New
Aug 10, 2016 8:43 PM
#1
Character Creation Here, you can create characters. Please include a detailed description of your character. If this is not possible, please state why. For more information about how characters work, please refer to section 1 of the Club Guide Character Creation uses the Power Points System, which will be explained in the following spoiler: Power Points System Power points are points you can spend on your character's initial powers and stats. Each character starts with a maximum of 12 power points. You can choose how to spend these points as you wish, and any combination is allowed. You can also trade in unused power points for CRE. Any unused PP will be converted to CRE with the rate set as 10 CRE/PP The following are things you can spend power points on: Main Power/Ablity
Minor Power/Ablity
Stat Levels
There are 8 stats including: Strength
Endurance
Stamina
Mana
Speed
Agility
Mana Regeneration
Perception
In Legion City, every fighter is assigned a specific class which suits their fighting style best. Each class has strengths and weaknesses. as well as unique benefits. Here are a list of classes: Knight
Gladiator
Duelist
Rogue
Mage
Healer
Sharpshooter
Skirmisher
Class ability mana costs double with every level. Here is a Character Creation Form that you can easily copy, edit and paste. Character Creation Form [quote][list][*][b]Name :[/b] Your character's real name [*][b]Alias/Stage Name/Nickname:[/b] You can use an alias if you don't want people knowing your character's true name or use a stage name for fights. Nicknames can be written here too. [*][b]Level:[/b] 1 (You can gain levels later on) [*][b]Age:[/b] Any age is allowed [*][b]Gender:[/b] [*][b]Class:[/b] Choose a class which best fits your character [*][b]Appearance:[/b] [spoiler][img]Put your picture here. A description is advised, however it is not mandatory. You can also have different appearances for when your character is in or out of battle[/img][/spoiler] [*][b]Total Power Points:[/b] count all points you have spent and list it here (ex. 7/12, 9/12...) [*][b][color=blue]Main Power:[/color][/b] Costs 6 Points, be sure to include a name and a concise description, including weaknesses and limitations [*][b][color=cyan]Minor Power:[/color][/b] Costs 4 Points, be sure to include a name and a concise description, including weaknesses and limitations [*][b][color=gold]Stats[/color][/b] [*][b] Total Stat Points Boosters:[/b] Costs 2 power points, increases stat level by one each [list] [*][color=red]Strength[/color]: Lv. 1 [*][color=brown]Endurance[/color]: Lv. 1 [*][color=yellow]Stamina[/color]: Lv. 1 [*][color=cyan]Mana[/color]: Lv. 1 [*][color=blue]Speed[/color]: Lv. 1 [*][color=green]Agility[/color]: Lv. 1 [*][color=grey]Mana Regeneration[/color]: Lv. 1 [*][color=purple]Perception[/color]: Lv. 1 [/list] [*][b][color=red]Final Force:[/color][/b] Final Forces are huge abilities/attacks/forms you can use only once per match. They require certain prerequisites before they can be used. They are allowed to be much stronger than a normal power, but they must have heavy costs and/or prerequisites, and they must relate to your character's powers, or their stats. Be sure to include a name and a concise description, including weaknesses and limitations. [*][b][color=purple]Counter Force:[/color][/b] Counter Forces are huge abilities/attacks/forms you can use only once per match when you're in a pinch and are at bellow 50% HP. They are used to turn the tables when you're at a disadvantage. They are allowed to be much stronger than a normal power, but they must have heavy costs, and they must relate to your character's powers, or their stats. Be sure to include a name and a concise description, including weaknesses and limitations. [*][b]Equipment and Weaponry:[/b] Standard equipment and weaponry that your characters specializes in or almost always has on hand. Special equipment and weapons require to be described and linked to the Main power [*][b]Skills:[/b] Your character's special skills or things they're good at. Anything that is not possible with their stats is unacceptable, and anything special must be linked with the main power. [*][b]Biography:[/b] Your character's Backstory. In order to