New
Jan 2, 2018 6:52 PM
#1
this error occur many times, when i click the continue to continue where i last left, i only solve the problem through reinstalling, but that also means restarting the story, the error comes with japanese font and a blue tab background(or something like) along with(i don't know because the font is in japanese) 2nd error tab with (!) in it. please someone help me. |
Jan 3, 2018 12:54 AM
#2
btw how to send screen shot ? so i can give to you the exact message |
Jan 3, 2018 1:00 AM
#3
Use PrintScreen then paste it on Paint and save it. Upload the picture to imgur since you can upload images there without creating an account. And then paste the link here. And I've been there as well though I forgot how I solved it. It's been years since I finished it and haven't bothered myself replaying it yet. |
Jan 3, 2018 1:03 AM
#4
Jan 3, 2018 1:07 AM
#5
so here is the complete info about the game: i installed it then played it for about an hours, that time the continue feature still works then i thought there would be no problem since i did not encounter any problem, but after that day, i boot up my pc and decided to read the VN, when i click the CONTINUE, the error pops up (see the link), tried reinstalling and again, works fine, but after the day, it occurs again. im tired of reinstalling the game over and over again since i have to patch the english and voice. i hope people can help me here. |
Jan 3, 2018 1:12 AM
#6
Unfortunately I haven't tried the voice patch since I played it without that patch but that's because I played it when the voice patch isn't out on that time. I can't say for sure if the voice patch isn't causing the problem. Have you tried loading your game via your save file instead of clicking continue where you left off? |
Jan 3, 2018 1:20 AM
#8
Jan 3, 2018 1:35 AM
#10
Then try always running it via Admin. It should fix most problems. If it doesn't fix, then try the following: (This is my method though judging on your error occurs) 1. So it seems you're saying after a while, you'll get an error regarding title.ks then it'll only solve via reinstall. Which means title.ks is being corrupted(I think?) for some unknown reason. What I can think of is, once you reinstall the game, get the "title.ks" file and put it anywhere. 2. Try playing the game and once the error occurs regarding the title.ks, get the title.ks file that you hid somewhere and paste it where it belongs. That's not the ultimate solution though but I think this is what I would do if I were on your situation. I can't say if it'll work. Still, first always run the game via Admin. I think you should also change the compatibility mode to Windows XP SP 2 or 3. Maybe try also playing around with those too. When I was having that error(I can't remember if it's title.ks or maybe a different file), the things that I've done are running the game via Admin, using AppLocale, adjusting the system locale to Japanese, and adjusting the compatibility mode. I don't know which is which will solve your problem but yes those are what I've done when F/HA was full of errors. And before I forgot, if its folder's name has a "Japanese" style or like a weird slash(/), rename your F/HA folder and remove that slash. That slash(/) can also cause problems. I apologize if this is what I can suggest to you since I don't have the game here anymore so I only rely on my memories when I was always encountering errors on that game. |
TennoujiJan 3, 2018 1:57 AM
Jan 3, 2018 2:06 AM
#11
thankyou for your suggestions, i will try it later. :) |
Jan 3, 2018 2:09 AM
#12
https://imgur.com/vQwCgF9 this how my file and save folder looks, i think this also can cause errors i think ? |
Jan 3, 2018 2:18 AM
#13
Seems the names of your folder are normal so there won't be an issue regarding path finding. So what's left are: 1. Run the game via Admin. 2. Adjust the compatibility mode. 3. Change your system locale to Japanese. 4. Try downloading AppLocale then run the game with it. 5. My unsure method that I've mentioned. |
Jan 3, 2018 3:39 AM
#15
and inform you, i can launch the game, the problem is when i click continue, but i dont get the error when i choose to "start" (i mean, all over again) the main problem is i cannot continue where i left off. |
Jan 3, 2018 3:40 AM
#16
Jan 3, 2018 4:50 AM
#18
What I can think of is you got that game with a corrupted file, which in your case, the title.ks file. Either that, or the patch is making your game wonky. Let me confirm something, if you try a fresh reinstall, start the game then after a few lines at the beginning(About the horror story), go back to the title screen and then click continue to continue where you left earlier, will it always cause an error despite a fresh reinstall as long as you click continue? This may be a stupid and obvious question but, did you buy the game? If not, where did you get it? Because if you get it somewhere, it may really causes problems such as there'll be a corrupted file like you have now. Especially if you get that game with a patch automatically or instantly, that's why I made a conclusion that it might be the patch's fault. |
TennoujiJan 3, 2018 4:58 AM
Jan 3, 2018 2:34 PM
#19
i got the game from erogedownload.com (or just eroge download) it is still fine after the horror story |
Jan 3, 2018 2:35 PM
#20
