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Nov 5, 2015 9:21 AM
#51
I made myself play genocide because I hate myself. I cried so bad I had more trouble on undyne than sans though. Guess I have better reaction time with him |
Nov 9, 2015 11:17 PM
#52
HOLY FUCK https://www.youtube.com/watch?v=ssD3wf5Kp9M&feature=youtu.be&t=370 YOKO TARA IS BEGGING FOR AN ENGLISH LOCALISATION OF UNDERTALE |
Nov 9, 2015 11:24 PM
#53
CaimTheJoyful said: HOLY FUCK https://www.youtube.com/watch?v=ssD3wf5Kp9M&feature=youtu.be&t=370 YOKO TARA IS BEGGING FOR AN ENGLISH LOCALISATION OF UNDERTALE Oh cool. I was honestly hoping it would get one someday, just so people over there can realize "oh hey they can make those kinds of games too". |
Nov 9, 2015 11:29 PM
#54
CaimTheJoyful said: HOLY FUCK https://www.youtube.com/watch?v=ssD3wf5Kp9M&feature=youtu.be&t=370 YOKO TARA IS BEGGING FOR AN ENGLISH LOCALISATION OF UNDERTALE Regretfully it's not a financially viable idea for two very strong reasons: 1. The indies in Japan get very little sales in comparison to even regular Steam sales, for a top seller like Undertale (5th spot during Fallout 4 & COD release cuz why not?), the potential gains are either extremely tiny, or even less than the potential costs. 2. A HUUUGE amount of jokes, parodies or general humour will be lost in translation after a typical localisation. It's VERY difficult to find teams that can localise the feel and humour of a game really well across language barriers. The only two examples that came to mind (Jap to Eng) are Recettear and Grisaia no Kajitsu (VN). The best thing that Yoko Taro can do is probably learning English. |
Nov 9, 2015 11:36 PM
#55
Taro learning English would be the greatest thing to ever happen He'll be able realize how painful it is to be a western Drakengard fan |
Nov 9, 2015 11:39 PM
#56
Still need to try Undertale, has that Earthbound look. |
Nov 10, 2015 1:33 AM
#57
Mazaev said: Still need to try Undertale, has that Earthbound look. And feel. And there is a single track they share too for an awesome boss battle. |
Nov 12, 2015 3:59 AM
#58
Just bought Undertale a couple of days ago and holy hot damn is it amazing. The main thing that surprises me is the astounding emotional depth the story manages to have. |
Nov 13, 2015 11:15 AM
#59
A friend gave me that game on Steam and I already spent 24 hours on this! *-* I made a true pacifist route and a genocide route ...no regrets... |
Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee. My anime list My manga list |
Nov 13, 2015 11:27 AM
#60
CaimTheJoyful said: Well that's...unexpected.HOLY FUCK https://www.youtube.com/watch?v=ssD3wf5Kp9M&feature=youtu.be&t=370 YOKO TARA IS BEGGING FOR AN ENGLISH LOCALISATION OF UNDERTALE Taro truly is the best. |
Nov 13, 2015 11:52 AM
#61
Seen the Grumps play it. It doesn't look half bad :) |
Nov 13, 2015 1:48 PM
#62
Battlechili said: CaimTheJoyful said: Well that's...unexpected.HOLY FUCK https://www.youtube.com/watch?v=ssD3wf5Kp9M&feature=youtu.be&t=370 YOKO TARA IS BEGGING FOR AN ENGLISH LOCALISATION OF UNDERTALE Taro truly is the best. I imagine it's pretty common in the gaming industry. Game directors/writers always have an interest both personally and professionally in what makes successful games tick. I bet Taro is more than a little fascinated by the huge success of Undertale, and a little frustrated by a language barrier that prevents him from learning. |
Nov 14, 2015 4:00 PM
#63
I just finished Undertale. Summary and opinion below. A person of ambiguous gender falls down a cliff into the realm of monsters. By the end of the game it turns out humans are bigger monsters than them. Behind the cute exterior something much more sinister is going on. There is a bit of everything; implied suicide, mass murder, interspecies racism, revenge, Thanatos gambit, failed experiments, betrayal and backstabbing. At first glance the story seems like a cute fairytale about friendship and acceptance but it turns out to be something different. From what I understand, the first human hated humanity and climbed the mountain to commit suicide. After the cute goat kid (Asriel) found him they became friends. The kid realized he can effectively destroy humanity with the help of the monsters (of course they didn't know what he was planning). The kid dies in an accident and Asriel resurrects him as part of his own soul. They enter the human world. The kid tries to start another war between humans and monsters but Asriel stops him. The soul of the kid vanishes forever (I heard you can resurrect him in the Genocide Route tho), while