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Jan 10, 2011 12:56 AM
#1
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Sep 2008
74
Hi guys. I feel pretty pathetic for doing something like this, but I would like some advice on how to improve this self-portrait.

Problem in brief: I suddenly figured out about a year ago that I wanted to go into Media Production. Now I'm applying for the Media/Design programs at UCLA and Calpoly. Unfortunately, these schools require a portfolio for these programs, and for the past four years I've done about zero art (and I didn't have any knowledge before that, either). It's a pretty stupid situation, but nevertheless I'm going forward. Therefore I seriously need input on what's wrong with my amateurish self-portrait:

Here's a link of the scanned version:
http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1373.snc4/164556_191415584202018_100000007329827_759887_627560_n.jpg

and here's a picture of the original (since I'm/or my scanner is a crappy scanner):
http://sphotos.ak.fbcdn.net/hphotos-ak-snc6/hs069.snc6/167952_191417064201870_100000007329827_759894_7066133_n.jpg

Yeah.. Honestly, I don't know if I can improve it, but I think I'd need to improve it quite a bit to be at the level of the people who are SUPPOSED to be applying to these schools. :/ Could you guys point out things that I could do?

Also, I don't really know what I'm doing here, so your guys' opinion on whether I should really bother applying would be nice. If it's completely out of my league, I'd rather not. :'P
Jan 10, 2011 9:56 PM
#2

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Nov 2008
394
def needs more depth,.. - like more different shadings.
right now, there seems to be only about 3-4 levels of gray, which makes the drawing look flat. i had/have the same problem, but you do have talent, esp if you just started.

also.. not sure how, but the hair needs improving. even in b&w sketches, you can usually tell the hair colour (well at least whether its dark/light), but in yours, i cannot.

when i draw realism, if its not a b&w photo, i'd grayscale it, just to make sure i can get it exactly (as far as my ability) right.
I'm guessing your drawing from a photo,.. so look at it and see if it looks the same.

hmm i dunno the standard of the programs at those schools, but i know some ppl who cannot draw at all get into art and art related programs, so i guess it really wouldn't hurt to try. =)
Jan 10, 2011 11:05 PM
#3
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Sep 2008
74
Ahh, thanks so much for the input. TwT So encouraging of you to mention that last bit, too, though from the samples I've seen and a bit of what I've read, the programs I'm applying to are competitive.

I had another person tell me that I need more contrast, too. I'm not sure how well that'll go because it's a small space to work in for me and I don't really know how to shade. x_x Basically all I do is try to exert pressure corresponding to what seems like the appropriate value and scratch my pencil in what I think of as the direction of the shadow. Is there more to it than that, or do I just need experience?

I also thought I did the hair a bit weirdly, so that it looked shaggy.. I was trying to capture the darker strands, but it made it seem like there were some thick chunks, =_=.
Here's the original if you want to see what I mean, or my actual hair color (I accidentally flipped it across the vertical axis when I was referencing it):
http://sphotos.ak.fbcdn.net/hphotos-ak-snc1/hs124.snc1/5328_124714903754_541943754_3226189_2161365_n.jpg

I'll take your advice and grayscale the photo.
Jan 11, 2011 12:16 AM
#4

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Aug 2010
209
For someone who hasn't done art in a while and "doesn't know how to shade", I'd say it's pretty good.

After looking at the reference, I think your sketch is missing some shading, mostly around where the legs meet the shorts and the side of your nose. You could do more shading contrast because your shading's a bit light looking at the moment, but adding shading depth is an absolute nightmare to do when you're working on a small piece. :x

When I looked at media production courses, I found that most of them involved specialist programs for 3D/digital art rather than relying on traditional media skills. Although your sketching isn't the best by any means, you show technical understanding (shading's mostly accurate although a bit light, your lining is good, shading is constant light source is constant etc), which most of these courses are looking for.

