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Feb 12, 2021
As someone who grew up speaking Chinese, I seriously wanted King's Avatar to succeed as a positive representation of Chinese culture and language in animation. While King's Avatar proves that an excellent anime-style Chinese donghua is definitely within the realm of possiblility, it pains me to say that this donghua is a victim of the same infuriating tendencies of modern Chinese media. They are more focused on rushing to certain "cool" scenes instead of giving us a coherent experience.
Story: 2 - Missed potential
The plot goes something like this... Ye Xiu is basically the world's best pro-gamer in a game called Glory. The story starts when
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he is unrightfully removed from his pro team Excellent Era because he has no public image and is thus unprofitable. From there on out, he starts working as a network manager at a local game café where he continues to play Glory in his free time. He starts breaking records in the new season, and begins cultivating a team of talented players to break records with him. Really, that's all there is to it. It's completely open ended and the show feels like a compilation of random encounters instead of planned story arcs.
King's Avatar had an opportunity to tell a uniquely Chinese story. Unlike Japan where Esports are relatively unknown, China has a booming Esports industry. From the way I see it, the show could have viably went down two pathways: 1) a better Sword Art Online that gets into the nitty-gritty of game mechanics, or what I think would be much more interesting, 2) a depiction of the lives and struggles of pro-gamers in the Esports environment mixed with action from gameplay. King's Avatar does not capitalize on either of these opportunities and instead awkwardly straddles somewhere in between. The game world is vague and feels like it exists solely for eye candy and for our characters to randomly jump in and out of. At first you get the impression that Glory is a VR isekai fantasy world that our characters are transported in, but instead everything is being controlled by mouse and keyboard. This glaring oversight is never addressed and is made even worse by the jarring CHAT BOXES that we're somehow supposed to WATCH. The Esports aspect is never really addressed because our characters literally only talk about Glory. They have practically no personality or life outside of the context of the game. Glory is also an MMO, which makes little in the sense of Esports. The PvP mechanics are rarely explored, instead focusing the majority of the show on clearing dungeons which is apparently supposed to be Esports?
Art: 5 - Meh except certain instances
King's Avatar tries to blend CGI with traditional animation, and I'll give credit where credit is due. The real world scenes look great where CGI is used to build backgrounds in contrast to the bold drawn characters. The bridge scene in the first episode where Su Mucheng tries to catch up with Ye Xiu after he leaves Excellent Era is beautifully moonlit and gives off a melancholy feeling of his departure. Too bad those scenes are far and few. The in-game world of Glory has some good settings, but broad daylight shows the rather subpar animation quality of action or combat. Combat essentially consists of a shot of one character unleashing a barrage of attacks, followed by a shot of the other character defending all of the strikes. Running animations from a distance look like 3 frames recycled on loop. Not what I consider up-to-par for 2017. Some animations are recycled, but I'm not as bothered by that because it's supposed to be a video game where animations are coded in. CGI, used well in some cases, was used very poorly in others. Look at all of the CGI people sitting in the gaming café and tell me that that doesn't look horrible. Regarding art style, characters look way too similar. They all basically use the same face templates but with different hair and eye color. The use of real-life photos along with animated characters and CGI characters is just a mess and a big no-no.
Sound: 7 - Not bad, but a little jarring
I really liked the soundtrack, which has an epic fantasy rock theme to it. The opening song also has an awesome Chinese battle vibe to it. This was also my first time watching an anime-style show in native Mandarin. It actually works quite well. I wish the VAs used a more southern accent, although that's nitpicky and personal preference. The rough part is the fact that the show was most likely made without much consideration for western viewers. Despite already poor pacing, the characters talk very fast and the subtitles just fly by. On the scenes with message boards, it's literally impossible to tell what's happening unless you're fluent in Chinese and can listen along since there's so much text bombarding the screen. The Glory usernames do not translate very well into English, since the characters will say names that sound nothing like what appears in the subtitles. They will say the actual Chinese characters, although to English speakers it will generically be translated as some adjective + verb. In these cases, it's hard to remember names because you can't connect the cue of hearing a name along with reading it. Keep in mind, there is no official English subtitles, and even then, translating Chinese to English subs is still a relatively underdeveloped community, so I'm willing to give the show the benefit of the doubt here. One guy near the end of the show does get REALLY annoying, however...
