New
Sep 30, 2014 12:45 PM
#1601
emeraldtryst said: Just had a revelation...if we're going to have all the short stories in one thread, are we also going to have the comments in the same thread? Seems like that might make things more than a bit cluttered after a few of them get posted... That sounds like a pretty good idea. Also, to be frank, it seems not a lot of people are interested in even doing any short stories as they are more concerned with their main story instead. I, for one, really do like the current system as it allows those who don't write stories to add but it's a shame that most just ignore it and everything else about it... |
Sep 30, 2014 1:23 PM
#1602
@Beast - You're probably right. Still working with Chim on some stuff. @Asp - Well, it was opened up as an option right about the time the disagreements started. I don't think it's being ignored so much as put on hold by the people interested. Doesn't stop people from writing their own (as you did). Also, I took another look and Chim left the first post open as an index to link to the stories when they show up, so I don't think it'll be a problem to just allow normal comments in there, we just need to update the index when a new short story gets posted. |
Sep 30, 2014 2:22 PM
#1603
yo eme, sorry for not answering to your pm ^^ everything fine in here? |
Sep 30, 2014 8:53 PM
#1604
Someone just told me beast has given up his position as lord Kaori? You guys looking for someone else to take the position? |
Sep 30, 2014 9:00 PM
#1605
Sep 30, 2014 9:03 PM
#1606
Clarus_Nox said: apparently there going to be a vote How do I become a candidate? Kaori will be mine again! |
Sep 30, 2014 9:07 PM
#1607
Sep 30, 2014 10:20 PM
#1608
I'm curious... What positions were going to be up for grabs? |
Sep 30, 2014 10:23 PM
#1609
Sep 30, 2014 11:50 PM
#1610
Alright, things are a bit confusing right now so I'll ask. If a need the permission from a GM to get a concept for my story approved who am I supposed to currently go to? |
Oct 1, 2014 12:49 AM
#1611
Oct 1, 2014 12:59 AM
#1612
Clarus_Nox said: emerald is head GM as i understand it he's been nominated and as far as im aware nobody has opposed or denied it I actually went to Eme and though he approved the concept his status as head GM is still full of bullfuckery that makes things vague even to him. Basically Eme ain't sure if he's head GM. |
Oct 1, 2014 3:18 AM
#1613
mdude009 said: Basically Eme ain't sure if he's head GM. Situation is even more amusing as we have three MSG "mods" (forms, I don't know who made up form word) when each one should have one GM-caretaker. We have none. We have Su, who isn't technically GM anymore, but never really stopped to be one as there is no one else to do it. We have Emerald, who is Su successor, but don't know about it. We have Chime, who gave up his position, but in the same time he is still one. We have officers that no one wants to listen to. We have officers doing GM work. We have members who basically won't listed to anyone and don't give a fuck what GM says, only if it agrees with them, so they are basically GM's too! And we have members who don't even know there ever was a GM and don't have slightest idea what is going on right now! So technically, everyone is a GM! \o/ |
beast_regardsOct 1, 2014 3:22 AM
Signature removed. It was too good for this cruel world. |
Oct 1, 2014 6:18 AM
#1614
At this point, for all intents and purposes, I'm the only active GM from the group that was me, Su, and Chim. It isn't "official" because Riph is going to want to make certain that there isn't going to be large problems with whoever is chosen to be the NEW head GM. I want to have the revised rules in place before trying to push forward on that issue as well. I'm still speaking with Chim on his intentions, but I don't believe he'll be stepping down (until I hear otherwise), or at least not completely. For the vast majority of concerns, I should be able to provide an answer. I may lean toward the side of caution in the case of potentially (very) questionable issues, but I'll volunteer to be drawn and quartered if I give a ruling on something that ends up being completely wrong down the road. |
Oct 1, 2014 8:27 AM
#1615
beast_regards said: We have officers that no one wants to listen to. Ain't that the truth... At this point... I'm still up in the air about the whole thing. The big thing that I'm concerned about is the shear amount of stress that comes with such a simple job. You pretty much need to have nerves of steel and an iron will to do this job for a long period of time and some days... I just don't have it. I'll try to have an answer for you all after current events and personal things finally start to calm down. |
Oct 2, 2014 6:54 AM
#1616
Hi all. Been sick so work has been slow. But this should hopefully finish up the FF and I should finish the last bit of the rules for Stylized before long. Made changes suggested by Tyger. The MSGF: Welcome to the Monster girl Survival Game Free Form version, or MSGF for short. Unlike other versions, this one allows you to write story with any setting you wish without any other restriction as long as two following rules are fulfilled: 1) Story is centered around Monster Girls (MGs). There is no exception. 2) Respect work of other authors and do not use their characters or setting without their consent. Disrespectful behavior towards other peoples work is strictly prohibited. (for example, killing character borrowed from other story or burning town taken from other story is considered disrespectful. If you don’t like someone’s work, do not use it, simple as that! What is the MSGF? The MSGF is a group of stories about monster girls that each individual author created. There is no pre-made setting. You have fun writing whatever story comes to mind and have a good time. Who runs the MSGF? [Insert MSG staff list with added descriptions for each job.] What do I need permission for? To start a story. To use characters or places created by other writers. How do I start my own story? Write a first chapter, at least 800 words long and free of (most obvious) grammatical mistakes, and sent that chapter to [insert GM here] for approval. Once story is approved, you will be invited into the club and allowed to post your story. Can GMs interfere with my story? Yes. If the rules are violated a GM will step in and ban the story from continuing until the violating part of the story is changed. If the author does not cooperate the story will be forcefully ended. This is only done as an extreme measure. The Player: Free Style is fan-fiction story which unlike other two versions is not restricted by genre or setting, allowing you to write any story you wish. Can be sci-fi, fantasy, steampunk or whatever comes you your mind, it will be your creation and yours only. Stealing other writers work or ideas is obviously NOT welcomed. Who is ‘the player?’ The player is the writer. Main Character or any other characters in the story may be representation on the writer’s persona, but also can be completely fictional. There is no limit to that. Other players: MSGF is set in different universe. It can contain aspects of the Stylized or the collaborative MSGs, it can use aspects from other monster girl related settings, or it can all be completely original. But in exchange for this freedom the burden of explaining the setting is placed entirely on the writer and they are virtually unable to take any action that would directly or indirectly affect other player’s stories. However, if you made agreement with other player, you could share your universe with him and make small Collaborative version of your own universe or simple cross-over. Who are the ‘other players?’ Other players are writers of their own stories following exactly same set of rules. As explained above, their stories have no effect on yours unless you have a mutual agreement that says otherwise. Can I write a story together with these other players? Yes! This is called a co-op. In theory, MSGF setting is too unique to match with universe described in MSGC and MSGS versions and thus you are unable to make coop Collaborative or Stylized ones. However, this will not restrict you from sharing your universe with other MSGF writers as long as it is done after mutual agreement between both writers, it is handled in respectful manner and it is logically consistent within your own setting. If I cannot form a co-op, can I still interact with other players? Yes, this is called cameo. Even if you are unable to make a co-op with a story due to obvious incompatibility with other story setting, lore or rules, other player’s character can still appear in your story. However, original authors of those characters need to express their permission with their use regardless the fact we deal in technically separated universes. Are there rules in the use of MGs as NPCs? Any MG species can be used. Monster Girl Encyclopedia should be used as base, however this is merely a suggestion and the writer can make their own species if required. Use of specific characters require consent of their respective creators. How strong are monster girls? As strong or as weak how author makes them. They are no restrictions or regulations over this topic. Can I fight MGs? Yes, you can. There is no specific regulation over this matter as long as it isn’t violating rule of respecting other author’s creation. What are my choices for companions? There is no specific rule or restriction over that matter as long it isn’t violating rule of respecting other author’s creation. How many companions can I have? There is no limit. How do I get a MG pregnant? Should I even explain you something like that after all what is said above? :-P |
I don't have to know what I'm looking for. I just have to know when I find it. |
Oct 2, 2014 2:14 PM
#1617
mdude009 said: For anything that's to do with a canon/lore/collab story I'd say turn to eme. If you asked me about it I'd end up asking him anyway because when it comes to that stuff he's more baws than I am.If a need the permission from a GM to get a concept for my story approved who am I supposed to currently go to? dcw said: Superb. I'll c&p that stuff over into the rules and rummage them around a bit over the next few days. If you make any updates give me a shout so I can update stuff and so (in case I don't check here for whatever reason).Hi all. Been sick so work has been slow. But this should hopefully finish up the FF and I should finish the last bit of the rules for Stylized before long. beast_regards said: Imo we only need two GMs. One "caretaker" tends to the msg collab and the other one tends to the stylized. There is no need of a supervizor for the ff because that stuff moderates itself and there's nothing a GM would be involved with there unless it was pulling a story, which any of the existing two can do. We don't need another GM who only rolls his thumbs until someone in ff writes something so outrageous that God's eyeballs pop out.text I won't bother with details about my GMship because backlog /care. However, as things are right now, Su is still the "figurehead" of the MSG. He will continue to be so until matters have stabilized neatly. In the meantime, emerald and I will continue as GMs. I will largely be deferring to emerald in matters of rules and meta-management because I'm not that into that stuff and I don't have the time to dive into it atm. Otherwise I will keep doing the story list updating and thread maintenance as well as story approvals unless emerald expresses a wish to do any of that too. Once the triple-choice stories are done and [insert proper word] the alleged "insubordination" problem will likely go away. Either because those doing collab are more like-minded and/or because those not respecting 1. Lore; 2. GMs/officers/fellow writers/stories; 3. Continuity; 4. Rules, will be moved to either stylized or ff as proper and failure to submit to that will simply mean their stories being suspended/removed and/or result in their being booted from the club depending on any potential improper developments/behaviour. If you're in the vault, you should know who is a GM and who is not; it's part of the rules. If you have no interest in the MSG and aren't in the vault there's no problem, and if you have an interest but don't know, you didn't look attentively enough at the rules. As for officers doing GM work I am assuming that you're specifically referring to dcw's rule draft (that's the only thing I know of, lynch me if you hate me for not being up to date). I wouldn't consider that a bad thing though. As far as I remember dcw basically kept his cool and suggested rules when most others were still having some hot feelings all over the place. The rules aren't the only thing needing ironing out and by taking it upon himself to make that draft he lifted a weight from em's and my shoulders, so it's something I'd rather applaud him for (here's to you dcw!) |
Oct 7, 2014 12:54 PM
#1618
I just had a conversation with Emerald recently and he made me think if there is any actual guidance about main character power regardless the source. I guess MSGS would be probably only limited by loose definition of logic and MSGF is completely unrestricted. But how's MSGC? Em told me that we need to be careful about anything character enhancing. It is wise precaution, I agree. Main point of the rule is obviously filter people who choose 30 on scale 1-10 There is one person from twenty who never though of such option about skills or power, it is very unlikely people will avoid enhancing the character in any way, so it will safe to assume it can and it will happen with some kind of regulation. What is perfectly within a limit? |
beast_regardsOct 7, 2014 10:37 PM
Signature removed. It was too good for this cruel world. |
Oct 9, 2014 10:06 AM
#1619
I'm going through the magic rules and a question has come to mind. We have already established that humans have no means to control demonic energy on their own and that certain MGs definitively have magical powers. But what about other MGs? Can they use magic? I'm not talking about magical abilities, I'm talking about being able to cast spells. Could a typically non-magic monster girl learn to cast simple spells with enough practice? They theoretically already poses demonic energy and one of the lords, Kaori, is not a magic based species. I would assume she could cast destructive spells. Does being a lord make her an exception? Or is she able to hold onto her title of lord on physical might alone? Obviously any MG not stated to have magic powers would be less skilled than those that do but is it possible? |
I don't have to know what I'm looking for. I just have to know when I find it. |
Oct 9, 2014 10:21 AM
#1620
dcw2021 said: They theoretically already poses demonic energy and one of the lords, Kaori, is not a magic based species. I would assume she could cast destructive spells. Does being a lord make her an exception? Or is she able to hold onto her title of lord on physical might alone? It's rather a problem how we define Lords themselves. My opinion would place them as beyond MG possibilities. I would suggested they were actually born for the position and given reality warping powers beyond possibilities of their species and any monster girl existence. They should be kind of chosen ones, when one is born only to replace the existing and that only because they are fated to do so. Kaori would have magic power because she was destined to have those rather than mastering it herself. Some would apply to all Lords. Ushi Oni would remain the same. Reason for this would be simple. This option is much easier than any other way around and had little use as power up as it touches only force solely in control of GM. If I understand Emerald's intention he wants to avoid creating a precedent. Some cases can be avoided easier than other though. Chosen one mechanic avoids possibility to outsmart or overpower Lords. Also avoids to blend the difference between MG's and keeps the existing lore e.g. that some girls simply don't have magic. |
beast_regardsOct 9, 2014 11:06 AM
Signature removed. It was too good for this cruel world. |
Oct 9, 2014 1:45 PM
#1621