Unless UCLA/Calpoly are super competitive, you might get in. No harm in trying, right? Good luck. :)
Jan 11, 2011 12:51 AM
#5

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Nov 2008
394
np =), i was worried i might've been too harsh =_=
hair i def find the most difficult to draw, and imo, black hair is prob hardest to do

and practice and experience def does help.
for shading, find the light source and just keep in mind that the further it is from light, the darker it will be. so from there, you can basically just gradient your shading from there.

use pencils with different softness/hardness. the softess i usually use is 4/5B or else it'd smudge too much. use harder pencils for medium details - like hair or fabric textures etc, and then define them further with a fine .2-.4 mechanical pencil (well at least thats how i do it, and im not particularly good =_= )

oh, and smudge is an easy way to shade, i usually use the back of the first joint of my thumb or scrunched up tissue or paper. - or a smudge stick to be more precise.

also be careful not to 'outline'. hmm.. not too sure how to explain this.
but basically, erm... ppl's outlines aren't created by hard lines, but shades?

also, do you have other pieces for your portfolio? some programs/schools require specific genres and pieces for their application, so you might need to check up on that too.
Jan 11, 2011 1:26 PM
#6

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Mar 2008
2253
Portraits/still lifes are much easier to do when there's a single light source. Especially a really strong light source from one direction. The forms become much easier to define. If it's just outdoor ambient lighting, it's much more difficult.

I was taught by my teacher to simplify into 4 values (black/dark gray/light gray/white - nothing in the middle).

Keep in mind that the face is extremely important (people look at the face first). The face can be defined even with only the eyes/nose/mouth drawn (although if you really wanted to be able to draw you'd completely understand head structure). Draw with higher contrast.

If you insist on using that image, I would filter it into grayscale so you can have a more accurate understanding of what the values are. Your proportions seem to be pretty good. It is a bit of an awkward comp, though since you're kind of leaning at an odd angle off to the side, sort of turning and facing...something off to the other side.

I would definitely ask the admissions what they're looking for in a portfolio. DESMA seems kinda lax (I took a few classes at as a student at UCLA)...and honestly, it's kind of baffling when you look at who's admitted into these kinds of programs since it seems random at times. Really try to understand what they're teaching (I hope you've already taken a look at the specific classes you're going to take and what you're going to learn...honestly, if it were me I'd look at the professors and see what they do to see how qualified they are).
Jan 13, 2011 1:54 AM
#7
Offline
Sep 2008
74
Wow~ I assumed UCLA would at least be a little competitive since it seems like a popular school for media production. I also read a student's complaint on College Confidential about being rejected by UCLA's design program, even though she had been designing web pages for 11 years, involved herself in art pretty well, and prepared her portfolio very carefully. But if you say there are some students who seem to get in randomly, maybe I could be one of those random students! ^3^

(I guess that's not something to be really proud of)

I still have to work on the self-portrait, which I haven't since I promised to. The college classes I'm taking on the side just started again, so I've been kind of occupied. However, I thought about the whole shading thing and figured it might not be a bad idea to do a portrait of a face before going back to the self-portrait to see if that would help me.

I have the face and hair shaded so far and I'm not that impressed. It looks like the purposefully botched portrait of Marilyn Monroe done by the author of a "How to Draw" book I borrowed. :/ I think it's because my shading is a bit off. Looks like shading really is my main problem.

Oh well. Judging by the time left, I'll just try improve them as much as I can and probably end up submitting a few moderately mediocre pieces for the required drawing. I hope that it'll do, but I won't die if it won't. Other than that, I do have some 3D art and newspaper layouts that I designed as other samples, and I plan on trying to put together a few mock-advertising pieces. Truthfully, it doesn't add up to much though, D:, <---why am I so unprepared? Here are a few examples:

An apartment I modeled in Bryce:
http://l8.sphotos.l3.fbcdn.net/hphotos-l3-snc4/hs130.snc4/36875_138655972811313_100000007329827_427483_5724204_n.jpg


A short character demo of Sparky from Chrono Cross:
http://www.facebook.com/v/146795318664045

A jello bundt I modeled in... Bryce:
http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1358.snc4/163044_191425290867714_100000007329827_759933_8292849_n.jpg

The 1st issue of a publication I do with my sister:
https://acrobat.com/#d=6MVnZDrYaXFIJBNuZsw0yQ

The 2nd issue of the above publication:
https://acrobat.com/#d=a4qZMtzRnOd1yLPbV1JFiA

A vector I did for the above publication:
http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs459.ash1/25242_122928097717434_100000007329827_348867_3723299_n.jpg

Thank you guys for offering the advice so far. >_< I'll try upload what I have when I actually get more done. >_>'
Jan 14, 2011 1:41 AM
#8

Offline
Nov 2008
837
the apartment model was ok (colors/textures where way the fuck off thou.) but the jello model was eh I guess. Biggest thing to remember is look for simple geometry, break the model, structure into simple shapes.
Also logo designs where simple but nice.
Hope it helps.
desolatoJan 24, 2011 2:18 PM
Something cool to be placed here in the near future.
Jan 22, 2011 5:07 PM
#9
Offline
Sep 2008
74
the apartment model was ok (colors/textures where way the fuck off thou.) but the jello model was eh I guess. Biggest thing to remember is look for simple geometry, break the model, structure into simple shapes.
Also logo designs where simple but nice.
Hope it helps.