Character: 2 - No development aside from clichés
All of King's Avatar's characters are 2-dimensional and lack intricacy. Ye Xiu is the least boring, which he should be as a main character. He has a cool "anything goes" attitude and a mysterious past that he wants to leave behind, but overall still comes off as a loner who does nothing but sleep, eat, and play games. We're supposed to cheer for him as he aims for redemption by starting a new character, but that's hard to do when he is so obviously overpowered and the bad pacing gives no sense of progression. Su Mucheng is supposed to be his love interest, but this relationship is HARDLY explored at all, and he seems to just use her to help clear out dungeons. The rest of Ye Xiu's team can be described by various archetypes, such as the girl with raw talent but lacks experience, comedic relief characters, the shy dude, the bossy lady, and the complete klutz with a good heart. At least our "good guys" are likeable, as they should be. The "bad guys" are so obviously dislikeable, like the manager of Excellent Era who is made out to be the personification of greed with no redeemable traits as he kicks out Ye Xiu with a smirk for not being marketable. We are also simply blasted with too many characters who don't have enough screen time. Compounded by repetitive character design and confusing names, I didn't know who anyone was aside from Ye Xiu's team. Our main characters have cool outfits or show lots of cleavage for fan service, the other characters have generic armors making it even harder to tell apart who is who.
Enjoyment: 3 - I had hopes
I think I found myself watching King's Avatar more for what it could be rather than what I actually got. What I really wanted was a show about PEOPLE in Esports, but I would have settled for a more generic shounen centered around gaming. King's Avatar sort of tries to do the latter, but doesn't make it's intentions very clear. Instead, it kind of just meanders by having the characters accomplishing random feats without any clear purpose. The show had an okay start that was intriguing enough for me to keep watching. By half way through I found my patience wearing thin, and by the last few episodes I just wanted to get it over with.
Overall: 4 - A step in the right direction
King's Avatar has a long way to go...it lacks the nuance and subtlety found in my favorite animes. I've seen the Chinese industry make the same mistakes again and again. They start with an original story but strip it down bare until only the iconic scenes remain, resulting in a final product that is little more than a bunch of nonsensical cuts. Despite me roasting the season pretty hard, it serves as a pretty good benchmark for Chinese animation. There's potential buried among this mess, and I think things can improve from here. I'm sure the novel does a better job at storytelling, and I hope that the second season is able to take its time telling that story. Someday, I think I'll give it a go...
Reviewer’s Rating: 3
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Jan 26, 2021
Story - 8: Expansive, but a bit rushed
Made in Abyss has an incredibly rich lore from the surface down to the various depths of the Abyss. The show is centered around a huge gaping hole in the ground called the Abyss which appeared with no historical context and is filled with mystical creatures and anomalies. The Abyss starts off in structured layers, but beyond the 5th layer nobody has ever returned to tell the surface what lies below, driving our own curiosities as viewers. There is so much potential here, and the show doesn't do half a bad job at exposing us to the Abyss.
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However, I think there is a lot of missed potential because our protagonists really blaze through the first few layers so we don't get as long as we like to immerse ourselves in the world and create a sense of progression. Made in Abyss is terrifying in two different ways: nature and nurture. The Abyss represents nature, as the predators and phenomena surrounding the Abyss can easily kill a delver, but the only true agenda of the Abyss is to preserve the order of its ecosystem. On the other hand, the delvers themselves represent the terrors of nurture. The delvers each have their own aspirations for putting themselves in danger by descending the Abyss, whether that be philanthropy, riches, curiosity, fame, etc. Regardless, the Abyss draws out the most potent of minds the deeper one goes. The White Whistles, who are the only delvers capable of descending beyond the fifth layer, are both revered as legends and feared for the near-deranged obsession and constitution required to descend to the point of no return. Our chibi protagonists are stuck right in the middle of these two opposing terrors, and that's what makes Made in Abyss such an enticing watch.