Alphys puts Asriel's soul into another body and becomes Flowey. Now let's look at all the implied horrible shit that went down. First things first, Asriel was a lonely kid who just wanted a friend. Sucks for him cuz he managed to stumble upon the worst friend candidate possible. But since he was so lonely without him he let him do everything he wanted. The kid even poisoned Asgore. There is also implied abuse. Asriel forced his mind to believe the child was not actually evil, while the child manipulated him and forced him to take part in (most likely horrible) pranks. In the end they both suck the big one, but Asriel has it a lot worse. He is put inside the body of a flower, and he can't feel any emotion. To be honest I feel like the game is mediocre. Sure, the story was a lot deeper than I thought. The soundtrack was great. But the game lacks in every other aspect. The combat system is bad. You do nothing but dodging stuff for 3-4 hours. After you memorize the pattern (which often means finding the one spot you won't get hit at and staying there until the attack phase is over), there is no challenge. The "ACT" option is seriously lacking any depth. You are supposed to escape fighting (resulting in someone dying) using this option. You are supposed to talk. Yet all the ACT options are stupid. "Smile" or "Tell a Joke". Seriously? No matter what you say, it never feels like something that would actually get you out of trouble in a realistic situation (or in a good game, which Undertale isn't). Point 2, ACT isn't even talking yourself out of trouble. You basically have to click the correct pattern of answers. You just "Check" the enemy and then guess the correct pattern to use. "Mystify" -> "Pray", or "Beckon" -> "Pet" -> "Play" to get rid of the doggies. The combat system is flatout boring and uncreative. The biggest problem of Undertale is the ridiculous amount of backtracking you have to do. If you want to get health items you have to go back to the nearest shop. If you want to get the True Pacifist ending you have to go back all the way to Snowdin and then back to Hotlands. And the only shortcut you have is the boat. This shit gets a lot worse when you are about to finish the TP ending and the NPCs tell you to visit x and y. I never really give a damn about graphics but regardless I saw no problems with it. I have a fondness for pixel art so that was a bonus. Many people criticise the game for having a very simple plot and being filled with shitty memes, but tbh I don't have a very elite sense of humor so I can even laugh at memes. The characters were funny and loveable. Undyne and Asriel are my favorites. Asriel is the cutest thing ever. The baby version, I mean. Just look at this precious thing So far I have only gotten the Pacifist and the True Pacifist endings, so my opinion could still change. But I heard after finishing the Genocide it will stay as the canon ending, which sucks. The game is 6/10 for me. |
ZeesNov 14, 2015 4:15 PM
Nov 14, 2015 6:00 PM
#64
Szefi said: It's no different from using the ATTACK command in other turn-based RPGs and watching numbers go down. In actuality, I'd say the combat system is good. To be honest I feel like the game is mediocre. Sure, the story was a lot deeper than I thought. The soundtrack was great. But the game lacks in every other aspect. The combat system is bad. You do nothing but dodging stuff for 3-4 hours. Szefi said: Patterns randomize and in boss fights, attacks change even more and more as time proceeds. Also with how action-focused the game is, I doubt there's a certain spot you can stand still at and survive indefinitely excluding the first few monsters.After you memorize the pattern (which often means finding the one spot you won't get hit at and staying there until the attack phase is over), there is no challenge. Szefi said: There's a flee option under the MERCY command. The "ACT" option is seriously lacking any depth. You are supposed to escape fighting (resulting in someone dying) using this option. Szefi said: You don't HAVE to talk. You are supposed to talk. Szefi said: That's a quirky design decision with relation to Earthbound's just-as-silly combat. I wouldn't say it's a bad gameplay mechanic, rather more of a gameplay element that doesn't fit your expectation. I personally liked how ACT options worked. AlsoYet all the ACT options are stupid. "Smile" or "Tell a Joke". Seriously? No matter what you say, it never feels like something that would actually get you out of trouble in a realistic situation (or in a good game, which Undertale