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Jun 1, 2020 1:38 AM
#6701
| @Kaiser-chan Which 5*s and 4*s would you consider worth E2? Ptilposis is on my list, buy I'd rather focus on DPS than healers at the moment. I don't have Lapland at the moment. >Hoshi is Ch'en's girlfriend. Chapter 5 focus on LGD so you might like it. I skipped the story until 5-2. Imagine my surprise when the first thing I see when I don't skip stuff is Swire telling Ch'en to "choke on her blood and die slowly" and Ch'en comes back with "and you can shove it up your ass"... What the hell has been happening in this story while I was skipping stuff... Mei-o_Scarlett said: All 4 movies :pepehug: I see. So, what did you like and what did you dislike overall? |
Jun 1, 2020 2:13 AM
#6702
| Tldr Liked the parts in movie 3 and 4 obviously the part in 3 being the Sol stuff Part 2 stuff with shinji was aight Dislike mainly are the 2 dude villains Every action scene post movie 1 cause y'know butchered lol Honestly the dog felt unneeded as well imo |
| It's good that Slop leveling won the CR awards with such a power gap, Gaijin Weebs don't deserve good anime. Not after what they did to frieren, kusuriya, and many others |
Jun 1, 2020 2:15 AM
#6703
| @astroprogs I haven't E2 many 5* either. I E2 all of my 6* first because I have the resources. If you want to know who's worth to E2 just check the tier list for 5*. So far I have only E2 Ptilposis,Lappland,Blue Poison and Specter. They don't get new skill but the improved talent and stats make them much more useful. Why I E2 them: * Ptilposis have great AoE heal and talents that help charge SP faster. * Lappland negate certain mobs special ability like explosive spiders. They don't explode if she hit them. * Blue Poison is not as fast as Exusiai but her attack can hits multiple enemies and she deals magic damage with her poison which means she can take down armored unit too. * Specter is Specter. You can use her to stall any boss since she can't die. Do note some boss kill your unit with one hit no matter how tanky they are. I only E2 one 4*, Myrtle. The rest are doing good job with just E1. E1 promotions are cheap. Many low rarity units have good Base talent that you can unlock once you promote them to E1 and above. Most of the time, that's all they are worth for since 5* and 6* are just way better in battle. *curses in Lungmen* That's why you shouldn't skip stuff. Oh well, you can always replay the cutscene. Swire is a Tiger, Ch'en is a Dragon. They don't get along. |
Kaiser-chanJun 1, 2020 2:23 AM
Jun 1, 2020 6:56 AM
#6704
| I saw people recommend E2 Vigna and Matoimaru. What do you think about these recommendations? I also saw people recommend to E2 FEater, on the road to M3 her E2 skill to succesfully push large enemies (and even bosses with Angelina's weight reduction). Mei-o_Scarlett said: Tldr Liked the parts in movie 3 and 4 obviously the part in 3 being the Sol stuff Part 2 stuff with shinji was aight Dislike mainly are the 2 dude villains Every action scene post movie 1 cause y'know butchered lol Honestly the dog felt unneeded as well imo Yeah, Strega are easily the least developed part of the game as well. Only Chidori gets somewhat decent character development. There are a lot of stuff in the drama CDs about them, Mitsuru's past and her father's research that makes them slightly more fleshed out and gives some amazing depth to Mitsuru. Some info from these drama CDs about the experiments that the Kirijo groups conducted on orphans and abandoned children like Strega got used in Persona 4 Arena and the creation of best Kansai School President Labrys. But seriously, I can't begin to describe much knowledge from both the game and the supplementary material makes the experience of watching these movies that much more powerful. When you learn that Mitsuru's grandfather basically tortured the Strega children to literal insanity to forcefully awaken their Personas to use for military purposes and how Mitsuru's father lost an eye trying to fix the resulting clusterfuck, things gain a lot of emotional weight. What do you mean the fights were butchered? Also, you didn't like the final fight? That's surprising. It's considered the best fight in all the Persona adaptations. The dog is unneeded though, I agree. Here's a funny tidbit: Koromaru was conceived to be the mascot to the game, but people got way more attached to Aigis and kept on meme'ing her, that Atlus made her the mascot instead lol. I couldn't stop laughing when I realized that the dancing games for P5,4 and 3 had as their logos Morgana, Teddie and Aigis. Truly, the waifu of mascot characters. |
astroprogsJun 1, 2020 7:11 AM
Jun 1, 2020 7:09 AM
#6705
| Speaking of Aigis memes |
astroprogsJun 1, 2020 7:32 AM
Jun 1, 2020 7:42 AM
#6706
astroprogs said: I saw people recommend E2 Vigna and Matoimaru. What do you think about these recommendations? I also saw people recommend to E2 FEater, on the road to M3 her E2 skill to succesfully push large enemies (and even bosses with Angelina's weight reduction). I have Vigna at E1 level 70. Honestly I don't see the need to E2 her. Vanguard is DP generator, once you have enough DP in the battle you replace them with stronger unit since they aren't gonna kill armored units and boss. So her talent isn't very attractive to me. Matoimaru isn't very good. Her skill isn't good enough to justify the demerit on it. Only reason to use her is because of her look. Just use Hellagay. Do you have Angelina tho? E2 M3 FEater is for CC. For other contents, you don't need that strong of a push. |
Jun 1, 2020 8:52 AM
#6707
Kaiser-chan said: astroprogs said: I saw people recommend E2 Vigna and Matoimaru. What do you think about these recommendations? I also saw people recommend to E2 FEater, on the road to M3 her E2 skill to succesfully push large enemies (and even bosses with Angelina's weight reduction). I have Vigna at E1 level 70. Honestly I don't see the need to E2 her. Vanguard is DP generator, once you have enough DP in the battle you replace them with stronger unit since they aren't gonna kill armored units and boss. So her talent isn't very attractive to me. Matoimaru isn't very good. Her skill isn't good enough to justify the demerit on it. Only reason to use her is because of her look. Just use Hellagay. Do you have Angelina tho? E2 M3 FEater is for CC. For other contents, you don't need that strong of a push. If I were to argue for E2 Vigna, I'd say that the jump in stats helps her as a good "doorstop" that costs nothing (since she refunds all of her DP when retreated) and continue to gen DP until a big boy comes, which is when you retreat her and put a defender in. The jump in her stats help her kill small fries faster (optimally in 2-hits max), so no leaks happen. In a way similar to Hellagur, she lets you ignore a minor source of threat so you can focus on the big ones. A good application for this general idea is in CE-5 where she can singlehandedly plug the bottom-left port by purely brute forcing it and eases the DP limitation at the start that hinders plugging the rest of the ports in time before a leak. Any normal Vanguard wouldn't be able to do the same even with 2 blocks. Vigna's stats allow her this. I also used Vigna yesterday when clearing 4-10. I needed to kill Frost Nova in the upper lane before she comes to the middle one and wrecks all of my ranged units. And while Exu and Eyja where the main damage dealers, I couldn't have pinned FN in her place for those crucial 10 seconds before retreating her, putting Melantha in along with a healer and still having DP left to put a defender at the bottom. Vigna's stats allow her survival there as well. If it wasn't obvious already, I really like Vigna. She's a lifesaver for an F2P like me who can't afford getting potential 6 on the 6*s I have and actually wanna use. People who recommend E2 Matoimaru say that she's the next best alternative to Skadi. *impersonates Swag* No, still not gonna use Hellagay. Yeah, I guess you're right about FEater. Maybe in the future. I can't wait for all the pushing memes. |
astroprogsJun 1, 2020 9:07 AM
Jun 1, 2020 9:28 AM
#6708
astroprogs said: Kaiser-chan said: astroprogs said: I saw people recommend E2 Vigna and Matoimaru. What do you think about these recommendations? I also saw people recommend to E2 FEater, on the road to M3 her E2 skill to succesfully push large enemies (and even bosses with Angelina's weight reduction). I have Vigna at E1 level 70. Honestly I don't see the need to E2 her. Vanguard is DP generator, once you have enough DP in the battle you replace them with stronger unit since they aren't gonna kill armored units and boss. So her talent isn't very attractive to me. Matoimaru isn't very good. Her skill isn't good enough to justify the demerit on it. Only reason to use her is because of her look. Just use Hellagay. Do you have Angelina tho? E2 M3 FEater is for CC. For other contents, you don't need that strong of a push. If I were to argue for E2 Vigna, I'd say that the jump in stats helps her as a good "doorstop" that costs nothing (since she refunds all of her DP when retreated) and continue to gen DP until a big boy comes, which is when you retreat her and put a defender in. The jump in her stats help her kill small fries faster (optimally in 2-hits max), so no leaks happen. In a way similar to Hellagur, she lets you ignore a minor source of threat so you can focus on the big ones. A good application for this general idea is in CE-5 where she can singlehandedly plug the bottom-left port by purely brute forcing it and eases the DP limitation at the start that hinders plugging the rest of the ports in time before a leak. Any normal Vanguard wouldn't be able to do the same even with 2 blocks. Vigna's stats allow her this. I also used Vigna yesterday when clearing 4-10. I needed to kill Frost Nova in the upper lane before she comes to the middle one and wrecks all of my ranged units. And while Exu and Eyja where the main damage dealers, I couldn't have pinned FN in her place for those crucial 10 seconds before retreating her, putting Melantha in along with a healer and still having DP left to put a defender at the bottom. Vigna's stats allow her survival there as well. If it wasn't obvious already, I really like Vigna. She's a lifesaver for an F2P like me who can't afford getting potential 6 on the 6*s I have and actually wanna use. People who recommend E2 Matoimaru say that she's the next best alternative to Skadi. *impersonates Swag* No, still not gonna use Hellagay. Yeah, I guess you're right about FEater. Maybe in the future. I can't wait for all the pushing memes. That's what I said. She can already do that without E2 which why I don't see the need to but hey if you think that's worth the investment go ahead. I actually put Vigna at the top, another vanguard in the middle and a Defender at the bottom. Exusiai in the middle lane will shred enemies very fast and Vigna can kill them easily. You make it sounds like people need potential 6 to beat anything. I always bring Mostima. DP cost go to hell. Guess what? Hellagay is way better than Skadi. |