That's a really tough question depending on how you look at it. If we were still sticking to the old system where you built your companions with a certain number of points, there wouldn't be any reason to say that almost any MG could use magic because the points would just be coming from somewhere else. The MGE has a few examples of "non-magical" mamono using magic and a few entries that probably should mention magic ability fall short (vampire, wight, angel, etc.) The original rule seemed to suggest that almost all MGs could have some kind of magic and/or were limited to what the MGE entry said they could do, but if there's a high enough barrier to entry on powerful magic, it might not be as much of a concern. As for the lords...If nothing else, the act of bestowing the blessing suggests a control over demonic mana/energy that is beyond normal. That's probably a fair excuse for why an otherwise non-magical species could still chuck spells. Maybe for Kaori (as a possible example) it isn't conscious "spellcasting" so much as passive augmentation of stuff she normally does. That's just speculation and not a ruling =P |
Oct 10, 2014 4:22 AM
#1622
emeraldtryst said: That's a really tough question depending on how you look at it. If we were still sticking to the old system where you built your companions with a certain number of points, there wouldn't be any reason to say that almost any MG could use magic because the points would just be coming from somewhere else. I thought we already agreed that this system isn't practical in any way and is virtually useless as it isn't needed for anything, we don't roll dices and there is not even a clear idea what those number mean. It is not even for comparison between characters as in story 6 can be easily less than 2 no matter if basic math says otherwise. You may want to enable everything for everyone. That's fine. But there shouldn't be any numerical values assigned to it, especially if we don't really use it |
Signature removed. It was too good for this cruel world. |
Oct 11, 2014 2:04 AM
#1623
The problem I encountered wth the abilities of the Lords were... what if there is a new girl taking over that position, how would the new girl gain those special lord abilities that only lords are able to have. how does one explain that. Lords are far superior compared to normal MGs, so how would other girls be able to overthrow them? The concept of there being very few girls that are "born" as being Lords is a very nice and viable one. It must not mean those girls actually want to acquire the title/position of a lord themselves. Regarding the numerical system, I already said that a long time ago and even at the upbringing, that this is my personal view on their abilities. Which doesnt mean, that all companions are automatically stronger than any of the girls because of their higher stats, because each one of the girls also can have higher stats.Those stats in the list should just show their minimum base stats and tendency of the stats how they would be, seen from my POV regarding the MGE. But I probably (or most surely) wasnt able to convey what I mean, because I suck at explaining. |
Oct 11, 2014 7:17 AM
#1624
dcw2021 said: I'm talking about being able to cast spells. Could a typically non-magic monster girl learn to cast simple spells with enough practice? Please keep in mind that everything you describe in rules clearly enough will immediately become a widespread lore fact regardless of your original intention and relative rarity you originally intended for the fact. When you say "non-magic monster girl learn to cast simple spells" it will turn all lizardmen, orcs, dwards, ogres, werewolfs or harpies etc. into magicians in split second. Only characters which will lack the ability will be those rendered useless by need of the story. If you want to make something a rarity don't mention it. I would say there are still species of mamono unable to cast spells. Creatures unable to use magic are common in fantasy setting. Lords are exception as they are supposed to be chosen ones which born to surpass all other species regardless of the fact who they been originally. Kaori only roughly resembles Ushi Oni, but she is no longer one, but something more. Some applies for all the other Lords, they simply retain appearance of their original species, let it be Lamia, Succubus or Kitsune-bi, but they no longer count as one. |
Signature removed. It was too good for this cruel world. |
Oct 11, 2014 12:02 PM
#1625
beast_regards said: dcw2021 said: I'm talking about being able to cast spells. Could a typically non-magic monster girl learn to cast simple spells with enough practice? Please keep in mind that everything you describe in rules clearly enough will immediately become a widespread lore fact regardless of your original intention and relative rarity you originally intended for the fact. When you say "non-magic monster girl learn to cast simple spells" it will turn all lizardmen, orcs, dwards, ogres, werewolfs or harpies etc. into magicians in split second. Only characters which will lack the ability will be those rendered useless by need of the story. If you want to make something a rarity don't mention it. I would say there are still species of mamono unable to cast spells. Creatures unable to use magic are common in fantasy setting. Lords are exception as they are supposed to be chosen ones which born to surpass all other species regardless of the fact who they been originally. Kaori only roughly resembles Ushi Oni, but she is no longer one, but something more. Some applies for all the other Lords, they simply retain appearance of their original species, let it be Lamia, Succubus or Kitsune-bi, but they no longer count as one. I see what you are saying. However, let's think about the opposite for a moment. There is nothing stopping a witch or other magical monster from training with a sword, right? After all, it's not like we can say they cannot use a sword because they can use magic. (Well, we could but that would be a whole other issue of lore wise justification.) Does that mean all mages are turned into warriors in a split second? No, and why should they? Think of it as if this were a game of DND: you have a character with a lot of base stats that work well with one class but you choose to make the character the opposite class. Could you do it? Yes. Would it make sense to? No, not if you want to take the game seriously. It's the same thing. If they take the MSG seriously they would not have a goblin throwing fireballs left and right, the time they spent mastering magic would have been more effective building their high base strength. But let's not take it to such an extreme right off the bat. Suppose you have a witch that decided to train with a dagger in case the opponent got close, that's reasonable right? Would it be unreasonable to say that an orc learned a spell or two if she were physically able? Even something as simple as magically starting a fire or casting their own water breathing spell could be enormously helpful. You are right, once I put it in the rules it becomes lore. But I am going to have to state it one way or the other. If I just don't mention it it would make those who respect the setting reluctant to include it but not stop anyone who does not respect the setting. Should we say that monster girls not specifically stated to have magic in the MGE can't use magic? Should we go through each monster girl and state what kind of magic each one can use? Or can we say that monster girls can learn magic not specifically stated in the MGE? For the collaborative we might have to do some regulation on what is allowed or is not but for stylized I see no harm in allowing freedom in learning simple spells. We are not really concerned with balance of power in stylized because ultimately the only one they can hurt is themselves by taking things to ridiculous extremes. Anyway, please keep bringing in the opinions. The more I have the happier we will all be with the outcome. |
I don't have to know what I'm looking for. I just have to know when I find it. |
Oct 11, 2014 11:38 PM
#1626
I don't think anyones asked yet so just to clarify things a bit, does the freeform story still need you as the main character, or could the character be entirely fictional? I'm not planning on starting a freeform but I figure someone might want to know eventually. |
Oct 12, 2014 12:11 AM
#1627
