Reviews

Jun 16, 2014
Hey, Mobile Suit Gundam Unicorn is finally a complete package and it's great, but who wants to read gushing? Not me, and I baselessly suspect I'm not the only one who combs through reviews for the most critical ones instead of the most adoring ones. With that said, this review will explore what makes Unicorn either worth mounting or nay, so saddle up!

Let's start with disclaimers: watching previous entries in the Gundam Universal Century is optional, but it is a highly advisable option if you want to get the most out of Mobile Suit Gundam Unicorn. You will be able to follow the story, but scenes will definitely be lost on you. Also, for newcomers, the ending will make your brain leak out of your britches, so prepare a fresh set.

With that out of the way, the story begins like most mecha shows in that a young boy, in this case Banager Links, lives in a nice little space colony. After everything that happens to a nice little space colony happens, he finds his way to a super, awesome prototype mobile suit, a weapon called the Unicorn Gundam. The one who possesses the Gundam has the key to Laplace's Box, a mysterious secret that has the power to turn the tide of the war. Hence, since both the Earth Federation and the remnant peoples of the outer space nation of Zeon desire Laplace's Box, Banager becomes the fulcrum of the conflict by default. What a conflict it is!

The fights and action in Mobile Suit Gundam Unicorn are spectacular, making several minutes of clashes between nameless grunt mobile suits highly entertaining to watch. This is doubly true when the battles are set against the grand sound track or the commendable, if sometimes long-winded, backdrop of the philosophical character dialogue that this series loves.

However, the biggest problem with Banager Links as the protagonist---and indeed the show itself---is that he rarely involves himself in the conflict at all. It becomes obscenely common for Banager to strap himself into his machine and fly into every battle to make emotional pep talks with absolutely nothing of consequence happening as a result. He feels his way out of situations and screams his chipmunk head off about how everybody is wrong. This, of course, solves nobody's problems, fails to advance the story, and even agitates the situation, as it should. The problem is that it can quickly irritate the viewer, too. If you are a mature viewer intrigued by the war drama aspect and practical conclusions to conflict, Banager's naivety will infuriate you almost incessantly until you will have to get your enjoyment from the other characters. Finalizing on that, if you enjoy your protagonist to best opponents through strength, skill, or smarts, you'll be gravely disappointed by Banager's complete reliance on his mobile suit; it's to the point you'll be surprised the Gundam doesn't brush his teeth for him before bed.

Thankfully, the other main characters tend to make up for Banager's lack of depth. A renegade princess who actually has a goal, a desperate young soldier at odds with his station in life, and an adoptive father trying to atone with his daughter make great highlights of the show. They bring forward one of it's strongest aspects: emotion. Gundam tends to utilize emotion well, even exploiting it heavily, but this entry revels in that fact, making every main character a hook for your empathy and investigation. Side characters are a different story, though.

Sometimes, a character that another met only once conveniently becomes extremely important to them for no real reason other than presumable horniness, love at first sight, or advanced understanding; in the Gundam's Universal Century timeline, evolved humans called Newtypes are much more in-tune with those around them, as well as other dimensions. Becoming invested in someone hastily makes sense for a Newtype, but it doesn't work for the viewer, who cannot appreciate these side characters without proper development. You might be dissatisfied to hear yourself ask "who was that?" during an apparently important scene, not knowing why it was important or why they were there, no matter how keenly you were watching. It isn't too frequent, but it does happen more than once, and it doesn't so much mar the show as much as it seems like missed potential, which is a sentiment that it shares with the plot.

As everyone searches for answers to Laplace's Box, the viewer is along for the ride, but never allowed to speculate because placement and destination is ambiguous. Outside of the concept of Laplace's Box, its identity not revealed until very late in the progression; for all you know it could be slang for a part of a female's anatomy. So, make no mistake: your enjoyment of Mobile Suit Gundam Unicorn mostly hinges on how willing you are to indulge in an elongated, science fiction action-movie with sappy themes. Although each of the large scale action scenes could serve as a climax, it plays out exactly like a movie with one goal and little development. If that's up your alley or if you like mechs, space, or high technology then you'll likely find the show extremely compelling. Mobile Suit Gundam Unicorn is compelling, it just needed a little more to spur it ahead of its glaring character flaws.

Thank you for reading, now it's time for me to...hoof... it.
Reviewer’s Rating: 8
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