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Feb 21, 2011 12:39 AM
#3451
Fui said: ![]() Pixel pen fun <_< Not bad. Although the skirt seems out of proportion. |
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Feb 21, 2011 1:16 AM
#3452
Fui said: ![]() Pixel pen fun <_< The girl's ear looks odd. I don't quite like the colours but overall it's alright. |
Feb 21, 2011 11:39 AM
#3453
i can only draw with pencil![]() |
setogirl2Feb 21, 2011 11:46 AM
Feb 25, 2011 9:56 AM
#3454
Feb 25, 2011 4:27 PM
#3456
| *Added more These are not complete, and the shading is not visible because of a crappy scanner. Nnoitra ![]() Simon ![]() Random sketch ![]() |
Feb 25, 2011 8:32 PM
#3457
http://streetsmartz.deviantart.com/#/d3aeqpqIts been around 3 days since i started drawing mizore for rosario vampire. take note i have not drawn anime in years and also last time i attempted it, i cursed the name of art. i was much younger so i guess tht played a factor.besides i always had art skills but now i realize it in anime too. anyways please observe the picture id like to make the perfect mizore shirayuka thts exactly like in the anime and be able to easily draw her. -please wen observing imagine splitting her head with an imaginary line and determine which side is better. -also any tips would help me out thnks!!! p.s the picture is a bit angled by accident. very little |
| this is my god damn signature. |
Feb 25, 2011 9:52 PM
#3458
tahres said: Here are 2 other drawings. The face for the first drawing is off, as you mentioned. I do like the Hello Kitty drawing though. |
Feb 26, 2011 9:54 AM
#3460
| i would love to upload my fan drawing of Nico Robin but it's a bit to big for my scanner :D lolz |
| I'll never say "I understand what you're going through" |
Feb 26, 2011 11:00 AM
#3461
Ikaros_Fan said: i would love to upload my fan drawing of Nico Robin but it's a bit to big for my scanner :D lolz take a picture of it. |
![]() |
Feb 26, 2011 5:36 PM
#3462
NerfWarrior said: haha true i'll try it out :DIkaros_Fan said: i would love to upload my fan drawing of Nico Robin but it's a bit to big for my scanner :D lolz take a picture of it. |
| I'll never say "I understand what you're going through" |
Feb 26, 2011 5:43 PM
#3463
here is my Fan drawing of nico robin :) i inked her face a bit too much so she looks kinda weird T_T i might have to buy a correction pen well i guess you can look at it as a young Nico robin :D in her teens maybe?![]() |
Ikaros_FanFeb 26, 2011 5:52 PM
| I'll never say "I understand what you're going through" |
Feb 27, 2011 1:06 AM
#3464
Ikaros_Fan said: ![]() It looks okay. Just gotta change the nose and it'll look better. |
Feb 27, 2011 2:22 AM
#3465
Painter oil pastels![]() |
Feb 27, 2011 6:04 PM
#3466
| There is an existing thread if you want to put your stuff on it and get feedback. You don't need to start a new one. My opinion is that the image looks somewhat flat, even though there is some overlapping. Probably just need to focus a bit more on the line weights. The hair is also rather messy and can use some cleaning up. My suggestion is to try and sketch lightly till you have the total idea on the page, then clean up your work and then draw in your lines with confidence and use line weights. If you want to learn how to draw a character from memory there is no secret formula to the thing. You need to practice drawing it over and over again. Try to draw them in different angles and perspectives. Some formal training in art is very helpful. The more tools and tricks you know the better. Also, try and put some life into the drawing. I think some people have the thought that an artist is someone who is born with the innate ability to draw anything they have see in the past, present, future. It's not true, you have to know something about the subject in order to draw it. Animators, manga artists, and illustrators take months, sometimes years to develop the characters you see. So it will take a great deal of effort to reproduce. |
Feb 27, 2011 6:12 PM
#3467
Fui said: Oodles of doodles ![]() ![]() ![]() ![]() Your work has really been improving lately from the last couple of posts I've seen. Somehow you've managed to put so much more life into your work. I think it looks great. |
Feb 28, 2011 9:57 PM
#3468
perspective said: Fui said: Oodles of doodles ![]() ![]() ![]() ![]() Your work has really been improving lately from the last couple of posts I've seen. Somehow you've managed to put so much more life into your work. I think it looks great. Hey thanks, that means a lot to me. I've been trying to not "measure" as much lately...so I guess you could call it a form of "gesture" drawing. Just kinda spitting out (with some knowledge) in one shot. I think it's more "right brain" drawing, in a sense, but trying to pay attention to shape/design. I've also been studying my inspirations a lot, so that helped (I think personally) too. Here are some more I did today. I was kinda thinking Halloween-ish stuff. I'm sketching/posting too much lately, sorry for those who want more finished stuff ITT. ![]() ![]() ![]() ![]() |
Feb 28, 2011 11:51 PM
#3469