dcw2021 said: For the collaborative we might have to do some regulation on what is allowed or is not but for stylized I see no harm in allowing freedom in learning simple spells. My comment is primarily about MSGC as Collaborative (and original MSG) tried to implement some level of power regulation on it's way and in moment you allow something it will become a free power-up to be widely used. And once something becomes a free power-up you can expect it will not be used in reasonable levels. It is situation that lead us there if the first place. And MSGC only setting which relies on real rules restricting the characters. I think I understand what you mean, and basically if there is a need for something, people will inevitably try to get it, so why don't we allow it in the first place and allow it from the start/ In the end, rule creates rather a need for thinking a way around rather need to keep it MSGS - Stylized will inevitably start to rewrite the universe settings and role to this level, regardless of writer original intention to do it in reasonable way, some major changes will eventually happen and we expect those to happen regardless the rules. But what MSGS really does, it basically skips special approval phase, so it will get this too without any hassle so it is pointless to actually makle any additional rule for that. Free Form doesn't share universe and any rule you made won't apply to it. I |
beast_regardsOct 12, 2014 12:15 AM
Signature removed. It was too good for this cruel world. |
Oct 12, 2014 7:41 AM
#1628
mdude009 said: I don't think anyones asked yet so just to clarify things a bit, does the freeform story still need you as the main character, or could the character be entirely fictional? I'm not planning on starting a freeform but I figure someone might want to know eventually. It can be fictional. |
I don't have to know what I'm looking for. I just have to know when I find it. |
Oct 12, 2014 11:39 AM
#1629
Alright, here is the first draft for magic for the stylized version. Magic: You will inevitably discover things about the island and its inhabitants that are seemingly impossible. Animal-human hybrids, living slime, enchanted items, and of course girls able to fire fireballs from their hands. This is because magic is abundant in the monster girl world. Monster girls and some substances are able to contain magic within them and use it with some skill. What is magic? Magic is simply the term given to anything that does not conform to the natural laws of the human world. Magic has its own source of energy along with its own natural laws, limitations, and costs. What powers magic? All magic is fueled by “Demonic Energy.” There is no other source of magic. Despite the name, demonic energy is not specific to demons. It is as natural in the monster girl world as the air they breathe. Where does demonic energy come from? Demonic energy forms naturally in the monster girl world and exists everywhere. However, there are places where the concentrations of demonic energy are greater than others. In these places all effects of magic are amplified, both good and bad. Also, most monster girls are able to convert human “spirit energy” into demonic energy. What is spirit energy? Put simply, spirit energy is human life force. Humans naturally produce this energy and store it within their bodies. Monster girls are able to extract this energy by draining blood or, in the case for men, semen which contain high concentrations of spirit energy. Some monsters, particularly undead and demonic types, are able to survive on nothing but spirit energy. What types of magic are there? While magic can do almost anything, it can be broken into several categories: Elemental. Life/Nature. Necromancy. Mind. Curse. Rune. Alchemy. What is Elemental magic? Elemental magic is the ability to create/manipulate non-living things. The most common elements are Earth, Wind, Fire, and Air but other conceivable elements, such as light or dark, or element off shots, such as ice or lightning, could be used. Elemental magic could also be used to influence concepts corresponding to specific elements, such as wind magic making someone faster or light magic improving someone’s mood. Elemental magic can be used to conjure or summon the given element but it will typically disappear after a few seconds. Elemental magic is the go-to offensive magic. What is Life/Nature magic? Life/Nature magic is the ability to affect living things. Healing spells, talking to animals, and controlling plants are all examples of life/nature magic. Life magic can also be used to control animals but gets more difficult the more intelligent the creature. Life/Nature magic is the best healing magic. What is Necromancy? Necromancy is the power to control corpses and the spirits of the dead. Anything that was once alive can fall prey to necromancy. Raising zombies, combining corpses into constructs, communing with the dead, and binding souls to items all fall under necromancy. The most powerful necromancers can even bind their soul to their own corpse. Necromancy can also drain life from the living. However, necromancy can have some weaknesses. Messing with the dead is frowned upon by many often leading to distrust or abuse to its users. The dead can sometimes gain a will of their own and they may not always like their masters. Necromancy is typically weak to purifying spells easily learned from light, water, or nature magic. What is Mind magic? Mind magic is the ability to influence the mind and senses. This includes the ability to cast illusions, become invisible, cause heightened sensitivity, link sensations, and see or enter dreams. Enough skill can cause the target to feel things that are not really there. Works best against weak or unsuspecting minds. Has no direct offensive capability. What is Curse magic? Curse magic is the ability to change the physical characteristic or effect of something. This includes transformations, petrification, shrinking, hexes, and conditioning the use of items. Curse magic often requires the use of a condition, either to break the curse or to have the curse take effect. Curses can have extremely powerful effects with low levels of skill but can be just as dangerous for the user as the target. Only one curse can be placed on something at a time but stronger ones can overwrite weaker ones. Once the curse is broken the target reverts to their original form. What is Rune magic? Rune magic is written magic. Using ancient languages and magic materials, objects will be able to absorb magic from the surroundings to maintain an effect. This includes the construction of golems and enchanted items. The runes are very precise and any damage can alter or negate their effects. What is Alchemy? Alchemy is the permanent alteration of a physical substance through the use of magic and other physical substances. This includes the production of magic potions and the transmutation of one substance into another. Alchemy requires the use of very specific materials but any change is permanent, only reversible by another Alchemic process. Alchemy can be used with both organic and inorganic mater. What is magic used for? Magic is used for just about anything. From combat to communication to increased ease and comfort, magic can do almost anything. In particular, every single type of magic has ways to increase sexual pleasure that the inhabitants have ‘discovered’ over the years. How common is magic? Many monsters have magical abilities that they naturally develop and some species definitively have strong magical ability. However, magical items of any note are still restricted mainly to the rich or powerful and would not be commonly found. But simple conveniences, such as magically heated or running water, can be found in most towns particularly the nice inns. The cost of using demonic energy also prevents open wide spread use of magic. Which monster girls can use magic? Any girl stated to have magic in the MGE will have it. Any girl that has a magical effect but no stated magic skill could potentially learn magic related to the effect but be limited in their power. Anything else will require lots of training just to learn the simplest magic. Can humans learn magic? No. Human do not possess demonic energy or the means to channel it so they are unable to learn any magic. They can, however, have monster girls as a proxy for using magic but this is entirely dependent on the MGs skill and not the humans. Humans can also use items with passive magical effects, meaning the item works the same way regardless of how it is used or who is using it. What is the cost of using magic? Demonic energy can be used for many things but not without its own effect on the user. The effect is the desire for more demonic energy. Any spell cast will deplete the