (^Level^) Artas has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/51) x 98} - 3 Distance = 10 m = 78 Distance = 20 m = 59 Distance = 30 m = 40 Distance = 40 m = 11 Distance = 50 m = 1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 4 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 7 || 22% chance for Enemy to evade Distance = 20 m = 7 || 41% chance for Enemy to evade Distance = 30 m = 6 || 60% chance for Enemy to evade Distance = 40 m = 5 || 89% chance for Enemy to evade Distance = 50 m = 4 || 99% chance for Enemy to evade [Role dice] --> rolled --> CONVERSATION thinking = cursive To Garbrant "Yeah we can do that. Maybe get one or two of the bowls we use for food, fill them up and splash the blood on the ground in .... maybe a big X or something. Also maybe mark some trees near the river, if we describe them how to come here at home it would be easy to say "just follow the river until there are some arrows on trees, follow them to the big X". And dont forget to wash the bowls thoroughly if you do it like that, seems like our little kitten isnt a fan of blood" Artas makes sure to stop the flow from the blood from the artery he bit through until garbrant gets something. After that he finishes off skinning the bear, places the bear pelt close to him and starts cutting out some meat. "Any favourite parts of meat? We cant take everything with us so tell me what parts you like guys!" |
Discount66Aug 2, 2021 10:42 AM
Aug 2, 2021 10:53 AM
#131
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 168 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION - ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED - CONVERSATION |
removed-userJun 3, 2022 7:18 PM
Aug 2, 2021 11:05 AM
#132
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 7 || LEVEL: 1 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {5 + (((0.5*5 - 5) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 5 Distance = 30 m = 5 Distance = 40 m = 5 Distance = 50 m = 4 Distance = 60 m = 4 Distance = 70 m = 4 Distance = 80 m = 4 Distance = 90 m = 3 Distance = 100 m = 3 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {1 *12/[1.52 x 1 + 4.48])} = 2 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - 3 Distance = 10 m = 88 Distance = 20 m = 78 Distance = 30 m = 68 Distance = 40 m = 58 Distance = 50 m = 48 Distance = 60 m = 39 Distance = 70 m = 29 Distance = 80 m = 19 Distance = 90 m = 9 Distance = 100 m = -1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 1 x 0.5)} Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 2 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 5 || 12% chance for Enemy to evade Distance = 20 m = 5 || 22% chance for Enemy to evade Distance = 30 m = 5 || 32% chance for Enemy to evade Distance = 40 m = 5 || 42% chance for Enemy to evade Distance = 50 m = 4 || 52% chance for Enemy to evade Distance = 60 m = 4 || 61% chance for Enemy to evade Distance = 70 m = 4 || 71% chance for Enemy to evade Distance = 80 m = 4 || 81% chance for Enemy to evade Distance = 90 m = 3 || 91% chance for Enemy to evade Distance = 100 m = 3 || 101% chance for Enemy to evade [Role dice] --> rolled 89 --> hit CONVERSATION "Oh!", Fauna was surprised by Fangs suddenly ran up a tree. It seems that Fangs wasn't a fan of what Fauna just did. "I'm sorry Fangs, but you seem to be feeling better now!", Fauna apologized. It also seems like Fangs was feeling better, so she mentioned it to her. Artas and Garbrant were finishing up marking the area, and Artas asked if there were any favorite cuts of meats. "No thank you, I'm vegetarian.", Fauna and her family only ate vegetables! As Garbrant finishes and returned to the group, Fauna decided to ask, "Say, why are you guys called the team of bad ideas?". |
Aug 3, 2021 4:51 AM
#133
Artas Arcus Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Artas Arcus || AGE: 22 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 171 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Wasp (Shortbow) || WeaponModifier=6% || Base Distance: 50 Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion, Snake Skin, badly stored poison, Nanook fur || - Gils: 200 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Lions´s Breath BASE EFFECT OF YOUR TECHNIQUE: Base effect=2 DETAILS OF YOUR TECHNIQUE: Lions´s Breath:Control your breath and gain steadier and more precise Aim. