Highlights from Nasu's latest interview with 4Gamer (incoming wall of text):
Shiokawa: By the way, I calculated the total volume of text from the prologue until now. If you count the main story, events, and interludes, it reached 2 million characters. It still doesn’t count miscellaneous flavor text, so it must be more than that.
4Gamer: At full-width text, that would be around 4 MB. I think Tsukihime and Fate/stay night are also around that range. Even if the text is split between characters, that’s still an unbelievable amount.
Yep, it's official now. F/GO is almost as big as F/SN and it's not even finished yet.
4Gamer: Next, I’d like to ask about the skills. In particular, “Clairvoyance”, “Instinct”, and “True Name Discernment” get attention for not being very useful.
Shiokawa: When managing the game, it’s extremely difficult to balance characters and skills when new ones keep getting added all the time. Still, I’m aware of those opinions.
Nasu: I think “Instinct” is pretty useful when you max it out. But then again, it’s a lot of effort to get it that high. Regarding “Clairvoyance”, we’re trying to put in subtle differences between the Servants who get it. But we can’t really do anything about “True Name Discernment” because of the system in place… Oh, Jeanne…
4Gamer: Well, it is unique to her…
Nasu: Jeanne’s “True Name Discernment” is supposed to be her strongest appeal as a character, so we can’t exactly make it too powerful or completely overhaul it. So within the year, I’d like to see an event where we can go “It’s Jeanne’s turn now! Her ‘True Name Discernment’ is super strong this time!” at least once.
*heavy breathing* This change fucking better be permanent.
4Gamer: [Takashi] Takeuchi must have felt exhausted from his illustration and CEO work too.
Nasu: I wonder about that. He should be a lot busier than I am, but he’s always drawing Arturia during his free time (laughs). We’re all busy with the main story and events and then he goes “Here, I drew ******** Arturia” out of nowhere. I’m jealous of how he manages to be busy with work and still find time to have fun.
4Gamer: Oh no, another Arturia…
...sigh.
4Gamer: Since the topic of skill levels has been brought up, I’d like to ask about the drop rates for items. I’m sure that all players know just how difficult it is to raise a Servant. You mentioned in your blog once regarding an “item budget”…
Nasu: What I meant by the item budget is just the average number of items you can get from an event. That number doesn’t include the drops you can get from free quests. With enough work, I’m sure anyone can get more items to drop, but on average, I think that most players would only be able to max out all skills for around 6 Servants every year. Put in another way, it’s more like “pick the 6 Servants you want to max out.”
4Gamer: Hmm, I see.
Nasu: FGO is set so that you can only use your limited resources on the characters that you really love. I don’t really want it to be too easy to raise all of the characters you have. I mean, you can’t really call that love anymore, can you?
B-but i just want to make everyone happy, Nasu.
4Gamer: By the way, what about the English-speaking community?
Shiokawa: I can’t say anything concrete yet, but we’re getting a lot of access abroad, and not just in English-speaking countries. They keep on playing even though you can only play in Japanese at the moment. We’re always wondering if there is something we can do for the players who are waiting for the game abroad.
A full localization An English UI would be nice as a starter.
4Gamer: Alright then, now let’s talk about the scenario. First off, is there any event from the past year and a half that really stuck with the two of you?
Shiokawa: It has to be Kara no Kyoukai/The Garden of Order.
Nasu: I’d also put Kara no Kyoukai in my top 3. Kara no Kyoukai is something like sacred ground for me, and it’s not at all simple to write a spinoff for something that’s already ended. As a writer, I had to find some sort of meaning to writing it.
Still, we had the Ogawa Apartments prepared as the event map, even got permission to use the music, and got the OK to make Shiki Ryougi as the giveaway character. I just had to do it. Normally you wouldn’t even consider having Shiki as the giveaway character, right?
4Gamer: I was honestly surprised that the main heroine was given away for free. (laughs)
Good shit happens when you let artists be in control of business once in a while, eh?
Nasu: [...] There’s also Ishtar, who did a lot of work during Chapter 7. About her, Shizuki Morii’s illustrations were so lively that I wanted to give her more moments for her design to shine, even if her actions stray a tiny bit out of character.
4Gamer: Ereshkigal was really cute too.
Nasu: Oh, I include Ereshkigal when talking about Rin’s cuteness. “It’s been ten years, so I’ll make sure that you all remember how cute Rin Tohsaka is!”
Approved and loved every second.

4Gamer: Changing the topic for a bit, the event scenarios feel a bit more like fanfiction, or something that came from a fandisc. The swimsuit event is a good example of one of those events – was this intentional on your part?
Nasu: Yes, it is. The main story is quite serious, so we use the event scenarios to put in some comedy. If we make those serious too, it’ll be too heavy to play. There’s also this unspoken rule where we give the Servants which didn’t have much time to shine in the main story the spotlight in the events. We want to show a different side of the characters, or perhaps their daily lives, so players can dig deeper into them.
Shiokawa: Takeuchi told us that it was “like we were doing an April Fools’ prank,” and it really does feel like that.
4Gamer: I also found other curious things while rereading. Back in Chapter 6, the Lion King said that she “wants to preserve mankind for the future, even if it’s as biological specimens,” while in the final chapter, Goetia said that he “wishes to destroy mankind and recreate the planet from scratch.” In the end, the protagonist rejected both of their ideas, but what do you think about the paths they took?
Nasu: The differences in their thinking lay in the choices they made. “When mankind hits a dead end, do you pick the happiness of the whole, the individual, or someone else entirely?” They differ in how they answered that.
4Gamer: And the Lion King chose the happiness of the whole?
Nasu: No, what the Lion King chose was the “happiness of the next life-form to visit this planet.” Once everything was over, she wanted to entrust the planet’s future to whatever existence ends up on it. And if they do arrive, she wanted them to know that there were once these brilliant creatures who lived here before. Put it simply, her definition of “eternity” was to “keep on existing.”
Oh, i never thought of that.
4Gamer: You mentioned earlier that Part 2 is the second half of the content originally planned for FGO. I’m sure there isn’t a lot you can say about it at the moment, but could we get a hint as to what it’ll be like?
Nasu: Well… I’ll just say that a lot of things will be completely flipped over. Maybe even enough to make you think, “Part 1 sure was peaceful…”
4Gamer: W-What…?
Nasu: There are a few premises that haven’t changed between Parts 1 and 2, but there are also aspects which are completely different. Right now, I’m writing it such that everyone will enjoy it in a different way from Part 1.
... *sneaks a look at HF and CCC* I feel excited, scared and slightly aroused.
Nasu: I can’t reveal anything concrete yet at the moment, but rest assured that we’ve been making progress on various titles within TYPE-MOON. I’d like to apologize about not having anything to say right now. But all I can say is that as long as FGO is in service, I just have to make the Tsukihime R collaboration a dream come true.
4Gamer: !
Nasu: That’s why I feel that producing good content for FGO and releasing Tsukihime R are the duties entrusted to me and all of TYPE-MOON. After all, I also want to see SSR Arcueid Brunestud happen!
@ShinsoPriest Yes. Yes, that was just said.
Sources:
PART ONE.
PART TWO. |