btw i got fateFDcosole.exeLog, is this contain the error ? ============================================================================== ============================================================================== Logging to E:\FateHollowA\FateFD.exe.console.log started on Tuesday, January 02, 2018 16:27:18 16:27:18 ! (info) Loading options from embedded area... 16:27:18 ! 吉里吉里[きりきり] 2 実行コア/2.25.11.909 (SVN revision:1109; Compiled on Sep 12 2005 22:44:16) TJS2/2.4.19 Copyright (C) 1997-2005 W.Dee and contributors All rights reserved. 16:27:18 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます 16:27:18 ! Program started on Windows NT 6.1.3505 (Win32) 16:27:18 ! (info) Total physical memory : -794624 16:27:18 ! (info) Selected project directory : file://./e/fatehollowa/data.xp3> 16:27:18 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz] CPUID(1)/EAX=00010676 CPUID(1)/EBX=00020800 16:27:18 ! (info) CPU #1 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz] CPUID(1)/EAX=00010676 CPUID(1)/EBX=01020800 16:27:18 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes 16:27:18 ! (info) Specified option(s) : -debugwin=no 16:27:18 ! (info) Loading cxdec.tpm ------------------------------------------------------------------------------ 16:27:18 add auto path: scenario/scene/daytime.ryudoji/ 16:27:18 check: scenario/scene/daytime.emiya-tei/(scenario) 16:27:18 add auto path: scenario/scene/daytime.emiya-tei/ 16:27:18 check: image/flaglist/(image) 16:27:18 check: image/scenethumbnail/(image) 16:27:18 check: bgm/iriya/(bgm) 16:27:18 check: sound/iriya/(sound) 16:27:18 check: scenario/iriya/(scenario) 16:27:18 add auto path: scenario/iriya/ 16:27:18 check: image/sceneplay/(image) 16:27:18 check: image/object/(image) 16:27:18 check: image/仮/(image) 16:27:18 check: image/jinja/(image) 16:27:18 check: image/map/(image) 16:27:18 check: image/wallpaper/wallpaper/(image) 16:27:18 check: image/wallpaper/thumbnail/(image) 16:27:18 check: image/wallpaper/name/(image) 16:27:18 check: image/wallpaper/(image) 16:27:18 check: sound/hanafuda/(sound) 16:27:18 check: image/hanafuda/tutorial/(image) 16:27:18 check: image/hanafuda/map/(image) 16:27:18 check: image/hanafuda/win/(image) 16:27:18 check: image/hanafuda/treasure/(image) 16:27:18 check: image/hanafuda/face/(image) 16:27:18 check: image/hanafuda/bg/(image) 16:27:18 check: image/hanafuda/menu/(image) 16:27:18 check: image/hanafuda/fuda/(image) 16:27:18 check: image/hanafuda/cutin/(image) 16:27:18 check: image/hanafuda/staffroll/(image) 16:27:18 check: image/hanafuda/(image) 16:27:18 check: scenario/hanafuda/ks/(scenario) 16:27:18 add auto path: scenario/hanafuda/ks/ 16:27:18 check: scenario/hanafuda/(scenario) 16:27:18 add auto path: scenario/hanafuda/ 16:27:18 check: bgimage/hanafuda/(bgimage) 16:27:18 check: plugin/(plugin) 16:27:18 add auto path: plugin/ 16:27:18 check: etc/flow/(etc) 16:27:18 add auto path: etc/flow/ 16:27:18 check: etc/(etc) 16:27:18 add auto path: etc/ 16:27:18 check: sound/特殊戦闘/(sound) 16:27:18 check: sound/fd/(sound) 16:27:18 check: sound/通常/(sound) 16:27:18 check: sound/環境/(sound) 16:27:18 check: sound/特殊/(sound) 16:27:18 check: sound/戦闘/(sound) 16:27:18 check: sound/system/(sound) 16:27:18 check: rule/default/(rule) 16:27:18 add auto path: rule/default/ 16:27:18 check: image/entrance/(image) 16:27:18 check: image/textwindow/(image) 16:27:18 check: image/fontdialog/(image) 16:27:18 check: image/movie/(image) 16:27:18 check: image/graph/(image) 16:27:18 check: image/icon/(image) 16:27:18 check: image/thumbnail/(image) 16:27:18 check: image/soundtest/(image) 16:27:18 check: image/gallery/(image) 16:27:18 check: image/yesno/(image) 16:27:18 check: image/title/(image) 16:27:18 check: image/scroll/(image) 16:27:18 check: image/popup/(image) 16:27:18 check: image/config/(image) 16:27:18 check: image/buttons/(image) 16:27:18 check: image/(image) 16:27:18 check: scenario/sidestory/(scenario) 16:27:18 add auto path: scenario/sidestory/ 16:27:18 check: scenario/menu/(scenario) 16:27:18 add auto path: scenario/menu/ 16:27:18 check: scenario/plugin/(scenario) 16:27:18 add auto path: scenario/plugin/ 16:27:18 check: scenario/sub/(scenario) 16:27:18 add auto path: scenario/sub/ 16:27:18 (info) Rebuilding Auto Path Table ... 16:27:18 (info) Trying to read XP3 virtual file system information from : file://./e/fatehollowa/video.xp3 16:27:18 (info) Done. (contains 3 file(s), 3 segment(s)) 16:27:18 (info) Total 726 file(s) found, 726 file(s) activated. (44ms) 16:27:18 (info) Rebuilding Auto Path Table ... 16:27:18 (info) Trying to read XP3 virtual file system information from : file://./e/fatehollowa/sound.xp3 16:27:18 (info) Done. (contains 702 file(s), 702 segment(s)) 16:27:18 (info) Trying to read XP3 virtual file system information from : file://./e/fatehollowa/bgm.xp3 16:27:18 (info) Done. (contains 211 file(s), 285 segment(s)) 16:27:18 ==== An exception occured at initialize.tjs(57)[(function) useArchiveIfExists], VM ip = 20 ==== 16:27:18 -- Disassembled VM code -- 16:27:18 #(57) if(Storages.isExistentStorage(arcname = System.exePath + name)) 16:27:18 00000002 gpd %1, %-2.*0 // *0 = (string)"System" 16:27:18 00000006 gpd %2, %1.*1 // *1 = (string)"exePath" 16:27:18 00000010 add %2, %-3 16:27:18 00000013 cp %-4, %2 16:27:18 00000016 gpd %3, %-2.*2 // *2 = (string)"Storages" 16:27:18 00000020 calld %4, %3.*3(%2) // *3 = (string)"isExistentStorage" 16:27:18 -- Register dump -- 16:27:18 %-4=(string)"file://./e/fatehollowa/scenario.xp3" %-3=(string)"scenario.xp3" 16:27:18 %-2=(object)(object 0x0018EF8C:0x00000000) %-1=(object)(object 0x00826BE8:0x00826BE8) 16:27:18 %0=(void) %1=(object)(object 0x00830ED8:0x00000000) 16:27:18 %2=(string)"file://./e/fatehollowa/scenario.xp3" %3=(object)(object 0x0086169C:0x00000000) 16:27:18 %4=(void) 16:27:18 ----------------------------------------------------------------------------------------------- 16:27:18 ストレージ ./e/fatehollowa/fgimage.xp3 を開くことができません at initialize.tjs(57)[(function) useArchiveIfExists] 16:27:18 スクリプトで例外が発生しました ストレージ ./e/fatehollowa/fgimage.xp3 を開くことができません 16:27:18 trace : initialize.tjs(103)[(top level script) global] <-- startup.tjs(29)[(top level script) global] <-- startup 16:27:19 (info) CPU clock (roughly) : 3069MHz 16:27:24 0 ============================================================================== ============================================================================== Logging to E:\FateHollowA\FateFD.exe.console.log started on Wednesday, January 03, 2018 10:04:15 10:04:05 ! (info) Loading options from embedded area... 10:04:05 ! 吉里吉里[きりきり] 2 実行コア/2.25.11.909 (SVN revision:1109; Compiled on Sep 12 2005 22:44:16) TJS2/2.4.19 Copyright (C) 1997-2005 W.Dee and contributors All rights reserved. 