create a good, deep, character it is required to at least write one paragraph of biography with a minimum of ten sentences, but also advised that you make it as long as needed and as detailed as you can [*][b]Personality:[/b] Should sync with Biography. You should describe your character's personality as thoroughly as possible. You may do this with a paragraph or bullet points [*][b]Additional Information:[/b] Any additional things you may want to add for this character [*][b]Theme (Optional):[/b] [yt]Special theme music you wish to use for your character[/yt] [*][b]Residential Preferences:[/b] Fill this out according to your preferences for your character's residential assignment -Is your character okay sharing a roof with people of different genders: Yes/No -Do you have a preference for which existing characters you want your characters to live with? If not then your character will be assigned randomly: No/Yes: (Specify which house or character(s)) [*][b][color=green] Recommended by:[/color][/b] Fill this in with the username who invited you if this is your first time making a character. [/list][/quote] Notes:
|
HarukaSep 7, 2016 7:56 PM
Aug 26, 2016 4:23 AM
#2
|
HarukaOct 1, 2016 4:48 AM
Aug 26, 2016 5:15 AM
#3
|
PliniusSep 11, 2016 9:50 AM
Sep 5, 2016 3:00 AM
#4
Haruka said:
Hanamoto Sakurako is approved to enter in Olimpia. Please add your character at Character Profile. Keep in mind that other admin can disagree with this decision. Happy RP at Legion City Plinius |
Sep 5, 2016 10:12 AM
#5
Name : Camsen Amarette Nickname: Sashimi Level: 1 Age: 36 Gender: Female Class: Rogue Appearance: And she's 5'8 feet tall, wearing gray sweatpants and red sneakers from the waist below since you can't see it in the picture. Total Power Points: 12 Main Power: Salmon Blast, a power which launches a piece of salmon 3 inches long and 1 inch wide at the enemy, clouding their vision greatly with fish juice for 2 posts. It has a cooldown of 3 posts. The maximum range is 65 feet away. It costs 25 mana. Minor Power: Rice Daggers, a power which summons a dagger that looks like it's made of rice. The daggers cast an illusion that the daggers really are rice, making the enemy disregard the daggers as flimsy. But the dagger is actually made of Iron, so it's anything but flimsy. The illusion lasts 2 turns. It costs 20 mana. Stats Total Stat Points Boosters: I boosted mana. Strength: Lv. 1 Endurance: Lv. 1 Mana: Lv. 2 Speed: Lv. 3 Agility: Lv. 3 Mana Regeneration: Lv. 1 Perception: Lv. 1 Final Force:The Way of the Salmon, which is basically Salmon blast, but instead of one piece of salmon, it's 4 pieces of salmon that can hone in on any enemy that Sashimi wants them to. It costs 65 mana. The range is 40 feet. The prerequisites are Sashimi needs to be in a state of heightened emotion ( an example would be so angry she gon explode ), she needs to be below 70% HP, she needs to have some sort of injury, and she needs to be in pain. Counter Force: Shield of Seaweed, a power which summons a towering shield of seaweed for Sashimi to use. It works like a regular Iron shield, it just looks like, smells like, tastes like, feels like, and sounds like seaweed. It's basically just summoning a regular shield that just seems like it's seaweed. the shield is 3 feet tall, 4 inches thick, and 2 feet wide with a strap that can latch onto Sashimi's arm and keep it in place. Equipment and Weaponry: She nearly almost has a bento box on hand for whenever she or her friends get hungry, she usually has a spare sweatshirt, a water bottle, and her prized possession, her gameboy color. Her usual weapon is a compact club that can fold up to the size of a water bottle. If you're wondering what it looks like, it basically looks like Excalibolg from Bludgeoning Angel Dokuro-chan. This is all packed into a blue backpack with a star design. Skills: Baking of Might: Will win any baking challenge if the opponent has a lower perception skill than Camsen. Ocean Strength: Camsen can swim faster than anybody else if their speed stat is below hers. Biography: Camsen grew up in a small house by the beach, where she and her dad would often go sailing and fishing. She grew attached to salmon and learned how to cook with her mother. One day, a