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Mar 28, 2008 6:19 PM

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I have a love-hate relationship with this game. i hate with a passion the plot/character developement. the characters were to flat, and the plot was to complex (most of the time i had no clue what was going on! whats with the war? they are trying to prevent it, but there was already a battle?! and blah blah blah, wtf?) and they hardly showed the relationships between the characters -__- wheres the emotion? wheres the drama? wheres the conversations? it left me longing for FFX and X-2

unlike the rest of the population i loved the battle system! thats what made the game for me.you can give anyone, any job you want. and the worlds were so huge! lots of room to explore. not a strait path like in FFX. i loved all the magics you could use and there are so many mini-games and side quests that i am still not done with them all! this game can basically go on forever if you do all the mini-quest ^_^ its so amaizing! graphics are amaizing also!
Beka-ChanMar 28, 2008 6:25 PM
Mar 29, 2008 10:04 AM

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Beka-Chan said:
unlike the rest of the population i loved the battle system!


I think I'm just about the only one on here that said I didn't like the battle system. Even outside of MAL, I'm pretty sure you're in the majority there.

you can give anyone, any job you want.


If you want to be able to do that, I really suggest you play more RPGs outside of the Final Fantasy franchise. There are several games that allow you to do just that.

and there are so many mini-games and side quests that i am still not done with them all! this game can basically go on forever if you do all the mini-quest ^_^ its so amaizing!


Again, several other series have stuff like this. Now I'm only assuming that most of the RPGs you've played, if not all, were all Final Fantasy titles, but if my assumption is right, I highly recommend that, not only you, but anyone who's only played FF games should check out other RPGs.
D&D Club

Because my sig making skills are non-existant.
Mar 29, 2008 8:46 PM

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Mar 2008
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ichikiba said:

Again, several other series have stuff like this. Now I'm only assuming that most of the RPGs you've played, if not all, were all Final Fantasy titles, but if my assumption is right, I highly recommend that, not only you, but anyone who's only played FF games should check out other RPGs.


i actually am looking for some new RPG's to play on my PS2. (i re-played the crap out of my FF and KH games XP) i just don't know what are the good ones to buy... i don't want to waste money on a crappy game. do you have any suggestions?
Apr 1, 2008 2:21 AM
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I feel a little vulnerable saying this, but having played most final fantasy games (including VI, VII, X) this is probably the my favorite final fantasy.

It takes a huge step in a different direction to the previous installments, so my guess is that those expecting the next FF X Or VII, probably will be disappointed.
Like most i hated the game at first, but after getting used to new feel and battle system, enjoyed the hell out of it. Even though there's much less story (or cut scenes), what story it does offer is pretty great (to those who can get into the new [a little medieval] form of story).


May 9, 2008 8:34 PM
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I was thinking exactly what you were thinking too when I first played FF12. "HEY!!!! This is nothing like FFX!!!" but now it's one of my favorite games. It slowly grows on you. I really like to explore the worlds and when you do die horribly ... it only makes total victory that much sweeter. Actually I remember that mark , It was no problem because I ran around like a madmad without touching the main storyline.I have most of my marks finished and lovie teh music!!!



May 9, 2008 10:12 PM

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Mar 2008
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I like the game. I think the main reason is because I really like Balthier. I like the battle system too.
May 10, 2008 5:17 PM

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Apr 2008
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I haven't played any MMOs so I can't really agree or disagree with that, but more than anything XII reminded me of a Bioware RPG (Baldur's Gate, in particular). BG was the first RPG I ever played (and I only turned to console/J-RPGs because I'd run out of Bioware games to play :-p ) so playing XII almost felt like a rediscovery of what made me fall in love with the RPG genre in the firstplace. I'd gotten into the habit of playing one dungeon or a couple of bosses in gaming sessions, but with FFXII (like BG and KotOR before it) I was just so engrossed that I just kept going until I had to stop because my eyes were bloodshot from staring at the screen and my back was killing me from sitting in the same position for so many hours...

I liked the battle system too, because in most RPGs after a point, a lot of enemies pretty much become one-hit-one-kill, so random battles become tedious interreputions. That was almost never the case in XII because the battles were just part of the journey across the area, they never felt intrusive, and because I had my gambits set pretty agressively anything weak that was stupid enough to attack was taken out quickly. Although I had to switch to wait mode during some Boss and Hunts. Also, because I just enjoyed exploring each section of the map, I never felt like I was actively level-grinding (which I usually hate).