| My last sketches or drawings means 6+ years ago lol...The quality is a bit poor as I took the pics with a camera since I don't have a scanner, but I could get them scan if anyone want to see better versions of them. :) I've stopped drawing by hand and rarely do sketches now. I want to learn to do everything on the computers now since by hand is too slow and I wouldn't be able to color them. I've drawn other stuff too, like spider man but I threw them away. These are the only ones I still have. A girl with a gun, estimated time I think was 30 min to 1 hour. ![]() Sketch of a happy girl. Can't remember if I used a pic to reference or not. Don't think I did since it was so simple lol. I think this pic took like 1-5 mins. ![]() Maybe I'll finish this drawing in the next 5 years or so. I'm too lazy at the moment. ![]() I think the next pic is from manga Chobits ( it's exact copy) LOL, but I drew the hair short for some reason I don't remember. 30 minutes to 1 hour? ![]() Exact handrawn copy of some pic I don't remember...If you know where it's from tell me! 20-40 minutes... ![]() Slight variation of a pic I found on the net. If you think you know where I copied from tell me too! I've been wanting to find that pic again...30-50 minutes... ![]() Me practicing to use the brush tool by drawing Panty from the anime Panty and Stocking. Took like 1 hour lol. ![]() ![]() The next two pics aren't by me but I have them and just wanna share it lol... Vegeta drawn with pen, colored with color pencils, markers, and pen...not done by me. I just have his pics and thought it was cool to show his skills lol. He use to hand draw poster size animes and color them for my brother. Um...yeah my older use to have some of those posters but they are all gone now. This vegeta pic is just 8x11 paper size though. ![]() Drawn by the same person who drew the Vegeta pic. He drew this for me... ![]() @Fui Those anime sketches are good! I'm at about more or less the same level with sketches too, but if I try to draw a lot of details my pics will start to suck lol... |
Mika_InamoriMar 1, 2011 12:24 AM
Mar 1, 2011 8:10 AM
#3471
tahresMar 1, 2011 8:17 AM
| ''If you cannot be a poet, be the poem.'' - David Carradine Yabas~ |
Mar 1, 2011 10:25 AM
#3472
Mar 1, 2011 8:14 PM
#3473
| I wish I could even draw as well as your 07/08 drawing =/. I know that the trick is to not give up and to draw A LOT but the problem is that it takes A LOT of time as well. I don't care if I take 6 year to be good, I just want to live my life without drawing once every two day, sadly the world don't work this way. |
Mar 1, 2011 9:55 PM
#3474
Ginga-Bishoujo said: I wish I could even draw as well as your 07/08 drawing =/. I know that the trick is to not give up and to draw A LOT but the problem is that it takes A LOT of time as well. I don't care if I take 6 year to be good, I just want to live my life without drawing once every two day, sadly the world don't work this way. Hm, I don't think it needs to take a long time. 3-5 years is probably enough to become pretty good (illustrator level...animation is a different story). But I think you have to know what to study...people spend their whole lives learning less effective ways than others and don't achieve a higher skill level just because of their influences and what they spend time studying. However as I mentioned before, I think most importantly you really need to want to learn and think about how to make your drawings better etc. Once you think you're good (or can't take from more skilled artists) you will probably stagnate, which isn't good. |
Mar 2, 2011 5:07 PM
#3475
| After reading berserk I thought of doing... BERSERKER ELFS! http://chrononyx.deviantart.com/art/WIP-Berserker-Elf-199500257 |
![]() |
Mar 6, 2011 7:13 PM
#3476
| Don't know why the post didn't go the first time, the site is so screwy sometimes. Anyway... here's my latest W.I.P. of Nanasaki Ai. It is NSFW so please don't click if you are squeamish about Ecchi. Please leave me some feedback. Thank you. |
Mar 6, 2011 10:19 PM
#3477
perspective said: Don't know why the post didn't go the first time, the site is so screwy sometimes. Anyway... here's my latest W.I.P. of Nanasaki Ai. It is NSFW so please don't click if you are squeamish about Ecchi. Please leave me some feedback. Thank you. Hey Perspective, nice drawing. I can tell you've done some form/anatomy hw; I was pretty impressed at your knowledge. Keep up the problem solving. Just in case it might help somehow I did a quick redline but I didn't take time to figure out a lot of things, so you probably won't get much out of it. What you might consider doing is taking time to figure out "appealing solutions" to certain things. You can draw limbs/folds/etc to be appealing or unappealing, so try to correct yourself and strive to find the "most suitable" (or if you're drawing just a cute girl etc) then "most appealing/interesting" solution to it, proportion- and shape-wise. Knowing anatomical forms definitely helps a lot when you're trying to simplify, so it's good to know the forms but also check out how other more skilled artists draw/approach/simplify them (not me ofc, I'm weak at this). Don't copy them, but they might give you some ideas. It's a little dangerous if you take from an unskilled artist in this regard though...so yeah (which is why I'm hesitant to redline generally). ![]() For a good drawing your lines (contours/shapes) and shadow shapes should be interesting. In my drawing I didn't really take the time to make them interesting so the drawing isn't strong. I did not define any folds either, and those can really add visual interest if done well (they still kinda mystify me). They're definitely worth studying/looking at. GL! |
