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[Organizational] Frequently Asked Questions! Your go to for Answers!

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Nov 10, 2015 6:57 PM
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IamtheecchikingNov 13, 2015 1:38 PM
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Nov 12, 2015 9:51 PM
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Section 1: Stat System

Players will get 30 Stat Points to begin with. These can be distributed into 8 categories. It is recommended that you distribute these points into categories that benefit your characters class.


  • Strength: A measure of how physically strong a character is. Strength often controls the maximum weight the character can carry, melee attack and/or damage, and sometimes hit points. Armor and weapons might also have a Strength requirement.

  • Recovery: This is how quickly your character regains their stamina or magic after expending it.

  • Damage Resistance: A measure of how resilient a character is. Defence usually decreases taken damage by either a percentage or a fixed amount per hit.

  • Speed: A measure of how fast your character is. How fast they can run, swing a sword, react to a situation. Similar to Agility, but not the same.

  • Agility: Your characters ability to move on their feet. Higher agility means better footwork and better skill. A characters acceleration ability.

  • Accuracy: A measure of a character's openness to their surroundings. Accuracy controls the chance to detect vital clues, traps, or hiding enemies, and might influence combat sequence, or the accuracy of ranged attacks.

  • Magic: For all magic users, this is the effectiveness and control of their magic abilities.

  • Health: This is obviously the stat that shows how much vitality your character has. This reaches 0, you’re dead.


[center]The players health will be displayed as a percentage
IamtheecchikingNov 14, 2015 9:52 AM
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Nov 12, 2015 9:53 PM
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Section 2: Ranks and Rewards

A rank up is based of active time in the club. If you are active, you will receive a rank up every 3 weeks. These are the following rewards for rank ups. Some cost stat points to acquire.


  • Rank 1 = Guild Creation (Costs 10 stat points), 10 stat points, 1,000 credits

  • Rank 2 = Extra Skill Creation (Costs 10 stat points), 15 stat points, 1,500 credits

  • Rank 3 = 2 Extra Skill Creations (Costs 20 stat points), 20 stat points, 2,000 credits

  • Rank 4 = 1 Skill Evolution (Costs 15 stat points), 25 stat points, 2,500 credits

  • Rank 5 = 2 Skill Evolutions (Costs 30 stat points), 30 stat points, 3,000 credits
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Nov 12, 2015 9:55 PM
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[center]Section 3: Credits and Stores

Credits are the currency that is used in the Republic of Eurasia RPG, the setting for this RP. Players will need to use credits for normal economic things. Such as purchasing food, lodging, equipment or weapons, information, etc. Players will earn credits for ranking up and completing quests.

Players will receive 500 credits when they first create a player character. More privileged item that include weapons, can be found in the stores in each of the kingdoms capitols. Just go in, tell the NPC (controlled by an admin) what you need and they will handle the transaction.

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IamtheecchikingNov 14, 2015 12:22 PM
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Nov 12, 2015 9:56 PM
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[center]Section 4: Guilds

Still Under Development
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Nov 12, 2015 9:56 PM
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[center]Section 5: Respawns

In the RPG, your player character can die. Their is a 500 Credit penalty for dying. It will be subtracted for your credit total. Their are no other penalties for dying. After death, an Admin will post as the Game master and give you the option of respawning in 1 of the 3 respawn points. Then the character can continue Rping as normal. If you are currently involved in a Quest, and you die, the quest is automatically failed. NPC’s that are killed may not respawn unless approved by the administration.

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IamtheecchikingNov 12, 2015 10:53 PM
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Nov 12, 2015 9:57 PM
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[center]Section 6: Character Creation

[center]Classes:

At the beginning of the game, every player must choose for their character a class. Classes are permanent choices and cannot be changed.
A class is a style of gameplay which determines the role of a character (Tank, Knight, Rogue, Summoner, Support), type of weapon, armor (metal, leather or cloth) and skills available for a character of use.


[center]Subclasses:

Unlike the classes, subclasses can be changed later in game, but the subclass level is reverted to 0 and all skills acquired are lost.
Also called "Professions", the subclasses are used to bring bonuses to the player.

HARVESTERS: subclasses that focus on harvesting items that can be used for crafting or raw
[spoiler]
-Farmer: harvests crops
-Fisherman: harvests fish
-Hunter: harvests meat
-Lumberjack: harvests wood
-Miner: harvests ores
[/spoiler]
RESTORATORS: subclasses that focus on restoring damaged items to their initial forms
[spoiler]-Grinder: restores equipments' durability
-Mechanic: restores machines’ durability
[/spoiler][/spoiler]

The Bonuses for subclasses will come in the form of discounts in the store. For example, A crafter will not have to pay full price for a new bow, while a Restorator will. These are color coded for your benefit.

[center]Skills:

Skills are the unique creative characteristic of this RP. They are personalized and custom attacks or move that are unique to your own character. For example, A swordsmen may create a special attack skill called, Shadow Slash. The character uses their Speed to create a quick explosive burst toward the enemy with a downward slash at the end. Smelting similar to that, with more detail involved.

[center]Character Creation Form:


Now that the classes, subclasses, and skills are explained, the Character Creation Sheet is as follows:

Name:

Age:

Class:

Subclass:

Weapon: (Must be related to your class. A Mage type, can’t have a sword.)

Skill #1: (Please use detail and be thorough. No Less than 50 words)

Skill #2: (Please use detail and be thorough. No less than 50 words)

Appearance:

Personality: (Please use detail and be thorough. No less than 50 words)

Bio: (Optional. Yet if used, must have at least 50 words.)

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Please only submit this in the Character Creation Thread
IamtheecchikingNov 12, 2015 10:58 PM
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Nov 12, 2015 9:58 PM
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[center]Section 7: Quests

Their will be a few quests to finish in the course of the RP. The quests will be posted on the main page with the location to go to and the NPC to engage to sign up for the quest. Quests will offer rewards of Stat points and credits for completion. The quests will rotate every couple of months or so. Some events with quests to accompany them will also be introduced in the future.

Their will be Quests with 3 different difficulties. They will be marked as Easy, Moderate, or Difficult. The threads labeled *Quest* will be where the NPC is located. Their will be a small sign up form that must be submitted after engaging the NPC. At that time, you will then be given the details of the Quest. The following chart will show how many characters are recommended for being able to complete a Quest.

Easy = 1-2 Characters
Moderate = 3-4 Characters
Difficult = 5-6 Characters
IamtheecchikingNov 13, 2015 1:20 PM
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Nov 13, 2015 1:36 PM
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[center]Section 8: Fighting/Battling

The majority of fighting and battling will take place in quests. However, players can attack each other or NPC’s at any time, outside of the safe zones. When a player engages an NPC, the admin controlling the NPC will then post a battle initiation. This first post will have the NPC’s stats on them. When a player and NPC engage in battle, The NPC automatically assumes stats and health. NPC’s cannot be instant killed by players. NPC’s only act as normal humans when engaging other NPC’s.

The Cities are Safe Zones. In other words, A player cannot attack another player in a safe zone. If this happens, The city guard will Immediately show up with deadly force. A player cannot attack an NPC in a safe zone. The city guard will immediately show up with deadly force.

PLEASE READ THE BATTLE WRITE UP
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It’s time to ditch the text file.
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