To start off the review, "Bofuri: I Don't Want to Get Hurt, so I'll Max Out My Defense" season two is a wholesome and entertaining anime that continues the story of Maple and her friends as they explore the virtual world of "New World Online." In my opinion, this show is amazing, and I have been enjoying how Maple finds her own ways to make MMOs entertaining for once. The author's creativity in the show made me realize how desperate I want a real fictional game. I am more interested in a game that I can invest time and money in rather than making anime
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girls real bro.
Regarding the show, season two felt a little off from the shining qualities that were present in season one. The show pacing catalyzed quickly, moving to the new levels every 3-4 episodes, but now it's every 2 episodes. I was excited to see what the sky level had for Maple and the gang, but it seems the developers were more focused on adding new content quickly, I guess.
Speaking of the devs, while I sympathize with their struggle to deal with Maple's unconventional approach to becoming overpowered, it's not right for them to rush out new worlds and events so quickly. As HyperlinkBlocked pointed out, they seem to be more focused on adding "unique skills with each expansion" rather than balancing the gameplay. While Maple did get ONE SINGULAR nerf, which is just a number limit on her shield absorption. I strongly believe the devs should further nerf more of her abilities. For example, they could restrict the number of firearms Machine God can place on the battlefield or introduce an overheating function that's common in many games. They could also give her an ammo pool that slowly recharges or cooldowns, or make enemies drop little ammo, which is a common feature in other games like Warframe. Another suggestion is to impose a limit on the number of defence levels Maple can achieve, like what is done in the Souls games, perhaps setting the max at 99 or having promotion levels or something.
Aside from nerfs, the devs should stop using impossibly difficult bosses to prevent Maple from progressing. If I were playing New World Online, I would honestly give up if the bosses were nearly impossible to defeat. This is not a good game design. I also don't understand why Maple is allowed to use any ability without any requirements. Aren’t all her stats, aside from defence, at one? It seems foolish for the devs to make a literal tank do more damage than the actual DPS. Have they not watched videos of playing WOW? Another improvement would be to introduce a cooldown when switching abilities simultaneously. It doesn't make sense for Maple to turn from a literal Touhou mechanical boss to a demon from hell in a span of a few microseconds. Like holy crap, the amount of constant DPS Maple can produce isn’t fair man. Another thing that doesn't make sense is why every single side character has a total max HP of 1. None of them has improved in terms of gear or skills in the past 2 seasons, and they all seem like glass cannons in clans that we as viewers don’t know how many there are besides for the big three.
Guilds, man. I was really expecting the show to add a new major guild or a new set of characters that are either rivals or new members of Maple Tree. I guess, in some way, the introduction of the new pet system is an attempt to reintroduce some of the characters in the show, but honestly speaking, the devs just forgot to balance it properly. Although getting better pets requires completing a series of tasks or completing a hard dungeon on your own, which I especially like, it isn't fair that the only drawback of being slow as a tank can easily be removed by hopping on your pet or even asking somebody to carry you. It avoids the consequences of being the tank, which I 100% hate.
Aside from balancing issues, why isn't this game allowed for players outside of Japan? If I were living in Maple's world, I would be crying myself to sleep because I cannot play one of the most popular VRMMORPG games of all time due to region lock. The devs could make an international version of the game, and they would be making so much money if they did this, but no, they are more focused on "balancing" Maple over actual profits. However, I am glad that the devs did not add any sort of loot boxes or other gambling alternatives to the game. I would combust if I could buy crates to get OP skills or level up a goddamn battle pass; I really don’t want this game to turn into Fortnite.
Now onto the actual review of the show:
The pacing of S2 of Bofuri can feel fast-paced at times, especially at the beginning when the show switches to a new level within a short span of two episodes or less. Despite this, the show remains engaging and entertaining throughout. Although the season can become repetitive in the challenges that the characters face, the show's unique and unconventional approach to problem-solving keeps it fresh and interesting. Additionally, the animation quality improves significantly as the season progresses, although the early episodes suffer from poor CGI usage that can be distracting.
