One of the famous franchises from mobile games. It is directed by Junichi Fujisaku, some screenwriter of Ghost in the Shell and who has written the Deemo: Prelude (manga) since last year. If a brief summary This movie was made for the purpose of people who didn't know or follow Deemo before, as well as to sell it to children because of supporting characters so it helps to avoid the stress of drama silence.
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I was surprised how much less current this story felt. I only measured the number of people in the theater that I went to, which is comparable. So let's compare it to
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Alternative Titles
Japanese: 劇場版 DEEMO サクラノオト -あなたの奏でた音が, 今も響く-
More titlesInformation
Type:
Movie
Episodes:
1
Status:
Finished Airing
Aired:
Feb 25, 2022
Licensors:
Eleven Arts
Source:
Game
Theme:
Music
Duration:
1 hr. 28 min.
Rating:
PG-13 - Teens 13 or older
Statistics
Ranked:
#84912
2
based on the top anime page. Please note that 'Not yet aired' and 'R18+' titles are excluded.
Popularity:
#6065
Members:
11,517
Favorites:
38
Available AtResources | Reviews
Filtered Results: 3 / 4
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Your Feelings Categories Jun 16, 2023
An admittedly strong advertisement for the games it's based on, 'Deemo: Memorial Keys' struggles to stand on its own as a film.
The issue is really the story, which to me seems like it would definitely be enough to stitch together a game that's primarily focused on its gameplay, which is a sensible call for a rhythm game. It's just that this isn't a game, and removing that aspect of direct interaction that separates the music from the story means the story's somewhat thin nature sticks out in a way that would almost be desirable in a game. It's not that it's not there, there ... Aug 30, 2023
Just watching the game cutscenes stitched together on youtube would've made a better movie. Confused and incoherent direction in all aspects from scenes to script, there is little good that can be said about the film. The music is great, Alice is cute, and that's about it. It couldn't capture the subtle eeriness of the treehouse and its foreboding undertones, nor was it able to develop the characters or their relationships enough for the emotional moments, which were gut wrenching in the game, to have any sort of impact. Just a few very loosely game inspired scenic similarities without any grasp of the substance it
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