10:04:05 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます 10:04:05 ! Program started on Windows NT 6.1.3505 (Win32) 10:04:05 ! (info) Total physical memory : -794624 10:04:05 ! (info) Selected project directory : file://./e/fatehollowa/data.xp3> 10:04:05 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz] CPUID(1)/EAX=00010676 CPUID(1)/EBX=00020800 10:04:05 ! (info) CPU #1 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz] CPUID(1)/EAX=00010676 CPUID(1)/EBX=01020800 10:04:05 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes 10:04:05 ! (info) Specified option(s) : -debugwin=no 10:04:05 ! (info) Loading cxdec.tpm 10:04:05 ! OS : Windows NT 6.1.3505 (Win32) 10:04:05 ! KAG : 3.25 beta 10 TYPE-MOON customized 10:04:05 ! Kirikiri : 2.25.11.909 10:04:06 ! (info) CPU clock (roughly) : 2977MHz 10:04:07 ! wuvorbis: SSE enabled. MMX enabled. 3DNow! disabled. 10:04:07 ! (info) DirectSound Driver/Device found : Primary Sound Driver 10:04:07 ! (info) DirectSound Driver/Device found : Speakers (2- Realtek High Definition Audio) [{0.0.0.00000000}.{88ebd346-64c8-437d-aeba-eef4c2128d36} ... is not found in search path] 10:04:07 ! (info) DirectSound Driver/Device found : Realtek Digital Output (2- Realtek High Definition Audio) [{0.0.0.00000000}.{5e2b6244-fc21-4bc5-b30f-5326675874f3} ... is not found in search path] 10:04:07 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM ------------------------------------------------------------------------------ 10:04:10 title.ks : @shortcutkey enabled=false 10:04:10 title.ks : @setautomode enabled=false 10:04:10 title.ks : @chgfont face=user 10:04:10 title.ks : @hidecursorsetting enabled=false 10:04:10 title.ks : @eval exp=kag.isChangedAfterSaving=false 10:04:10 title.ks : @settextmode textmode=menu 10:04:10 title.ks : @eval exp="global.play_storage=''" 10:04:10 title.ks : @eval exp="Scripts.execStorage('TitleMenuLayer.tjs')" 10:04:10 (info) Rebuilding Auto Path Table ... 10:04:10 (info) Total 44508 file(s) found, 41814 file(s) activated. (31ms) 10:04:10 警告: 論理値が求められている場所で = 演算子が使用されています(== 演算子の間違いですか?代入した上でゼロと値を比較したい場合は、(A=B) != 0 の形式を使うことをお勧めします) at galleryimagelayer.tjs line 132 10:04:10 title.ks : @eval exp="hideTitleMenu()" 10:04:10 title.ks : @eval exp="showTitleMenu(tf['夜の聖杯戦争クリア']?'cleartitle':'title')" 10:04:10 elm.pos = 10:04:10 button: start 10:04:10 button: continue 10:04:10 button: config 10:04:10 button: eclipse 10:04:10 button: extra 10:04:10 button: special 10:04:10 button: entrance 10:04:10 button: quit 10:04:10 BGM: bgm118 10:04:10 title.ks : @s 10:04:10 dispose garbage 10:04:10 end of Exボタン: tk_start 10:04:10 end of Exボタン: tk_copy 10:04:10 end of Exボタン: tk_erase 10:04:10 end of Exボタン: tk_start 10:04:10 end of Exボタン: tk_copy 10:04:10 end of Exボタン: tk_erase 10:04:10 end of Exボタン: tk_start 10:04:10 end of Exボタン: tk_copy 10:04:10 end of Exボタン: tk_erase 10:04:10 end of Exボタン: tk_quit 10:04:12 stop MOVECURSOR: finish 10:04:12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:04:12 title.ks : jumped to : *continue 10:04:12 処理を開始します 10:04:12 title.ks : @cancelskip 10:04:12 title.ks : @store enabled=true 10:04:12 title.ks : @call target=*initscenario 10:04:12 title.ks : call stack depth before calling : 0 10:04:12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:04:12 title.ks : jumped to : *initscenario 10:04:12 title.ks : @playstop time=300 10:04:12 title.ks : @history enabled=true 10:04:12 title.ks : @shortcutkey enabled=true 10:04:12 title.ks : @setautomode enabled=true 10:04:12 title.ks : @hidecursorsetting enabled=true 10:04:12 title.ks : @eval exp="sf.effectSkip=es; es=void;" 10:04:12 title.ks : @textoff time=0 10:04:12 title.ks : @resettextmode 10:04:12 title.ks : @ongamemenu 10:04:12 title.ks : @chgmenu mode=normal 10:04:12 title.ks : @black time=300 10:04:12 cl_notrans: all 10:04:12 isbg: 1 10:04:12 reset condition. 10:04:12 imageex: black - i/none = 10:04:12 elm.pos = 10:04:12 set dodge visible: back, 0 10:04:12 black の読み込みに 34ms かかりました 10:04:12 mp.textoff = 10:04:13 title.ks : @eval exp="teardownGarbage()" 10:04:13 add garbage box(tear down) 10:04:13 title.ks : @return 10:04:13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:04:13 title.ks : jumped to : *continue 10:04:13 title.ks : returned to : *continue line offset 7 10:04:13 title.ks : call stack depth after returning : 0 10:04:13 title.ks : @black time=400 10:04:13 cl_notrans: all 10:04:13 isbg: 1 10:04:13 reset condition. 10:04:13 imageex: black - i/none = 10:04:13 elm.pos = 10:04:13 set dodge visible: back, 0 10:04:13 black の読み込みに 0ms かかりました 10:04:13 mp.textoff = 10:04:13 dispose garbage 10:04:13 end of Exボタン: tl_quit 10:04:13 end of Exボタン: tl_entrance 10:04:13 end of Exボタン: tl_special 10:04:13 end of Exボタン: tl_extra 10:04:13 end of Exボタン: tl_config 10:04:13 end of Exボタン: tl_continue 10:04:13 end of Exボタン: tl_start 10:04:13 end of tl_fraga 10:04:13 end of tl_halogo 10:04:13 end of tl_fatelogo 10:04:13 end of tl_kanalogo 10:04:13 end of tl_title 10:04:13 end of tl_typemoon 10:04:13 title.ks : @load place=&(getTicketNo2BookMarkNo(CurrentTicketNo)) 10:04:15 メモリが足りません at data0.bmp(101864) 10:04:15 script exception : 記憶を読み込めないか、あるいは記憶が壊れています(メモリが足りません) at override.tjs(611)[(function) loadBookMarkFromFile] 10:04:15 trace : 10:04:15 エラーが発生しました ファイル : title.ks 行 : 249 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) 記憶を読み込めないか、あるいは記憶が壊れています(メモリが足りません) 10:04:15 script exception : エラーが発生しました ファイル : title.ks 行 : 249 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) 記憶を読み込めないか、あるいは記憶が壊れています(メモリが足りません) at conductor.tjs(191)[(function) timerCallback] 10:04:15 exception: (object 0x7EE51728:0x7EE51728)"エラーが発生しました ファイル : title.ks 行 : 249 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) 記憶を読み込めないか、あるいは記憶が壊れています(メモリが足りません)" 10:04:15 スクリプトで例外が発生しました script exception : エラーが発生しました ファイル : title.ks 行 : 249 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) 記憶を読み込めないか、あるいは記憶が壊れています(メモリが足りません) 10:04:15 trace : conductor.tjs(188)[(function) timerCallback] <-- event 10:04:22 0 10:04:22 0 ============================================================================== ============================================================================== Logging to E:\FateHollowA\FateFD.exe.console.log started on Wednesday, January 03, 2018 10:05:09 10:04:52 ! (info) Loading options from embedded area... 10:04:52 ! 吉里吉里[きりきり] 2 実行コア/2.25.11.909 (SVN revision:1109; Compiled on Sep 12 2005 22:44:16) TJS2/2.4.19 Copyright (C) 1997-2005 W.Dee and contributors All rights reserved. 