Kaiser-chanJun 1, 2020 9:34 AM
Jun 1, 2020 2:55 PM
#6709
| Still my most favorite Aigis meme. Ughhh... why is the Aigis toaster so fucking hot? Man I can't wait for Android Maids. (that probably requires an invasive online account, monthly fees, constantly sending data back to the parent compa-) |
Jun 1, 2020 3:24 PM
#6710
| @Kaiser-chan >You make it sounds like people need potential 6 to beat anything. I always bring Mostima. DP cost go to hell. I want to believe, but Skyfire takes 11 years to deploy and I suffer way too much from my Kana Ueda withdrawal. Mostima is at least better than Skyfire, so I hope your 11 years are worth the wait. >Guess what? Hellagay is way better than Skadi. Not possible. Have you seen those thighs? Genkii said: Still my most favorite Aigis meme. Ughhh... why is the Aigis toaster so fucking hot? Man I can't wait for Android Maids. (that probably requires an invasive online account, monthly fees, constantly sending data back to the parent compa-) |
astroprogsJun 1, 2020 4:26 PM
Jun 1, 2020 3:30 PM
#6711
| Man, I've forgotten how much I love Aigis and Elizabeth. P4 and P5 have nothing on them. I tried to main them both on Persona 4 Arena. But fuck are they hard to use especially online. Both run on gimmicks and tight controls. One's a glass cannon and the other requires you to be in and out of Orgy mode constantly. Good luck in lag. |
Jun 1, 2020 4:21 PM
#6712
| Oh nah liked the final fight of p3 too Mb Clustuer fck as in the First 2 fights that start movie 2 and 3 off Yea not a fan of those at all Chidori death fight was nice And the fight happening while shinji was dying was meh imo |
| It's good that Slop leveling won the CR awards with such a power gap, Gaijin Weebs don't deserve good anime. Not after what they did to frieren, kusuriya, and many others |
Jun 1, 2020 4:23 PM
#6713
Jokes aside though, Aigis is the best-written character in the entire franchise, as far as I'm concerned. I just love to pieces this lovable dorky toaster who feels more human than the literal human characters. >Man, I've forgotten how much I love Aigis and Elizabeth. Liz is just a treasure of the universe. My absolute favorite free-spirited tactical nuke. |
Jun 1, 2020 6:14 PM
#6714
astroprogs said: @Kaiser-chan >You make it sounds like people need potential 6 to beat anything. I always bring Mostima. DP cost go to hell. I want to believe, but Skyfire takes 11 years to deploy and I suffer way too much from my Kana Ueda withdrawal. Mostima is at least better than Skyfire, so I hope your 11 years are worth the wait. >Guess what? Hellagay is way better than Skadi. Not possible. Have you seen those thighs? Considering you got Eyja who is cheaper to deploy and deal more damage, it's hard to justify using Skyfire. I don't find it difficult to generate DP. With the right formation, you can prevent leak with only few operators while saving your DP for the big gun. I mean I am talking strictly about gameplay. Skadi is one of my top waifu. Airhead Orca is adorable but I cannot justify bringing her to battle since any other 6* Guard are just better. People consider her the worst 6* even. |
Kaiser-chanJun 1, 2020 6:26 PM
Jun 1, 2020 6:59 PM
#6715
Everyone is gansta until Master Splinter start throwing sands at you. |
Jun 2, 2020 12:49 AM
#6716
| Oh man, the jokes about that black dude killed in america recently ? No go on social medias, but thankfully 9/11 jokes are still hot and no one complain, safer bet. I love internet. |
Jun 2, 2020 1:06 AM
#6717
| apperently ppl on fgo twitter are posting comics of emiya alter being killed the same way sasuga |
| It's good that Slop leveling won the CR awards with such a power gap, Gaijin Weebs don't deserve good anime. Not after what they did to frieren, kusuriya, and many others |
Jun 2, 2020 1:06 AM
#6718
| Well, THAT i wasnt expecting lol. |
Jun 2, 2020 1:47 AM
#6719
| this shit is why goetia wanted to wipe out humanity |
Jun 2, 2020 5:42 AM
#6720
Kaiser-chan said: astroprogs said: @Kaiser-chan >You make it sounds like people need potential 6 to beat anything. I always bring Mostima. DP cost go to hell. I want to believe, but Skyfire takes 11 years to deploy and I suffer way too much from my Kana Ueda withdrawal. Mostima is at least better than Skyfire, so I hope your 11 years are worth the wait. >Guess what? Hellagay is way better than Skadi. Not possible. Have you seen those thighs? Considering you got Eyja who is cheaper to deploy and deal more damage, it's hard to justify using Skyfire. I don't find it difficult to generate DP. With the right formation, you can prevent leak with only few operators while saving your DP for the big gun. I mean I am talking strictly about gameplay. Skadi is one of my top waifu. Airhead Orca is adorable but I cannot justify bringing her to battle since any other 6* Guard are just better. People consider her the worst 6* even. There are few good Casters in the game at the moment and Skyfire has bonus crown control. In maps with too many armored units, It's either Kana Ueda or Lava. And lol Gitano. Grinding to level your units is the way to use fewer Operators and save on DP for the big guns. Underleveled units are gonna get obliterated, so it's either doing tight pain in the ass strategies ore preparing for a lot of replacing. I don't like grinding for EXP and LMD. It's a waste of Stamina you could use to farm mats and other useful stuff like red certs. In a semi-related situation, yesterday I kept banging my head against 5-3. If I stretch myself thin, I can clear it, but no matter what I do, something leaks. And apparently a good way to cheese it is either a Guard with very high damage and HP and low redeployment time (so around E2 30 Motimaru or Skadi) or a Melantha with a Defender that can heal, both E1 lvl 50 at minimum. So, to clear this map with 3 stars, let alone challenge mode, and not grinding for a literal month, I have to get a unit I never use (Gummy) to E1 lvl 50. That, or keep deploying Defenders and Medics one after another because no E1 healer can sustain healing for themselves and another unit under the pressure of 3+ Casters and a horde of small units that keep chunking at the Defender. And for that, you need a shit ton of DP. This was extra painful because I'm trying not to waste resources on units I know I'll replace with way better versions soon. In this case, Saria. TL;DR You don't need as much DP when you're over-leveled, which is a pain. I'm sure Skadi can be outperformed by other units. Thing is, I don't really care outside challenge events like CC. And who knows, as time goes on meta changes, so Skadi may get support that makes her outshine other units. I know units like Shining certainly got that in the future. |
astroprogsJun 2, 2020 5:50 AM
Jun 2, 2020 6:23 AM
#6721
astroprogs said: Kaiser-chan said: astroprogs said: @Kaiser-chan >You make it sounds like people need potential 6 to beat anything. I always bring Mostima. DP cost go to hell. I want to believe, but Skyfire takes 11 years to deploy and I suffer way too much from my Kana Ueda withdrawal. Mostima is at least better than Skyfire, so I hope your 11 years are worth the wait. >Guess what? Hellagay is way better than Skadi. Not possible. Have you seen those thighs? Considering you got Eyja who is cheaper to deploy and deal more damage, it's hard to justify using Skyfire. I don't find it difficult to generate DP. With the right formation, you can prevent leak with only few operators while saving your DP for the big gun. I mean I am talking strictly about gameplay. Skadi is one of my top waifu. Airhead Orca is adorable but I cannot justify bringing her to battle since any other 6* Guard are just better. People consider her the worst 6* even. There are few good Casters in the game at the moment and Skyfire has bonus crown control. In maps with too many armored units, It's either Kana Ueda or Lava. And lol Gitano. Grinding to level your units is the way to use fewer Operators and save on DP for the big guns. Underleveled units are gonna get obliterated, so it's either doing tight pain in the ass strategies ore preparing for a lot of replacing. I don't like grinding for EXP and LMD. It's a waste of Stamina you could use to farm mats and other useful stuff like red certs. In a semi-related situation, yesterday I kept banging my head against 5-3. If I stretch myself thin, I can clear it, but no matter what I do, something leaks. And apparently a good way to cheese it is either a Guard with very high damage and HP and low redeployment time (so around E2 30 Motimaru or Skadi) or a Melantha with a Defender that can heal, both E1 lvl 50 at minimum. So, to clear this map with 3 stars, let alone challenge mode, and not grinding for a literal month, I have to get a unit I never use (Gummy) to E1 lvl 50. That, or keep deploying Defenders and Medics one after another because no E1 healer can sustain healing for themselves and another unit under the pressure of 3+ Casters and a horde of small units that keep chunking at the Defender. And for that, you need a shit ton of DP. This was extra painful because I'm trying not to waste resources on units I know I'll replace with way better versions soon. In this case, Saria. TL;DR You don't need as much DP when you're over-leveled, which is a pain. I'm sure Skadi can be outperformed by other units. Thing is, I don't really care outside challenge events like CC. And who knows, as time goes on meta changes, so Skadi may get support that makes her outshine other units. I know units like Shining certainly got that in the future. AoE caster always have high DP cost anyway so you really just have to deal with it. You are at chapter 5. Your operators need to be at least E1 to be able to survive. You can't expect to complete all stages by raising select few operators only. The game push you to utilize other operators. The enemy gimmick will keep on evolving. Some units look like trash at first but become important for certain stages. Like who the hell use Steward right? But here he is in my box at E1 55 because of certain stages. His ability allow him to target the tanky unit ignoring the other and that is lifesaver when the tank is the one you want to take out at all cost first. Raising operators to E1 will always be worth it. You aren't gonna regret it. Who knows maybe they will buff Skadi later but right now she's just one trick pony while other Guard offer much more. |