Yeah, thanks. I had no idea what the heck Bryce was doing, but all the lighting looked weird no matter what "sky" presets I applied to the apartment model. But this ended up looking better than the coloring under any of the other skies.. so I decided to go with the icebox color scheme. lol e__e. For the textures, I wasn't gonna make my own textures, so I just applied whatever textures were available.

Since you said the jello blob was eh, I thought about excluding it from the portfolio but ended up cropping it to change the negative space a bit.. but that kind of made the overall piece very small, since I rendered it at a small size in the first place. I wonder if that's OK..

So, yeah, the portfolio to UCLA is submitted. ^^; In the end, I didn't do as nearly as much as I hoped, and all I had were the newspaper designs, some photos, and the 3D graphics/animation, besides my self-portrait. And I improved the self-portrait as much as I could in the time I had, but it still looked pretty mediocre where I ended (so I applied a half-tone filter in photoshop and hoped they would consider it a stylistic choice e_____e).. Oh well, I did my best, I guess.

Luckily, I still have about a month until the Calpoly deadline! I have to make some of those vector graphics/logos and the required poster, but I also still have to turn in the self-portrait for my black and white piece.

The portrait:
http://sphotos.ak.fbcdn.net/hphotos-ak-snc6/hs046.snc6/167611_194543980555845_100000007329827_778334_5872301_n.jpg

I need to um.. improve it. Still mostly on the shading, I guess... the face looks weird and so does the shirt, a little. Do you guys have more advice?
Jan 22, 2011 9:19 PM

Offline
Nov 2008
837
cocoyam said:
the apartment model was ok (colors/textures where way the fuck off thou.) but the jello model was eh I guess. Biggest thing to remember is look for simple geometry, break the model, structure into simple shapes.
Also logo designs where simple but nice.
Hope it helps.


Yeah, thanks. I had no idea what the heck Bryce was doing, but all the lighting looked weird no matter what "sky" presets I applied to the apartment model. But this ended up looking better than the coloring under any of the other skies.. so I decided to go with the icebox color scheme. lol e__e. For the textures, I wasn't gonna make my own textures, so I just applied whatever textures were available.

Since you said the jello blob was eh, I thought about excluding it from the portfolio but ended up cropping it to change the negative space a bit.. but that kind of made the overall piece very small, since I rendered it at a small size in the first place. I wonder if that's OK..

So, yeah, the portfolio to UCLA is submitted. ^^; In the end, I didn't do as nearly as much as I hoped, and all I had were the newspaper designs, some photos, and the 3D graphics/animation, besides my self-portrait. And I improved the self-portrait as much as I could in the time I had, but it still looked pretty mediocre where I ended (so I applied a half-tone filter in photoshop and hoped they would consider it a stylistic choice e_____e).. Oh well, I did my best, I guess.

Luckily, I still have about a month until the Calpoly deadline! I have to make some of those vector graphics/logos and the required poster, but I also still have to turn in the self-portrait for my black and white piece.

The portrait:
http://sphotos.ak.fbcdn.net/hphotos-ak-snc6/hs046.snc6/167611_194543980555845_100000007329827_778334_5872301_n.jpg

I need to um.. improve it. Still mostly on the shading, I guess... the face looks weird and so does the shirt, a little. Do you guys have more advice?


I've never used Bryce (I use 3ds max.) but don't worry the more you use it or the more time you spend with you will get better and faster, I remember the first time using 3ds max and failing epically with it but after some time and care I've gotten better.
Also I have to say that portrait is very nicely done, I'd even say you may want to look into fine art more then 3d if you enjoy it more. (I can't draw for shit, but I model, light and texture good.)
Something cool to be placed here in the near future.
Jan 23, 2011 12:40 AM
Offline
Sep 2008
74
I've never used Bryce (I use 3ds max.) but don't worry the more you use it or the more time you spend with you will get better and faster, I remember the first time using 3ds max and failing epically with it but after some time and care I've gotten better.
Also I have to say that portrait is very nicely done, I'd even say you may want to look into fine art more then 3d if you enjoy it more. (I can't draw for shit, but I model, light and texture good.)