Mar 7, 2011 4:55 AM
#3478
| @fui: I completely get what you're trying to say. You're kinda hinting at what animators would call staging and it really applies to any scene you do. It's definitely one of my weaker points. And yet another weak point is rendering. I never went to school for art so there are a lot of big holes in my game. I think in general I really didn't spend enough time getting my thoughts down on paper and maybe doing a few roughs before diving in. I definitely appreciate the advice and I'll try to keep working at it. Thank you. |
perspectiveMar 7, 2011 5:37 AM
Mar 7, 2011 11:49 AM
#3479
| perspective - I would say don't worry too much about rendering. In fact I think it's dangerous to learn to render well early on because I feel that many artists use it as a crutch to "pretty up" their not-as-good lines. I would honestly keep my values at 2 for now (On/white and Off/gray or black). The whole point of rendering is to define a form. The shadow that's cast defines how tall/etc it is and what the forms look like of what it's being cast from. If you really want to learn how to render, you can look up a guide on how to render a sphere/cube, and that give you a pretty good idea on shadow/core shadow/reflected light etc. But I would master how to draw good lines first and be able to plot convincing/interesting shadow shapes which define the forms they're being cast from. |
Mar 7, 2011 8:15 PM
#3480
| @fui: I've done the exercises of rendering sphere's with the different values, rendering other forms with cast shadows, and other value exercises like that, but I just haven't worked it effectively into my figure drawing yet. I also need a lot more practice. I think for me the biggest hurdle to putting it into my work is establishing the shadows in the early stages of the drawing. I noticed when I was inking the drawing above with my tablet that I didn't really have a clear idea of the rendering, which made it 10 times harder to use line-weights effectively, which obviously made coloring difficult as well. I think I'll try simplifying it to 2 values as you've suggested and see how that pans out for me. I can see the directed lighting very clearly in your drawing and if I'd done a rough like that I think the end result would have been much better. Also I'll do my best to stage my subject more effectively. Its been so long since I've done a drawing up to the coloring stage and I've discovered a lot of new problems and insights into my work flow. Thanks again for your advice. |
Mar 8, 2011 11:06 PM
#3481
perspective said: Looks like a guy to me- the face, I mean. The upper part of the body looks kinda short to me. The legs somehow just don't look like a girl's legs.. I can't explain it. |
Mar 9, 2011 12:18 AM
#3482
| Ouch, tough critic. Well I'll have something better next time. I don't think the anatomy on the legs was overworked, but I could try and tone it down some. Thank you for your feedback. |
Mar 13, 2011 10:33 PM
#3486
azuream said: This thread is dead. Very skinny neck. The outfit looks okay though. |
Mar 15, 2011 12:21 AM
#3487
These aren't really sketches... but they are quick abstract experimental pieces from my diary I completed in today's art period. :)![]() |
Mar 15, 2011 10:59 PM
#3488
Fui said: perspective said: Don't know why the post didn't go the first time, the site is so screwy sometimes. Anyway... here's my latest W.I.P. of Nanasaki Ai. It is NSFW so please don't click if you are squeamish about Ecchi. Please leave me some feedback. Thank you. Hey Perspective, nice drawing. I can tell you've done some form/anatomy hw; I was pretty impressed at your knowledge. Keep up the problem solving. Just in case it might help somehow I did a quick redline but I didn't take time to figure out a lot of things, so you probably won't get much out of it. What you might consider doing is taking time to figure out "appealing solutions" to certain things. You can draw limbs/folds/etc to be appealing or unappealing, so try to correct yourself and strive to find the "most suitable" (or if you're drawing just a cute girl etc) then "most appealing/interesting" solution to it, proportion- and shape-wise. Knowing anatomical forms definitely helps a lot when you're trying to simplify, so it's good to know the forms but also check out how other more skilled artists draw/approach/simplify them (not me ofc, I'm weak at this). Don't copy them, but they might give you some ideas. It's a little dangerous if you take from an unskilled artist in this regard though...so yeah (which is why I'm hesitant to redline generally). ![]() For a good drawing your lines (contours/shapes) and shadow shapes should be interesting. In my drawing I didn't really take the time to make them interesting so the drawing isn't strong. I did not define any folds either, and those can really add visual interest if done well (they still kinda mystify me). They're definitely worth studying/looking at. GL! fuuuiiiii don't be so hard on yourself :< I like both of you guys. <3 I hope this isn't just a hobby for you :) Lariek said: These aren't really sketches... but they are quick abstract experimental pieces from my diary I completed in today's art period. :) ![]() OMG, LOVE THE FISH O_O |