Kaiser-chanJun 2, 2020 6:31 AM
Jun 3, 2020 3:38 AM
#6722
| Kizuna Ai is the last thing I would expect this game to collab with but I'll take it! |
Jun 3, 2020 6:47 AM
#6723
Kaiser-chan said: astroprogs said: Kaiser-chan said: astroprogs said: @Kaiser-chan >You make it sounds like people need potential 6 to beat anything. I always bring Mostima. DP cost go to hell. I want to believe, but Skyfire takes 11 years to deploy and I suffer way too much from my Kana Ueda withdrawal. Mostima is at least better than Skyfire, so I hope your 11 years are worth the wait. >Guess what? Hellagay is way better than Skadi. Not possible. Have you seen those thighs? Considering you got Eyja who is cheaper to deploy and deal more damage, it's hard to justify using Skyfire. I don't find it difficult to generate DP. With the right formation, you can prevent leak with only few operators while saving your DP for the big gun. I mean I am talking strictly about gameplay. Skadi is one of my top waifu. Airhead Orca is adorable but I cannot justify bringing her to battle since any other 6* Guard are just better. People consider her the worst 6* even. There are few good Casters in the game at the moment and Skyfire has bonus crown control. In maps with too many armored units, It's either Kana Ueda or Lava. And lol Gitano. Grinding to level your units is the way to use fewer Operators and save on DP for the big guns. Underleveled units are gonna get obliterated, so it's either doing tight pain in the ass strategies ore preparing for a lot of replacing. I don't like grinding for EXP and LMD. It's a waste of Stamina you could use to farm mats and other useful stuff like red certs. In a semi-related situation, yesterday I kept banging my head against 5-3. If I stretch myself thin, I can clear it, but no matter what I do, something leaks. And apparently a good way to cheese it is either a Guard with very high damage and HP and low redeployment time (so around E2 30 Motimaru or Skadi) or a Melantha with a Defender that can heal, both E1 lvl 50 at minimum. So, to clear this map with 3 stars, let alone challenge mode, and not grinding for a literal month, I have to get a unit I never use (Gummy) to E1 lvl 50. That, or keep deploying Defenders and Medics one after another because no E1 healer can sustain healing for themselves and another unit under the pressure of 3+ Casters and a horde of small units that keep chunking at the Defender. And for that, you need a shit ton of DP. This was extra painful because I'm trying not to waste resources on units I know I'll replace with way better versions soon. In this case, Saria. TL;DR You don't need as much DP when you're over-leveled, which is a pain. I'm sure Skadi can be outperformed by other units. Thing is, I don't really care outside challenge events like CC. And who knows, as time goes on meta changes, so Skadi may get support that makes her outshine other units. I know units like Shining certainly got that in the future. AoE caster always have high DP cost anyway so you really just have to deal with it. You are at chapter 5. Your operators need to be at least E1 to be able to survive. You can't expect to complete all stages by raising select few operators only. The game push you to utilize other operators. The enemy gimmick will keep on evolving. Some units look like trash at first but become important for certain stages. Like who the hell use Steward right? But here he is in my box at E1 55 because of certain stages. His ability allow him to target the tanky unit ignoring the other and that is lifesaver when the tank is the one you want to take out at all cost first. Raising operators to E1 will always be worth it. You aren't gonna regret it. Who knows maybe they will buff Skadi later but right now she's just one trick pony while other Guard offer much more. I refuse to level units i don't like. I'd rather slam my head against hard content with units i like. >You can't expect to complete all stages by raising select few operators only. The game push you to utilize other operators. You say that like it's easy to get ~30 units to E1 50. If we're including a single unit from each archetype (normal defender, healing defender, normal guard, ranged guard, etc), this is a ridiculous amount of units that will constantly exhaust your resources for months if you're F2P. And that's to say nothing of their skill upgrades, or the archetypes you typically need more than one of or units you level before getting the better version a few days later. Looking at you, Courier. Got him to E1 20 skill lvl4 because LS-5 was unclearable without 2 Vanguards on the right only to get Zima literally 3 days later. >Raising operators to E1 will always be worth it. You aren't gonna regret it. I literally regret it now. |
astroprogsJun 3, 2020 6:50 AM
Jun 3, 2020 8:20 AM
#6724
astroprogs said: Kaiser-chan said: astroprogs said: Kaiser-chan said: astroprogs said: @Kaiser-chan >You make it sounds like people need potential 6 to beat anything. I always bring Mostima. DP cost go to hell. I want to believe, but Skyfire takes 11 years to deploy and I suffer way too much from my Kana Ueda withdrawal. Mostima is at least better than Skyfire, so I hope your 11 years are worth the wait. >Guess what? Hellagay is way better than Skadi. Not possible. Have you seen those thighs? Considering you got Eyja who is cheaper to deploy and deal more damage, it's hard to justify using Skyfire. I don't find it difficult to generate DP. With the right formation, you can prevent leak with only few operators while saving your DP for the big gun. I mean I am talking strictly about gameplay. Skadi is one of my top waifu. Airhead Orca is adorable but I cannot justify bringing her to battle since any other 6* Guard are just better. People consider her the worst 6* even. There are few good Casters in the game at the moment and Skyfire has bonus crown control. In maps with too many armored units, It's either Kana Ueda or Lava. And lol Gitano. Grinding to level your units is the way to use fewer Operators and save on DP for the big guns. Underleveled units are gonna get obliterated, so it's either doing tight pain in the ass strategies ore preparing for a lot of replacing. I don't like grinding for EXP and LMD. It's a waste of Stamina you could use to farm mats and other useful stuff like red certs. In a semi-related situation, yesterday I kept banging my head against 5-3. If I stretch myself thin, I can clear it, but no matter what I do, something leaks. And apparently a good way to cheese it is either a Guard with very high damage and HP and low redeployment time (so around E2 30 Motimaru or Skadi) or a Melantha with a Defender that can heal, both E1 lvl 50 at minimum. So, to clear this map with 3 stars, let alone challenge mode, and not grinding for a literal month, I have to get a unit I never use (Gummy) to E1 lvl 50. That, or keep deploying Defenders and Medics one after another because no E1 healer can sustain healing for themselves and another unit under the pressure of 3+ Casters and a horde of small units that keep chunking at the Defender. And for that, you need a shit ton of DP. This was extra painful because I'm trying not to waste resources on units I know I'll replace with way better versions soon. In this case, Saria. TL;DR You don't need as much DP when you're over-leveled, which is a pain. I'm sure Skadi can be outperformed by other units. Thing is, I don't really care outside challenge events like CC. And who knows, as time goes on meta changes, so Skadi may get support that makes her outshine other units. I know units like Shining certainly got that in the future. AoE caster always have high DP cost anyway so you really just have to deal with it. You are at chapter 5. Your operators need to be at least E1 to be able to survive. You can't expect to complete all stages by raising select few operators only. The game push you to utilize other operators. The enemy gimmick will keep on evolving. Some units look like trash at first but become important for certain stages. Like who the hell use Steward right? But here he is in my box at E1 55 because of certain stages. His ability allow him to target the tanky unit ignoring the other and that is lifesaver when the tank is the one you want to take out at all cost first. Raising operators to E1 will always be worth it. You aren't gonna regret it. Who knows maybe they will buff Skadi later but right now she's just one trick pony while other Guard offer much more. I refuse to level units i don't like. I'd rather slam my head against hard content with units i like. >You can't expect to complete all stages by raising select few operators only. The game push you to utilize other operators. You say that like it's easy to get ~30 units to E1 50. If we're including a single unit from each archetype (normal defender, healing defender, normal guard, ranged guard, etc), this is a ridiculous amount of units that will constantly exhaust your resources for months if you're F2P. And that's to say nothing of their skill upgrades, or the archetypes you typically need more than one of or units you level before getting the better version a few days later. Looking at you, Courier. Got him to E1 20 skill lvl4 because LS-5 was unclearable without 2 Vanguards on the right only to get Zima literally 3 days later. >Raising operators to E1 will always be worth it. You aren't gonna regret it. I literally regret it now. That's completely fine. You are just gonna have to endure lots of headache. >You say that like it's easy to get ~30 units to E1 50 It actually is easy. The mats aren't that rare and event gave plenty. Once your factory can produce tons of EXP cards (Base skill is important here too), you shouldn't have problem leveling them to that level. It take way much more EXP to level to E2. >And that's to say nothing of their skill upgrades, or the archetypes you typically need more than one of or units you level before getting the better version a few days later. Looking at you, Courier. Got him to E1 20 skill lvl4 because LS-5 was unclearable without 2 Vanguards on the right only to get Zima literally 3 days later. I am sorry but I can't help but laugh if you think that's an heavy investment. Those are NOTHING. The Skill Summary drop like candy and available from the daily shop. The mats are all low tiers that you are almost guaranteed to get from few runs. 2 Orirock Cube? Let's see. I have to farm 20 of those to create one Orirock Concentration. I need 9 Orirock Concentration for one of Skadi E2 materials. So you see compared to that, the mats you need to level those skills? Dirt cheap. FYI, I level all of my 6* and 5* operators skills to 7 minimum. You seems to have problem farming resources. Not enough sanity perhaps? Or are you focused on too many things at once? You are only one step foot in the farming hell. That one thing it share with FGO. The Monthly Card ain't a bad deal. You get Potion and Orundum daily. It help speed up the farming. You ain't getting potion outside of event. When you do though, double the fun. |
