Reviews

Sep 23, 2014
"When I opened the door called Captain Earth, my ride on the hype train ended. It was an anime I could forget."

From Studio Bones and the same creative team that made Star Driver, comes a mecha anime that promises amazing action backed up by Shakespearean lore but instead, delivers a train wreck that is only worthy for the scrap yard.

The story starts off well enough, having a 17 year old high schooler named Daichi, through a set of extraordinary circumstances, coming to be the sole pilot of the Earth Engine, which was built to defend humanity from the invading Planetary Gears. However, it quickly becomes very apparent that Captain Earth has no intention of delivering a coherent plot and soon meanders off into slice of life territory with visits to the dessert cafe, idol concerts and chilling off by the poolside topped off with copious amounts of fanservice. There is even an episode where an idol gets to be a commander for a day onboard a space station, right before a major military operation is about to go underway. When it does get back to moving the story forward, it does so in the most convoluted manner possible and is nothing short of glacial in terms of progress. Among the worst offenders of this crime is the Planetary Gear's recruitment arc in which the bad guys are awakened and gathered for several episodes like some demented version of Pokémon.

Events happen or things are done in a certain way that has no bearing to proper protocol in a similar situation in reality. For example, when it comes to identifying and apprehending potential Earth-ending individuals, Captain Earth has teenagers taking the place of what should have been the jurisdiction of entire government agencies or armed special forces. I could understand having a bunch of high schoolers be the pilots of giant robots and saviors of humanity but not when it comes to scouring an entire urban center with only four people that get sidetracked by dessert cafe. Plot points are even worst, often appearing from a random direction and resolved in an equally hazard manner. In one instance, there was a scientist lady who was in charge of observing special children connected to the planetary gears. Said scientist kisses one of them and transfers her desire to obtain immorality using the child which results in a falling out between the two. Very quickly, the assistant to said scientist shoots her in the head with a pistol and the last time we see of her, she is riding in a back of a truck, wrapped up in a body bag. I swear to God, I'm not making this shit up. Explanations frequently comes down because the writers say so and that is nothing short of an insult to the audience struggle to understand the bigger picture because of inept writing.

When it comes to the four main characters of Daichi, Hana, Akari, and Teppei, their attributes make them seem anti-Evangelion to a fault. Daichi Manats is the overly confident and energetic teenage boy to distant Shinji Ikari, who only pilots only for the sake of his father. Hana Mutou is the curious and very voluptuous alien girl to the emotionless doll of Rei Ayanami. Akari Yomatsuri is the hacking/self-proclaimed magical girl to the emotionally broken tsundere of Asuka Langley Soryu. Finally, Teppei Arashi is the uncertain and withdrawn extraterrestrial to the transcendent angelic being of Kaworu Nagisa. The trouble doesn't lie in how the characters start off as but it's that they remain stagnant for the majority of their development. Yes, they have their own trials and personal issues to overcome but it's so ham-fisted and forcefully written that it almost becomes a parody unto itself. The obvious pairings happen but everything about their relationships are so bland and uninspired that it just bored me seeing Captain Earth clumsily go through the motions. There is simply nowhere else to go when all the characters become happy-go-lucky teammates that believe in the power of friendship and love to win the day. Unless Captain Earth had the balls to go a darker route from there, which it doesn't, it makes for a boring watch as our young heroes simply brute force their way onto victory, complete with sparkles and rainbows.

Outside other main four leads, which get plenty of screen time to dally about, there are just too many characters and factions in Captain Earth. Ranging from those who work at GLOBE, Tenkaido Space Station, Intercept and Ark faction, Salty Dog, Kill-T-Gang, Puck, and the Macbeth Enterprises, none of them are explored in any meaningful depth. Sure, members of the Planetary Gears get their own episode to shine but as quickly as they are introduced, they are soon forgotten in favor of the next shiny plot point.

One aspect that initially drew my attention to Captain Earth was the high production values in its animation. Having a wide assortment of bright vivid colors and highly detailed backgrounds, it is clear that a substantial amount of money was invested in the visual department. While other series like Knights of Sidonia and Aldnoah.Zero have embraced CGI robots into their animation, Captain Earth steadfastly sticks to the dying art of drawing 2D mecha. The 3D elements are subtly incorporated into the background of display screens and popup HUDs which demonstrates how CGI should be used to enhance the viewing experience. In particular, the Earth Engine's transformation scene was quite a novelty when it was first shown by featuring no less than three space station lined up together while the Daichi's machine speeds through the center as it becomes fully formed.

Also matching the high standards set by the visual department, is the music composition by Satoru Kosaki. His previous works is nothing to sneeze which include the entire Monogatari franchise, The Melancholy of Haruhi Suzumiya, and OreImo. In Captain Earth's case, he choose to go with a more traditional orchestral sound with booming trumpets and soaring string instruments doing much of the heavy lifting. It really is a shame that the stellar soundtrack is just another sad reminder how great this show could have been if it even had a half-competent writing team backing it up.

The mechs themselves are quite creative in their design and functionality. Earth's own engines look like a updated white version of the Gainax's Gunbuster with its massive shoulder pylons and fairly conventional weaponry. On the opposing side, Planetary Gears in their true mecha forms have more of an aesthetic that resembles doll figurines with umbrella dresses for the ladies and tailcoats for the men. As such, their respective fighting styles are more akin to dancing around their opponents before slicing or blasting them to pieces.

Being a huge fan of the mecha genre, much of Captain Earth's tremendous shortcomings could be forgiven if the giant robots fights were exciting, loud and filled with awesomeness, but sadly, this is not the case. Mech battles in Captain Earth often dissolve in shounon-like brawls that involve little to no tactics and obscene amount of deus ex machina bullshit in favor of the protagonists. The plot armor that every major character, both alien and human, is as thick as the front of a main battle tank and saps much of the tension from said battles. Indeed, the show even incorporates immorality into the invading Planetary Gears with their Ego Blocks, and has them blasting off like Team Rocket every time they get their asses kicked.

With names like Midsummer Knights, Puck, and Oberon, I would have expected a mixture of Shakespearean elements from his various plays like humor from A Comedy of Errors with a dash of the tragedy from Macbeth and the mystical atmosphere of The Tempest. Instead, Captain Earth simply reaches for the lowest common denominator of dumping a metric ton of fanservicey ingredients into its concepts and calls it a day. I suppose it could have be related to the sexuality that is prominent in Shakespeare's work in some sort twisted way, but I can't really be bothered to dig that deep when cleavage takes up half the screen and everyone is trying to kiss each other.

The first opening, titled "Runner's High" by flumpool, is a lot like my anticipation and first impression of Captain Earth. It was epic, energetic and pointed to something far more ambitious than your typical anime show. By the time, the second opening " TOKYO Dreamer ", by Nico Touches the Walls, rolls around, I had long stop caring about Captain Earth and abandoned any hope of the show redeeming itself. The show had wasted too much time on pointless exposition, fetch quests and scandalous shots of female anatomy. Studio Bones held a promising concept in its hands before weighing down with mediocrity and Otaku philandering that plagues the anime industry today.
Reviewer’s Rating: 4
What did you think of this review?
Nice Nice0
Love it Love it0
Funny Funny0
Show all
It’s time to ditch the text file.
Keep track of your anime easily by creating your own list.
Sign Up Login