Mar 15, 2011 11:26 PM
#3489
| Scrummy: I'll try not to be, but I was being objective. I just want to clarify what could have been improved on. I'm trying to (eventually) not make it a hobby since I basically dropped everything I studied before taking the dive into drawing a few years back, but before that there's still much to learn. Still trying to get good with my decision-making for lines, so I try to tear away everything I see into just the underlying decision-making for lines/forms/shapes/comp etc. There are some people that still blow my mind, but some others are pretty "human" if you look at their sketches, which can be reassuring. Anyway Scrum I hope you've been keeping up your studies and experimentation too! Let me know if you want to talk about drawing...lately I've been into animators mainly. Just studying while watching nico streams...yep. |
Mar 17, 2011 11:14 PM
#3490
Fui said: Scrummy: I'll try not to be, but I was being objective. I just want to clarify what could have been improved on. I'm trying to (eventually) not make it a hobby since I basically dropped everything I studied before taking the dive into drawing a few years back, but before that there's still much to learn. Still trying to get good with my decision-making for lines, so I try to tear away everything I see into just the underlying decision-making for lines/forms/shapes/comp etc. There are some people that still blow my mind, but some others are pretty "human" if you look at their sketches, which can be reassuring. Anyway Scrum I hope you've been keeping up your studies and experimentation too! Let me know if you want to talk about drawing...lately I've been into animators mainly. Just studying while watching nico streams...yep. I was mostly just trying to say, YES YOU ARE SKILLED FUI! SHUTTUP! XD I have noticed that a lot of your lines seem possibly a bit scratchy, like you were unsure of them, possibly? What kind of style/kind of look are you shooting for? In manga at least, there are all kinds of inking styles. In art manga, you see a lot of really interesting developments like this. I ALWAYS LOVE TALKING ABOUT DRAWING!! You know it. :D I've been doing studies; I meant to keep up with one a day, but have fallen behind >_<;; I'm big into color theory at the moment, too. I have this idea for a photoshop file that's an extensive color palette, layers and folders of colors that you can put together for comparison, sorted by moods and lighting sets and seasons, hue and value, etc. I want to work on it, but I'm busy working on that manga. Anyway. Animators! That's awesome. That's very helpful for animating, drawing comics/manga, etc. What do you want to do with your studies? Be an animator? Or make your own comic? |
Mar 17, 2011 11:36 PM
#3491
| Hey Scrum I'll send the responses in your profile (don't wanna de-rail the thread)! |
Mar 18, 2011 7:08 PM
#3492
fui said: Yeah any scratchiness in the sketch is me trying to figure out which line to put down (not good). However I feel that any good drawing will have 0 unnecessary lines - every line should indicate a form, and preferably in the most interesting way possible. Of course it is difficult, but...well, that's the goal. Because we are discussing a drawing and I don't think it is bad for people to glean information from others' experience I went ahead and tracked that down to post here. I think as an animator, mostly what you'll find from key animators is a lot of scratchy drawings that get touched up by clean up artists later on in production. This is true of animation in both US and Japanese Production. I have seen them talk about this in production videos. I also think a sketch is meant to be part of a bigger process in any kind of drawing, much like a writer who is writing a novel will just throw down every idea they may have initially, and thereafter a process of revision begins from that point. And of course your final drawing should be clean and void of the unnecessary, but being too critical early on may actually be harmful imo. When someone posts a sketch, I look at their work given that frame of mind. When someone says this is a drawing or W.I.P. I expect more from their line work. |
perspectiveMar 18, 2011 7:16 PM
Mar 18, 2011 9:11 PM
#3493