user’s reserve of demonic energy and they will be hit with the desire to replenish all that has been lost and then some. Demonic energy is abundant in the atmosphere and will replenish the reserve over time but not nearly fast enough to satisfy the user. This leaves two methods to replenish the energy quickly: draining the energy from another monster girl or draining spirit energy from a human and the preferred method is through sex. Because of the ease of release and sub-sequential absorption, men are the most attractive means to replenish the demonic energy but few will have any complaints about a female partner if the need arises. Monster on monster action might seem the most passionate but ultimately they can only pass the demonic energy back and forth while they are both naturally replenished. The desire the use of demonic energy creates is so strong many are reluctant to cast even the simplest spells without a plan to replenish the energy later. But it is not just the spell casters or even just the monster girls that have to worry about the effects of demonic energy. The demonic energy natural in the air slowly seeps into all the residents of the island slowly but surely increasing sexual desire. The effect is minor for humans in most parts of the island but the effect can be maddening to the monster girls that live for centuries under its influence. Also, humans who have sex with monster girls are filled with some of their demonic energy increasing their sexual desire and stamina. Humans that consistently have sex with monsters will become one themselves. Can humans turned monster use magic? They can but they have to start from the ground up and they also suffer the same effects of its use. Females will have the magical ability and sub-sequential desire typical of the monster they turn into. Males will become incubi and will have greatly increased sexual stamina and desire. They will also be able to use demonic energy and retain their ability to produce spirit energy. However, unless they are very flexible they will be unable to use their own spirit energy to replenish their demonic energy. However, careless spell casting will cause a desire to seek out spirit energy regardless of previous sex or sexual orientation. Incubi who let this desire get the better of them will turn into Alps so they may easier extract the spirit energy. |
I don't have to know what I'm looking for. I just have to know when I find it. |
Oct 13, 2014 4:39 AM
#1630
dcw2021 said: We have already established that humans have no means to control demonic energy on their own [snip] Could a typically non-magic monster girl learn to cast simple spells with enough practice? I'm inclined to think that they could, but that there are differences in aptitude and it takes a looooong time. And by differences in aptitude I mean both species and individual differences. Those MG types whose MGE entries specifically mention spellcasting ability are the species who have the easiest time learning, and in many cases their aptitude will be focused in one area (i.e. Succubae and charm spells or Fairies and illusion spells). Those types whose entries don't mention magic have no particular aptitude for any area of magic and thus have a difficult time learning any magic. Learning how to cast even simple cantrips would take years for them. Few possess that kind of dedication, and in the regions where survival is more challenging (Kaori, Charisse) few can devote that much effort to non-survival concerns. OTOH, some individuals might have personality traits that give them slightly enhanced aptitude for one area of magic. I can see a nurturing person like Nadia having an aptitude for healing spells, for example, while a savvy guardian like Beset might find that she has some skill with spells of warning and/or warding. Magical skill gained via this route should never be powerful, though. Note that all of this proceeds from my desire to find story reasons rather than rule reasons for the limitations. I don't trust rules for this sort of thing -- I've seen them circumvented, or even exploited, way too many times. |
"When you have bought your own load of hooey, you know exactly what it is worth." -- Bruce Sterling |
Oct 13, 2014 4:52 PM
#1631
This looks pretty darn good. =) |
Oct 16, 2014 10:23 PM
#1632
All of this is fairly new but I feel it needed its own section. I based it mainly from the MGE and some suggestions from beast. Remember, this is for stylized. Monster transformation: As you get used to life on the island you will come to accept the monsters around you. You will have your friends, your companions, and possibly even a family. But you will eventually realize that you are not the same person you were when you arrived. But it is not just your experiences that have changed you. Demonic energy has slowly been seeping into you since you arrived. Eating away at your reservations and your morals. Increasing you desire and sexual stamina. As if adapting to the desires of your likely partners; you can feel the increased desire to be with them, to please them, to display your skill, and to sate your own increasingly insatiable needs. You realize that you are becoming more like a monster. If you accept this change in yourself you will eventually transform into a monster. How do I become a monster? There are a couple different processes and it may vary depending on if you are male or female but the basic process is being infused with demonic energy. You can be infused with a whole lot of magic energy all at once. You can slowly change by having regular intercourse with monsters. Or you could be purposefully turned into a monster. What happens if I am infused with a lot of demonic energy all at once? Being covered in the blood of a powerful monster, visiting certain places, or even certain substances can quickly infuse a person with a large amount of demonic energy. This can cause the transformation into a monster to be almost immediate. By default women become succubae and men become incubi but if the cause is a specific monster then women become the same type of monster. However, this method is very dangerous. Survival is not guaranteed and the intense increase in sexual desire can destroy the mind, turning them into nothing but sex crazed beasts. At the very least, the person will never be the same again. What happens if I am purposefully turned into a monster? Some monsters have the ability to turn women into monsters and others can consciously affect the incubization process for men. For women this can be done on instinct, to make a servant, to have a new comrade, or simply upon request. For men this is done to make a more fitting partner or to increase sexual stamina. This is not as extreme as infusing a whole lot of demonic energy at once but if done against their will it will still have an effect on the mind, making them physically and mentally the monster they become. What happens when I slowly turn into a monster? Whenever one has sex with a monster they are infused with a portion of their demonic energy. If done often enough the person can change into a monster. Women will become the same species as their partner. Men will become an incubus but can take on physical traits, such as tails and ears, of their regular partners. This process is affected by the person’s will. If they wish to become a monster the process will be quicker. If they refuse to become one they can halt the process. The process happens in three basic stages: 1. The person becomes overall more attractive. Lose weight, better skin, more attractive body, as well as more lust and sexual stamina. 2. The person gains an unconscious charm spell, compelling even the most reserved to show interest. 