I loved it. :-)
May 10, 2008 11:37 PM

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Feb 2008
102
- Good battle system but i often found myself thinking 'why use magic when i can just whack stuff to death with a sword?'. Barely casted a fira etc. the entire game.

- Story was decent but at times hard to follow and required a masters in political philosophy to figure out what the hell was going on.

- Sure i finished it and clocked up some 70hours but i never really felt a connection with the characters and their motives for going on such an journey sometimes felt paper thin (im looking at you penelo).
May 11, 2008 12:00 AM

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Sep 2007
530
ok game.
Suck ballz as a final fantasy
The first one where you could have remove
the man character and maybe have a batter story.
May 11, 2008 6:48 AM

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Apr 2008
377
i purchased it a couple of days ago and ive played it for about 2 hours. Its hard to get into because of how bad a ps2 upscales it tbh.

So far i like it, i stay away from gambits, its too difficult to learn


May 12, 2008 12:04 AM

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Apr 2008
925
Good or bad? Neither of these words can be used to describe FFXII.

Words that can be used:
Different.
Meh.
Okay.
Not without it's charm.
Average.
Chocolate Rain.

May 12, 2008 1:44 AM

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Apr 2008
802
I think its bad bechause I miss the old game play that are based on turns.. I wanted to play Final fantasy! not a MMORPG-_-
May 12, 2008 2:46 AM
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Feb 2008
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Mikaira said:
i purchased it a couple of days ago and ive played it for about 2 hours. Its hard to get into because of how bad a ps2 upscales it tbh.

So far i like it, i stay away from gambits, its too difficult to learn


I forgot whether I posted this or not but...

What's so bad about gambits? Everybody seems to stuggle with them but I got them in less than 2 minutes. There really isn't that much to understand. Besides, you won't be able to play the game without gambits (either that or you'll go nuts doing so).
May 12, 2008 5:57 AM

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Requal said:

What's so bad about gambits? Everybody seems to stuggle with them but I got them in less than 2 minutes. There really isn't that much to understand. Besides, you won't be able to play the game without gambits (either that or you'll go nuts doing so).


Actually, I prefer to use wait mode and no gambits. It plays more like a Final Fantasy IMO. The active mode without gambits is suicide though, since you don't usually have time to think during bosses.

You have to buy/find all the gambits throughout the game, so it is better with gambits later in the game than the first few hours because you don't have to babysit so often.
May 12, 2008 7:33 AM

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Apr 2008
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Kuronoa said:
Requal said:

What's so bad about gambits? Everybody seems to stuggle with them but I got them in less than 2 minutes. There really isn't that much to understand. Besides, you won't be able to play the game without gambits (either that or you'll go nuts doing so).


Actually, I prefer to use wait mode and no gambits. It plays more like a Final Fantasy IMO. The active mode without gambits is suicide though, since you don't usually have time to think during bosses.

You have to buy/find all the gambits throughout the game, so it is better with gambits later in the game than the first few hours because you don't have to babysit so often.


i re-read the manual section about the gambits, but i still just don't get it.
If anyone could explain how to use them in plain english, that would be great.


May 12, 2008 7:51 AM
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Feb 2008
554
E.g.

Cure - HP <50%
It uses cure when your HP is below 50%.

Attack - Nearest enemy
Attacks nearest enemy

Attack - Party leader's target
Only attacks what the leader (the guy you control) is attacking


...what is there to get?
May 12, 2008 7:55 AM

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Sep 2007
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Mikaira said:

i re-read the manual section about the gambits, but i still just don't get it.
If anyone could explain how to use them in plain english, that would be great.


Gambits are basically your party member's AI in small pieces.



The top of that gambit list you set up are thier priority, so the gambit labeled "1" is what they will be doing before all the rest.
If the gambit says "Ally HP<70%" that means that character will target his/her's action to the ally with HP less than 70% of the total health. If it says something like "Foe:Flying" then your character will target a flying enemy.
The ability/item that follows that in the list are what action they will perform for that target. So in the example I shown, Phoenix Down will be used on any ally targeted that needs it.

Like I said, later on the gambits/descriptions will be more specific, so less worries.
KuronoaMay 12, 2008 8:14 AM
May 12, 2008 8:24 AM
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Feb 2008
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The game looks soooooo good when it's that size.

I played it on a 49" Plasma -_-.