Art - 10: Breathtaking
The art direction of Made in Abyss is nothing less than perfect. The simplistic design of the characters allows for them to have bold expressions and greatly contrast with the complex and interwoven world around them. Backgrounds and landscapes draw inspiration from Ghibli and really capture the atmosphere of the environment. Between the sunset cast city of Orth, the depressing and sprawling slums, the blooming fields and eerie glowing chasms of the Abyss, the scenes of Made in Abyss are a pure visual treat. The series also has a stylistic way of illustrating encounters with the creatures of the Abyss through rough and noisy animations that convey a sense of suddenness and adrenaline.
Sound - 10: Fantastic
Again, I can feel the Ghibli influences here, although Made in Abyss builds upon its orchestral foundation with electronic and indie vibes. It kind of sounds like music from a really good indie game, which is an absolute compliment. Some songs like The First Layer just resonate the solitude and wonder that ought to be associated with the Abyss. Voice acting was high quality and fit the characters.
Character - 9: Simple and Effective
I really appreciate the minimalistic approach Made in Abyss takes with its characters. 90% of the story follows Riko and Reg in their delve into the Abyss. For the majority of the season, these two complement each other. Riko has the ambition and an extensive knowledge of the Abyss from her studies, although she is physically as vulnerable as any other child. Reg, on the other hand, is basically an invulnerable robot, but is timid and needs Riko to support him. The most tense parts of their adventure is when one of them can't rely on the other and are forced to fend off the Abyss alone.
Reviewer’s Rating: 9
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Jan 26, 2021
Story: 6 - Not what I hoped for, but fair enough
Frozen Bond tells a much narrower swath of Emilia's backstory than I expected, primarily how she formed her strong bond with Puck. I haven't read the light novel before, and I don't believe reading should be a prerequisite to properly enjoying the anime. Conflicts in the OVA seemed a bit random, but that's honestly what I should come to expect now from the Re:Zero anime. Most of the showtime is a flashback to Emilia's past living by herself in the forest, but continuity-wise the movie takes place right after the events of Memory Snow. The
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insight from the flashback definitely makes the events of season 2 more meaningful. The story itself, however is little more than Emilia fighting various people or monsters.
Art/Sound: 8 - Holds the standard
Battle scenes are animated very well, particularly fire and ice elemental effects. The blood infused ice crystals as a result of Emilia's uncontrolled powers looked haunting. I have some minor gripes with scenes where animation such as hair/fur blowing in the wind was pretty much non-existent, but overall the OVA was well animated. The music is on-par with what we see throughout season 1, and I really liked the ending theme.
Character: 7 - Strong between our main characters
We learn a lot about Emilia's character, and her protective/nurturing relationship with Puck. Throughout Frozen Bond, we experience more of Emilia's tragic struggle to balance her heart of gold against being constantly stigmatized and persecuted for her appearance. The challenges she endures leads to her aloof and cautious personality at the beginning of season 1. The bond that forms between her and Puck is significant to her character development, but in typical Re:Zero fashion, I'm now looking for a backstory FOR a backstory. Her opposition was the catalyst for these developments, but I didn't find the villains to be particularly interesting or sensible. Perhaps in the light novel they were more fleshed out, but in the OVA they just seem like random obstacles to give Emilia a hard time for no other reason than to push her over the edge. I mean the closest thing to a main villain is a flaming horse that spouts nonsense. We do get to see Emilia kick some ass on her own for a change, which is a welcome shift from Subaru's constant simping.
Enjoyment: 5 - Gave some good context
We got some good character development, but not nearly as much as I would have liked. Characters seemed a little too emotional. The combat, while animated well, kind of lacked grace for me. The little melee combat we saw didn't have any intricacy to it, and the rest of the combat was essentially DBZ-style back and forth energy blasts.
Overall: 6 - What we needed
Frozen Bond was the story arc that Emilia and Puck needed. The anime is sort of at fault for turning Emilia into a helpless damsel in distress. The OVA succeeded by making her into a much more 3-dimensional character who knows how to kick ass, but explains why she is in a vulnerable mental state by the time our loveable simp Subaru enters the story.
