Hitagi__Furude said:Datboi9999 said:
I disagree. I think having all of the different summoning mechanics taking place in a single series would be interesting to watch. There's more room for complexity in the matches that way IMO. And with that said, it's not like most decks utilize a lot of summoning mechanics anyways, unless you like playing Zefra or something to that effect.
Traps come in and out of relevance, with cards like infinite impermanence being introduced and taking the limelight every now and then, and decks like Eldlitch are usually run with a deck comprised of 3/4ths traps (according to the internet at least, Ive never played them). You also have decks like Traptrix that often work with a lot of trap holes.
The banned list kinda needs to exist to prevent FTKs. Granted, it's also used to somewhat push players to buy newer archtypes, which is pretty fucked up on Konami's part. If you want an example, I think this happened during the time that Wind-ups were the main meta deck. Konami banned some cards that were pivotal to the plant turbo deck, which was a tier 1 from a previous meta. I could be messing up some details, I'm mostly going off of memory for that.
I think the main problem with adapting the game as it is right now, at least if the goal is to make it realistic to meta game play, is finding a way to make the turns interesting. A lot of games can be over in two or three turns, and each turn can take a while. There's some back and forth as a player tries to build a board and the other tries to prevent with hand traps and the like, but I don't think that kind of game play would be enjoyable to watch. If they found a way around that, or they just simplified it like in the past, I think it could make a good show.
That said, take this with a grain of salt. I haven't actively played in a couple years.
Thats actually a great concept you got there!!!
Putting all types of summoning & decks revolving around one type of summoning sounds good in paper!!!
It helps people to get into the game & understand the rules better!!!
Imperm is mostly used in almost if not all decks(besides other hand TRAPS like Red Reboot or Evenly Matched) & traps only exist if someone uses a control deck(or sometimes, archetype specific traps like Branded Expulsion) which exist in around 1 to 4 per online rank matches!!!
So yeah!!!
Traps are almost non existent right now in the meta!!!
In fact, most players have a hard time reacting if theyre fighting against a control or trap heavy deck!!!
Komoney forcing players to buy cards is nothing new!!!
I remembered when Link monsters were introduced,
You cannot Fusion,Synchro,Xyz,Pendulum summon monsters unless if you have a Link monster on the field!!!
That rule alone fucked the meta & the game at that time!!!
& you are right!!!
Most players these days are solitaire players that is honestly boring to watch & play against!!!
^^So yeah!!!
I cant even imagine how will they make that interesting in an anime format!!!
Let alone, it will be so confusing for most of the audience who are watching it!!!
& theres little to no long games nor back & forths!!!
Infact, i consider myself lucky if i see or play a game that lasted longer than 4 or more turns!!!(Unless if im against or i see a player using a cancer deck ofc!!!)
Simplifying???
Good luck simplifying the meta these days!!!
That for me is impossible to simplify especially on a casual audience!!!