= Shit quality + burn-in.
May 12, 2008 9:50 AM

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Mink said:
I think its bad bechause I miss the old game play that are based on turns.. I wanted to play Final fantasy! not a MMORPG-_-


The game is not multiplayer or online, and it's pretty average sized..

As far as gambits go. I use them for my party, but i leave them off for my main. (Which is Ashe 99% of the time)

I dont have the patience to manually tell everyone what to do, Whereas i also get bored letting gambits do EVERYTHING.
I'm not fantastic at gambits either tbh, i do fully understand it, i just cant get effective setups. I pretty much just have them set to attack the enemy and heal.
FukouDaMay 12, 2008 9:54 AM
May 13, 2008 12:59 PM

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Apr 2008
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Kuronoa said:
Mikaira said:

i re-read the manual section about the gambits, but i still just don't get it.
If anyone could explain how to use them in plain english, that would be great.


Gambits are basically your party member's AI in small pieces.



The top of that gambit list you set up are thier priority, so the gambit labeled "1" is what they will be doing before all the rest.
If the gambit says "Ally HP<70%" that means that character will target his/her's action to the ally with HP less than 70% of the total health. If it says something like "Foe:Flying" then your character will target a flying enemy.
The ability/item that follows that in the list are what action they will perform for that target. So in the example I shown, Phoenix Down will be used on any ally targeted that needs it.

Like I said, later on the gambits/descriptions will be more specific, so less worries.

that helped quite alot actually, more so than the others guys cocky attempt anyway.

Thanks


May 14, 2008 4:56 PM

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May 2008
2167
Not bad. Not great. An okay game.

...Reminded me ALOT of Star Wars. Think about it.
May 14, 2008 6:11 PM

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Heh, reveiws were saying it was Star Wars since before it was released <_<
May 14, 2008 6:25 PM
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Yeah ... I remember Xplay brought it down to a science like those dinosaur looking thing looked like the dinosaur looking things in star wars ... I don't know Star War ternminology. Never seen it.



May 14, 2008 9:15 PM
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I thought the game was mediocre at best, but, ironically, it still managed to be better than every Final Fantasy released since the series moved to PlayStation, with the exception of FFT.

Sure, most of the characters weren't that great (I only really liked Ashe and Basch), but characters haven't been a strong point in the series for years.

The story wasn't as good as FFT and it reminded me a bit too much of Star Wars a number of times, but again, it was still better than the stories in the recent games. Also, it was a nice change from terrible love stories (I'm looking at you, FFX).

Overall, I wasn't very fond of the game, but as far as Final Fantasy goes, it was a step up from the other crap they've been putting out.
May 14, 2008 10:04 PM

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925
Okay calm down this isn't the flame FF thread ._.
May 14, 2008 10:27 PM

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I went about 50-60 hours before I gave it up. I wrote up a blog post a while back about some problems I had with it.

I still love the Final Fantasy series though. I bought a PS3 already in anticipation of FFXIII, which probably won't be released this year and I would bet next year.
May 16, 2008 5:58 AM

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May 2008
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Characters were nice, models nice also, locations too. Game play was poor, battle system even poorer. People talk about the gambit system, that is definitely flawed, you could literally bot your characters to level 99 in a few days thanks to that. (For those that don't know botting it's something you do in a MMORPG where a programmed software levels your character up while you are not playing the game).

Seems like the FF franchise is going downhill ever since FFX came out with each game it just gets worse, I have very high expectations for XIII, XIII Versus and XIII Agito - I hope they don't disappoint!
You can't spell slaughter without laughter!
May 16, 2008 6:34 AM

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Hostile said:
I went about 50-60 hours before I gave it up. I wrote up a blog post a while back about some problems I had with it.


"Why are all battles against 4 enemies or less? If this is a new way to do the battle system, let me fight a whole group after some baiting!"

Enemies are spread out, but I never complained about not fighting more than 4 enemies at once, lol. I somewhat hated that in the early FF, you know when you had 7-9 enemies a battle. That was annoying IMO.

"Three characters in a party? Really? I think I remembered why I loved Albert Odyssey so much. It had 5 member parties."

Not so much FFXII complaint as it's more of a JRPG complaint. We still get 3 member parties today. If you want more 5 member parties, buy Etrian Odyssey ASAP.

I do agree on that "complaining about something doesn't make it a bad game" statement, great games still have flaws.

