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Jun 17, 2008 10:41 AM
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Sep 2007
1712
YURI's New Units:


NAME: Initiate
COST: 200
Weapons: Psychic Blast Bolt
This is Yuri's basic infantry. For a small amount of cash, you can have an infantry who can rival the GI in firepower, without having to be deployed! It can garrison buildings, and when it does, the firepower that it puts out is vastly superior to either of the Allies or Soviets garrisons. Used in groups, these destroy structures quickly as well. Just don't use them against vehicles.


NAME: Engineer
COST: 500
This is Yuri's version of the Engineer, exactly the same as the Allied and Soviet Engineers.


NAME: Brute
COST: 500
Weapons: Big hands
A monsterous creation of Yuri's genetic experiments, this is more than a match for almost any vehicles it comes across. It cannot be crushed, dogs cannot eat it, and it does reasonable amounts of damage to everything (except air units of course). The weakness of these units is that they use their fists to attack with, and thus must run up next to the enemy to hit it. A few of these can hold back an equal number of tanks.


NAME: Virus
COST: 700
Weapons: Viral Dart Gun
Yuri has a soldier with a genetic toxin dart, the Virus. It is very effective against infantry, shooting them from long range, and killing an infantry in one or two shots. When the Virus kills a victim, the victim's body will explode, leaving a few clouds of toxin behind, which damage any other infantry they touch. Virus doesn't damage anything else except infantry.


NAME: Yuri Clone
COST: 800
Weapons: Mind Control
Mind Control is one of Yuri's strong points, so he has cloned himself to provide cheap access to that power. It can 'take over the mind' of most any enemy unit (only one at a time) and then the enemy unit can be controlled as if it were on your side, sending it to attack the enemy or into your Grinder for some cash. If enemy infantry aproach quite close to Yuri, deploy him to create a brain wave which will instantly kill all infantry in range (even your own). Keep Yuri protected when he is mind controling something, because he can't defend himself.


NAME: Yuri Prime
COST: 1500
Weapons: Advanced Mind Control
Sometimes Yuri dictates that he will be placed on the battlefield. You can only have one (or two if you have cloning vats) built at a time. He is an upgrade from the regular Yuri Clone, and is able to mind control certain buildings as well. Build your own units out of the buildings, or sell them. Yuri Prime also is on a 'chariot' and hovers across the battlefield, able to even hover over water. His brain wave does not kill friendly infantry.


NAME: Lasher Light Tank
COST: 700
Weapons: Short-range anti-tank shell
Yuri's basic tank is exactly alike the Allied Grizzly tank. It is effective against vehicles and structures, and can run over enemy infantry. A good all-around unit.


NAME: Gattling Tank
COST: 600
Weapons: High-powered Gattling Cannons
This mobile anti-air defense is very accurate. It carries dual gattling guns, which, as they spin up, do more damage. It is very effective against all air units, and infantry as well. You'll want to keep a few of these for defending your base from suprise attacks at all times.


NAME: Slave Miner
COST: 1750
Weapons: Light Machine Gun
Yuri's cross between an ore miner and a refinery, this travels to the different ore and gem patches around the map and contains slaves which gather the ore (with shovels no less). It then smelts the ore into credits, which are added to your account. It automatically regenerates its health when it is not deployed, and it can be repaired by an engineer when it is deployed.


NAME: Chaos Drone
COST: 1000
Weapons: Mind-warping Gas
Yuri has very strange tactics indeed. This unit will, when deployed or when 'attacking' a unit, create a radial field of toxins, causing all units in the effect to greatly increase in damage, but to target friendly units. Use this on your enemies, and you can cause an entire tank force to turn on itself and destroy eachother before they get within range of your base. The toxins will wear off, but there is plenty of time where the unit will attack friendlies.


NAME: Magnetron
COST: 1000
Weapons: Magnetic Beam, Magnetic Field
A very weird unit for Yuri, it uses an electromagnetic beam to physically lift enemy vehicles and ships and set them right next to the Magnetron. It has a long range and can outrange base defenses. It does damage buildings, but against infantry it is useless. This may not seem like the greatest unit, but when you combine it with some other Yuri units, you'll be very pleased. When the units are in the air, they can be attacked by anti-air, so if you put Gattling Tanks along with this, you can destroy the enemy units before they land. You can pull a sea vessel onto the land, which will kill it instantly. You can pull a land unit up a cliff and stop it over the cliff, and the unit will land on the cliff and die. Put a few mind control units by the Magnetrons, and then you can pick up the enemy units inside their base and bring them out, mind control them and send them back in


NAME: Yuri MCV
COST: 3000
This is the same in all respects to the Allied and Soviet MCVs, except it turns into a Yuri Construction Yard when deployed.


NAME: Mastermind
COST: 1750
Yuri's Mind Control technology has manifested itself in a huge way with this unit. It is capable of taking over many enemy units. The safe limit of units it can control is three, as if it controls any more, it'll overload and start taking damage until it dies. If you can put a bunch of these in a group however, they can efficiently borrow any size of force and send it right back to the base it started from. To attack this, rush it with many infantry, so it will overload and die, or hit it from the air.