perspective said: fui said: Yeah any scratchiness in the sketch is me trying to figure out which line to put down (not good). However I feel that any good drawing will have 0 unnecessary lines - every line should indicate a form, and preferably in the most interesting way possible. Of course it is difficult, but...well, that's the goal. Because we are discussing a drawing and I don't think it is bad for people to glean information from others' experience I went ahead and tracked that down to post here. I think as an animator, mostly what you'll find from key animators is a lot of scratchy drawings that get touched up by clean up artists later on in production. This is true of animation in both US and Japanese Production. I have seen them talk about this in production videos. I also think a sketch is meant to be part of a bigger process in any kind of drawing, much like a writer who is writing a novel will just throw down every idea they may have initially, and thereafter a process of revision begins from that point. And of course your final drawing should be clean and void of the unnecessary, but being too critical early on may actually be harmful imo. When someone posts a sketch, I look at their work given that frame of mind. When someone says this is a drawing or W.I.P. I expect more from their line work. Hm yes, but there are people out there who habitually make good drawings in 1-2 passes. They just make interesting decisions, have great proportions/spacing, have a ridiculous amount of knowledge, etc. I'm personally not that interested in illustrated stuff that probably took 10 hours to make the lineart for, since I feel that with enough knowledge most people can do that. Plus usually you can tell if they don't do it habitually, since it just has a different look and a few things will probably look off. But yes, they make a reference for themselves through a really rough drawing first. But sometimes I do wonder if some sketches are one pass. |
Mar 18, 2011 10:06 PM
#3494
| @fui: I think it's funny you keep bringing up "illustrator" like all things that don't follow your usual routine must be "illustrator" concepts. I just pointed out they were methods used in real animation studios. If you look at the backgrounds of various animators too they will almost always have some painting, sculpting, illustrating or other type of art form. It's not such a black and white world out there and people have diverse influences. Who really takes 10 hours to do a sketch? A sketch is free and fluid thought; get your idea on paper. Then clean it up. It's hardly a difficult process. I would argue your method of getting the line right the first time and grueling over it is more time consuming. Anyhow, there aren't any concrete rules or method to drawing, just different ideas and how people approach the problem. |
Mar 18, 2011 10:33 PM
#3495
| Well I watch a lot of streams of illustrators and many spend a lot of time grueling over each line at 300% re-drawing over and over with ctrl+z until they find something that looks "right." I just don't think that's what you should be doing. It's just my goal to have habits where I naturally draw interesting lines/shapes, because I know there are people out there that do this. That's not to say you shouldn't have one pass to put down the basic ghost/joints/action. But yeah, I think there are certain artists who can draw really accurate and cool-looking stuff in one shot. Two at most. Like I think this is one (with cleaning) shot (from imagination): Of course key animators are also illustrators. But I think their experience is greater just because their job requires them to constantly challenge themselves by drawing the required pose/comp to tell the story. They always have to think about camera and draw accordingly, regardless of the pose/comp. |
FuiMar 18, 2011 10:55 PM
Mar 19, 2011 10:46 AM
#3496
| @fui: well yeah I don't even use the tablet when I sketch cause it just slows me down. I also think most animation studios are probably still doing their work traditionally (on paper) and then have it scanned in before they do cleanup and inking (digitally). And then they do the coloring. It involves many different people in the process just like a production line. But I think when we're just focusing on the sketch itself, choosing the types of lines and shapes to describe the forms is what eventually evolves into your style. It happens naturally and when you do it for a long time, you'll eventually see the patterns ahead of time and draw things in 1 shot instead of making unnecessary lines. Even pros get stuck, whip out their eraser, and start relying on some of their visual tools to fix their problems. But you need to get to their level before you really can think about something like that. I think you should use every tool you have available to get your ideas down and not limit yourself early on. Imagine writing music on a piano with only a few keys; you are limiting yourself by not giving yourself enough tools. With enough practice, the tools you use become a mental process rather than a physical one and you won't need to draw them anymore. Just like an experienced musician may be able to compose music without an instrument at some point in time. Anyway, keep at it. No matter what method you use to learn, the more you practice the better you'll get. Hope to see more drawings from you soon. I think you have great potential. |
perspectiveMar 19, 2011 10:49 AM
Mar 20, 2011 2:17 AM
#3497
| I never said trying to one-shot is how you should practice/learn drawing. I'm only saying ultimately I want to habitually make interesting lines/shapes. How you get there is debatable and could be a result of many things. I agree with you on most points though. |
Mar 21, 2011 5:15 AM
#3498
Mar 21, 2011 6:36 AM
#3499
imadoki44 said: ![]() I think the left shoulder looks just fine. I really like it- she looks good though her noselessness is kinda funny. |
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