Kaiser-chanJun 3, 2020 8:26 AM
Jun 4, 2020 1:46 AM
#6725
| https://twitter.com/WSJ_manga/status/1268407548610179078 new yabuki |
| It's good that Slop leveling won the CR awards with such a power gap, Gaijin Weebs don't deserve good anime. Not after what they did to frieren, kusuriya, and many others |
Jun 4, 2020 1:52 AM
#6726
| It really is a dilemma for them this year. |
Jun 4, 2020 7:09 AM
#6727
| So .. i started watching Novoland Eagle Flag the other day ... and as some of you may know its a chinese drama so .. how many gay points does that give me ? |
Jun 4, 2020 4:16 PM
#6728
| I finally had some time to sit down and play Xenoblade DE. Fifteen minutes of cut scenes and introduction later the game gave me FULL CONTROL to explore the field, town and collect 10+ fetch quests. I've spent the next 2 hours doing just that without continuing the plot. God I miss this shit. I was actually playing a game and not watching a movie with the occasional user input. Fuck FF7 R. That shit felt like 5 hours before I could roam freely and do my own shit. Even then I still had so much restriction placed upon me including walk speed. |
Jun 4, 2020 5:10 PM
#6729
| You wouldn't enjoy MGS4. That "game" is literally an interactive movie directed by Kojima. Not that I minded tho cause it was like the culmination of the previous 3 MGS plot threads and felt epic on a first playthrough. |
Jun 4, 2020 7:55 PM
#6730
Kaiser-chan said: astroprogs said: Kaiser-chan said: astroprogs said: Kaiser-chan said: astroprogs said: @Kaiser-chan >You make it sounds like people need potential 6 to beat anything. I always bring Mostima. DP cost go to hell. I want to believe, but Skyfire takes 11 years to deploy and I suffer way too much from my Kana Ueda withdrawal. Mostima is at least better than Skyfire, so I hope your 11 years are worth the wait. >Guess what? Hellagay is way better than Skadi. Not possible. Have you seen those thighs? Considering you got Eyja who is cheaper to deploy and deal more damage, it's hard to justify using Skyfire. I don't find it difficult to generate DP. With the right formation, you can prevent leak with only few operators while saving your DP for the big gun. I mean I am talking strictly about gameplay. Skadi is one of my top waifu. Airhead Orca is adorable but I cannot justify bringing her to battle since any other 6* Guard are just better. People consider her the worst 6* even. There are few good Casters in the game at the moment and Skyfire has bonus crown control. In maps with too many armored units, It's either Kana Ueda or Lava. And lol Gitano. Grinding to level your units is the way to use fewer Operators and save on DP for the big guns. Underleveled units are gonna get obliterated, so it's either doing tight pain in the ass strategies ore preparing for a lot of replacing. I don't like grinding for EXP and LMD. It's a waste of Stamina you could use to farm mats and other useful stuff like red certs. In a semi-related situation, yesterday I kept banging my head against 5-3. If I stretch myself thin, I can clear it, but no matter what I do, something leaks. And apparently a good way to cheese it is either a Guard with very high damage and HP and low redeployment time (so around E2 30 Motimaru or Skadi) or a Melantha with a Defender that can heal, both E1 lvl 50 at minimum. So, to clear this map with 3 stars, let alone challenge mode, and not grinding for a literal month, I have to get a unit I never use (Gummy) to E1 lvl 50. That, or keep deploying Defenders and Medics one after another because no E1 healer can sustain healing for themselves and another unit under the pressure of 3+ Casters and a horde of small units that keep chunking at the Defender. And for that, you need a shit ton of DP. This was extra painful because I'm trying not to waste resources on units I know I'll replace with way better versions soon. In this case, Saria. TL;DR You don't need as much DP when you're over-leveled, which is a pain. I'm sure Skadi can be outperformed by other units. Thing is, I don't really care outside challenge events like CC. And who knows, as time goes on meta changes, so Skadi may get support that makes her outshine other units. I know units like Shining certainly got that in the future. AoE caster always have high DP cost anyway so you really just have to deal with it. You are at chapter 5. Your operators need to be at least E1 to be able to survive. You can't expect to complete all stages by raising select few operators only. The game push you to utilize other operators. The enemy gimmick will keep on evolving. Some units look like trash at first but become important for certain stages. Like who the hell use Steward right? But here he is in my box at E1 55 because of certain stages. His ability allow him to target the tanky unit ignoring the other and that is lifesaver when the tank is the one you want to take out at all cost first. Raising operators to E1 will always be worth it. You aren't gonna regret it. Who knows maybe they will buff Skadi later but right now she's just one trick pony while other Guard offer much more. I refuse to level units i don't like. I'd rather slam my head against hard content with units i like. >You can't expect to complete all stages by raising select few operators only. The game push you to utilize other operators. You say that like it's easy to get ~30 units to E1 50. If we're including a single unit from each archetype (normal defender, healing defender, normal guard, ranged guard, etc), this is a ridiculous amount of units that will constantly exhaust your resources for months if you're F2P. And that's to say nothing of their skill upgrades, or the archetypes you typically need more than one of or units you level before getting the better version a few days later. Looking at you, Courier. Got him to E1 20 skill lvl4 because LS-5 was unclearable without 2 Vanguards on the right only to get Zima literally 3 days later. >Raising operators to E1 will always be worth it. You aren't gonna regret it. I literally regret it now. That's completely fine. You are just gonna have to endure lots of headache. >You say that like it's easy to get ~30 units to E1 50 It actually is easy. The mats aren't that rare and event gave plenty. Once your factory can produce tons of EXP cards (Base skill is important here too), you shouldn't have problem leveling them to that level. It take way much more EXP to level to E2. >And that's to say nothing of their skill upgrades, or the archetypes you typically need more than one of or units you level before getting the better version a few days later. Looking at you, Courier. Got him to E1 20 skill lvl4 because LS-5 was unclearable without 2 Vanguards on the right only to get Zima literally 3 days later. I am sorry but I can't help but laugh if you think that's an heavy investment. Those are NOTHING. The Skill Summary drop like candy and available from the daily shop. The mats are all low tiers that you are almost guaranteed to get from few runs. 2 Orirock Cube? Let's see. I have to farm 20 of those to create one Orirock Concentration. I need 9 Orirock Concentration for one of Skadi E2 materials. So you see compared to that, the mats you need to level those skills? Dirt cheap. FYI, I level all of my 6* and 5* operators skills to 7 minimum. You seems to have problem farming resources. Not enough sanity perhaps? Or are you focused on too many things at once? You are only one step foot in the farming hell. That one thing it share with FGO. The Monthly Card ain't a bad deal. You get Potion and Orundum daily. It help speed up the farming. You ain't getting potion outside of event. When you do though, double the fun. >It actually is easy. The mats aren't that rare and event gave plenty. Once your factory can produce tons of EXP cards (Base skill is important here too), you shouldn't have problem leveling them to that level. This is only true after your account has settled in and you start accumulating resources because you've already leveled up who you want to level up. Shit isn't easy when you're juggling farming EXP, then LMD to use the EXP, then mats for the E1 with its excusive chips, then mats for the skills, then realize that you're wasting your stamina because the stages with better drop rate are in content you haven't cleared yet, then you try advancing further in the story until you hit a difficulty wall you can't pass without leveling up, then you realize you've been using all the stamina to advance the story and your units themselves didn't progress in the slightest in power, so you say fuck it and decide to focus on the base to increase the stuff you passively get, only to realize that the base's level is not only hard locked beyond key items you get in specific stages in the story, with the last as far as chapter 4, but you can't even farm for mats to upgrade your base components because you're too low leveled for the stages that give you their mats, so you waste another week farming for EXP and LMD in less than sufficient