BlackDeath said:

Seems like the FF franchise is going downhill ever since FFX came out with each game it just gets worse, I have very high expectations for XIII, XIII Versus and XIII Agito - I hope they don't disappoint!


I understand. We are at a point in gaming where just making a sequel isn't going to cut it for everybody.
KuronoaMay 16, 2008 4:21 PM
May 16, 2008 4:03 PM

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Kuronoa said:
I think there's a difference between getting worse and disappointment. These games are playable, but not in a way you want it. I understand. We are at a point in gaming where just making a sequel isn't going to cut it for everybody.
Can't I be disappointed by how worse the games are getting?
You can't spell slaughter without laughter!
May 16, 2008 4:19 PM

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BlackDeath said:
Can't I be disappointed by how worse the games are getting?


You can, I'm not saying you cannot. If anything, my response was mostly the last sentence. I really shouldn't of said the rest. >_<
May 16, 2008 4:38 PM

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Am I the only one that doesn't really think of Final Fantasy proper games as sequels? The FFVII compilation and FFX-2 notwithstanding. All I know with every Final Fantasy game is that it will be a very well-made RPG. I might not have loved a Final Fantasy game since the eighth one but I'm excited for each one.
May 16, 2008 5:04 PM

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Kuronoa said:
BlackDeath said:
Can't I be disappointed by how worse the games are getting?


You can, I'm not saying you cannot. If anything, my response was mostly the last sentence. I really shouldn't of said the rest. >_<
Just joking my friend, anyway as to your last sentence, you are right, especially when FF has been done to death already. It's time they think about focusing on something new a fresh. Personally I would love to see a sequel or remake to Legend of Dragoon (even though I know they don't own the rights to that - pity)

Hostile said:
Am I the only one that doesn't really think of Final Fantasy proper games as sequels? The FFVII compilation and FFX-2 notwithstanding. All I know with every Final Fantasy game is that it will be a very well-made RPG. I might not have loved a Final Fantasy game since the eighth one but I'm excited for each one.
Well technically no they are not sequels, merely using the numbers to say what game they are in the franchise. But that was one of the things I loved and hated about it. They would get you to love the characters, locations and musical scores then they would dramatically change with the next title on the upside it all is new, refreshing and more importantly different than the previous.
You can't spell slaughter without laughter!
May 16, 2008 5:20 PM

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BlackDeath said:
Just joking my friend, anyway as to your last sentence, you are right, especially when FF has been done to death already. It's time they think about focusing on something new a fresh. Personally I would love to see a sequel or remake to Legend of Dragoon (even though I know they don't own the rights to that - pity)


oh you. I thought I posted something wrong. ;D

New concepts aside, maybe XII changed up the series a bit too much. Square-Enix has done a great job with this new gameplay but it is flawed, most likely if XIII is similar they will fix something. The license system has a high chance to disappear so that's a plus. lol

EDIT: is your avatar/sig from LittleBigPlanet? That game looks interesting but I don't own a PS3. :(
KuronoaMay 16, 2008 5:28 PM
May 16, 2008 6:24 PM

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I couldn't get into XII at all.I was really excited about the game too, but ending up dropping it completely after just a few hours.Now I find myself eagerly awaiting the XIII games which seem refreshingly different than XII.
May 16, 2008 7:42 PM

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You can't really say they'll be different, we've only seen a teaser trailer..
May 16, 2008 10:51 PM

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We've seen the trailers and gotten quite a bit of info from Famitsu/other magazines if you're been keeping up with development.

Gameplay won't be anything like XII, story seems a lot more character centered.Kazushige Nojima will be writing the scenarios for XIII, Nomura and his KH team will be working on vXIII, yeah I'm pretty sure they'll be quite different.
May 16, 2008 11:17 PM

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GaaraOfTheFunk said:
You can't really say they'll be different, we've only seen a teaser trailer..


There's no way you could say they're similar...
Check out how a pimp blings.

May 17, 2008 3:28 AM

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Kuronoa said:

oh you. I thought I posted something wrong. ;D

New concepts aside, maybe XII changed up the series a bit too much. Square-Enix has done a great job with this new gameplay but it is flawed, most likely if XIII is similar they will fix something. The license system has a high chance to disappear so that's a plus. lol

EDIT: is your avatar/sig from LittleBigPlanet? That game looks interesting but I don't own a PS3. :(
=3

XIII Battle system looks like it's going to have the same concept as XII where as it's all active, time slows down as you are making choices and that is all I could gather. Gambits need to go, games need to be played now to be played by AI.