3. The person fully becomes a monster. This will happen basically overnight once they reach a certain threshold, but there may be some early signs that it will happen. What happens when a woman becomes a monster? The woman becomes a monster completely. She will have all the strengths and weaknesses of the species she becomes. Many monsters of the same species may consider her a lower class member until she can prove herself. She will have increased sexual desire. She will no longer be able to produce spirit energy. She will be able to use magic. What happens when a man becomes a monster? The man becomes an incubus. He will share some aspects of his partners but will generally be like a male succubus. He will be able to use magic. A man can also turn into an Alp and fully become a monster. What is an incubus? An incubus is considered a male monster but is technically still human. They are created when a human male is infused with demonic energy. They can use demonic energy. They have the long lifespan of a monster. They are a spirit energy factory. They have incredible sexual desire and stamina. All monsters are naturally drawn to them. Some monsters will only see Incubi as men worthy to be their husbands. What is an Alp? An Alp is a monster that is created when an Incubus becomes female. This happens when the incubus desires to become female, rather consciously or subconsciously. If an Incubus uses too much demonic energy, the desire to replenish it can result in him becoming an Alp. They cannot produce spirit energy. What happens when an incubus becomes an Alp? They lose the ability to produce spirit energy. They lose all male specific physical traits. They will immediately gain female genitals. They are mentally unchanged but inevitably will grow to desire spiritual energy. If they are overcome by their desire for spiritual energy they will become the ideal woman envisioned by their former male selves and become just as sexually driven as a succubus. Can a former human become a futanari? Durring the transformation process it is possible for a female, woman or alp, to become a futanari. They can perform all the functions of a male and a female but cannot produce spirit energy. |
I don't have to know what I'm looking for. I just have to know when I find it. |
Oct 17, 2014 9:06 AM
#1633
dcw2021 said: All of this is fairly new but I feel it needed its own section An incubus is considered a male monster but is technically still human ---> this is illogical in the context. You can say "Incubus is only male monster, but some may still appear human while other grow some monster-like features. There is no template for that." "All monsters are naturally drawn to them. Some monsters will only see Incubi as men worthy to be their husbands." I would say --> "Incubi are rare, but natural part of monster girl environment and seen as equal and desired. They are rarely alone, monster girls are naturally drawn to incubi just like incubi are drawn to monster girls." Reason for first change is mainly the fact there is no real need for any restriction placed for that, as either it will be used in fully stylized story without affect on others. MSGS doesn't need any regulation. Should be rare for continuity reasons though! MSGC should have some kind of regulation as when to use it (e.g. at the ending only or so) but there is no point to change the very nature of it. Also for female transformation "She will be able to use magic if that is normal that species" as many have inborn powers. Being a werewolf is not a good way to become magician, but you have other skills to compensate. In other hand being Inari almost always comes with magical power or being Doppelganger comes with shape-shifting (this is psychologically most interesting btw since you can look any way you want). |
beast_regardsOct 17, 2014 9:17 AM
Signature removed. It was too good for this cruel world. |
Oct 17, 2014 9:46 AM
#1634
beast_regards said: dcw2021 said: All of this is fairly new but I feel it needed its own section An incubus is considered a male monster but is technically still human ---> this is illogical in the context. You can say "Incubus is only male monster, but some may still appear human while other grow some monster-like features. There is no template for that." According to the MGE incubi are still human, hence why they can produce spirit energy, they have just been infused with demonic energy. This is only semantics though and can be ignored if necessary. Hell, if you go with the literal definition of a species then almost all monster girls are technically human. That addition is fine though. beastregards said: "All monsters are naturally drawn to them. Some monsters will only see Incubi as men worthy to be their husbands." I would say --> "Incubi are rare, but natural part of monster girl environment and seen as equal and desired. They are rarely alone, monster girls are naturally drawn to incubi just like incubi are drawn to monster girls." I included the husband bit from the monster girl encyclopedia but this change is fine. beastregards said: Also for female transformation "She will be able to use magic if that is normal that species" as many have inborn powers. Being a werewolf is not a good way to become magician, but you have other skills to compensate. In other hand being Inari almost always comes with magical power or being Doppelganger comes with shape-shifting (this is psychologically most interesting btw since you can look any way you want). I thought this would be obvious from "all the strengths and weaknesses of the species they turn into" but if you feel it needs clarifying that is fine. |
I don't have to know what I'm looking for. I just have to know when I find it. |
Oct 17, 2014 10:01 AM
#1635
dcw2021 said: According to the MGE incubi are still human, hence why they can produce spirit energy, they have just been infused with demonic energy. This is only semantics though and can be ignored if necessary You may even go with schizophrenic definition they are neither or both. Even unique in being that spiritual energy source. I thought of it mainly because for MSG it may be easier to define other way especially with our own lore saying that humans being generally weaker and unable to handle magic, however this may no longer be a case in future. |
Signature removed. It was too good for this cruel world. |
Oct 17, 2014 10:03 AM
#1636
Btw are we ready to officially deploy the 3-form? Thinking of it, test run would make it clearer whatever we need to place in rules or clarify |
beast_regardsOct 17, 2014 10:07 AM
Signature removed. It was too good for this cruel world. |
Oct 17, 2014 10:27 AM
#1637
FF is ready to go. I still need to do the lords and island section for Stylized. Collaborative will have to be something that gets added to as stories progress. But overall I feel we can start the implementation process. For starters I think we need 3 threads. 1. An introduction thread to explain the MSG and the 3 styles to casual readers. 2. A rules thread for collaborative. 3. A rules thread for Stylized and FF. I believe S and FF can share a thread because they wont change all that much once they are set. |
I don't have to know what I'm looking for. I just have to know when I find it. |
Oct 17, 2014 11:58 AM
#1638
dcw2021 said: An introduction thread to explain the MSG and the 3 styles to casual readers. I think we don't need to plague club with threads, instead you will get one thread (we already have) saying "How to start your story" which will say "pick one of three forms first" as a first step. Then link to rules thread. Collaborative is restricted by content and requires approval for special things, but players automatically share the universe so you can't start rewriting lore with your cool ideas when you arrive. You (as a writer) must think about balance. Stylized is still like collaborative, e.g. used with same setting, just with automatic approval override which means world starts reshaping to it's own alternate reality when you arrive, so you don't have to think about balance. Stylized share universe with Collaborative e.g. uses lords, setting, island, but allows your own direction once you arrive. FF doesn't have rules except one or two, so it will need only it's own section |
Signature removed. It was too good for this cruel world. |
Oct 17, 2014 12:02 PM
#1639
I still think we should have an introduction thread so they wont have to go to the rules. |
I don't have to know what I'm looking for. I just have to know when I find it. |
Oct 17, 2014 12:47 PM
#1640
dcw2021 said: I still think we should have an introduction thread so they wont have to go to the rules. Thinking of it "How to join MSG" thread should either already exist and if it not, it should be created and posted with your FAQ write-ups. Rest will go to lore and rules thread, while "How to join MSG" will have the links. It will use only 3 threads and 2 from those existing, while none of your work would go waste |