isn't). >undertale >realistic It was never aiming to be realistic in the first place. Szefi said: ACT is more about befriending monsters than taking yourself out of trouble. Point 2, ACT isn't even talking yourself out of trouble. Szefi said: You know you can use a stick to instantly pacify dogs? You basically have to click the correct pattern of answers. You just "Check" the enemy and then guess the correct pattern to use. "Mystify" -> "Pray", or "Beckon" -> "Pet" -> "Play" to get rid of the doggies. The combat system is flatout boring and uncreative. Also, I disagree, the combat is creative. Undertale's gameplay does a wonderful job of integrating narrative with gameplay mechanics by give the player the option to fight or befriend monsters. It integrates well with the story and the theme of friendship (or genocide). It's not a contradiction like Spec Ops: The Line, where the game sends an overall message that war is not a glorified shooter despite playing like a glorified shooter. Szefi said: Although I agree the game would have benefited more with a sort of "sprint" option, I wouldn't consider backtracking to be a horrible concept. Backtracking offers a sense of familiarity, and gives the world a sense of purpose and feeling. And that's what Undertale wants, for the player to understand that the world isn't just some pixel landscape after landscape but an actual world that monsters have inhabited for years.The biggest problem of Undertale is the ridiculous amount of backtracking you have to do. If you want to get health items you have to go back to the nearest shop. If you want to get the True Pacifist ending you have to go back all the way to Snowdin and then back to Hotlands. And the only shortcut you have is the boat. This shit gets a lot worse when you are about to finish the TP ending and the NPCs tell you to visit x and y. Szefi said: Simplistic plot is not legitimate criticism so I don't know what you're looking at either.Many people criticise the game for having a very simple plot and being filled with shitty memes, but tbh I don't have a very elite sense of humor so I can even laugh at memes. |
PeenusWeenusCaimNov 14, 2015 6:04 PM
Nov 14, 2015 10:20 PM
#65
Had a neutral, true pacifist and genocide run, all equally enjoyable. Game is fucking quality. Kinda got me hyped for indie titles in general along with Hotline. I was pretty skeptical after reading reviews and seeing the half-retarded fanbase type along, but after logging about 25 hours into it I can say it's probably one of the best games of all time. Story, characters, music, gameplay, all great man. |
Nov 15, 2015 2:12 PM
#66
My opinion What I disliked 1. The weeaboo references (I am an anime fan , but certain things like tsundere cactus etc. just feel very forced). 2. The bad level design. (Specifically the magma plane which was terribly boring and could have been cut short and wouldn't have retracted any part of the experience). There was other cases as well however the thing I found lacking wasn't in characters or story. It was just that the environment and everything around it was bland and felt bland also copy pasting buildings placed in the middle of nowhere for no reason for no particular reason. Despite having a lot of unused space with almost nothing filling it at certain screens not adding a sprint function which means that you have to waste a lot of time moving around from place to place. 3. The repetitive nature of some of the puzzles. The moving of the blocks puzzles. There wasn't really a huge variety and I found myself simply saying "Sigh another puzzle... another waste of a minute of my life". 4. Despite the fact that Flowey tells to you how dark the world is , it never feels that way , and it's made painfully obvious from the start. I just feel that there was a lot of wasted potential on how the creator could have turned this into a much darker and deeper experience. 5. The whole combat system is inconsistent. Certain choices between defeating enemies don't make sense , and is just copy paste from each other. 6. The inconsistent story writing and how it varies between being good to downright terrible at certain sections of the game. What I liked. 1. The combat system is inconsistent , however the dodging system however was done very well , and was randomized enough to make it fun till the end. 2. Flowey. 3. Above average characters, interactions and personalities (Despite all of them being overused anime archetypes). 