Aug 18, 2021
I really liked this work. We will see the adventures of 4 people, who were betrayed and decided to create a party.
All 4 of the party are very cool, with their quirks and roles, and each has a hobby, which ends up being a reason to go crazy looking for money.
I found the work fun, and interesting for the discussion it brings about trust, betrayal, and living in society. It doesn't bring a deep or detailed discussion, but it's interesting to see something like that, since we live with people in our daily lives.
The fights are also interesting, as they use party members according to
their roles. For example: The priest normally heals and buffs; The mage uses more than area attacks, or barriers; The thief usually deals light damage and draws the monsters' attention to him, as he can get out easily; And the warrior takes a lot of damage, and it's also the raw damage.
The fights usually go this way, making the adventures interesting, as each class has an impact on the fights, and depending on the dungeons or monsters they encounter, some classes are more useful than others.
The work has a bigger plot behind it, when the information is initially shown, probably no one will pay much attention, but then we realize that there is something real behind it.
It is also noticeable the final objective that will probably end the story, and I always think it's very good when a work shows us this sign, because we know that it is following a path, that is, it will not go in circles.
In my view, the strong point of this work would be the relationship between the MCs, and them individually, both in the slice of life and in the adventures. And in my opinion, the work is right on that.
I highly recommend the work, I think it is one of the works that has a certain charisma within the fantasy works, so it's worth taking a look.
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