stages that give you droplets of EXP and LMD, then you attempt the base mats stages again until you clear it, only to realize again that crafting the base chips require a shit ton of LMD, so you try to gp up the CE ladder one again, only for CE-5 to slap you in the face because your units aren't strong enough and that you need more units of a class you don't have enough of, so you decide to buy the waste of resources unit in the store and farm EXP and LMD for it again, then... And that's not even a quarter of the bullshit the early game players have to go through when they're F2P like me. Even for leveling up to a decent E1 level, do you see how much this game blocks your progress by making LMD both very scarce yet needed in abundance for literally everything you need to have to progress? The growth cycle in the early game of Arknights is excruciatingly slow and if the gameplay wasn't this enjoyable for me, I'd have stopped playing after a week of this bullshit. I realize that this becomes much less of a pain when you're leveled enough and have opened all the sources of resources the game can offer. But I'm not there yet, so I have to deal with all of this crap on a daily basis for now. >You seems to have problem farming resources. Not enough sanity perhaps? Or are you focused on too many things at once? Both. Farming takes forever when you can run CE-5 about 6 times a day and deplete all of your stamina. I started using originite prime to try to accelerate my progress, but while thanks to that I was finally able to E2 Eyja and about to do Exu very soon as well, I know that I'm hurting my chances to get units I really want in the future. I still don't understand why Arknights is so fucking stingy with its stamina system. If I play the way the game forces me to, about 10 minutes every day of auto fights to move a few centimeters in the 50-kilometer marathon, I'd get fed up and stop playing eventually. I can spend this mindshare of investment in games that respect my time more. >The Monthly Card ain't a bad deal. It's fine for a month or two to give something to the creators for entertaining me. Anything more and the game is deliberately putting its content behind a daily refreshed paywall. Fuck that. Regardless, I'm starting to get my foot in the door for E2s and some decently advanced-level play, so that at least feels like good progress. |
astroprogsJun 4, 2020 8:01 PM
Jun 4, 2020 9:18 PM
#6731
astroprogs said: Kaiser-chan said: astroprogs said: Kaiser-chan said: astroprogs said: Kaiser-chan said: astroprogs said: @Kaiser-chan >You make it sounds like people need potential 6 to beat anything. I always bring Mostima. DP cost go to hell. I want to believe, but Skyfire takes 11 years to deploy and I suffer way too much from my Kana Ueda withdrawal. Mostima is at least better than Skyfire, so I hope your 11 years are worth the wait. >Guess what? Hellagay is way better than Skadi. Not possible. Have you seen those thighs? Considering you got Eyja who is cheaper to deploy and deal more damage, it's hard to justify using Skyfire. I don't find it difficult to generate DP. With the right formation, you can prevent leak with only few operators while saving your DP for the big gun. I mean I am talking strictly about gameplay. Skadi is one of my top waifu. Airhead Orca is adorable but I cannot justify bringing her to battle since any other 6* Guard are just better. People consider her the worst 6* even. There are few good Casters in the game at the moment and Skyfire has bonus crown control. In maps with too many armored units, It's either Kana Ueda or Lava. And lol Gitano. Grinding to level your units is the way to use fewer Operators and save on DP for the big guns. Underleveled units are gonna get obliterated, so it's either doing tight pain in the ass strategies ore preparing for a lot of replacing. I don't like grinding for EXP and LMD. It's a waste of Stamina you could use to farm mats and other useful stuff like red certs. In a semi-related situation, yesterday I kept banging my head against 5-3. If I stretch myself thin, I can clear it, but no matter what I do, something leaks. And apparently a good way to cheese it is either a Guard with very high damage and HP and low redeployment time (so around E2 30 Motimaru or Skadi) or a Melantha with a Defender that can heal, both E1 lvl 50 at minimum. So, to clear this map with 3 stars, let alone challenge mode, and not grinding for a literal month, I have to get a unit I never use (Gummy) to E1 lvl 50. That, or keep deploying Defenders and Medics one after another because no E1 healer can sustain healing for themselves and another unit under the pressure of 3+ Casters and a horde of small units that keep chunking at the Defender. And for that, you need a shit ton of DP. This was extra painful because I'm trying not to waste resources on units I know I'll replace with way better versions soon. In this case, Saria. TL;DR You don't need as much DP when you're over-leveled, which is a pain. I'm sure Skadi can be outperformed by other units. Thing is, I don't really care outside challenge events like CC. And who knows, as time goes on meta changes, so Skadi may get support that makes her outshine other units. I know units like Shining certainly got that in the future. AoE caster always have high DP cost anyway so you really just have to deal with it. You are at chapter 5. Your operators need to be at least E1 to be able to survive. You can't expect to complete all stages by raising select few operators only. The game push you to utilize other operators. The enemy gimmick will keep on evolving. Some units look like trash at first but become important for certain stages. Like who the hell use Steward right? But here he is in my box at E1 55 because of certain stages. His ability allow him to target the tanky unit ignoring the other and that is lifesaver when the tank is the one you want to take out at all cost first. Raising operators to E1 will always be worth it. You aren't gonna regret it. Who knows maybe they will buff Skadi later but right now she's just one trick pony while other Guard offer much more. I refuse to level units i don't like. I'd rather slam my head against hard content with units i like. >You can't expect to complete all stages by raising select few operators only. The game push you to utilize other operators. You say that like it's easy to get ~30 units to E1 50. If we're including a single unit from each archetype (normal defender, healing defender, normal guard, ranged guard, etc), this is a ridiculous amount of units that will constantly exhaust your resources for months if you're F2P. And that's to say nothing of their skill upgrades, or the archetypes you typically need more than one of or units you level before getting the better version a few days later. Looking at you, Courier. Got him to E1 20 skill lvl4 because LS-5 was unclearable without 2 Vanguards on the right only to get Zima literally 3 days later. >Raising operators to E1 will always be worth it. You aren't gonna regret it. I literally regret it now. That's completely fine. You are just gonna have to endure lots of headache. >You say that like it's easy to get ~30 units to E1 50 It actually is easy. The mats aren't that rare and event gave plenty. Once your factory can produce tons of EXP cards (Base skill is important here too), you shouldn't have problem leveling them to that level. It take way much more EXP to level to E2. >And that's to say nothing of their skill upgrades, or the archetypes you typically need more than one of or units you level before getting the better version a few days later. Looking at you, Courier. Got him to E1 20 skill lvl4 because LS-5 was unclearable without 2 Vanguards on the right only to get Zima literally 3 days later. I am sorry but I can't help but laugh if you think that's an heavy investment. Those are NOTHING. The Skill Summary drop like candy and available from the daily shop. The mats are all low tiers that you are almost guaranteed to get from few runs. 2 Orirock Cube? Let's see. I have to farm 20 of those to create one Orirock Concentration. I need 9 Orirock Concentration for one of Skadi E2 materials. So you see compared to that, the mats you need to level those skills? Dirt cheap. FYI, I level all of my 6* and 5* operators skills to 7 minimum. You seems to have problem farming resources. Not enough sanity perhaps? Or are you focused on too many things at once? You are only one step foot in the farming hell. That one thing it share with FGO. The Monthly Card ain't a bad deal. You get Potion and Orundum daily. It help speed up the farming. You ain't getting potion outside of event. When you do though, double the fun. >It actually is easy. The mats aren't that rare and event gave plenty. Once your factory can produce tons of EXP cards (Base skill is important here too), you shouldn't have problem leveling them to that level. This is only true after your account has settled in and you start accumulating resources because you've already leveled up who you want to level up. Shit isn't easy when you're juggling farming EXP, then LMD to use the EXP, then mats for the E1 with its excusive chips, then mats for the skills, then realize that you're wasting your stamina because the stages with better drop rate are in content you haven't cleared yet, then you try advancing further in the story until you hit a difficulty wall you can't pass without leveling up, then you realize you've been using all the stamina to advance the story and your units themselves didn't progress in the slightest in power, so you say fuck it and decide to focus on the base to increase the stuff you passively get, only to realize that the base's level is not only hard locked beyond key items you get in specific stages in the story, with the last as far as chapter 4, but you can't even farm for mats to upgrade your base components because you're too low leveled for the stages that give you their mats, so you waste another week farming for EXP and LMD in less than sufficient stages that give you droplets of EXP and LMD, then you attempt the base mats stages again until you clear it, only to realize again that crafting the base chips require a shit ton of LMD, so you try to gp up the CE ladder one again, only for CE-5 to slap you in the face because your units aren't strong enough and that you need more units of a class you