4. The random shifts in mood. 5. Breaking the 4th wall. Specifically by Flowey in the last boss battle of the game. 6. Leaving an impact. (It allows you to think about deeper meaning regarding many things afterwards) 7. The soundtrack. Overall I give it a 6/10. It has it's ups and it's downs , however I feel that it is slightly overrated and probably wouldn't be enjoyed as much by people that have seen/played a lot of similar things. The thing Undertale excelled at was that it implemented a unique way to implement the dodging system similar to Tohou into the combat. Me and a few friends that had played this have had a discussion about this and we all agreed on most of the points that I listed. (All of us being big gamer's and anime watchers). We all agreed that it's not a bad attempt at a first game (A lot of the things I disliked are obviously because the developer lacked the experience such as the bad level design and terrible pacing), however it honestly just feels like a big mashup of Touhou/Anime archetype characters/Earthbound that produces an above average experience and pales to all the things that it borrows from and that shouldn't be treated like the second coming of Christ. Overall just my opinion and my experience. |
Nov 15, 2015 5:09 PM
#67
I did the neutral route twice, the second time was on accident because I didn't know how to do a genocide run. Then the third time I did an actual genocide run and that was great. I might do a soulless pacifist run later on. |
Nov 15, 2015 6:19 PM
#68
Still playing through the Pacifist route, great game. |
Nov 25, 2015 7:12 AM
#69
Okay, I finally finished a neutral route and the genocide route. I got the neutral route where I killed Toriel, some monsters but didn't kill Undyne. So in the end she becomes the ruler of the Underground and she really hates my guts. I get a phone call and Sans tells me I will die if I go back. The Genocide Route was a lot darker than expected, holy shit. Almost every NPC is afraid of me and it turns out I'm possessed. Undyne goes super saiyan on me but she still dies. All in all the GR was disturbing. And now I can no longer reset and get the Pacifist ending. My opinion on Undertale didn't change that much. I admit the story got better after I completed genocide. CaimTheJoyful said: Yes, but in other RPGs the ATTACK command is a lot more interactive than dodging ten thousand clipart objects and hitting the enemy when the moving line is right in the middle.It's no different from using the ATTACK command in other turn-based RPGs and watching numbers go down. In actuality, I'd say the combat system is good. CaimTheJoyful said: I honestly never saw the patterns change. Only the order of the different attack types changed but every attack has the same pattern. In boss fights, sometimes the pattern changed, but that usually meant the attacks becoming faster (like Undyne's spears that come from four sides). The Flowey boss fight was the only one where I couldn't just find a safe spot, and that's because his attacks were way too fast.Patterns randomize and in boss fights, attacks change even more and more as time proceeds. Also with how action-focused the game is, I doubt there's a certain spot you can stand still at and survive indefinitely excluding the first few monsters. CaimTheJoyful said: Duh, but you can't flee from every enemy and the flee option is dead when you are doing a Genocide Run. When you can't flee immediately you have to ACT first.There's a flee option under the MERCY command. CaimTheJoyful said: You kind of have to if you can't flee immediately. Also, my comment didn't mean "you have to talk", I meant that the ACT option means you are supposed to talk yourself out of trouble, but every option feels so fake, those things would never get you out of trouble. It makes the ACT command look horrible, as you are not even "acting" or "talking yourself outta trouble", you are just simply hitting the options under the ACT command in a certain order.You don't HAVE to talk. CaimTheJoyful said: I was not referring to the game overall, but the ACT command. The official Steam Store site says:>undertale >realistic It was never aiming to be realistic in the first place. Killing is unnecessary: negotiate out of danger using the unique battle system. Yet you are not negotiating at all. You are just trying to dodge clipart objects until you hit the correct order of the ACT options.CaimTheJoyful said: Not really. Considering you never ever get to know 90% of the monsters, and most of them still attack you, no matter how many times you have spared them, I would not call them "friends". When you can't flee you have to use the ACT command, therefore I'd say