10:04:52 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます 10:04:52 ! Program started on Windows NT 6.1.3505 (Win32) 10:04:52 ! (info) Total physical memory : -794624 10:04:52 ! (info) Selected project directory : file://./e/fatehollowa/data.xp3> 10:04:52 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz] CPUID(1)/EAX=00010676 CPUID(1)/EBX=00020800 10:04:52 ! (info) CPU #1 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz] CPUID(1)/EAX=00010676 CPUID(1)/EBX=01020800 10:04:52 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes 10:04:52 ! (info) Specified option(s) : -debugwin=no 10:04:52 ! (info) Loading cxdec.tpm 10:04:52 ! OS : Windows NT 6.1.3505 (Win32) 10:04:52 ! KAG : 3.25 beta 10 TYPE-MOON customized 10:04:52 ! Kirikiri : 2.25.11.909 10:04:53 ! (info) CPU clock (roughly) : 2827MHz 10:04:54 ! wuvorbis: SSE enabled. MMX enabled. 3DNow! disabled. 10:04:54 ! (info) DirectSound Driver/Device found : Primary Sound Driver 10:04:54 ! (info) DirectSound Driver/Device found : Speakers (2- Realtek High Definition Audio) [{0.0.0.00000000}.{88ebd346-64c8-437d-aeba-eef4c2128d36} ... is not found in search path] 10:04:54 ! (info) DirectSound Driver/Device found : Realtek Digital Output (2- Realtek High Definition Audio) [{0.0.0.00000000}.{5e2b6244-fc21-4bc5-b30f-5326675874f3} ... is not found in search path] 10:04:54 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM ------------------------------------------------------------------------------ 10:05:02 title.ks : @shortcutkey enabled=false 10:05:02 title.ks : @setautomode enabled=false 10:05:02 title.ks : @chgfont face=user 10:05:02 title.ks : @hidecursorsetting enabled=false 10:05:02 title.ks : @eval exp=kag.isChangedAfterSaving=false 10:05:02 title.ks : @settextmode textmode=menu 10:05:02 title.ks : @eval exp="global.play_storage=''" 10:05:02 title.ks : @eval exp="Scripts.execStorage('TitleMenuLayer.tjs')" 10:05:02 (info) Rebuilding Auto Path Table ... 10:05:02 (info) Total 44508 file(s) found, 41814 file(s) activated. (30ms) 10:05:02 警告: 論理値が求められている場所で = 演算子が使用されています(== 演算子の間違いですか?代入した上でゼロと値を比較したい場合は、(A=B) != 0 の形式を使うことをお勧めします) at galleryimagelayer.tjs line 132 10:05:02 title.ks : @eval exp="hideTitleMenu()" 10:05:02 title.ks : @eval exp="showTitleMenu(tf['夜の聖杯戦争クリア']?'cleartitle':'title')" 10:05:02 elm.pos = 10:05:02 button: start 10:05:02 button: continue 10:05:02 button: config 10:05:02 button: eclipse 10:05:02 button: extra 10:05:02 button: special 10:05:02 button: entrance 10:05:02 button: quit 10:05:02 BGM: bgm118 10:05:02 title.ks : @s 10:05:02 dispose garbage 10:05:02 end of Exボタン: tk_start 10:05:02 end of Exボタン: tk_copy 10:05:02 end of Exボタン: tk_erase 10:05:02 end of Exボタン: tk_start 10:05:02 end of Exボタン: tk_copy 10:05:02 end of Exボタン: tk_erase 10:05:02 end of Exボタン: tk_start 10:05:02 end of Exボタン: tk_copy 10:05:02 end of Exボタン: tk_erase 10:05:02 end of Exボタン: tk_quit 10:05:03 stop MOVECURSOR: finish 10:05:07 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:05:07 title.ks : jumped to : *continue 10:05:07 処理を開始します 10:05:07 title.ks : @cancelskip 10:05:07 title.ks : @store enabled=true 10:05:07 title.ks : @call target=*initscenario 10:05:07 title.ks : call stack depth before calling : 0 10:05:07 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:05:07 title.ks : jumped to : *initscenario 10:05:07 title.ks : @playstop time=300 10:05:07 title.ks : @history enabled=true 10:05:07 title.ks : @shortcutkey enabled=true 10:05:07 title.ks : @setautomode enabled=true 10:05:07 title.ks : @hidecursorsetting enabled=true 10:05:07 title.ks : @eval exp="sf.effectSkip=es; es=void;" 10:05:07 title.ks : @textoff time=0 10:05:07 title.ks : @resettextmode 10:05:07 title.ks : @ongamemenu 10:05:07 title.ks : @chgmenu mode=normal 10:05:07 title.ks : @black time=300 10:05:07 cl_notrans: all 10:05:07 isbg: 1 10:05:07 reset condition. 10:05:07 imageex: black - i/none = 10:05:07 elm.pos = 10:05:07 set dodge visible: back, 0 10:05:07 black の読み込みに 11ms かかりました 10:05:07 mp.textoff = 10:05:07 title.ks : @eval exp="teardownGarbage()" 10:05:07 add garbage box(tear down) 10:05:07 title.ks : @return 10:05:07 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:05:07 title.ks : jumped to : *continue 10:05:07 title.ks : returned to : *continue line offset 7 10:05:07 title.ks : call stack depth after returning : 0 10:05:07 title.ks : @black time=400 10:05:07 cl_notrans: all 10:05:07 isbg: 1 10:05:07 reset condition. 10:05:07 imageex: black - i/none = 10:05:07 elm.pos = 10:05:07 set dodge visible: back, 0 10:05:07 black の読み込みに 0ms かかりました 10:05:07 mp.textoff = 10:05:07 dispose garbage 10:05:07 end of Exボタン: tl_quit 10:05:07 end of Exボタン: tl_entrance 10:05:07 end of Exボタン: tl_special 10:05:07 end of Exボタン: tl_extra 10:05:07 end of Exボタン: tl_config 10:05:07 end of Exボタン: tl_continue 10:05:07 end of Exボタン: tl_start 10:05:07 end of tl_fraga 10:05:07 end of tl_halogo 10:05:07 end of tl_fatelogo 10:05:07 end of tl_kanalogo 10:05:07 end of tl_title 10:05:07 end of tl_typemoon 10:05:07 title.ks : @load place=&(getTicketNo2BookMarkNo(CurrentTicketNo)) 10:05:09 メモリが足りません at data0.bmp(101864) 10:05:09 script exception : 記憶を読み込めないか、あるいは記憶が壊れています(メモリが足りません) at override.tjs(611)[(function) loadBookMarkFromFile] 10:05:09 trace : 10:05:09 エラーが発生しました ファイル : title.ks 行 : 249 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) 記憶を読み込めないか、あるいは記憶が壊れています(メモリが足りません) 10:05:09 script exception : エラーが発生しました ファイル : title.ks 行 : 249 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) 記憶を読み込めないか、あるいは記憶が壊れています(メモリが足りません) at conductor.tjs(191)[(function) timerCallback] 10:05:09 exception: (object 0x7EE514F4:0x7EE514F4)"エラーが発生しました ファイル : title.ks 行 : 249 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) 記憶を読み込めないか、あるいは記憶が壊れています(メモリが足りません)" 10:05:09 スクリプトで例外が発生しました script exception : エラーが発生しました ファイル : title.ks 行 : 249 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) 記憶を読み込めないか、あるいは記憶が壊れています(メモリが足りません) 10:05:09 trace : conductor.tjs(188)[(function) timerCallback] <-- event 10:05:12 (info) CPU clock : 2993.5MHz 10:05:16 0 10:05:16 0 ============================================================================== ============================================================================== Logging to E:\FateHollowA\FateFD.exe.console.log started on Wednesday, January 03, 2018 10:40:10 10:39:58 ! (info) Loading options from embedded area... 10:39:58 ! 