And my sig - yet it is Little Big Planet, watching trailers for it an thought it looked awesome, for people that are accustomed to me sigs of cute/sexy anime chicks and my normal use of Dead or Alive sigs (Mainly Kasumi) it was different.
You can't spell slaughter without laughter!
May 17, 2008 3:30 AM
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BlackDeath said:
=3

XIII Battle system looks like it's going to have the same concept as XII where as it's all active, time slows down as you are making choices and that is all I could gather. Gambits need to go, games need to be played now to be played by AI.


Since when did time slow down in FFXII when you're playing manual?

Unless you're a total wuss and played with Wait Mode.
May 20, 2008 4:13 AM
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My take on the whole XIII situation is that people are bound to be disappointed one way or the other. Final Fantasy XII tried to take a step in a new direction and got dismissed by most fans. People are probably imagining the real time battle system to be like kingdom hearts, but chances are it'll be a lot more different (complex etc...).

People are waiting for the next FF: VI or X, and if square tries to push forward in a new direction, especially with the next Gen, people are bound be disappointed
May 20, 2008 11:46 AM

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Oct 2007
188
I don't see any other continuations of other FF games like we saw with FFVII, to a lesser extent with FFXII and will see with FFXIII. Mobile phones notwithstanding. They will be making a FFVI remake but that doesn't really count.
May 21, 2008 1:07 PM

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From what I've read, heard from friends, and watched FFXII is awful. I've been told it's repatative, confusing and requires hours upon hours of grinding and backtracking. My one friend who has played every FF since almost the beggining stopped playing it after a few hours that's how dissappointed he was with FFXII. My one friend that did beat it says it was the worst FF he played and he could not remember any of the story after beating it only a year ago. From watching him play it I had no idea what was going on and I could not understand the process of leveling up no matter how many times it was explained to me.

I'm playing FFVII right now and I've got to say despite it being 10 years old it's one of the best games I've ever played.
Another forum, another signature to develop.
May 22, 2008 4:10 AM

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925
Grinding isn't needed in XII, actually. Nor is very much backtracking.

However, those 2 things are just about all there is to do in XII that's any fun <_>

As for leveling up.. You kill stuff, you get experience, you level up. Same as always.. What's so confusing about that?
May 22, 2008 12:23 PM

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May 2008
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GaaraOfTheFunk said:
Grinding isn't needed in XII, actually. Nor is very much backtracking.

However, those 2 things are just about all there is to do in XII that's any fun <_>

As for leveling up.. You kill stuff, you get experience, you level up. Same as always.. What's so confusing about that?


The confusing part was that whole gameboard thing where you pick a tile and level up a skill, that had me a little baffled.
Another forum, another signature to develop.
May 22, 2008 4:00 PM

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188
The License Grid? I complained about that exact thing because it isn't user friendly at all. You'll have to read a FAQ and look up the complete grid picture at GameFAQs.
May 22, 2008 4:55 PM

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Being the completionist that I am I've tried to finish it restarted, tried again and restarted, then finally restarted and this time I'll see it through to the end. I've played my current game for about 40 hours. ^.^
May 23, 2008 12:22 AM

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Serendipity said:
My take on the whole XIII situation is that people are bound to be disappointed one way or the other. Final Fantasy XII tried to take a step in a new direction and got dismissed by most fans. People are probably imagining the real time battle system to be like kingdom hearts, but chances are it'll be a lot more different (complex etc...).

People are waiting for the next FF: VI or X, and if square tries to push forward in a new direction, especially with the next Gen, people are bound be disappointed


Maybe by most fans, but I believe it brought more people into it. Besides FF games have been all going so far downhill it's about time for something differant. 9+ are all suck fests. 12 was by far the best one since 8.
Check out how a pimp blings.

Jun 6, 2008 6:11 PM

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I'm happy I'm not alone in thinking that FFXII let all its predecessors down. The setting was not the problem, it was the characters and the battle mechs which were severe letdowns.

puedjiesJun 6, 2008 6:14 PM
Jun 6, 2008 8:49 PM

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1657
I honestly hated it. I did like the battle system though. Overall the whole thing was epically boring. This was also the first FF game that I didn't even play a 2nd, 3rd or 4th time. >_>

Jun 7, 2008 12:28 AM

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409
Gameplay's amazing
Storyline's done half-assedly though.
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