the main purpose of it is to get yourself out of trouble.ACT is more about befriending monsters than taking yourself out of trouble. CaimTheJoyful said: That's your opinion. Imo, the combat system is not creative at all, it's literally a dumbed down version of other RPG combat systems. And being an altered (=simplified) version of something is not unique, especially since the combat system was bad, in my opinion.Also, I disagree, the combat is creative. Undertale's gameplay does a wonderful job of integrating narrative with gameplay mechanics by give the player the option to fight or befriend monsters. It integrates well with the story and the theme of friendship (or genocide). It's not a contradiction like Spec Ops: The Line, where the game sends an overall message that war is not a glorified shooter despite playing like a glorified shooter. I don't think it's the combat system that integrates with the theme of friendship. I mean, it's not the combat system that helps you become friends with the monsters. What makes you become friends with them is sparing their life, which isn't really a "part" of the combat. Some monsters even ignore everything you say to them (under the ACT command), and you only become friends with them after the fight is over (like "watering" Undyne after she collapses in Hotland). You can't even fight Alphys once yet you can still become friends with her. CaimTheJoyful said: When you have to backtrack, you usually walk past levels where there are no monsters or NPCs around, and you have to get past some harder levels again (like the level where there are glowing lamps and you have to speed through it before the lights turn off). And you have to backtrack through the same area several times. Since there are no NPCs around, and you have to see the same thing several times, it destroys the atmosphere. It's just annoying.Although I agree the game would have benefited more with a sort of "sprint" option, I wouldn't consider backtracking to be a horrible concept. Backtracking offers a sense of familiarity, and gives the world a sense of purpose and feeling. And that's what Undertale wants, for the player to understand that the world isn't just some pixel landscape after landscape but an actual world that monsters have inhabited for years. CaimTheJoyful said: I didn't mind the simplistic plot (which wasn't that simple after finishing the genocide run). It's just that I heard a lot of players complain about the lack of originality (memes, anime references, cliche characters, etc.).Simplistic plot is not legitimate criticism so I don't know what you're looking at either. |
Nov 25, 2015 8:29 AM
#70
CaimTheJoyful said: HOLY FUCK https://www.youtube.com/watch?v=ssD3wf5Kp9M&feature=youtu.be&t=370 YOKO TARA IS BEGGING FOR AN ENGLISH LOCALISATION OF UNDERTALE Who? And wasn't the game released worldwide? :S |
Dec 1, 2015 5:10 PM
#71
Dark_Chaos said: It only has an English translation though.CaimTheJoyful said: HOLY FUCK https://www.youtube.com/watch?v=ssD3wf5Kp9M&feature=youtu.be&t=370 YOKO TARA IS BEGGING FOR AN ENGLISH LOCALISATION OF UNDERTALE Who? And wasn't the game released worldwide? :S And Yoko Taro is the creator of the Nier and Drakengard series, games known for strong weird crazy screwed up stories and bad (Drakengard, Drakengard 2) to meh(Drakengard 3, Nier) gameplay. |
Dec 3, 2015 11:09 PM
#72
Okay so I bought this on a whim after all the hype I heard around the game. Completed a neutral game yesterday. Completed a true-pacifist run today. ...not sure if I have the stomach to do a genocide run now... but I will likely end up doing it anyway. Best purchase I've done for years. |
Dec 3, 2015 11:18 PM
#73
Shangetsu said: Okay so I bought this on a whim after all the hype I heard around the game. Completed a neutral game yesterday. Completed a true-pacifist run today. ...not sure if I have the stomach to do a genocide run now... but I will likely end up doing it anyway. Best purchase I've done for years. Genocide is worth it. It's also full of the game's brilliance. It's especially worthwhile after a true pacifist run. |
Aug 15, 2017 1:46 PM
#74
PeenusWeenusCaim said: HOLY FUCK https://www.youtube.com/watch?v=ssD3wf5Kp9M&feature=youtu.be&t=370 YOKO TARA IS BEGGING FOR AN ENGLISH LOCALISATION OF UNDERTALE https://twitter.com/tobyfox/status/897508003917819904 https://twitter.com/yokotaro/status/897508268230098945 https://twitter.com/yokotaro/status/897509621308379136 |
Aug 17, 2017 11:12 AM
#75