don't have enough of, so you decide to buy the waste of resources unit in the store and farm EXP and LMD for it again, then... And that's not even a quarter of the bullshit the early game players have to go through when they're F2P like me. Even for leveling up to a decent E1 level, do you see how much this game blocks your progress by making LMD both very scarce yet needed in abundance for literally everything you need to have to progress? The growth cycle in the early game of Arknights is excruciatingly slow and if the gameplay wasn't this enjoyable for me, I'd have stopped playing after a week of this bullshit. I realize that this becomes much less of a pain when you're leveled enough and have opened all the sources of resources the game can offer. But I'm not there yet, so I have to deal with all of this crap on a daily basis for now. >You seems to have problem farming resources. Not enough sanity perhaps? Or are you focused on too many things at once? Both. Farming takes forever when you can run CE-5 about 6 times a day and deplete all of your stamina. I started using originite prime to try to accelerate my progress, but while thanks to that I was finally able to E2 Eyja and about to do Exu very soon as well, I know that I'm hurting my chances to get units I really want in the future. I still don't understand why Arknights is so fucking stingy with its stamina system. If I play the way the game forces me to, about 10 minutes every day of auto fights to move a few centimeters in the 50-kilometer marathon, I'd get fed up and stop playing eventually. I can spend this mindshare of investment in games that respect my time more. >The Monthly Card ain't a bad deal. It's fine for a month or two to give something to the creators for entertaining me. Anything more and the game is deliberately putting its content behind a daily refreshed paywall. Fuck that. Regardless, I'm starting to get my foot in the door for E2s and some decently advanced-level play, so that at least feels like good progress. Everyone that plays Arknights have been there. You ain't suddenly get to E2 bunch of units by spending money. The process to get there is still the same, just faster if you have more sanity. Arknights unlike other mobage, is meant to be a side game, you aren't supposed to play it 24/7. You need to take it slow. You only have full sanity twice a day and planning on how to spend it very important. For example if your goal is to E2 a unit, you need to plan what mats you need and when you can get it. Should you farm LMD when the Chip Stage you need are only open today? Should you farm CE-5 when you don't have LMD to use them? You need to find out what is the most necessary thing you need to progress and break down the path to get there otherwise you will get lost. As F2P you need to realize you have to use units you don't like because they are useful. There are many guides on Youtube that utilize low rarity units. There is no reason that you should be struggling with them. Screw 6* and 5* if they can't help you clear the basic farming stages. Once you can clear those stages and get the resources you need, then you can do whatever you want. |
Kaiser-chanJun 4, 2020 9:21 PM
Jun 4, 2020 9:46 PM
#6732
| And that's exactly what I'm complaining about. This artificial limitation is not fun. I have no issue with grinding in this game. My issue is that the game prevents me from even doing that. Why do I have to plan the days I farm certain mats? Why aren't they open every day? Why do I need to grind for a week to get a unit to reach a high level? Why isn't it a couple of days? Why does stamina expire? Why is the game adamant about blocking your farming and progress at every turn? To make people keep playing? Not when it's this fucking slog every day. Maybe that's why CC is considered the best mode in the game. Because it lets you do whatever you want without stamina limitation. Keep thinking and strategizing until you break a map with no limit and without Arknights treating me like an angry parent about how it's a side-activity. Say what you will about FGO, but even that game showers you in golden apples, and one lottery event is enough to let you play as much as you want for months non-stop. This type of games lives and dies by its players' engagement. Hard to be engaged when the devs come and take the game away from my hand after a few minutes of gameplay every day. There's no reason why this has to be treated like a side game, why they're blocking progress. This makes no monetary sense either. People who plan to whale will regardless, and people who want to stay F2P will regardless as well. All this does is being a pain in the ass. > As F2P you need to realize you have to use units you don't like because they are useful. There are many guides on Youtube that utilize low rarity units. There is no reason that you should be struggling with them. I don't care for guides. I'm playing the game, not KyoStinV. Why am I even playing the game if I'm letting someone do all the fun part for me? I may look at a guide if there's a stage I don't care for and just want the mats, but that's very little for me in this game. If it wasn't, I would stop playing it. The more you advance, the more you need new units, level them up, and level up the ones you already have. I shouldn't be asked to clear most levels with difficulty turned up to 11 because the game can't be assed to ket me at least meet the level requirement of the stage itself. |
astroprogsJun 4, 2020 9:49 PM
Jun 4, 2020 9:47 PM
#6733
| https://vndb.org/v5844 the vn looks interesting and has really good art, but it will probably never be translated :pepecry: |
Jun 4, 2020 10:11 PM
#6734
astroprogs said: And that's exactly what I'm complaining about. This artificial limitation is not fun. I have no issue with grinding in this game. My issue is that the game prevents me from even doing that. Why do I have to plan the days I farm certain mats? Why aren't they open every day? Why do I need to grind for a week to get a unit to reach a high level? Why isn't it a couple of days? Why does stamina expire? Why is the game adamant about blocking your farming and progress at every turn? To make people keep playing? Not when it's this fucking slog every day. Maybe that's why CC is considered the best mode in the game. Because it lets you do whatever you want without stamina limitation. Keep thinking and strategizing until you break a map with no limit and without Arknights treating me like an angry parent about how it's a side-activity. Say what you will about FGO, but even that game showers you in golden apples, and one lottery event is enough to let you play as much as you want for months non-stop. This type of games lives and dies by its players' engagement. Hard to be engaged when the devs come and take the game away from my hand after a few minutes of gameplay every day. There's no reason why this has to be treated like a side game, why they're blocking progress. This makes no monetary sense either. People who plan to whale will regardless, and people who want to stay F2P will regardless as well. All this does is being a pain in the ass. > As F2P you need to realize you have to use units you don't like because they are useful. There are many guides on Youtube that utilize low rarity units. There is no reason that you should be struggling with them. I don't care for guides. I'm playing the game, not KyoStinV. Why am I even playing the game if I'm letting someone do all the fun part for me? I may look at a guide if there's a stage I don't care for and just want the mats, but that's very little for me in this game. If it wasn't, I would stop playing it. The more you advance, the more you need new units, level them up, and level up the ones you already have. I shouldn't be asked to clear most levels with difficulty turned up to 11 because the game can't be assed to ket me at least meet the level requirement of the stage itself. > Why do I have to plan the days I farm certain mats? Why aren't they open every day? > Why do I need to grind for a week to get a unit to reach a high level? Why isn't it a couple of days? > Why does stamina expire? Why is the game adamant about blocking your farming and progress at every turn? Those are actually common complains about this game. I don't have answers for that, I just adapt to it. >Maybe that's why CC is considered the best mode in the game. Because it lets you do whatever you want without stamina limitation. Keep thinking and strategizing until you break a map with no limit and without Arknights treating me like an angry parent about how it's a side-activity. CC is the hardest content in this game, it limit the operators you can use and buff the enemies. If you hate having to invest heavily on unit you don't like, you ain't gonna like it. Nice Eyja you have there, it's a shame that you need to ban Caster operators! No Snipers! No Healers! >There's no reason why this has to be treated like a side game, why they're blocking progress. This makes no monetary sense either. People who plan to whale will regardless, and people who want to stay F2P will regardless as well. All this does is being a pain in the ass. They make tons of money from people using OP to refill sanity. Gacha isn't the only way mobage make profit, you know. It's how they balance thing by making operators easier to get. >I don't care for guides. I'm playing the game, not KyoStinV. Why am I even playing the game if I'm letting someone do all the fun part for me? I may look at a guide if there's a stage I don't care for and just want the mats, but that's very little for me in this game. If it wasn't, I would stop playing it. If you want fun, there's the Challenge stages. If you refuse to use guide that's fine but don't complain why you can't raise your operators. |
Kaiser-chanJun 4, 2020 10:15 PM
Jun 4, 2020 10:13 PM
#6735
join my server for ak talk astro and fgo |
| It's good that Slop leveling won the CR awards with such a power gap, Gaijin Weebs don't deserve good anime. Not after what they did to frieren, kusuriya, and many others |
Jun 5, 2020 5:02 AM
#6736
| https://twitter.com/KaroshiMyriad/status/1268817930545852416 |
| It's good that Slop leveling won the CR awards with such a power gap, Gaijin Weebs don't deserve good anime. Not after what they did to frieren, kusuriya, and many others |
Jun 5, 2020 5:18 AM
#6737
| fighting game or gacha. |