Reviewer’s Rating: 6
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Jan 26, 2021
Story: 7 - Not irrelevant
I'd be wrong if I said Memory Snow isn't a slice of life add-on to Re:Zero's first season. The OVA doesn't really have a direct impact on the events of Re:Zero, although I think it's a welcome addition to the story given Re:Zero's shotgun approach to story-telling. There are some clever nods to scenes/themes that take place later in season 1 and season 2.
Art/Sound: 9 - On-par with Season 1 quality
Character: 7 - Mainly for fun
Memory Snow doesn't really do much for character development, but it would be unfair for me to say that it does a bad job since
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my expectation coming in was just for the characters to have some fun. That's pretty much what we got, and on the plus side we get to see Subaru bond with the characters of Roswaal's mansion and the village which make the following story arc that much more impactful.
Enjoyment: 7 - Got the job done
As far as I'm concerned, Memory Snow did its job of simply giving us more Re:Zero content between the 4-year hiatus, and then some. The characters were funny and cute, and that's all I really came in expecting.
Overall: 7 - Good
Memory Snow is the calm before the storm. We get to see some extra charm to our characters before the story gets dark again.
Reviewer’s Rating: 7
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Jan 18, 2021
Story - 8: Snapshots
Cowboy Bebop is a show about a group of weathered bounty hunters trying to scrape by in the lawlessness of space and occasionally confronting their past. Just like the themes of one's past, the show's format is also rooted in the past, back when each episode had to have a beginning and end to retain the attention of television viewers. This format certainly has its disadvantages along with advantages. It feels like the episodes that involve the main characters' pasts don't have a lot of weight because they have to conclude for the next episode where they basically go on a completely
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different adventure. On the other hand, the ephemeral nature of each episode creates the sense that the world of Cowboy Bebop is huge, and exists beyond the screen. Everyone is living their own lives, and our protagonists only have a limited window to influence the lives of others. Spike's struggle to escape the syndicate is the closest thing to a recurring plot, but this thread is only mentioned in a handful of episodes or not at all. Still, I couldn't have asked for a more fantastic conclusion the the series as Spike ultimately settles his unresolved past.
Art - 10: Moody Vibes
Bebop looks beautiful hands down. While the 1998 animation just manages to hold up compared modern standards, the show thrives via incredibly atmospheric scenes captured through diverse lighting conditions ranging from vibrant, to sepia, to gray-washed. You FEEL each scene instead of being fixated on the quality of animation. Another point to mention is the incredible attention to detail. Look no further than the guns and machinery in the show. The animators went through the effort to put the manufacturer and model of each gun along with every groove on the weapon. A lot of design went into the machinery, ranging from to the bold design of the spaceships to the mechanical articulation we can see in various machines. Bebop uses a bit of CGI, which was very rudimentary in 1998 compared to what we have today, but it only uses it for animating backgrounds. This is actually done very well because in my opinion it separates the mundane quality of life on a planet to the etherealness of space.
Sound - 10: Fantastic
The music is on par with if not even more iconic than the visuals. Yoko Kanno is my favorite Japanese composer. I admire her ability to adapt to different genres while retaining her own quirky style. The soundtrack is heavily jazz-based with influences of blues and rock. If the OP doesn't have you feeling some type of way, I don't know what to say! Also try Walts for Zizi, a much calmer but melancholy piece. The vocals hit their mark perfectly as well, whether they are singing in English or Kanno's cute gibberish language. As for voice acting, this is basically the only anime that I will live and die by the DUB. The show is heavily influenced by American cinema, so it is no surprise that English works so well for our main characters and their often aloof one-liners. Some side characters that appear in single episodes have much spottier voice acting. This was 1998, after all, which makes it all the more incredible that they nailed the main cast.
Character - 8: The Past
The main characters are done way differently than other anime, more akin to film noir. Spike, Jet, and Faye have for the most part already lived out their major story arcs before the anime even begins, with a slight exception for Faye. We instead see our characters confront their past and discover what made them the way they are and how that affects the way they make decisions. Additionally, our main characters serve as anchors for minor characters that DO see significant character development. Ed and Ein are a bit of an interesting case. While they also have profound backstories that shaped the way they are, they provide a sense of goofiness and fun to the Bebop which would otherwise be too bleak.