Ah this game... Ok, so like I have nothing against this game series at all I just think some of the fandom is toxic, dont hate. I dont have any hate towards this game either but I do find this game quite overrated.. Sorry. I dont want to pay about $10 for a game i could beat in a few hrs. I dont honestly even see how ppl spend like over 60+ hrs doing stuff in this game when it doesnt even take that much time to master, unless they keep doing new runs. Which is fine, to each their own. |
Aug 17, 2017 6:54 PM
#76
Dark_Enforcer said: I'm a huge fan of Undertale, and I also agree that the fanbase is pure cancer. That being said, you should try it out before considering it overrated. A game's length doesn't decide the quality of a game. Undertale might be short, but every second of it entertains. It's one of the funniest game I've ever played and one of the most heartwarming. Also, $10-15 is pretty cheap and you shouldn't expect more than a couple of hours from a game with that price. There's games that are $60 that only have a couple of hours of content.Ah this game... Ok, so like I have nothing against this game series at all I just think some of the fandom is toxic, dont hate. I dont have any hate towards this game either but I do find this game quite overrated.. Sorry. I dont want to pay about $10 for a game i could beat in a few hrs. I dont honestly even see how ppl spend like over 60+ hrs doing stuff in this game when it doesnt even take that much time to master, unless they keep doing new runs. Which is fine, to each their own. |
Aug 17, 2017 7:36 PM
#77
GoldenDevilGamer said: Dark_Enforcer said: I'm a huge fan of Undertale, and I also agree that the fanbase is pure cancer. That being said, you should try it out before considering it overrated. A game's length doesn't decide the quality of a game. Undertale might be short, but every second of it entertains. It's one of the funniest game I've ever played and one of the most heartwarming. Also, $10-15 is pretty cheap and you shouldn't expect more than a couple of hours from a game with that price. There's games that are $60 that only have a couple of hours of content.Ah this game... Ok, so like I have nothing against this game series at all I just think some of the fandom is toxic, dont hate. I dont have any hate towards this game either but I do find this game quite overrated.. Sorry. I dont want to pay about $10 for a game i could beat in a few hrs. I dont honestly even see how ppl spend like over 60+ hrs doing stuff in this game when it doesnt even take that much time to master, unless they keep doing new runs. Which is fine, to each their own. Lol ok then, MAYBE I'll consider it ONE day... But NOT now xD |
Aug 17, 2017 7:39 PM
#78
Dark_Enforcer said: Anytime's fine, as long as you give it a try xDGoldenDevilGamer said: Dark_Enforcer said: Ah this game... Ok, so like I have nothing against this game series at all I just think some of the fandom is toxic, dont hate. I dont have any hate towards this game either but I do find this game quite overrated.. Sorry. I dont want to pay about $10 for a game i could beat in a few hrs. I dont honestly even see how ppl spend like over 60+ hrs doing stuff in this game when it doesnt even take that much time to master, unless they keep doing new runs. Which is fine, to each their own. Lol ok then, MAYBE I'll consider it ONE day... But NOT now xD |
Aug 17, 2017 9:20 PM
#79
I never wanted to play Undertale because after hearing a crap ton of spoilers I realized that I didn't want to play a game that would tell me I'm a horrible person just for playing a frikin video game.. |
Aug 18, 2017 1:22 AM
#80
Dark_Enforcer said: How can you say the game is overrated if you haven't played it? Undertale lasts for probably around 20 hours or so if you go for all endings, good enough I would say. And the game itself is pretty good, though definitely not the Second Coming of Christ.Ah this game... Ok, so like I have nothing against this game series at all I just think some of the fandom is toxic, dont hate. I dont have any hate towards this game either but I do find this game quite overrated.. Sorry. I dont want to pay about $10 for a game i could beat in a few hrs. I dont honestly even see how ppl spend like over 60+ hrs doing stuff in this game when it doesnt even take that much time to master, unless they keep doing new runs. Which is fine, to each their own. At least you don't hate the game. I know people who hate Undertale purely because of the fandom, something that has nothing to do with the game itself. |
Dec 16, 2021 1:42 PM
#81
i do plan on getting this game one of these days |
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