吉里吉里[きりきり] 2 実行コア/2.25.11.909 (SVN revision:1109; Compiled on Sep 12 2005 22:44:16) TJS2/2.4.19 Copyright (C) 1997-2005 W.Dee and contributors All rights reserved. 10:39:58 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます 10:39:58 ! Program started on Windows NT 6.1.3505 (Win32) 10:39:58 ! (info) Total physical memory : -794624 10:39:58 ! (info) Selected project directory : file://./e/fatehollowa/data.xp3> 10:39:58 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz] CPUID(1)/EAX=00010676 CPUID(1)/EBX=00020800 10:39:58 ! (info) CPU #1 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz] CPUID(1)/EAX=00010676 CPUID(1)/EBX=01020800 10:39:58 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes 10:39:58 ! (info) Specified option(s) : -debugwin=no 10:39:58 ! (info) Loading cxdec.tpm 10:39:59 ! OS : Windows NT 6.1.3505 (Win32) 10:39:59 ! KAG : 3.25 beta 10 TYPE-MOON customized 10:39:59 ! Kirikiri : 2.25.11.909 10:40:00 ! (info) CPU clock (roughly) : 3065MHz 10:40:00 ! wuvorbis: SSE enabled. MMX enabled. 3DNow! disabled. 10:40:01 ! (info) DirectSound Driver/Device found : Primary Sound Driver 10:40:01 ! (info) DirectSound Driver/Device found : Speakers (2- Realtek High Definition Audio) [{0.0.0.00000000}.{88ebd346-64c8-437d-aeba-eef4c2128d36} ... is not found in search path] 10:40:01 ! (info) DirectSound Driver/Device found : Realtek Digital Output (2- Realtek High Definition Audio) [{0.0.0.00000000}.{5e2b6244-fc21-4bc5-b30f-5326675874f3} ... is not found in search path] 10:40:01 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM ------------------------------------------------------------------------------ 10:40:06 title.ks : @shortcutkey enabled=false 10:40:06 title.ks : @setautomode enabled=false 10:40:06 title.ks : @chgfont face=user 10:40:06 title.ks : @hidecursorsetting enabled=false 10:40:06 title.ks : @eval exp=kag.isChangedAfterSaving=false 10:40:06 title.ks : @settextmode textmode=menu 10:40:06 title.ks : @eval exp="global.play_storage=''" 10:40:06 title.ks : @eval exp="Scripts.execStorage('TitleMenuLayer.tjs')" 10:40:06 (info) Rebuilding Auto Path Table ... 10:40:06 (info) Total 44508 file(s) found, 41814 file(s) activated. (30ms) 10:40:06 警告: 論理値が求められている場所で = 演算子が使用されています(== 演算子の間違いですか?代入した上でゼロと値を比較したい場合は、(A=B) != 0 の形式を使うことをお勧めします) at galleryimagelayer.tjs line 132 10:40:06 title.ks : @eval exp="hideTitleMenu()" 10:40:06 title.ks : @eval exp="showTitleMenu(tf['夜の聖杯戦争クリア']?'cleartitle':'title')" 10:40:06 elm.pos = 10:40:06 button: start 10:40:06 button: continue 10:40:06 button: config 10:40:06 button: eclipse 10:40:06 button: extra 10:40:06 button: special 10:40:06 button: entrance 10:40:06 button: quit 10:40:06 BGM: bgm118 10:40:06 title.ks : @s 10:40:06 dispose garbage 10:40:06 end of Exボタン: tk_start 10:40:06 end of Exボタン: tk_copy 10:40:06 end of Exボタン: tk_erase 10:40:06 end of Exボタン: tk_start 10:40:06 end of Exボタン: tk_copy 10:40:06 end of Exボタン: tk_erase 10:40:06 end of Exボタン: tk_start 10:40:06 end of Exボタン: tk_copy 10:40:06 end of Exボタン: tk_erase 10:40:06 end of Exボタン: tk_quit 10:40:06 stop MOVECURSOR: move by user 10:40:07 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:40:07 title.ks : jumped to : *continue 10:40:07 処理を開始します 10:40:07 title.ks : @cancelskip 10:40:07 title.ks : @store enabled=true 10:40:07 title.ks : @call target=*initscenario 10:40:07 title.ks : call stack depth before calling : 0 10:40:07 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:40:07 title.ks : jumped to : *initscenario 10:40:07 title.ks : @playstop time=300 10:40:07 title.ks : @history enabled=true 10:40:07 title.ks : @shortcutkey enabled=true 10:40:07 title.ks : @setautomode enabled=true 10:40:07 title.ks : @hidecursorsetting enabled=true 10:40:07 title.ks : @eval exp="sf.effectSkip=es; es=void;" 10:40:07 title.ks : @textoff time=0 10:40:07 title.ks : @resettextmode 10:40:07 title.ks : @ongamemenu 10:40:07 title.ks : @chgmenu mode=normal 10:40:07 title.ks : @black time=300 10:40:07 cl_notrans: all 10:40:07 isbg: 1 10:40:07 reset condition. 10:40:07 imageex: black - i/none = 10:40:07 elm.pos = 10:40:07 set dodge visible: back, 0 10:40:07 black の読み込みに 10ms かかりました 10:40:07 mp.textoff = 10:40:08 title.ks : @eval exp="teardownGarbage()" 10:40:08 add garbage box(tear down) 10:40:08 title.ks : @return 10:40:08 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:40:08 title.ks : jumped to : *continue 10:40:08 title.ks : returned to : *continue line offset 7 10:40:08 title.ks : call stack depth after returning : 0 10:40:08 title.ks : @black time=400 10:40:08 cl_notrans: all 10:40:08 isbg: 1 10:40:08 reset condition. 10:40:08 imageex: black - i/none = 10:40:08 elm.pos = 10:40:08 set dodge visible: back, 0 10:40:08 black の読み込みに 0ms かかりました 10:40:08 mp.textoff = 10:40:08 dispose garbage 10:40:08 end of Exボタン: tl_quit 10:40:08 end of Exボタン: tl_entrance 10:40:08 end of Exボタン: tl_special 10:40:08 end of Exボタン: tl_extra 10:40:08 end of Exボタン: tl_config 10:40:08 end of Exボタン: tl_continue 10:40:08 end of Exボタン: tl_start 10:40:08 end of tl_fraga 10:40:08 end of tl_halogo 10:40:08 end of tl_fatelogo 10:40:08 end of tl_kanalogo 10:40:08 end of tl_title 10:40:08 end of tl_typemoon 10:40:08 title.ks : @load place=&(getTicketNo2BookMarkNo(CurrentTicketNo)) 10:40:10 メモリが足りません at data640.bmp(101864) 10:40:10 script exception : 記憶を読み込めないか、あるいは記憶が壊れています(メモリが足りません) at override.tjs(611)[(function) loadBookMarkFromFile] 10:40:10 trace : 10:40:10 エラーが発生しました ファイル : title.ks 行 : 249 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) 記憶を読み込めないか、あるいは記憶が壊れています(メモリが足りません) 10:40:10 script exception : エラーが発生しました ファイル : title.ks 行 : 249 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) 記憶を読み込めないか、あるいは記憶が壊れています(メモリが足りません) at conductor.tjs(191)[(function) timerCallback] 10:40:10 exception: (object 0x7EE51520:0x7EE51520)"エラーが発生しました ファイル : title.ks 行 : 249 