Jun 5, 2020 5:20 AM
#6738
| Fate Extra remake as fighting game for mobile. |
Jun 5, 2020 11:01 AM
#6739
| Melty Blood HD Remaster with Tsukihime Remake demo included |
Jun 5, 2020 2:29 PM
#6740
ShinsoPriest said: Melty Blood HD Remaster with Tsukihime Remake demo included Don't do to this to yourself, man. Kaiser-chan said: astroprogs said: And that's exactly what I'm complaining about. This artificial limitation is not fun. I have no issue with grinding in this game. My issue is that the game prevents me from even doing that. Why do I have to plan the days I farm certain mats? Why aren't they open every day? Why do I need to grind for a week to get a unit to reach a high level? Why isn't it a couple of days? Why does stamina expire? Why is the game adamant about blocking your farming and progress at every turn? To make people keep playing? Not when it's this fucking slog every day. Maybe that's why CC is considered the best mode in the game. Because it lets you do whatever you want without stamina limitation. Keep thinking and strategizing until you break a map with no limit and without Arknights treating me like an angry parent about how it's a side-activity. Say what you will about FGO, but even that game showers you in golden apples, and one lottery event is enough to let you play as much as you want for months non-stop. This type of games lives and dies by its players' engagement. Hard to be engaged when the devs come and take the game away from my hand after a few minutes of gameplay every day. There's no reason why this has to be treated like a side game, why they're blocking progress. This makes no monetary sense either. People who plan to whale will regardless, and people who want to stay F2P will regardless as well. All this does is being a pain in the ass. > As F2P you need to realize you have to use units you don't like because they are useful. There are many guides on Youtube that utilize low rarity units. There is no reason that you should be struggling with them. I don't care for guides. I'm playing the game, not KyoStinV. Why am I even playing the game if I'm letting someone do all the fun part for me? I may look at a guide if there's a stage I don't care for and just want the mats, but that's very little for me in this game. If it wasn't, I would stop playing it. The more you advance, the more you need new units, level them up, and level up the ones you already have. I shouldn't be asked to clear most levels with difficulty turned up to 11 because the game can't be assed to ket me at least meet the level requirement of the stage itself. > Why do I have to plan the days I farm certain mats? Why aren't they open every day? > Why do I need to grind for a week to get a unit to reach a high level? Why isn't it a couple of days? > Why does stamina expire? Why is the game adamant about blocking your farming and progress at every turn? Those are actually common complains about this game. I don't have answers for that, I just adapt to it. >Maybe that's why CC is considered the best mode in the game. Because it lets you do whatever you want without stamina limitation. Keep thinking and strategizing until you break a map with no limit and without Arknights treating me like an angry parent about how it's a side-activity. CC is the hardest content in this game, it limit the operators you can use and buff the enemies. If you hate having to invest heavily on unit you don't like, you ain't gonna like it. Nice Eyja you have there, it's a shame that you need to ban Caster operators! No Snipers! No Healers! >There's no reason why this has to be treated like a side game, why they're blocking progress. This makes no monetary sense either. People who plan to whale will regardless, and people who want to stay F2P will regardless as well. All this does is being a pain in the ass. They make tons of money from people using OP to refill sanity. Gacha isn't the only way mobage make profit, you know. It's how they balance thing by making operators easier to get. >I don't care for guides. I'm playing the game, not KyoStinV. Why am I even playing the game if I'm letting someone do all the fun part for me? I may look at a guide if there's a stage I don't care for and just want the mats, but that's very little for me in this game. If it wasn't, I would stop playing it. If you want fun, there's the Challenge stages. If you refuse to use guide that's fine but don't complain why you can't raise your operators. >CC is the hardest content in this game, it limit the operators you can use and buff the enemies. If you hate having to invest heavily on unit you don't like, you ain't gonna like it. Nice Eyja you have there, it's a shame that you need to ban Caster operators! No Snipers! No Healers! CC not letting me use Healers is like when 5-3 did the same with Red Casters so you're unable to deploy Medics either. The entire game is hard mode if you're constantly not leveled up enough or don't have the resources/time/stamina to level them up in time. The fact that it's letting me run plenty of Risks while letting me use my stamina on other things is in itself a great thing. > They make tons of money from people using OP to refill sanity. Gacha isn't the only way mobage make profit, you know. It's how they balance thing by making operators easier to get. I mean, sure, but whales can and do clear nodes in FGO using quartz as well. It's not like Arknights is the only game with a stamina gauge that can be replenished with the purchasable currency. Remember a few days ago when people mocked the devs of The Culling for implementing what is basically Arknights' stamina system to a T? Just replace tokens with originite prime. What I love about this is that the devs defense was literally: we thought it's a side game that people won't be playing too much, so making them pay for additional playtime is a good decision. It's every bit as shit as when The Culling did it as Arknights is doing it now. If anything, CN and JP are way too comfortable and used to be scammed by mobile games over the past decade to give this the backlash it needs. > If you want fun, there's the Challenge stages. If you refuse to use guide that's fine but don't complain why you can't raise your operators. I shouldn't be looking up guides for stages that are supposed to be scaled and balanced for my current level. This is a questionable design decision that deserves complaining about it. |
astroprogsJun 5, 2020 2:33 PM
Jun 5, 2020 2:36 PM
#6741
Link? |
Jun 5, 2020 3:01 PM
#6742
| Fate Grand Order Dancing All Night with hundreds of paid DLC costumes. |
Jun 5, 2020 3:16 PM
#6743
| And Tsukihime Dancing Moon Night sequel. |
Jun 5, 2020 3:29 PM
#6745
Jun 5, 2020 3:31 PM
#6746
-Sherou- said: Mahoyo Q when? I'd kill for a controllable chibi Aoko and Touko. Thnaks. |
Jun 5, 2020 5:04 PM
#6747
astroprogs said: ShinsoPriest said: Melty Blood HD Remaster with Tsukihime Remake demo included Don't do to this to yourself, man. Kaiser-chan said: astroprogs said: And that's exactly what I'm complaining about. This artificial limitation is not fun. I have no issue with grinding in this game. My issue is that the game prevents me from even doing that. Why do I have to plan the days I farm certain mats? Why aren't they open every day? Why do I need to grind for a week to get a unit to reach a high level? Why isn't it a couple of days? Why does stamina expire? Why is the game adamant about blocking your farming and progress at every turn? To make people keep playing? Not when it's this fucking slog every day. Maybe that's why CC is considered the best mode in the game. Because it lets you do whatever you want without stamina limitation. Keep thinking and strategizing until you break a map with no limit and without Arknights treating me like an angry parent about how it's a side-activity. Say what you will about FGO, but even that game showers you in golden apples, and one lottery event is enough to let you play as much as you want for months non-stop. This type of games lives and dies by its players' engagement. Hard to be engaged when the devs come and take the game away from my hand after a few minutes of gameplay every day. There's no reason why this has to be treated like a side game, why they're blocking progress. This makes no monetary sense either. People who plan to whale will regardless, and people who want to stay F2P will regardless as well. All this does is being a pain in the ass. > As F2P you need to realize you have to use units you don't like because they are useful. There are many guides on Youtube that utilize low rarity units. There is no reason that you should be struggling with them. I don't care for guides. I'm playing the game, not KyoStinV. Why am I even playing the game if I'm letting someone do all the fun part for me? I may look at a guide if there's a stage I don't care for and just want the mats, but that's very little for me in this game. If it wasn't, I would stop playing it. The more you advance, the more you need new units, level them up, and level up the ones you already have. I shouldn't be asked to clear most levels with difficulty turned up to 11 because the game can't be assed to ket me at least meet the level requirement of the stage itself. > Why do I have to plan the days I farm certain mats? Why aren't they open every day? > Why do I need to grind for a week to get a unit to reach a high level? Why isn't it a couple of days? > Why does stamina expire? Why is the game adamant about blocking your farming and progress at every turn? Those are actually common complains about this game. I don't have answers for that, I just adapt to it. >Maybe that's why CC is considered the best mode in the game. Because it lets you do whatever you want without stamina limitation. Keep thinking and strategizing until you break a map with no limit and without Arknights treating me like an angry parent about how it's a side-activity. CC is the hardest content in this game, it limit the operators you can use and buff the enemies. If you hate having to invest heavily on unit you don't like, you ain't gonna like it. Nice Eyja you have there, it's a shame that you need to ban Caster operators! No Snipers! No Healers! >There's no reason why this has to be treated like a side game, why they're blocking progress. This makes no monetary sense either. People who plan to whale will regardless, and people who want to