Reviews

Jul 7, 2014
Mixed Feelings
A card game about granting wishes. That’s what Selector Infected WIXOSS is anyways. And judging by the cover, there isn’t anything that seems too peculiar. That is until when the game actually begins. It’s not a normal card game especially when there’s a strange little girl who wants to battle and grant wishes for its owner. So now, it’s a game about fighting to grant wishes through battles. This however turns into a nightmare for the girls learns what’s at stake – an abominable and endless mind struggle against all odds.

Short for the term (Wish-Cross), the game itself consists of card games and battles. It might seem strange to see girls getting taking interest in a game that would be in a guy’s territory but nonetheless, the major of the shows’ cast are female characters. One particular character named Ruuko sticks out as an anti-social yet friendly girl living together with her grandma in a seemingly normal family. It’s fate that one day tied her to enter the world of WIXOSS, after discovering a magical girl that she nicknamed “Tama”. And if you get tired of hearing the word ‘battle’ now, then brace yourself for what the show has to offer soon. Or rather already, the beginning unveils its darker image such as Ruuko’s malevolent dreams. In that dream, it’s clear to know what the show is trying to do – to pull out a dark show with a game with kids. But looking it from a different angle, the show also has a purpose. The games aren’t just played for bragging rights but for granting wishes. It’s from these wishes where the show emerges and mutates itself into a twisted journey, one that shatters the boundaries of the card game image. But is it worth it? In some ways, but also not mind shattering as it sounds.

It’s obvious to see what director Takuya Sato is trying to do here. Similar to how Steins;Gate was directed, the show moves slow with the first few episodes introducing the premise and main characters. In fact, we find out the main characters are known as “Selectors”, who battles to fulfill their wish. What we don’t know is what the true purpose of these wishes are and what’s at stake until later. To say the least, a journey into this show requires patience. Even for a one cour-split (the second half to debut later), it requires explanation. And by that, the show pulls out its classy mechanics by showing rather than telling. Here’s where a technical problem comes in. While the game matches looks flashy and aberrant, they lack interest values when it comes to gameplay. Hardly anything is actually explained by the card battles itself. Whether it’s the battle moves, strategies, or rules, the series focuses much more on its psychological psyche. In other words, the show’s aim is to let the audience know more about the characters rather than the game itself. When you see a battle, more times or not, it’s more likely you will be paying more attention to the characters rather than the game itself. Although that works out somewhat, the mechanics and focus on the game is lost with incoherent explanations, ones that can be easily forgotten simply because it lacks interest.

At least the interest should come to the main characters right? Well, not exactly if we take a closer look. The fighters known as the LRIG(girl spelt backwards) are mostly mindless and serves little purpose than doing battle for their Selectors. Of course, none of them receive any character development or emphasis besides their highlight reels during gameplay. But for the characters, they aren’t far better when it comes to characterization. We already have the shy girl with Ruuko and really, there’s nothing distinctive about her. On the other hand though, there’s Ruuko’s friend Yuzuki who has the social personality, looks, and empowerment to make friends easily. But what you don’t know is her secret, or rather her wish that can be viewed as ‘forbidden’. And because the show has its psychological shenanigans, the story actually focuses on her progress with some rather disturbing results. It doesn’t stop there though as we also meet the two-faced girl, Akira Aoi with a sadistic ambition. In the same line of work is also Iona, a girl with a lust for battle but unlike Akira, she is usually calm and confident in her skills. On the other hand, there’s Hitoe Uemura, a girl who just wants to make friends. Together, they make up the main composition of the series’ cast, or rather Selectors. But what’s to like about them? Almost nothing. There’s almost nothing relatable we can find about them besides perhaps Ruuko. It’s almost also impossible to like any of the characters as they are not role models. Whether these are Ruuko’s anti-social behavior, Yuzuki’s repugnant wish, or Akira’s sadism, none of them really can be called role models. As the show progresses, we also witness their progress, not character wise but by the effects that the game has on them. And trust me, it’s not pretty.

Another niche about the show involves the collectible game itself. Besides the LRIG, none of the other cards are memorable or has any purpose. They are easily forgettable and when used during gameplay is hardly understandable. Ironically enough, the show attracts more female players than guys despite the dark nature. But most importantly is the concept of the game and its consequences. For behind the scenes, the consequences are disastrous for the losers. The show desperately tries to appeal to these consequences in order to draw out the reality of it. As gimmicky as it can be, the show does appeal to its darker image when certain Selectors’ minds are broken psychologically from the inside out. It can be easily relatable to shows like Madoka when girls are offered choices to play out their decisions. Otherwise, the show deals with other basis of human nature and themes including jealousy, identity, regret, social alienation, and forbidden laws of attraction. Needless to say, the show is a deconstruction of magical card game. The game itself serves as a deciding factor to settle out issues because character drama seems to be the cookie cutter.

J.C. Staff plays the role of crafting this show’s artistic image. There’s an oddball here when it pertains to cute girls playing the roles of Selectors in such a dark and twisted game. The LRIG has some interesting card designs with magical girl themes. Unfortunately, the game mechanics, even when crafted visually wise is underwhelming. The battle themselves are also mediocre and can even feel exasperating because most of the time, the characters doesn’t even seem to enjoy playing the game. Action speaks louder than words is usually what people would say. But here in this show, it’s what the character expressions that vividly paints their lack of interest and even fear what would happen should they lose. Also, who can forget about those insanely portrayed face expressions that Akira brings to the show that goes completely against what she really is, a fashion model?

Soundtrack is perhaps one of the stronger factors for this show. In order for it to work, it needed to engineer the phases between emotional, climatic, and thought provoking scenarios. Surprisingly, it does work most of the time. The eerie-like soundtrack conveys the darker side of the show effectively when utilized. And to further accompany this is the character voices that clearly reflects their despair and hopelessness in certain episodes. In particular, Hitoe’s voice is very credible when it comes to her shy nature and despair. The OP & ED songs also has influence when it comes to show that the show is not a happy game about kids playing cards to kill time.

Dark and edgy, I suppose there are more words to describe what this show really is. But for a show based off a card game, it hardly even touches on its mechanics. Throughout the series, it’s not surprising when you find yourself how exactly the game is played besides the most general rules. Take this more as a type of dark drama that is supposed to be character driven with Madoka-esque vibes. Of course, there’s no Kyuubey but rather LRIG, those cute girls with a taste for battle. I wouldn’t say the show is an abomination to card game ethnics. There’s memorable moments, some battles that can be almost fun to watch, and an appealing soundtrack. Rather, it’s a deconstruction for what is has offered – a labyrinth of character drama and journey on the line of mind games.
Reviewer’s Rating: 6
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