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) 記憶を読み込めないか、あるいは記憶が壊れています(メモリが足りません)" 10:40:10 スクリプトで例外が発生しました script exception : エラーが発生しました ファイル : title.ks 行 : 249 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) 記憶を読み込めないか、あるいは記憶が壊れています(メモリが足りません) 10:40:10 trace : conductor.tjs(188)[(function) timerCallback] <-- event 10:40:19 (info) CPU clock : 2991.3MHz 10:41:10 ================================================================================ 10:41:10 Scenario loaded : gamemenu.ks 10:41:10 gamemenu.ks : call stack depth before calling : 0 10:41:10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:41:10 gamemenu.ks : jumped to : *rclick 10:41:10 処理を開始します 10:41:10 gamemenu.ks : @return cond="kag.transCount>0" 10:41:10 gamemenu.ks : @locksnapshot 10:41:10 gamemenu.ks : @eval exp="dm('open rightclick menu.')" 10:41:10 open rightclick menu. 10:41:10 gamemenu.ks : @eval exp="gamemenu.show()" 10:41:10 set main menu mode: normal(1) 10:41:10 game menu state = hide 10:41:10 画像ファイル(mp_tz-)が見つからない為、日付表示をキャンセルします。 10:41:10 showGameMenu 10:41:10 GameMenuButtonLayer.show 10:41:10 mainbuttons.name = Exボタン: m_autoread 10:41:10 gamemenu.ks : @s 10:41:10 GameMenuButtonLayer.show 10:41:10 GameMenuButtonLayer.show 10:41:10 GameMenuButtonLayer.show 10:41:10 GameMenuButtonLayer.show 10:41:10 GameMenuButtonLayer.show 10:41:10 GameMenuButtonLayer.show 10:41:10 GameMenuButtonLayer.show 10:41:10 GameMenuButtonLayer.show 10:41:10 Exボタン: m_autoread [(object 0x1AA0567C:0x1AA0567C)] (643,16)-(149,31) (-149,0)-(894,31) visible opacity=255 index=0 enabled=1 bros=(object 0x078AE3F8:0x078AE3F8) 10:41:10 Exボタン: m_gotonext [(object 0x078AE3F8:0x078AE3F8)] (643,47)-(149,31) (0,0)-(894,31) visible opacity=255 index=1 enabled=1 bros=(object 0x0D2295F4:0x0D2295F4) 10:41:10 Exボタン: m_flaglist [(object 0x0D2295F4:0x0D2295F4)] (643,78)-(149,31) (0,0)-(894,31) visible opacity=255 index=2 enabled=1 bros=(object 0x0D160B50:0x0D160B50) 10:41:10 Exボタン: m_savetitle [(object 0x0D160B50:0x0D160B50)] (643,109)-(149,31) (0,0)-(894,31) visible opacity=255 index=3 enabled=1 bros=(object 0x0B3F0588:0x0B3F0588) 10:41:10 Exボタン: m_history [(object 0x0B3F0588:0x0B3F0588)] (643,141)-(149,30) (0,0)-(894,31) visible opacity=239 index=4 enabled=1 bros=(object 0x07B4A1D0:0x07B4A1D0) 10:41:10 Exボタン: m_graphic [(object 0x07B4A1D0:0x07B4A1D0)] (643,172)-(149,30) (0,0)-(894,31) visible opacity=239 index=5 enabled=1 bros=(object 0x0B3B8C18:0x0B3B8C18) 10:41:10 Exボタン: m_config [(object 0x0B3B8C18:0x0B3B8C18)] (643,203)-(149,30) (0,0)-(894,31) visible opacity=239 index=6 enabled=1 bros=(object 0x075AEE48:0x075AEE48) 10:41:10 Exボタン: m_saveexit [(object 0x075AEE48:0x075AEE48)] (643,235)-(149,29) (0,0)-(894,31) visible opacity=223 index=7 enabled=1 bros=(object 0x075B6A58:0x075B6A58) 10:41:10 Exボタン: m_exitmenu [(object 0x075B6A58:0x075B6A58)] (643,267)-(149,28) (0,0)-(894,31) visible opacity=208 index=8 enabled=1 bros= 10:41:10 stop MOVECURSOR: finish 10:41:11 処理を開始します 10:41:11 gamemenu.ks : @unlocksnapshot 10:41:11 gamemenu.ks : @return 10:41:11 extraConductor サブルーチンから戻ります ... 10:41:11 visual start. 10:41:11 visual start. 10:41:11 add garbage box 10:41:11 dispose garbage 10:41:11 end of Exボタン: m_exitmenu 10:41:11 end of Exボタン: m_saveexit 10:41:11 end of Exボタン: m_config 10:41:11 end of Exボタン: m_graphic 10:41:11 end of Exボタン: m_history 10:41:11 end of Exボタン: m_savetitle 10:41:11 end of Exボタン: m_flaglist 10:41:11 end of Exボタン: m_gotonext 10:41:11 end of Exボタン: m_autoread 10:41:11 end of ゲームメニュー 10:41:12 erase start. 10:41:12 erase start. 10:41:13 gamemenu.ks : call stack depth before calling : 0 10:41:13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:41:13 gamemenu.ks : jumped to : *rclick 10:41:13 処理を開始します 10:41:13 gamemenu.ks : @return cond="kag.transCount>0" 10:41:13 gamemenu.ks : @locksnapshot 10:41:13 gamemenu.ks : @eval exp="dm('open rightclick menu.')" 10:41:13 open rightclick menu. 10:41:13 gamemenu.ks : @eval exp="gamemenu.show()" 10:41:13 set main menu mode: normal(1) 10:41:13 game menu state = hide 10:41:13 画像ファイル(mp_tz-)が見つからない為、日付表示をキャンセルします。 10:41:13 showGameMenu 10:41:13 GameMenuButtonLayer.show 10:41:13 mainbuttons.name = Exボタン: m_autoread 10:41:13 gamemenu.ks : @s 10:41:13 GameMenuButtonLayer.show 10:41:13 GameMenuButtonLayer.show 10:41:13 GameMenuButtonLayer.show 10:41:13 GameMenuButtonLayer.show 10:41:13 GameMenuButtonLayer.show 10:41:13 GameMenuButtonLayer.show 10:41:13 GameMenuButtonLayer.show 10:41:13 GameMenuButtonLayer.show 10:41:13 Exボタン: m_autoread [(object 0x0D54B284:0x0D54B284)] (643,16)-(149,31) (-149,0)-(894,31) visible opacity=255 index=0 enabled=1 bros=(object 0x07575970:0x07575970) 10:41:13 Exボタン: m_gotonext [(object 0x07575970:0x07575970)] (643,47)-(149,31) (0,0)-(894,31) visible opacity=255 index=1 enabled=1 bros=(object 0x079FDE34:0x079FDE34) 10:41:13 Exボタン: m_flaglist [(object 0x079FDE34:0x079FDE34)] (643,78)-(149,31) (0,0)-(894,31) visible opacity=255 index=2 enabled=1 bros=(object 0x0B248878:0x0B248878) 10:41:13 Exボタン: m_savetitle [(object 0x0B248878:0x0B248878)] (643,109)-(149,31) (0,0)-(894,31) visible opacity=255 index=3 enabled=1 bros=(object 0x0D22AAE4:0x0D22AAE4) 10:41:13 Exボタン: m_history [(object 0x0D22AAE4:0x0D22AAE4)] (643,141)-(149,30) (0,0)-(894,31) visible opacity=239 index=4 enabled=1 bros=(object 0x074DCC80:0x074DCC80) 10:41:13 Exボタン: m_graphic [(object 0x074DCC80:0x074DCC80)] (643,172)-(149,30) (0,0)-(894,31) visible opacity=239 index=5 enabled=1 bros=(object 0x075A6070:0x075A6070) 10:41:13 Exボタン: m_config [(object 0x075A6070:0x075A6070)] (643,203)-(149,30) (0,0)-(894,31) visible opacity=239 index=6 enabled=1 bros=(object 0x0205E98C:0x0205E98C) 10:41:13 Exボタン: m_saveexit [(object 0x0205E98C:0x0205E98C)] (643,235)-(149,29) (0,0)-(894,31) visible opacity=223 index=7 enabled=1 bros=(object 0x078AEF60:0x078AEF60) 10:41:13 Exボタン: m_exitmenu [(object 0x078AEF60:0x078AEF60)] (643,267)-(149,28) (0,0)-(894,31) visible opacity=208 index=8 enabled=1 bros= 10:41:13 add garbage box 10:41:13 add garbage box 10:41:13 dispose garbage 10:41:13 end of PopUp「Auto Read Started.」 10:41:13 erase start. 10:41:13 end of PopUp「Auto Read Started.」 