routine fishing trip went wrong. Camsen was reeling in a fish, when something bumped against her line and she fell in. Of course it had to be a shark. Then a school of salmon swam at the shark and tried to protect Camsen while her dad threw her a line. Then, her dad realized she must have inherited her mother's power of sushi. Her mother began to train her in her power, and she got better over time. So now she can control her power instead of just using it to protect herself from sharks. Personality: Usually sleepy and lazy, but can get her ass in gear whenever there's a fight. She has a strange sense of humor which usually involves fish. She's mostly happy and peppy... And loud. Additional Information: None really. Theme (Optional): none Residential Preferences: Would prefer to live in a place with a view of the ocean. Doesn't really give a care about who she lives with, as long as they're not godawfully annoying. ( Psst. I also wanna live with Najikam cause they're my friend) Recommended by: Najikam @Haruka Am I done yet? |
BlairIsBest7Sep 10, 2016 6:52 PM
Sep 5, 2016 6:45 PM
#6
@BlairisBest7 First of all: LOL Second of all, please note that each class has a set of stat bonuses that you should incorporate into your character. Third, please elaborate more on the blinding effect of your power and your Counter Force in general. |
Sep 5, 2016 7:50 PM
#7
I don't really understand what i need to elaborate about... |
Sep 5, 2016 8:32 PM
#8
BlairIsBest7 said: I don't really understand what i need to elaborate about... The degree of blindness for one, whether it's complete blindness or not, then for the counter force, you need to elaborate more about the nature of the shield, such as its mobility and size. |
Sep 5, 2016 8:47 PM
#9
OK, I'm done. Now can we both agree to delete this conversation so that it doesn't clog up the character creation thing? |
Sep 5, 2016 11:08 PM
#10
BlairIsBest7 said: OK, I'm done. Now can we both agree to delete this conversation so that it doesn't clog up the character creation thing? First of all, that is not necessary, it is an acceptable part of the approval process and why we have the character profiles thread. Second, we're not done yet. Complete blinding seems to be a bit of an OP power, but is acceptable because of the cooldown. However, you should add the maximum distance of the throw. Next, your counter force is acceptable, if not underpowered, but your Final Force requires prerequisites in order to use. At the moment, she can use it whenever she wants as long as she has mana to spare. It also requires a maximum range and if there exists one, a targeting range. I also feel it's somewhat underpowered because ostensibly it's the same as your main power, just... there are 8 of them (a bit of overkill unless it's a team situation) and it homes in on people I guess. It's fine but I have to give you a fair warning that this is pretty underpowered too. EDIT: Due to opinions from other users including another admin, I have to retract my statement that complete blinding is acceptable. Partial blinding is okay, though depending on the range and accuracy it may or may not be overpowered or underpowered. |
HarukaSep 6, 2016 6:49 AM
Sep 6, 2016 3:05 AM
#11
Plinius said: Haruka said: @Plinius Although having team focused powers is allowed and is even smiled upon, having your counter force require you to be in q team is not acceptable. Otherwise, your character seems to be okay. Perhaps also make it a bit harder for her to use her FF I probably sidnt phrase well but my CF can be used both in team and solo, the diference is once in team the skill gains another req. And i also edited the FF skill and adding diferent characteristics and req. I hope is better. Joana Kenta is approved. Please post in the Character Profiles thread. She will be assigned to House A-1. |
HarukaSep 6, 2016 3:11 AM
Sep 7, 2016 3:45 PM
#12
|
RedPtolemySep 7, 2016 10:51 PM
Sep 8, 2016 2:02 PM
#13
|
AllSep 13, 2016 11:55 PM
Sep 8, 2016 5:20 PM
#14
Ishiki Sura "My imagination is big one day, then plummets down to an empty trash can the next day."
|
Avnore_AlterSep 10, 2016 11:38 PM
Sep 8, 2016 7:48 PM
#15
|
LeCroweSep 9, 2016 8:11 PM
Sep 8, 2016 8:34 PM
#16
Toloria Satara "Imma big bug!"