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 13/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (50 + ((50/100)*2)) = 51 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {7 + (((0.5*7 - 7) / (51 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 7 Distance = 30 m = 6 Distance = 40 m = 5 Distance = 50 m = 4 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {2 *13/[1.52 x 2 + 4.48])} = 4 Calculation Total Evasion Rate (^Level^) Artas has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/51) x 98} - 3 Distance = 10 m = 78 Distance = 20 m = 59 Distance = 30 m = 40 Distance = 40 m = 11 Distance = 50 m = 1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 4 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 7 || 22% chance for Enemy to evade Distance = 20 m = 7 || 41% chance for Enemy to evade Distance = 30 m = 6 || 60% chance for Enemy to evade Distance = 40 m = 5 || 89% chance for Enemy to evade Distance = 50 m = 4 || 99% chance for Enemy to evade [Role dice] --> rolled --> CONVERSATION thinking = cursive "Just the newest example. Since our camp this morning weve been traveling only for a few hours always alongside the river until we arrived here. This big guy here (Artas points at Garbrant with his thumb) realizes that his water canteens are empty and has the great idea to fill it up ... directly next to the nanook ... instead of going a few minutes back and fill it up there. And its not like the nanook seemed peaceful, it was clearly pissed off already." Artas packs everyting up in the meantime, rolls the fur up and fastens it on his backpack and distributes the nanook meat to the other two that wanted something. Artas seems ready to move on to the next region. |
Aug 3, 2021 1:27 PM
#134
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 7 || LEVEL: 1 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {5 + (((0.5*5 - 5) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 5 Distance = 30 m = 5 Distance = 40 m = 5 Distance = 50 m = 4 Distance = 60 m = 4 Distance = 70 m = 4 Distance = 80 m = 4 Distance = 90 m = 3 Distance = 100 m = 3 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {1 *12/[1.52 x 1 + 4.48])} = 2 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - 3 Distance = 10 m = 88 Distance = 20 m = 78 Distance = 30 m = 68 Distance = 40 m = 58 Distance = 50 m = 48 Distance = 60 m = 39 Distance = 70 m = 29 Distance = 80 m = 19 Distance = 90 m = 9 Distance = 100 m = -1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 1 x 0.5)} Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 2 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 5 || 12% chance for Enemy to evade Distance = 20 m = 5 || 22% chance for Enemy to evade Distance = 30 m = 5 || 32% chance for Enemy to evade Distance = 40 m = 5 || 42% chance for Enemy to evade Distance = 50 m = 4 || 52% chance for Enemy to evade Distance = 60 m = 4 || 61% chance for Enemy to evade Distance = 70 m = 4 || 71% chance for Enemy to evade Distance = 80 m = 4 || 81% chance for Enemy to evade Distance = 90 m = 3 || 91% chance for Enemy to evade Distance = 100 m = 3 || 101% chance for Enemy to evade [Role dice] --> rolled 89 --> hit CONVERSATION Hearing Artas' explanation of the teamname, Fauna couldn't help but laugh. "Sounds like a fun team to be around in my opinion!". As Artas finished up, Fauna looked at the other two. Garbrant was also finishing up it seems, from marking the area. "Shall we move on then? I've been instructed to join you guys on your mission.". Since they had marked the area, their next objective was to move towards West Sangkhar, then through to Shadowpast. Their journey was far from over. "Please load up on any necessities so we don't have to unnecessarily face off against another Nanook. I wouldn't particularly mind, but it would delay our mission.", Fauna chuckled slightly, reminding them of the fight they had with Nanook. It seemed that Artas wasn't that fond of facing off against the Nanook in that situation. |
Aug 3, 2021 4:40 PM
#135
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 168 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION - ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED - CONVERSATION |
removed-userJun 3, 2022 7:19 PM
Aug 3, 2021 5:46 PM
#136
Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 145 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Total Evasion Rate (^Level^) Fangs has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=47 || CurrentHP=18 TotalEvasionRatePhysical = 3% || TotalEvasionRateMagic = 3% TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Roll dice] --> Rolled --> CONVERSATION (Fangs nods at Garbrant, but she seems deeply lost in her thoughts) |
Aug 4, 2021 2:36 AM
#137
INTERMISSION After finishing their mission in North Sangkhar, and with a new member in their party, the "team of bad ideas" now made their way towards West Sangkhar to continue their mission. |
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