stay F2P will regardless as well. All this does is being a pain in the ass. They make tons of money from people using OP to refill sanity. Gacha isn't the only way mobage make profit, you know. It's how they balance thing by making operators easier to get. >I don't care for guides. I'm playing the game, not KyoStinV. Why am I even playing the game if I'm letting someone do all the fun part for me? I may look at a guide if there's a stage I don't care for and just want the mats, but that's very little for me in this game. If it wasn't, I would stop playing it. If you want fun, there's the Challenge stages. If you refuse to use guide that's fine but don't complain why you can't raise your operators. >CC is the hardest content in this game, it limit the operators you can use and buff the enemies. If you hate having to invest heavily on unit you don't like, you ain't gonna like it. Nice Eyja you have there, it's a shame that you need to ban Caster operators! No Snipers! No Healers! CC not letting me use Healers is like when 5-3 did the same with Red Casters so you're unable to deploy Medics either. The entire game is hard mode if you're constantly not leveled up enough or don't have the resources/time/stamina to level them up in time. The fact that it's letting me run plenty of Risks while letting me use my stamina on other things is in itself a great thing. > They make tons of money from people using OP to refill sanity. Gacha isn't the only way mobage make profit, you know. It's how they balance thing by making operators easier to get. I mean, sure, but whales can and do clear nodes in FGO using quartz as well. It's not like Arknights is the only game with a stamina gauge that can be replenished with the purchasable currency. Remember a few days ago when people mocked the devs of The Culling for implementing what is basically Arknights' stamina system to a T? Just replace tokens with originite prime. What I love about this is that the devs defense was literally: we thought it's a side game that people won't be playing too much, so making them pay for additional playtime is a good decision. It's every bit as shit as when The Culling did it as Arknights is doing it now. If anything, CN and JP are way too comfortable and used to be scammed by mobile games over the past decade to give this the backlash it needs. > If you want fun, there's the Challenge stages. If you refuse to use guide that's fine but don't complain why you can't raise your operators. I shouldn't be looking up guides for stages that are supposed to be scaled and balanced for my current level. This is a questionable design decision that deserves complaining about it. >CC not letting me use Healers is like when 5-3 did the same with Red Casters so you're unable to deploy Medics either. The entire game is hard mode if you're constantly not leveled up enough or don't have the resources/time/stamina to level them up in time. The fact that it's letting me run plenty of Risks while letting me use my stamina on other things is in itself a great thing. OK.If you think you will enjoy it just because it doesn't use stamina, I want to see your reaction when it's here. >I mean, sure, but whales can and do clear nodes in FGO using quartz as well. It's not like Arknights is the only game with a stamina gauge that can be replenished with the purchasable currency. Remember a few days ago when people mocked the devs of The Culling for implementing what is basically Arknights' stamina system to a T? Just replace tokens with originite prime. FGO lets you win the battle with quartz, there's no Continue for Arknights. Either git gud or get wreck. Yeah, it's not. It's very common for mobage. If console game have stamina system, that is wack. Stamina system is meant to limit how long people can play and their progress so they will play longer. >What I love about this is that the devs defense was literally: we thought it's a side game that people won't be playing too much, so making them pay for additional playtime is a good decision. >It's every bit as shit as when The Culling did it as Arknights is doing it now. If anything, CN and JP are way too comfortable and used to be scammed by mobile games over the past decade to give this the backlash it needs. Arknights have been doing it forever, that's how the developer intend it. There's no backlash because it doesn't actually harm the players. It's PvE game. Nobody force you to E2 a unit in one week. If you wanted you can but there's a cost. You complaining that you don't like that is fine but I don't think it's as bad you make it sounds like. This conversation is going nowhere. Let's just agree that is bad system and move on from it. Nothing gonna change about it. >I shouldn't be looking up guides for stages that are supposed to be scaled and balanced for my current level. This is a questionable design decision that deserves complaining about it. People use guide when they acknowledge they are not all that smart. |
Kaiser-chanJun 5, 2020 5:10 PM
Jun 5, 2020 6:33 PM
#6748
| @Kaiser-chan >FGO lets you win the battle with quartz, there's no Continue for Arknights. Either git gud or get wreck.. Honestly, not really, no. 95% of this game's content, including challenge mode, can be easily brute-forced with high rarity units with high enough level. And if you're willing to spend, you can stack up your stamina to 20k or something and then run an auto-clicker to eliminate the RNG of farming the mats. This game is only hard if you're an F2P or a lite spender who favors stocking for banners most of the time. >There's no backlash because it doesn't actually harm the players. It's PvE game. Nobody force you to E2 a unit in one week. If you wanted you can but there's a cost. You complaining that you don't like that is fine but I don't think it's as bad you make it sounds like. The sentiment is the same. PvP is not the one and only motivation for players to play a video game for more than 10 minutes a day. It IS as bad. The problem is the monetization scheme, not whether it's a console game or a mobile game. But as I said, people got way too used to being manipulated that this shit has become normalized for years now. >This conversation is going nowhere. Let's just agree that is bad system and move on from it. Nothing gonna change about it. I'm fine with this. All I wanted was to share my thoughts about it, and I did. > People use guide when they acknowledge they are not all that smart. I agree with that as well. Although, the normal player shouldn't have to look for guides on normal story-mode content either. |
Jun 5, 2020 7:21 PM
#6749
astroprogs said: @Kaiser-chan >FGO lets you win the battle with quartz, there's no Continue for Arknights. Either git gud or get wreck.. Honestly, not really, no. 95% of this game's content, including challenge mode, can be easily brute-forced with high rarity units with high enough level. And if you're willing to spend, you can stack up your stamina to 20k or something and then run an auto-clicker to eliminate the RNG of farming the mats. This game is only hard if you're an F2P or a lite spender who favors stocking for banners most of the time. >There's no backlash because it doesn't actually harm the players. It's PvE game. Nobody force you to E2 a unit in one week. If you wanted you can but there's a cost. You complaining that you don't like that is fine but I don't think it's as bad you make it sounds like. The sentiment is the same. PvP is not the one and only motivation for players to play a video game for more than 10 minutes a day. It IS as bad. The problem is the monetization scheme, not whether it's a console game or a mobile game. But as I said, people got way too used to being manipulated that this shit has become normalized for years now. >This conversation is going nowhere. Let's just agree that is bad system and move on from it. Nothing gonna change about it. I'm fine with this. All I wanted was to share my thoughts about it, and I did. > People use guide when they acknowledge they are not all that smart. I agree with that as well. Although, the normal player shouldn't have to look for guides on normal story-mode content either. >Honestly, not really, no. 95% of this game's content, including challenge mode, can be easily brute-forced with high rarity units with high enough level. And if you're willing to spend, you can stack up your stamina to 20k or something and then run an auto-clicker to eliminate the RNG of farming the mats. As you can already clear those Challenge mode with low rarity units, naturally higher rarity unit can do it as well. I don't know what you mean by brute force when every challenge stage require strategic thinking to clear no matter how high level they are. Even if some people can clear difficult stages with few 6*, it's not brute force if they spent hours figuring the strat to do it. >This game is only hard if you're an F2P or a lite spender who favors stocking for banners most of the time. I saved my OP for my rolls only. Even when I just started, I refuse to use OP to refill since I wanted to save for Ch'en. I farmed for her E2 materials with just my natural sanity and the potions from events. You just need patience and guidance. Obviously spending money will and meant to be make things easier but it's not as difficult as you think. >The sentiment is the same. PvP is not the one and only motivation for players to play a video game for more than 10 minutes a day. It IS as bad. The problem is the monetization scheme, not whether it's a console game or a mobile game. But as I said, people got way too used to being manipulated that this shit has become normalized for years now. Yeah, people accepted it. That's how mobage are. They always gonna find a way to make money because it's a business. People always complain about FGO rates too but that's never gonna change either because it works. >I agree with that as well. Although, the normal player shouldn't have to look for guides on normal story-mode content either. Naturally the difficulty will raise as you progress. They will keep introducing new mechanic to make people who already E2 bunch of units still feel challenge. You can see that in FGO too. The LB are getting more difficult and that's make it more fun. |
Jun 5, 2020 8:21 PM
#6750
| How does it feel making a mobage your job so you can git gud? |
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