Enjoyment - 8: The Right Occasion
I absolutely adore Cowboy Bebop the the point where it is stylistically my favorite anime. Although, there is a time and place for Bebop. It's perfect to enjoy with a glass of bourbon on a lonely weeknight, before unwinding and going to bed. But the show is a bit too gloomy and depressing for me to watch with friends or during the middle of the day. I could praise the production quality for hours to come, but in the end enjoyment comes down to how something makes you feel.
Overall - 9: Nonchalant
In my humble opinion Bebop is the coolest anime ever created. It is such a whole package, and doesn't really care what you think about it. Bebop tells its story at its own pace and peaces out just when you want more. Admittedly it is not for everyone and many will be turned off by its seemingly nonchalant nature. But for those of us who enjoy it, Bebop captures a timeless mood that no other anime has been able to replicate.
Reviewer’s Rating: 9
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Dec 31, 2020
Story - 8: Beautiful and confusing world
The primary difference between Re:Zero and other isekai is Natsuki Subaru's "Return by Death" mechanic. This is an essential tool that allows us to explore the incredible depth of the world as Subaru fails time after time in both relationships and life (literally dying). Each new life we get to see Subaru interact with characters in new ways and see new locations, culminating in epic boss battles and emotional resolutions. Re:Zero lives up to its namesake of "Another World" because the Kingdom of Lugnica is not a power fantasy domain where the OP MC does whatever he wants, but
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instead attempts to represent the same problems we face in the real world, in which Subaru is just a small cog. Were it not for the prospect of bountiful waifus and visuals, the setting is actually a pretty dark and unforgiving fantasy setting. It's cool to realize that things only get to where they are for an everyman like Subaru because he can use the power of hindsight to do what he would never be able to do had he only lived once. Every arc we are introduced to a spectacular lore full of history, politics, class, economics, and deep characters. All of this is shoved in our faces for us to synthesize. While each arc does a great job standalone, we are left without a cohesive theme and about a hundred unanswered questions.
Art - 9: Near flawless
I'm a huge sucker for sprawling fantasy cities and landscapes. Re:Zero fully delivers here taking full advantage of multiple color palettes and visual effects to capitalize on the atmosphere of each scene. The capital of Lugnica is beautiful, especially when seen from a bridge or balcony that overlooks the vast number of buildings in the city. All of the recurring characters have unique and memorable designs with intricate details. You will have a huge variety of stylish waifus to choose from (although many would argue that the choice is pretty obvious). The studio particularly did a great job with conveying emotions through Subaru's facial expressions, particularly his eyes. My only complaint would be the rather blatant use of CGI for background characters. It's not bad in darker scenes with less lighting, but in broad daylight it's super noticeable. It can be argued that they add life to the city that otherwise couldn't be achieved through still backgrounds, but for me it's just so obvious and distracting.
Sound - 9: Versatile and impressive
The show boasts a great cast of female voices that range from cute to sultry. Props to Subaru's VA because the guy goes through a lot. The score is very high quality and fits any occasion, albeit a bit generically fantasy overall. Some pieces like Call of the Witch are pretty iconic and serve as a recognizable cue that something just went terribly wrong.
Characters - 8: Self-insert done better
The world of Re:Zero is full of interesting characters with their own compelling backstories, insecurities, and styles. While I'm not particularly a fan of the harem aspect, I think that Re:Zero at least has an interesting take on the trope. Subaru is not your typical self-insert, although in many ways he still is one. He is slow to pick up on things, unskilled, weak compared to anyone with an ounce of skill or magical abilities, and not even particularly good-intentioned. Above all, he is an irredeemable, cringeworthy simp for Emilia, which is the closest thing you will find to a cohesive plot across the season. This is where I might lose some people because I think it's his flaws that make him relatable, and the reason he comes off as so cringey is because he is a reflection of a part of ourselves that we have tried to tuck away for better or for worse. In our naïve pasts, we likely all said or did things that we don't necessarily look back upon fondly. Subaru goes through those same experiences along with some of the most traumatizing experiences imaginable, only to be sent back with PTSD and nobody other than him having any recollection of what just happened. We cheer for him to learn and try again, just as we should be cheering for ourselves to do the same.