|
Darth_LewdiousOct 25, 2016 8:50 PM
Sep 9, 2016 8:35 PM
#17
SoulXtreme said:
Akunin Ikari is approved to enter in Olimpia. Please add your character at Character Profile. Keep in mind that other admin can disagree with this decision. Happy RP at Legion City -House A-1- Plinius |
Sep 9, 2016 8:37 PM
#18
@Krop-Tor Toloria Satara is approved. Please post in the Character Profiles thread. She will be assigned to House A-1. |
Sep 10, 2016 4:01 PM
#20
Looks good, just one more thing; please add a prerequisite for your Final Force. |
Sep 10, 2016 4:21 PM
#21
@Haruka What is a prerequisite? From the root words, I can guess it means I need to have something or do something before I can use my final force. |
Sep 10, 2016 6:18 PM
#22
BlairIsBest7 said: @Haruka What is a prerequisite? From the root words, I can guess it means I need to have something or do something before I can use my final force. Correct. While the condition for activating a CF is merely losing 50% health, the conditions for FF needs to be created/mentioned by the character creator themselves. |
Sep 10, 2016 9:18 PM
#23
@EarnestMovie First of all, J.A.N. is simply too powerful. Portals alone already border on teleportation, which is banned in many RPs, and is so versatile it can count for a main power on its own. Adding to that, it has four rather unique uses of it and is only one of the two summons your character has, it's far too OP. The crab is fine for the most part except maybe it's second attack, which effect of immobilizing people might be considered a bit OP. Maybe tone it down to 1 post and remove one or two abilities of the crab. Second, your character is a mage, but his powers have negligible mana costs, which is not acceptable. 25 mana and 5 mana per post for a mage is nothing, considering by default they have at least 200 mana and 20 mana/post regen. Add to that the fact that the summon can exist indefinitely, and there are simply too few drawbacks, especially given the strong nature of the summons in general. Perhaps increase summoning and maintenance cost, or make him lose mana each time a summon uses an ability. Third, for your final force, 3 of the 4 prerequisites are not really concrete, and you can easily make up reasoning for fulfilling them so long as the first one is fulfilled. Furthermore the FF itself is a bit OP, since +2 stats for 7 posts is a little excessive, especially when coupled with not spending mana (meaning 7 posts worth of mana regen, +1 mana regen at that) and having powers from your summons. Finally, you mentioned a lot of times about health. Could you tell me what you mean by this? |
Sep 10, 2016 10:26 PM
#24
@Haruka Fixed, I changed J.A.N.'s first ability to energy blades, however if you think that he is still too powerful, I'll just have to remove scaling from him, and for Krabster (he's a lobster, don't ask why his name is Krabster) I took away Splash Flare entirely. I also reduced his perception to two and increased his strength to three. Secondly, I increased Ishiki's mana cost from 25 to 50 and 5 per post to 15 per post. Additionally, Ishiki' can't regain mana either if a guardian is on the field. Third, I took away anything about health being an alternate expense. Finally, my Final Force has been reduced to three prerequisites that should be concrete enough. The stat boosts also don't boost all the stats, but only strength, speed and agility by one stat point. Now just one question, am I able to change the post picture anytime? I plan to change it in the future or will I have to post in the request thread and request for a picture change? |
Sep 10, 2016 10:54 PM
#25
@EarnestMovie J.A.N. seems more balanced now, but I'm concerned about the nature of its attacks, are they unblockable? I think it may be a case of overcompensating with no mana regen at all while you have your summon, but if you're okay with it then I guess it's fine. FF seems completely acceptable now. At the moment, rules dictate that you should post in the request thread for that, though it is reasonable to assume that it will be accepted handily. |
Sep 10, 2016 11:41 PM
#26
@Haruka I updated the rift and his sniper shot. His rifts can be blocked, but will instead be deflected to another direction so it still has the chance of hitting someone else. As for his sniper shot, that is unblockable, but can essily be dodged if it is anticipated. I see, then I'll use that thread then to switch my char pic then. |
Sep 11, 2016 12:09 AM
#27
@EarnestMovie Ishiki Sura is approved. Please post in the Character Profiles thread. He will be assigned to House A-2. |
Sep 11, 2016 1:35 AM
#28
|
Discount66Sep 24, 2016 3:35 AM
Sep 11, 2016 2:58 AM
#29
|
HarukaOct 1, 2016 4:54 AM
Sep 11, 2016 3:16 AM
#30