Signature removed. It was too good for this cruel world. |
Oct 18, 2014 10:56 AM
#1641
Here they are, the last rule sets for Stylized. I think now I shall take some time to work on my own story. About the island: The Island: This island full of monster girls. It has lots of danger, lots of beauty, and a lot of places to go. But just where is it? You may look to the stars and be unable to find familiar constellations, to the moon and be unable to find a familiar face, you may travel the island and find it to be far too big to be over looked. You may learn a lot about the island but one thing is certain; there is no going home. [Insert picture.] Where is the island? The MSG is set in another dimension. There is no way to return to the human world and similarly there is no way for the monster girls to affect the human world. How big is the island? The island is about the size of Alaska. That makes it about 900 miles across. It contains everything from deserts to forests to mountains. What is the population on the island? The island holds ~3 million MGs and ~100 thousand humans, most male. Many live in cities, towns, and villages across the island so there will be some areas with very sparse population. The number of monster girls in the sea is unknown. Are there normal plants and animals? Yes. However, many of the plants and animals are only found on the island and would be unknown to us. What are the regions of the island? The regions of the islands are named after the lords who control them. Amarante controls the south. Charisse controls the west. Kioko controls the north. Kaori controls the east. Elizabeth controls the north east. Michiko controls the sea. The giant mountain of Terimir in the center is neutral territory. What is [Lords name]’s territory like? [Description by officer in charge.] What are the weapons on the island? Pre-gun era weapons such as swords, bows, and spears. There are no guns. There is no steam punk weaponry. Enchanted weapons do exist but are rare and not all will work for humans. Black powder has been invented but its use is strictly regulated. What is the technology on the island? Approximately that of your typical fantasy setting. There is some simple and peaceful steam punk. No electricity. No large or complex machines. No railways but maybe some simple mine cart rails. Technology that has not be invented can be developed using modern knowledge but never forget, the lords will be watching. What is the currency on the island? Gold coins. The gold is mined and distributed by the dwarves of the central mountain and is the standard currency for all major cities. However, trade and bartering may be more prominent in the country. What items may I obtain? General goods can be obtained any way you want. Powerful weapons or enchanted items of any kind must be approved by an MSGS officer. If the MGE says MGs can do something with items they can do it. The lords: The Lords: As you travel the island you may notice that much of the island seems uninhabited, with the exception of the occasional wild monster. You might think you are free of the rules, the regulations, and the taxes of the human world. But make no mistake. The land is governed by somebody, most notably the lords. The lords have the final say in all things in their territory and they have the power to back it up. Their presence may not always be felt but every monster girl knows who they are. What are the lords? The lords are the most powerful monster girls on the island. Most of the island falls under their rule. They can take on an army by themselves. Who are the lords? There are six lords, each in charge of a different area. Amarante controls the south. Charisse controls the west. Kioko controls the north. Kaori controls the east. Elizabeth controls the north east. Michiko controls the sea. Any interaction with them or their servants needs to be approved by and MSGS officer. Who is [insert lord]? [This is best left to the officers of each lord.] How would I meet [insert lord]? [This is best left to the officers of each lord.] Are there rulers besides the lords? While the lords ultimately have the final say, not all of them are able or willing to manage everything that goes on inside their territory. As a result many local lords are able to come to power. These local lords would obviously have to have some power themselves but they are nowhere near that of a territory lord. Depending on the lord there may be some politics involved to hold onto their position. In addition to local lords in the main territories there might be some secret societies that have taken their own territory underground. The mountain of Terimir is neutral territory and is ruled by a dwarven counsel. What will cause the lords to act? The lords each have different things they will allow inside their territory. For minor offenses they might post a bounty or delegate someone to deal with it. For more serious crimes they will dispatch one of their personal servants or a general. Finally, anything that threatens the balance of power will be met with swift and absolute annihilation. The lords are able to wipe an entire town of the map if they find it necessary. |
I don't have to know what I'm looking for. I just have to know when I find it. |
Oct 19, 2014 2:41 AM
#1642
dcw2021 said: Here they are, the last rule sets for Stylized. I think now I shall take some time to work on my own story. This would actually work more for collaborative as it clearly says what you can't do and this is basically a MSGC necessaries. Stylized version would say that "As MSG Stylized takes place in alternate timeline it will not have effect on other stories (unless agreed otherwise), Stylized will allow you to eventually implement something that wouldn't be normally possible in Collaborative form, leading to situation you may even implement something that is breaking the balance of MSG world. Such an action would still need to be consulted with officer or GM even if it will have no effect on other stories, as player still should find a reasonable justification in-story (e.g. not only in private message but actual in-story) how he overcome restriction of the world. (Stylized mode world changes:example for technology implementation would be situation where one lord provides a patronage and approval for your research etc) Of course, we can simply do the same for MSGS as for MSGC with restrictions. I am not sure myself. But either way, I think MSGS will eventually lead to something balance breaking either way, thanks to it's nature, so it will save us the hassle if we allow some things for MSGS which are not possible in MSGC right from the start |
beast_regardsOct 19, 2014 3:10 AM
Signature removed. It was too good for this cruel world. |
Oct 24, 2014 2:10 AM
#1643
I think we are ready to give everything a test roll. Did we agreed how many threads (If any additional) are needed to introduce the three-form story? I would volunteer to take care of the posts if you are OK with it. What I would do (suggestion) is basically amend current introduction & how to join thread and use Basic rules from MSG (existing) and copy it over, then amend all the posts in the thread to show FAQ made by DCW. I would write a short introduction about MSG (something like Welcome to the Monstergirl Survival Game, or MSG for short. MSG is a project of Monster Girls club members to create to create a fan-fiction loosely inspired by Monster Girl Encyclopedia and create our own unique universe by combined effort of all writers. It's not Game by definition you can win or lose though. It's made for joy of writing or for creating something while working in others. Insterested? Want to join? There is nothing easier. Follow the guidance below and you will be good to go in no time. First thing you need to do is to simply decide how your story suppose to me? Collaborative, allowing to work with others on world lore, but being restricted by rules what you can do in order to have all stories compatible? Stylized, borrow our universe, but then be free to continue as you see fit without hassle about rules and other players? Or Free Form and create a universe of your own? Read the links carefully and decide. Please note that none of the forms is "better" or "worse" than other - they are equal. It is not a competition. ) Do we have GM agreement for each part? For MSGC (or head one) is Emerald anyway. Who is GM for Stylized? I assume there is no need for officers, GM will take care of all Lords and basically only insure there is some feel of difficulty when dealing with them. Lore about lords is borrowed from MSGC anyway. Who Is GM for Free Form? I would also complete post for Announcment basically saying that MSGC/MSGS/MSGF is now introduced and asking all players to basically take a pick between one. MSGF may require reroll of the story for sake of consistency, but there should be no rule forcing anyone to do it, merely a suggestion. I would give that all existing players should decide what form they choose for the future before end of this month, it will change the tag on thread to MSGC, MSGS or MSGF depending on their choice. It should be decided that who is GM for each form beforehand, but I assume it can easily name Chimechu as reviewed and Emerald as GM. Otherwise up to suggest whoever will take following positions (if not all under emerald) GM of MSGS GM of MSGF |