Enjoyment - 9: This show has pretty much everything
Dope battles, fantastic production, intricate characters, humor, horror, tig bitties, tall smitties, or cat femboys, Re:Zero has something for you to enjoy regardless of what you like. All of this is woven into a mysterious fantasy world that we, much like Subaru, are thrusted into to discover. While there are parts that I find disagreeable, I struggle to find another anime that has a wider range of experiences.
Overall - 8: Getting lost is one of the best adventures
Re:Zero does enough to successfully stimulate and distract us from the fact that we don't really have any clue where any of it is headed. However, what this show lacks in an overarching plot, it makes up for by presenting us with a huge world of intrigue.
Reviewer’s Rating: 8
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Dec 23, 2020
Story - 8: Unique premise
Death Note is a creative commentary on ethics. Namely, is morality written by those who control the power, and should people be considered irredeemable for committing crimes? I respect the ingenuity it takes to come up with the rules of the Death Note and how those rules can be manipulated to achieve the user's agenda. While occasionally ridiculous, there is a sense of awe that comes with seeing how cleverly Light and L are able to make decisions and deploy the tools that are available to them. This sense of awe begins to dissolve as the series moves forward. The plot
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begins to snowball in complexity and we can't help but start noticing some of its flaws. Despite the bloated story, I believe everything still wraps up in one of the most impactful and effective conclusions I have ever had the pleasure of viewing.
Art - 8: Memorable style
Some beautiful set pieces throughout the show, especially those representing mental confrontations between Light and his adversaries. Overall aesthetic is solid for 2006 despite occasional hilariously low quality character faces. Refer to profile pic.
Sound - 9: Complements the series
Death Note's soundtrack is generally characterized by dramatic rock and epic choral compositions. This combo emphasizes the methodical nature and the truly hype moments of eating potato chips that truly make this show shine. While metal isn't my cup of tea, I think OP 2 works well in highlighting the growing entropy of the series. Overall memorable soundtrack. Voice acting was good, nothing too crazy and that's a good thing in an anime that heavily relies on exposition.
Character - 7: First strong, then diluted
I do not consider characters who regularly make 900 IQ level plays to be realistic, but I found their intrinsic motivations to be very human and relatable. Light is by all means a "Mary Sue" at first glance. He is charismatic, athletic, popular, and wildly intelligent, but all this talent comes at a price. Light could already do whatever he wanted within societal limits before the plot kicks off, but now that he has the Death Note, he believes he is able to to transcend humanity and become a God. Throughout the series we can see his hubris and lack of empathy grow. L, who is Light's primary adversary, actually shares many of Light's qualities. He is just unempathetic and stubborn, basically only working as a detective for fun. This sets the stage for Death Note's iconic conflict; what many describe as a meticulous game of cat and mouse. There are compelling recurring characters as well who provide an interesting contrast between their own normalcy, and the insanity that is Light and L.
My main critique arises around the half-way point when the show should be building a high impact conclusion, but instead decides to throw a curveball that it cannot recover from. As a result, we continue to get new characters and plot points that are all but necessary. Up until the final few episodes of the show we are still being introduced to essential characters. They were used effectively, but I just wasn't able to see them on-screen enough to get a lasting impression, making their impacts on the conclusion feel undeserved. More over, they take away screen time away from veteran characters, starving both parties of meaningful development.
Enjoyment - 7: Engaging until its not
Death Note does not hold your hand. I appreciate that the show does not need to insult my intelligence. Watching Light form his escapes and L logically piecing together trails of evidence is a real treat. Unfortunately, this formula eventually becomes a bit stale and our fun game of cat and mouse devolves into two people essentially comparing the sizes of their brains by explaining how their plan is actually 10 steps ahead of the other person's plan. The second half was all but boring, but I certainly felt like it was a lot more gimmicky and convoluted than the first half.
Overall - 8: A hallmark in psychological thriller anime
Death Note takes a unique premise and makes it bloom. Through this we are introduced to some of the most memorable characters and conflicts in anime. We can all for the most part agree on its flaws, but we can also agree that it leaves behind a great legacy.
Reviewer’s Rating: 8
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