Ah.. that tickles me. I'm not sure I'd want to do pure fine arts for profession >_< there are crazy skilled artists out there and I doubt I could compete with them. I'm more interested multimedia which involves more interaction with people.

But I do like 2D more than 3D. The class description didn't happen to specify when I first joined, lol. D:,

I spent my whole summer on Bryce. x_x It wasn't as easy as I thought it would be.
Jan 23, 2011 4:13 PM

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Mar 2008
2253
cocoyam said:
I've never used Bryce (I use 3ds max.) but don't worry the more you use it or the more time you spend with you will get better and faster, I remember the first time using 3ds max and failing epically with it but after some time and care I've gotten better.
Also I have to say that portrait is very nicely done, I'd even say you may want to look into fine art more then 3d if you enjoy it more. (I can't draw for shit, but I model, light and texture good.)


Ah.. that tickles me. I'm not sure I'd want to do pure fine arts for profession >_< there are crazy skilled artists out there and I doubt I could compete with them. I'm more interested multimedia which involves more interaction with people.

But I do like 2D more than 3D. The class description didn't happen to specify when I first joined, lol. D:,

I spent my whole summer on Bryce. x_x It wasn't as easy as I thought it would be.

If you want to do 2D, learn drawing. If you're clueless, take some community college classes to master basic fundamentals. However, keep in mind they're usually not very qualified as teachers compared to the really good artists. Always be on the lookout of who's the most skilled/knowledgeable, and learn from their work/workflow (you won't get that from community college or (any) art schools IMO).

I don't recommend doing something you "can" do but don't really want to do (3D over 2D). Do what you want. Otherwise I think you'll regret it. But that's just my opinion.
Jan 24, 2011 10:21 PM
Offline
Sep 2008
74

Ah.. that tickles me. I'm not sure I'd want to do pure fine arts for profession >_< there are crazy skilled artists out there and I doubt I could compete with them. I'm more interested multimedia which involves more interaction with people.

But I do like 2D more than 3D. The class description didn't happen to specify when I first joined, lol. D:,

I spent my whole summer on Bryce. x_x It wasn't as easy as I thought it would be.


If you want to do 2D, learn drawing. If you're clueless, take some community college classes to master basic fundamentals. However, keep in mind they're usually not very qualified as teachers compared to the really good artists. Always be on the lookout of who's the most skilled/knowledgeable, and learn from their work/workflow (you won't get that from community college or (any) art schools IMO).

I don't recommend doing something you "can" do but don't really want to do (3D over 2D). Do what you want. Otherwise I think you'll regret it. But that's just my opinion.


Thanks for that piece of advice. It seemed pretty insightful. It's just a little bit too late to take an art class this semester, however. I was thinking about how I wanted to go into media programs a month or two ago and figuring that I should probably take an art class for once, but I also heard that the local newspaper illustrator (whom I'd met once or twice in other ways) had begun teaching a computer illustration class (Adobe Illustrator) and thought I should probably take the chance to take the class under a real professional. I'm still not sure which class would have been more advantageous for me. lol.

This summer I hope to spend some time self-learning =,,= since a lot of good(?) artists I know have encouraged me to learn that way. That won't help me now, when I have to turn in a portfolio... great planning.
Jan 31, 2011 2:12 AM
Offline
Sep 2008
74
ahhhhhhhhh, I've been working on the required poster lately. At the rate I'm going, I don't know if I can finish all the pieces in time. At any rate, my limited practice is once again hampering me, so if you guys are still following and would be able to point out the flaws, please go ahead. Obviously, it's not finished.. after finishing the girl, I have to add in the library setting.

http://sphotos.ak.fbcdn.net/hphotos-ak-snc6/hs080.snc6/169059_197065820303661_100000007329827_793876_6702925_n.jpg

(The prompt is to demonstrate what a library has to offer in an age where the Internet provides more and more easy access to information, in an appealing way to young people; my idea was to represent the library as a unique place, rather than a source, that teenagers can take advantage of.)

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