10:41:13 stop MOVECURSOR: finish 10:41:15 mouse down(graphiconly2):1 10:41:19 YesNoDialog.tjs を読み込みました(5ms) 10:41:19 end of Exボタン: 汎用ok 10:41:19 end of Exボタン: 汎用cancel 10:41:21 move mode: ゲームメニュー→Yes/No 問い合わせ 10:41:21 stop MOVECURSOR: move by user 10:41:22 処理を開始します 10:41:22 gamemenu.ks : @unlocksnapshot 10:41:22 gamemenu.ks : @return 10:41:22 extraConductor サブルーチンから戻ります ... 10:41:22 ================================================================================ 10:41:22 Scenario loaded : gamemenu.ks 10:41:22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:41:22 gamemenu.ks : jumped to : *gototitle_withsave 10:41:22 処理を開始します 10:41:22 add garbage box 10:41:22 gamemenu.ks : @clfg 10:41:22 cl_notrans: all 10:41:22 gamemenu.ks : @stoptrans 10:41:22 gamemenu.ks : @transex time=300 10:41:22 mp.textoff = 10:41:22 dispose garbage 10:41:22 end of Exボタン: m_exitmenu 10:41:22 end of Exボタン: m_saveexit 10:41:22 end of Exボタン: m_config 10:41:22 end of Exボタン: m_graphic 10:41:22 end of Exボタン: m_history 10:41:22 end of Exボタン: m_savetitle 10:41:22 end of Exボタン: m_flaglist 10:41:22 end of Exボタン: m_gotonext 10:41:22 end of Exボタン: m_autoread 10:41:22 end of ゲームメニュー 10:41:22 end of Exボタン: 汎用ok 10:41:22 end of Exボタン: 汎用ok 10:41:22 end of Exボタン: 汎用cancel 10:41:22 end of Exボタン: 汎用cancel 10:41:22 end of Yes/No 問い合わせ 10:41:22 end of Yes/No 問い合わせ(裏) 10:41:22 gamemenu.ks : @eval exp="saveCurrentStatus()" 10:41:22 save current status: 2 / canstore = 1 10:41:22 save ticket file: 2 10:41:22 (info) Rebuilding Auto Path Table ... 10:41:22 (info) Total 44508 file(s) found, 41814 file(s) activated. (28ms) 10:41:22 make ticket file: file://./e//FateHA_Savedata/ticket2.bmp 10:41:22 area average reducation:RESULT (800,600)->(128,96), time = 3(ms) 10:41:22 gamemenu.ks : 10:41:22 gamemenu.ks : @unlocksnapshot 10:41:22 gamemenu.ks : @eval exp="kag.goToStart()" 10:41:22 (info) Rebuilding Auto Path Table ... 10:41:22 (info) Total 44508 file(s) found, 41814 file(s) activated. (27ms) 10:41:22 ================================================================================ 10:41:22 Scenario loaded : title.ks 10:41:22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:41:22 title.ks : jumped to : *title 10:41:22 elm.pos = 10:41:22 set dodge visible: back, 0 10:41:22 elm.pos = 10:41:22 set dodge visible: back, 0 10:41:22 fusuma open: 10:41:22 hide: 10:41:22 set dodge visible: fore, 0 10:41:22 set dodge visible: back, 0 10:41:22 set dodge visible: fore, 0 10:41:22 set dodge visible: fore, 0 10:41:22 set dodge visible: fore, 0 10:41:22 set dodge visible: fore, 0 10:41:22 set dodge visible: fore, 0 10:41:22 set dodge visible: fore, 0 10:41:22 set dodge visible: back, 0 10:41:22 set dodge visible: back, 0 10:41:22 set dodge visible: back, 0 10:41:22 set dodge visible: back, 0 10:41:22 set dodge visible: back, 0 10:41:22 set dodge visible: back, 0 10:41:22 .fcf doesn't exist. 10:41:22 処理を開始します 10:41:22 title.ks : ラベル/ページ : *title/タイトル 10:41:22 title.ks : @superpose_off 10:41:22 cl_notrans: all 10:41:22 title.ks : @rf 10:41:22 title.ks : @stopquake 10:41:22 title.ks : @stopshock 10:41:22 title.ks : @stoplquake 10:41:22 title.ks : @stopdash 10:41:22 title.ks : @snowuninit 10:41:22 title.ks : @petaluninit 10:41:22 title.ks : @condoffT time=0 10:41:22 title.ks : @bluroffT time=0 10:41:22 title.ks : @contrastoffT time=0 10:41:22 title.ks : @darkenoffT time=0 10:41:22 title.ks : @stopnoiseT 10:41:22 title.ks : @noise_offT time=0 10:41:22 title.ks : @stophaze time=0 10:41:22 title.ks : @cinesco_offT time=0 10:41:22 title.ks : @store enabled=false 10:41:22 title.ks : @layopt layer=message visible=false 10:41:22 title.ks : @startanchor 10:41:22 title.ks : @clearhistory 10:41:22 title.ks : @history enabled=false 10:41:22 title.ks : @shortcutkey enabled=false 10:41:22 title.ks : @setautomode enabled=false 10:41:22 (info) Rebuilding Auto Path Table ... 10:41:22 (info) Total 44508 file(s) found, 41814 file(s) activated. (27ms) 10:41:22 visual start. 10:41:22 visual start. 10:41:22 title.ks : @chgfont face=user 10:41:22 title.ks : @hidecursorsetting enabled=false 10:41:22 title.ks : @eval exp=kag.isChangedAfterSaving=false 10:41:22 title.ks : @settextmode textmode=menu 10:41:22 title.ks : @eval exp="global.play_storage=''" 10:41:22 title.ks : @eval exp="Scripts.execStorage('TitleMenuLayer.tjs')" 10:41:22 title.ks : @eval exp="hideTitleMenu()" 10:41:22 title.ks : @eval exp="showTitleMenu(tf['夜の聖杯戦争クリア']?'cleartitle':'title')" 10:41:22 elm.pos = 10:41:22 button: start 10:41:22 button: continue 10:41:22 button: config 10:41:22 button: eclipse 10:41:22 button: extra 10:41:22 button: special 10:41:22 button: entrance 10:41:22 button: quit 10:41:23 BGM: bgm118 10:41:23 title.ks : @s 10:41:23 title.ks : @s 10:41:24 stop MOVECURSOR: finish 10:41:24 erase start. 10:41:24 erase start. 10:41:24 add garbage box 10:41:24 add garbage box 10:41:24 dispose garbage 10:41:24 end of PopUp「Auto Read Stopped.」 10:41:24 erase start. 10:41:24 end of PopUp「Auto Read Stopped.」 10:41:24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:41:24 title.ks : jumped to : *continue 10:41:24 処理を開始します 10:41:24 title.ks : @cancelskip 10:41:24 title.ks : @store enabled=true 10:41:24 title.ks : @call target=*initscenario 10:41:24 title.ks : call stack depth before calling : 0 10:41:24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:41:24 title.ks : jumped to : *initscenario 10:41:24 title.ks : @playstop time=300 10:41:24 title.ks : @history enabled=true 10:41:24 title.ks : @shortcutkey enabled=true 10:41:24 title.ks : @setautomode enabled=true 10:41:24 title.ks : @hidecursorsetting enabled=true 10:41:24 title.ks : @eval exp="sf.effectSkip=es; es=void;" 10:41:24 title.ks : @textoff time=0 10:41:24 title.ks : @resettextmode 10:41:24 title.ks : @ongamemenu 10:41:24 title.ks : @chgmenu mode=normal 10:41:24 title.ks : @black time=300 10:41:24 cl_notrans: all 10:41:24 isbg: 1 10:41:24 reset condition. 10:41:24 imageex: black - i/none = 10:41:24 elm.pos = 10:41:24 set dodge visible: back, 0 10:41:24 black の読み込みに 10ms かかりました 10:41:24 mp.textoff = 10:41:25 title.ks : @eval exp="teardownGarbage()" 10:41:25 add garbage box(tear down) 10:41:25 title.ks : @return 10:41:25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:41:25 title.ks : jumped to : *continue 10:41:25 title.ks : returned to : *continue line offset 7 10:41:25 title.ks : call stack depth after returning : 0 10:41:25 title.ks : @black time=400 10:41:25 cl_notrans: all 10:41:25 isbg: 1 10:41:25 reset condition. 