@SimplicityKnight First of all welcome to the club. Now for the character I have a couple of question s about it. 1- "Mana that had been used in the area lingers" This means enemies as well? If so how will this mana "Linger"? Does it stay on the last place that the spell was casted? And how do you consume it? Elaborate please. 2- You FF needs a sword, and if I am right, your only sword is the one you get from CF. So do you mean you will always have a random sword on the beginning of the match? 3- Is your FF a long ranged skill? Can it be canceled? Does casting the skill had any disadvantage to your character? 4- Your CF is way to powerful. Having your character with max stats, makes it stronger than any other player in the "game". I suggest remaking the power. |
PliniusSep 11, 2016 3:31 AM
Sep 11, 2016 1:27 PM
#31
@Plinius Thank you for the welcome. 1- "Mana that had been used in the area lingers" This means enemies as well? If so how will this mana "Linger"? Does it stay on the last place that the spell was casted? And how do you consume it? Elaborate please. It's quite simple. Once mana is used, for spells or anything, it is exposed to the atmosphere. It does not completely vanish, therefore it lingers. It stays around for some time. Of course, this means enemy Mana as well as allied Mana. Spells cast will leave a trace of Mana in it's wake. He does not consume it, rather than that, Frank absorbs the Mana. Which is then used to boost his own capabilities. Think of it like channeling Mana into a weapon. But instead of the Mana inside his body, he uses the Mana in the area, channeling it into his own body. Although this is different for his FF, in which he absorbs and channels it towards his weapon. 2- You FF needs a sword, and if I am right, your only sword is the one you get from CF. So do you mean you will always have a random sword on the beginning of the match? It needs a sword, yes. Frank's only sword, unless given to him, or picked up somewhere else, is from his CF. Unless he is able to pick up a sword, or take a sword from someone, he wouldn't be able to use the FF.3- Is your FF a long ranged skill? Can it be canceled? Does casting the skill had any disadvantage to your character? It is a long ranged skill, as it is capable of hitting a target away from the user. Casting the skill leaves the user vulnerable to attacks, as said in the FF itself.4- Your CF is way to powerful. Having your character with max stats, makes it stronger than any other player in the "game". I suggest remaking the power. Instead of remaking it, I toned down the boost by quite a lot. If you would take a look, I'm sure you agree that it was indeed nerfed a lot. |
Sep 12, 2016 5:40 AM
#33
"Gathering the mana in the area, the user channels it towards their sword, after which they finally unleash a powerful blast upon their target. The Mana gathered is forcefully drained from the occupants of the area, draining 100% of the user, but only only capable of touching a max of 50% of the other occupants' current Mana." This means that if someone uses a skill of 100 mana cost, there will be 50 mana on the field? I just want to make sure that the Opponent mana poll will not be affected by your skill. |
PliniusSep 12, 2016 5:44 AM
Sep 12, 2016 6:01 AM
#34
@Plinius Their Mana pool is affected by the spell, let me make that clearer. But it taps to a smaller amount than the entirety of their pool. |
Sep 12, 2016 6:07 AM
#35
Name: Buster Highman Alias/Stage Name/Nickname: Ladies' Man Age: 46 Gender: Male Level: 1 Class: Knight Appearance: Total Power Points: 12/12 Main Power: Thick and Massive Buster is a force not to be ignored.
Stats: Total Stat Boosters: 3 (+2 STR, +1 END)
Final Force: "Final Force" ( ͡° ͜ʖ ͡°) Buster loses 20% of his maximum HP and 50 mana upon activation of this ability. This grants him a one-rank increase in strength and endurance, as well as a two-rank increase in speed. This buff lasts for four turns, but will be removed immediately once Buster reaches 10% HP or lower. Upon removal of the buff, Buster recovers 25% of his maximum HP. Prerequisites:
Counter Force: Twice The Fun ( ͡° ͜ʖ ͡°) While at 50% HP or less, Buster may choose to sacrifice 30 mana to grow another set of arms. This will also grant him a one-rank increase to agility. Equipment and Weaponry: Heavy steel armor and a steel sword (shown in picture). He has two extra vambraces, rerebraces, gauntlets and couters for his extra arms. When not in use, these additional pieces of steel are attached to Buster's armor for additional protection. Buster wields a huge thick rod heavy flanged mace and a steel sword, both of unnaturally large size. People of smaller size than Buster would have to wield one of these monstrosities with two hands, whereas Buster may hold it in one hand with ease. Skills:
Personality: Friend to all men (maybe), more than just a friend to all women. Residential Preferences: Is your character okay sharing a roof with people of different genders: Oh, definitely. Do you have a preference for which existing characters you want your characters to live with? Fubuki Type-3 Additional Information: Buster has a deep and sexy voice. Theme (Optional): Biography: Known under many titles - The Thrice-Crowned King, The Uniter of The Two Kingdoms, The Dragonslayer, Champion of Man, and many more - was Rammer Highman, brother to Buster. Buster, on the other hand, was the less-known half of the two, but later gained his own place as one of the world's strongest fighters, as well the world's tallest man. This earned him reputation among the ladies. Years passed, and Buster had slept with more than 10,000 women - a different woman a night for thirty years. Many were young ladies, princesses, countesses, and some were just daughters of peasants or regular barkeepers, but none of them were safe from the Ladies' Man's gaze. He had way more women than his more glorious brother. Until one day, Buster said to himself, "I should probably look for a hobby." Now entering the arena, Buster Highman strives to be among the most victorious fighters in Olimpia, for his own sake, as well as for the sake of his 10,000-something children. Recommended by: RedPtolemy |
Nice--Sep 13, 2016 12:49 AM
Sep 12, 2016 6:10 AM
#36
SimplicityKnight said: @Plinius Their Mana pool is affected by the spell, let me make that clearer. But it taps to a smaller amount than the entirety of their pool. Five turns: 100% of the User's Mana + 50% of the occupants' current Mana Meaning that at max power you mana (100) and for example haru char (300) mana you would deal to her 100+150 mana which is equal to 280% Damage. That is if she is full mana. Is this okay in one versus one? I think? But is still pretty strong for a lvl one scaling, you do know that you will be able to rank you FF up later on. The other problem will be in Team Battles, does it mean when you use the skill, you will "steal" from all the enemies on the area? |
Sep 12, 2016 6:11 AM
#37
@Plinius That is seeing as he is capable of charging 5 turns. Would making him forced to stop charging once he gets hit balance it out? Yes. |
Sep 12, 2016 6:26 AM
#38
@Nice While your character's power might be considered incredibly OP vs. Static fighters, especially lower stat ones (example: My Sakurako), that case is niche enough to make me overlook it. However, I am quite wary of a main power without any mana costs. Could you fit any costs into it? The second and last powers seem a bit powerful though, the former because it means he's immovable even by strong attacks, which limits combat strategy (the problem of which is that it's absolute) and the latter because it's basically an instakill for lower stat persons. Given each of these are 1/6th of his main power, it seems a bit much. Finally although your CF is acceptable, if underpowered (just growing arms? nothing more? Also, no mana cost?) your FF definitely needs more prerequisites, because at the moment, he can basically use it at any point during battle. |
Sep 12, 2016 6:40 AM
#39
SimplicityKnight said: @Plinius Their Mana pool is affected by the spell, let me make that clearer. But it taps to a smaller amount than the entirety of their pool. I am sorry that I am asking so many questions, but you power confuses me, unless Haru can understand it better than I do, I will keep trying to understand it, since it lacks some information. - Atleast 100 Mana available in the area. -> Does this include your own mana or only the enemy mana? |
Sep 12, 2016 6:58 AM
#40
@Plinius It is fine. It includes Mana in the area. I'm sorry, it used to be the same build as my Minor Power which fed on Mana in the Area, rather than Mana in the individual. I have to edit it. Would it be okay if the Mana available was boosted up into 500 Collective Mana from all people in the area? This would require there to be atleast 500 Mana from everyone in the area to be used. |
Sep 12, 2016 7:39 AM
#41
SimplicityKnight said: @Plinius It is fine. It includes Mana in the area. I'm sorry, it used to be the same build as my Minor Power which fed on Mana in the Area, rather than Mana in the individual. I have to edit it. Would it be okay if the Mana available was boosted up into 500 Collective Mana from all people in the area? This would require there to be atleast 500 Mana from everyone in the area to be used. SO adding the interruption and the minimum 500 mana to start channeling your skill, at least in team fights should be good now. I think you can leave the 100 mana necessary in one v one. Now since you don't have cooldowns I will have you to add a duration that this mana lingers, or like Haruka said in the club comments an maximum absorption per post. Please do edit the changes we are making, so both of us can keep up with it. |
Sep 12, 2016 7:59 AM
#42