Signature removed. It was too good for this cruel world. |
Oct 24, 2014 5:17 AM
#1644
I think it was mentioned but I don't think we really need a defined GM for freeform. Really, the overall lack of rules means that the only thing the GM needs to do is story approvals. Technically that's Chim at present so...maybe we just go with that? Just need to convince him to put his name on the door =P Since stylized is still based on the island itself. I would think that GM/Officers from collaborative would still handle their same positions. Unless I'm not 100% clear on the idea, I thought stylized was a way to avoid certain parts of player-created lore/plot, create your own custom lore, but still write on (basically) the same island. If it's supposed to be more free than that, then we should decide. There hasn't been a lot of opinion on the stylized ruleset, so I think it might be a good idea to create an announcement thread on the vault and have everyone comment with what form they intend to use. We'll need to have a sort of round-table either way to determine how much lore (if any) should be carrying through to the stylized setting. Like...I doubt Dorothy will be the Lord of the forest since that changed and I was going to post the end of the Charisse war event once things were closer to ironed out as well. So I guess the question becomes, "What is the base setting for stylized?" and "How much can the writer change after they start writing?" If the answer to the 2nd question is "whatever they want" (but keeping the actual rules the same) then the same GM could handle it as well. Really, the only thing they'd do in that case is handle potential violations of the rules themselves. |
Oct 24, 2014 6:55 AM
#1645
From what I understand from earlier conversations, we wanted GM to be different for Collaborative and Stylized so opinions that should stay in collaborative aren't forced into stylized. Half of the lords have gone through a number of changes so we do have to decide which 'version' to go with. Once we do implement my Q and A, or whatever we want to call it, I would like to have the ability to modify it. It would be torture to have and glaring errors and be unable to do anything about it. I already have a few in mind I haven't gotten around to yet. |
I don't have to know what I'm looking for. I just have to know when I find it. |
Oct 24, 2014 11:01 AM
#1646
emeraldtryst said: I think it was mentioned but I don't think we really need a defined GM for freeform. What we basically need is caretaker (call it GM if you like) which will manage the Stylized and Freeform. Easiest way forward is to simply ask Chime to do it. It was (hopefully) agreed that GM between Stylized and Collaborative will be different in order to prevent that player is forced into one or other form he didn't chose. While GM in Stylized have certainly a less work than in Collaborative, I still kinda feel it should be separated one from another for that reason dcw2021 said: Half of the lords have gone through a number of changes so we do have to decide which 'version' to go with.. As for the lore - always uses the latest version. Lore is always the same for Starting MSGS as it is for current Collaborative. Only difference that each time MSGS starts it splits the events to the Islands of another alternative timeline. E.g. all changes which happened in Collaborative lore in time said MSGS started, it is starting lore. What writer do from that point is up to him, but before his arrival it's MSGC lore. Basically what MSGS does is that is automatically skips approval for special requests (like everyone favourite Cna I build repeating crossbow) and it is taken as granted in exchange for being MSGS. MSGC can't obviously do such a thing. dcw2021 said: Once we do implement my Q and A, or whatever we want to call it, I would like to have the ability to modify it. It would be torture to have and glaring errors and be unable to do anything about it. We can give Dcw an admin rights so he can do all the changes ... and when in it... Why don't we make Dcw admin for Stylized right way? This way he can edit the posts if needed, also he is not so controversial person and obviously already did a great share of work. |
beast_regardsOct 25, 2014 6:16 AM
Signature removed. It was too good for this cruel world. |
Nov 9, 2014 9:46 PM
#1647
Does anybody mind if I make a new thread in the vault to make a proof of concept for an idea I have for collaborative? Also, who do I ask to become an admin? Unless anyone objects I would like to be able to work on implementing the rules I have been making. |
I don't have to know what I'm looking for. I just have to know when I find it. |
Nov 9, 2014 10:28 PM
#1648
dcw2021 said: Does anybody mind if I make a new thread in the vault to make a proof of concept for an idea I have for collaborative? Also, who do I ask to become an admin? Unless anyone objects I would like to be able to work on implementing the rules I have been making. You should contact anyone who currently have admin rights and they can add those on you as well, which is a believe Emerald, Riph and Su. Depends who of those three you manage to reach first. I asked for the same some time ago in attempt to speed things up, but it wasn't possible. Now it's up to you, hopefully Emerald reads it and gets you the admin rights. You basically need to post MSGS and MSGF parts, as those (at least in your version) aren't anywhere... and some links to guide guys to the correct one Because MSGC thread exist. Otherwise Collaborative is basically "legacy" mode with all those old rules we already had. New guys basically don't understand why we had such rules in first place. But I guess it's good to have your rewritten-for-additional-clarity part posted as well, hope it helps. Good luck and thanks for hard work with those rules. |
Signature removed. It was too good for this cruel world. |
Nov 10, 2014 1:59 AM
#1649
dcw2021 said: Also, who do I ask to become an admin? Unless anyone objects I would like to be able to work on implementing the rules I have been making. Basically the current admins, they're the only ones who have the power to bestow godhood upon others. |
Nov 10, 2014 9:01 AM
#1650
dcw2021 said: Also, who do I ask to become an admin? Unless anyone objects I would like to be able to work on implementing the rules I have been making. Good luck getting that to happen... Most of the admins here had to go through hoops of fire and dance with the devil to get that position... Now on to what I was going to ask: In accordance to the new rules I haven't gotten time to read yet where does my story get placed? If it does get placed in Stylized then does that mean, by default, that Em's story also gets placed there as well to keep everything from becoming confusing as hell? |
More topics from this board
» Maku's main story ( 1 2 )Maku_The_Blue - Sep 18, 2022 |
87 |
by Maku_The_Blue
»»
Apr 26, 11:49 AM |
|
» [MSG] Maku's story ( 1 2 )Maku_The_Blue - May 7, 2018 |
53 |
by Maku_The_Blue
»»
Apr 26, 11:28 AM |
|
» [MSG] mugen's Story ( 1 2 3 4 5 ... Last Page )mugen91 - Aug 1, 2017 |
337 |
by YummyLunches
»»
Mar 31, 2:26 PM |
|
» [MSG] Another one by mugenmugen91 - Jan 25, 2020 |
23 |
by YummyLunches
»»
Mar 31, 1:39 PM |
|
» [MSG] mugen's Story - Into the Darkmugen91 - Jun 22, 2023 |
30 |
by mugen91
»»
Mar 31, 1:18 AM |