10:41:25 imageex: black - i/none = 10:41:25 elm.pos = 10:41:25 set dodge visible: back, 0 10:41:25 black の読み込みに 0ms かかりました 10:41:25 mp.textoff = 10:41:25 dispose garbage 10:41:25 end of Exボタン: tl_quit 10:41:25 end of Exボタン: tl_entrance 10:41:25 end of Exボタン: tl_special 10:41:25 end of Exボタン: tl_extra 10:41:25 end of Exボタン: tl_config 10:41:25 end of Exボタン: tl_continue 10:41:25 end of Exボタン: tl_start 10:41:25 end of tl_fraga 10:41:25 end of tl_halogo 10:41:25 end of tl_fatelogo 10:41:25 end of tl_kanalogo 10:41:25 end of tl_title 10:41:25 end of tl_typemoon 10:41:25 title.ks : @load place=&(getTicketNo2BookMarkNo(CurrentTicketNo)) 10:41:25 ================================================================================ 10:41:25 Scenario loaded : title.ks 10:41:25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10:41:25 title.ks : jumped to : *title 10:41:25 elm.pos = 10:41:25 set dodge visible: back, 0 10:41:25 elm.pos = 10:41:25 set dodge visible: back, 0 10:41:25 fusuma open: 10:41:25 hide: 10:41:25 set dodge visible: fore, 0 10:41:25 set dodge visible: back, 0 10:41:25 set dodge visible: fore, 0 10:41:25 set dodge visible: fore, 0 10:41:25 set dodge visible: fore, 0 10:41:25 set dodge visible: fore, 0 10:41:25 set dodge visible: fore, 0 10:41:25 set dodge visible: fore, 0 10:41:25 set dodge visible: back, 0 10:41:25 set dodge visible: back, 0 10:41:25 set dodge visible: back, 0 10:41:25 set dodge visible: back, 0 10:41:25 set dodge visible: back, 0 10:41:25 set dodge visible: back, 0 10:41:25 .fcf doesn't exist. 10:41:25 処理を開始します 10:41:25 check play ok: - 0 10:41:25 ==== An exception occured at FlowTrackerPlugin.ks(146)[(function) isPlayOK], VM ip = 45 ==== 10:41:25 -- Disassembled VM code -- 10:41:25 #(146) var t = flow[current].type; 10:41:25 00000033 gpd %1, %-2.*6 // *6 = (string)"flow" 10:41:25 00000037 gpd %2, %-2.*4 // *4 = (string)"current" 10:41:25 00000041 gpi %3, %1.%2 10:41:25 00000045 gpd %4, %3.*7 // *7 = (string)"type" 10:41:25 -- Register dump -- 10:41:25 %-6=(int)1 %-5=(int)640 %-4=(void) %-3=(object)(object 0x05CCD588:0x05CCD588) 10:41:25 %-2=(object)(object 0x0018ED9C:0x00000000) %-1=(object)(object 0x0AC53820:0x0AC53820) 10:41:25 %0=(void) %1=(object)(object 0x0A9AA9E8:0x0A9AA9E8) %2=(int)0 %3=(void) %4=(string)" - " 10:41:25 %5=(int)0 %6=(object)(object 0x05CCD588:0x05CCD588) %7=(void) 10:41:25 -------------------------------------------------------------------------------------------- 10:41:25 (void) から Object へ型を変換できません。Object 型が要求される文脈で Object 型以外の値が渡されるとこのエラーが発生します at FlowTrackerPlugin.ks(146)[(function) isPlayOK] 10:41:25 trace : mainwindow.tjs(5374)[(function expression) (anonymous)] <-- conductor.tjs(509)[(function) onTag] <-- conductor.tjs(107)[(function) timerCallback] 10:41:25 エラーが発生しました ファイル : title.ks 行 : 106 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) (void) から Object へ型を変換できません。Object 型が要求される文脈で Object 型以外の値が渡されるとこのエラーが発生します 10:41:25 script exception : エラーが発生しました ファイル : title.ks 行 : 106 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) (void) から Object へ型を変換できません。Object 型が要求される文脈で Object 型以外の値が渡されるとこのエラーが発生します at conductor.tjs(191)[(function) timerCallback] 10:41:25 exception: (object 0x0B44E0A0:0x0B44E0A0)"エラーが発生しました ファイル : title.ks 行 : 106 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) (void) から Object へ型を変換できません。Object 型が要求される文脈で Object 型以外の値が渡されるとこのエラーが発生します" 10:41:25 スクリプトで例外が発生しました script exception : エラーが発生しました ファイル : title.ks 行 : 106 タグ : load ( ← エラーの発生した前後のタグを示している場合もあります ) (void) から Object へ型を変換できません。Object 型が要求される文脈で Object 型以外の値が渡されるとこのエラーが発生します 10:41:25 trace : conductor.tjs(188)[(function) timerCallback] <-- event ============================================================================== ============================================================================== Logging to E:\FateHollowA\FateFD.exe.console.log started on Wednesday, January 03, 2018 11:31:38 11:31:13 ! (info) Loading options from embedded area... 11:31:13 ! 吉里吉里[きりきり] 2 実行コア/2.25.11.909 (SVN revision:1109; Compiled on Sep 12 2005 22:44:16) TJS2/2.4.19 Copyright (C) 1997-2005 W.Dee and contributors All rights reserved. 11:31:13 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます 11:31:13 ! Program started on Windows NT 6.1.3505 |
Jan 3, 2018 2:54 PM
#21
Unfortunately I can't do anything with that logs. I checked the comments and it seems their problems are regarding the saving issue and installation but it's irrelevant to your problem. 1. Have you tried running the game as Admin? And if you did, so the problem still persists? 2. Have you tried using AppLocale? If not, try download the HFAppLocale. I mean the one from HongFire. Then run the game with AppLocale. To do so, just right-click F/HA, and then click "run with Japanese locale" or something like that. Might be safer if it includes Admin as well but if my step 1 doesn't help you you can just simply run the game with Japanese locale only. If none of these solved your problem, try playing the game without the English patch. To be honest, what I could think of is your patch is causing the problem. But if the problem still persists, it could be possible that the F/HA you've downloaded contains a corrupted file, which is title.ks, and if that's the case, you should better download F/HA on a different site. |
More topics from this board
» What's the oldest game you have a habit of often replaying?fleurbleue - Yesterday |
18 |
by Little_Sheepling
»»
21 minutes ago |
|
» What is your prediction for the next upcoming sony pc ports batch for 2026?jacobPOL - 6 hours ago |
0 |
by jacobPOL
»»
6 hours ago |
|
» WavPackCybercat2000 - Sep 17 |
3 |
by kuroneko99
»»
7 hours ago |
|
» What do you like the most about pc gaming?jacobPOL - Sep 24 |
11 |
by ElderNerd
»»
Yesterday, 10:54 PM |
|
» Dota 2 General Discussion ( 1 2 3 4 5 ... Last Page )Trapalicious - Jul 6, 2013 |
2283 |
by Rally-
»»
Yesterday, 10:30 PM |