@Plinius I have lowered the Mana Absorption from 10/20/30/40/50 to 5/10/15/20/25. I had thought that FF and CF are only able to be used once in a battle, so cooldowns weren't necessary. |
Sep 12, 2016 8:22 AM
#43
@SimplicityKnight SimplicityKnight said:
Okay, I am sorry it took sometime to approve it, but hey, its my first time approving a char :3 Keep in mind, that my approval might not be accepted by others admin, so if anyone wants you to change anything go ahead. Frank Papau is approved to enter in Olimpia. Please add your character at Character Profile. Keep in mind that other admins can disagree with this decision. Happy RP at Legion City Plinius House Assigned - House A-2 |
Sep 12, 2016 10:23 AM
#44
|
Morco3131Sep 15, 2016 6:10 PM
"I will fight for my kingdom, I will not retreat, i will stand my ground, and fight to my last breath, let this be remembered in history as the day the knights of the Grey raven stood their ground against impossible odds. Stand by me my brothers and show your honor to the king!" knights of the Raven Finale stand. None survived but neither did the enemy. |
Sep 12, 2016 5:44 PM
#45
@Byakugaran Alright. Let's look at your character: First off, your main power is barely detailed and doesn't explain how he uses his power, nor does it specify how each attack costs a certain amount of mana. Please change this by listing abilities that he has due to this power and how much mana it drains when used. Second, your Final Force is too Overpowered. Freezing time is metagaming, powerplaying, and godmodding no matter how you look at it. Please change it to something that is not as OP. Lastly, your Counter Force is OP for the same reasons as your FF. Please change it. Thank you for listening! |
Sep 12, 2016 6:24 PM
#46
@Haruka I am quite wary of a main power without any mana costs. Could you fit any costs into it? Considering that all of Buster's powers are just additional feats of strength, I highly doubt they require mana costs. The second and last powers seem a bit powerful though, the former because it means he's immovable even by strong attacks, which limits combat strategy (the problem of which is that it's absolute) and the latter because it's basically an instakill for lower stat persons. Given each of these are 1/6th of his main power, it seems a bit much. Changed "Thirty Years of Experience" so that those with equal or higher strength can break free from Buster's grasp. It would be illogical for someone with lower strength to be able to break free. I don't see how being immovable puts Buster at a huge advantage. Considering that he has LV1 speed, his only choice is to force someone to be within melee range. Buster is pretty much a walking nuisance if he can be pushed back by arrows and such. Finally although your CF is acceptable, if underpowered (just growing arms? nothing more? Also, no mana cost?) your FF definitely needs more prerequisites, because at the moment, he can basically use it at any point during battle. I don't see why anything and everything has to have a mana cost. His counter force serves to give him an advantage when he's in a bind. Added a +1 agility buff to his counter force. Added an additional prerequisite to Buster's FF. (Buster must be at 70% HP or less.) |
Sep 12, 2016 6:39 PM
#47
@Nice It is an unspoken rule that all active abilities need to have mana costs, otherwise the mana stat itself becomes irrelevant. I can somewhat accept that the nature of your main power is passive, and thus it may not need mana, although that unsettles me a lot. A main power that's completely passive is extremely rare. For your CF, you grow arms. That is not passive, and thus require a mana cost. I still consider your FF relatively too easy to do for that benefit, however I do ask about the 20% decrease. Does this mean he loses 20% HP, i.e. from 80/100 to 60/100, or does it impact his maximum HP, i.e. from 80/100 to 60/80 for the rest of the match? For the latter, the FF seems more justifiable, I'm not sure if it's only the former. @Otonashi Your character seems reasonable, the only thing I think is not is the FF, which raises all parameters by 2, decrease it to 1 and it may be okay. Also, just a note, but in this RP guns are nerfed to be treated like guns in fantasy i.e. can be dodged more easily, etc. for balance reasons, just so you know. |
HarukaSep 12, 2016 6:44 PM
Sep 12, 2016 7:08 PM
#48
Sep 12, 2016 9:50 PM
#50
|
ByakugaranSep 26, 2016 6:22 AM
More topics from this board
Sticky: » RequestsTuba - Aug 17, 2016 |
44 |
by Whoremoans
»»
Oct 7, 2016 4:43 PM |
|
» [Arenas] -The Endless Sea-Darth_Lewdious - Sep 24, 2016 |
18 |
by Wymsical
»»
Oct 7, 2016 2:48 PM |
|
» Club/Personal StatementHaruka - Oct 6, 2016 |
5 |
by Plinius
»»
Oct 7, 2016 2:02 AM |
|
» [Velvet Island]-Hospital-Haruka - Aug 31, 2016 |
29 |
by Plinius
»»
Oct 4, 2016 5:46 AM |
|
» [Jade Island]-Lake- ( 1 2 )Haruka - Aug 31, 2016 |
51 |
by Darth_Lewdious
»»
Oct 4, 2016 5:26 AM |