Despite these shortcomings, the plot of Bofuri is simple but effective, with Maple and her friends taking on new challenges and exploring the world of "New World Online." The characters are well-developed and likable, with Maple standing out as a protagonist who uses her unorthodox strategies and high defensive capabilities to overcome obstacles.
The sound and animation in the show are top-notch, with the soundtrack being catchy and fitting for the show's light-hearted tone. The fight scenes are well-executed and visually impressive, and the same goes along with the designs of the bosses and characters which are all unique and imaginative.
Another strength of the show is the development of the characters, particularly Maple and her close friends, and the heart-warming way they interact and support one with one another. The show also explores the different strategies and abilities of the various guilds and players, which is fascinating to see. I also appreciate how the show explores the different strategies and abilities of the various guilds and players, and how they adapt to new challenges throughout the eps.
In conclusion, Bofuri season two is a wholesome and entertaining anime that will appeal to fans of the first season and anyone looking for a light-hearted and enjoyable anime with engaging characters and exciting action scenes. Although it may suffer from some pacing issues and repetitive elements, the show's unique approach to problem-solving and likable characters more than makeup for any shortcomings.
Note:
I am just saying, but it would be interesting to see the developers of "New World Online" explore the origins and purpose of the Machine God. It could add a new layer of depth and complexity to the world-building of the game and provide a fresh and exciting plotline for the characters to follow.
It would also be fascinating to see how Maple's ability to acquire new skills and upgrades is linked to the Machine God's existence. Perhaps there could be some sort of connection between the two, with the Machine God providing Maple with a power boost or unlocking new abilities for her to use in battle.
Furthermore, delving deeper into the lore and backstory of the Machine God could provide opportunities to introduce new characters and expand the world of the game. It could also open up new avenues for exploration and discovery within the game, with Maple and her friends venturing into uncharted territory to uncover the secrets of the Machine God and its purpose within the game. While that’s the end of my review, and I hope that the author reads this review and considers my ideas in later seasons.
Thanks for reading.
Apr 19, 2023
To start off the review, "Bofuri: I Don't Want to Get Hurt, so I'll Max Out My Defense" season two is a wholesome and entertaining anime that continues the story of Maple and her friends as they explore the virtual world of "New World Online." In my opinion, this show is amazing, and I have been enjoying how Maple finds her own ways to make MMOs entertaining for once. The author's creativity in the show made me realize how desperate I want a real fictional game. I am more interested in a game that I can invest time and money in rather than making anime
...
Oct 28, 2021
Komi-san wa, Comyushou desu.
(Anime)
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You may be thinking, "Why the hell did you rate this masterpiece of a show just a 5?" I know it may be crazy for you guys to believe in, but please have the decency to explain why this show shouldn't be considered as a 10/10.
Story (5/10): I'm sorry but like this show's plot is pretty underwhelming. To anybody who doesn't know what this show is about, it is pretty much showcasing the journey of a high school teen with a communication problem who is trying to make 100 friends before the school year ends. That's it. Although it is "supposed" to be romantic story with ... Jul 21, 2021
Henkei Shoujo: School☆Days
(Manga)
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You may be asking? Is this another Michael Bay direct manga creation? Yes it is, and its not just hot teenage robot girls doing cute things, but rather hinting to the entire Transformers™ comic series.
Story (10/10): Honestly this Michael Bay's best manga that he has ever created in his career. This compared to the anime adaptation is just better in everything because there is actual plot. Its genius how Bay can really do something when he has a high budget of $210m! Art (10/10): The artstyle reminded me about the Transformers™ and as well Michael Bay, so the manga is considered as a masterpiece with ... May 1, 2021
Boku no Hero Academia 5th Season
(Anime)
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I did enjoy the plot idea of the first couple of episodes of this show, especially with all the different and unique quirks used in the battles between classmates of 1a and 1b. It's nice how they bring back the fights from season 2 and make them even better with their new special moves and all that. However, in my opinion, the battles were just so boring, and it was the only reason why I gave up watching the show and started to speed read the manga. I knew that the fights between both classes are only a couple of chapters long, and after that,
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