NAME: Floating Disc
COST: 1750
Weapons: Transport Beam, Small Laser
Yuri has developed unknown UFO technology to create his own version of spaceship. It is very durable, and has an anti-personnel laser. It'll take out any infantry in one or two hits, and can attack any other unit, even if it is in the air! In groups, these can suprise an enemy and destroy buildings before he can react. In addition to this, it can also affect the enemy base in evil ways. Target it onto a power plant, and it will power down the entire enemy base, until it is shot down. Target it on a enemy base defense, and it'll fly over it and the defense will become offline. Target it onto an enemy refinery, and it will slowly drain credits from the enemy's bank account into yours. A very useful unit!


NAME: Hover Transport
COST: 1000
This is an equivalent to the other sides' Hover Transports, having 12 slots to transport units.


NAME: Boomer
COST: 2000
Weapons: Torpedoes, Cruise Missiles
This is Yuri's most evil unit. It is a submarine, which attacks other sea units with dual torpedos, it can't be sunk by an enemy squid either. Undetected, you can approach an enemy base and launch the primary armament of ballistic missiles. These will destroy any enemy building in just a few salvos. Combine the stealth, high damage, and ability to build this with only a Psychic Radar and Submarine Pen, this is an extremely deadly unit.
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Jun 17, 2008 10:41 AM
#2
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Sep 2007
1712

Initiate
Nothing special, but when it's rank 3, it does a lot of harm.
It kills infantry with ease, but if you have some GIs deployed or a battlebunker ready, you'll be fine.

Virus
This thing is annoying.
If you see one and you have a lot of infantry, risk one of your better tanks to kill this one off. Or you'll lose ALL of them. Don't clutch infantry when they approach. Run from green gas clouds.

Yuri
He usually comes in the middle of a group of infantry. It wants your tanks, and that's not what YOU want to happen, because your OTHER tanks will destroy it. You can easily destroy this guy with a Mirage/Prism Tank or with a battlebunker / Tesla Coil with 2 Tesla Troopers. Sending infantry helps; Yuri will take the first guy in range (your infantry unit). Now you can kill Yuri because he's powerless when controlling something.

Yuri Prime
Use same strategy as Yuri.

Lasher Tank
Not much of a threat, only in larger groups. Destroy them like any other tank.

Gattling Tank
This is the cheapest (in price), most sickeningly powerful anti-air tank that I know.
One of them can easily destroy one, two and even three Kirov Airships.
Destroy them on the ground with two basic tanks.

Slave Miner
Has a load of defense and is hard to destroy. Killing it with Chrono Legionnaires will work, as well as V3 Rockets (since that thing takes some time to move).
You can also throw down a few Mirage/Prism Tanks. Tesla Tanks will work great too.

Iraq can just deploy a desolator near his slave miner. His slaves will die and new ones will come out. This costs him a little bit of money. Since his slaves die so fast, you'll rob a lot of his of supplies like this. Iraq is awesome against Yuri players.

Chaos Drone
Those things are, well, yeah. Their defense sucks so destroy them before they get to your tanks. Sending out one or two tanks will do, or just have a nice Tesla Coil / Prism Tower waiting for them.

Magnetron
Probably the easiest to kill unit from Yuri. It has the most worthless defense a unit could wish for; 3 GIs -will- win it from a Magnetron, with ease. If not 1GI.
However, they can lift tanks from great distances. Just make sure that you destroy it if it comes near. It'll probably lift one of your tanks, it will fall and die, but his probably more expensive Magnetron will die with it.
These things CAN obliterate your defense from great distances, so be sure to destroy it as soon as possible.

Mastermind
This thing is easy to kill. Either send a lot of infantry so it will take MORE than 3 units (it can only take 3) and automatically die, or just throw down a Mirage Tank (which it doesn't mindcontrol as long as you don't move it). Tesla Coils with Tesla Troopers work great against them.

Floating Disc
This thing is annoying. It can bring down resources, power and defense all at once, because the CPU usually sends 3.

15 IFVs/Flak Tracks will do in killing them. You can use more for your own enjoyment.

Boomer
If you're against the CPU, this is the unit you worry least about if you don't use boats.
A CPU NEVER fires them at your buildings. It'll only fire at your Naval Shipyard and naval units.

-For defense:

Gattling Cannon
This thing is so very powerful against air and infantry. They also easily kill paradrops, kill 2 Kirov Airships and 3 or 4 of your Harriers. And I'm talking about one single Gattling Cannon.

Sending a few tanks at it will help to destroy it. You'll need more than your average amount though. Don't give them time to shoot faster, or you're doomed.
Approach it quickly.

Psychic Tower
Gotta hate this one, but there's a solution. Send 3 of your weakest units in front, then target some tanks on that tower of his. Be sure not to kill the mindcontrolled units; the tower will only control one of your tanks, that is not what we want.

Tank Bunkers
Blow them up with anything. Doesn't matter what.

Genetic Mutator
Don't keep a lot of guys in the same place; you'll get screwed if he dominates that large group. Keep your guys spreaded if you play with superweapons.

Psychic Dominator
Gotta hate this one. It can not only obliterate your buildings, he can also take a group of tanks. Spread your powerful tanks throughout your base. Also, don't build all your powerful buildings near each other to minimize damage.

--That's it for his main defense.

The most effective ways to take Yuri down is either overpower him with such a great amount of tanks, cut off his money supply by putting a Seal IFV / Boris / whatever unit that takes down a lot of guys close to his miner.
Another way is to take down his power and rush him with your powerful tanks.
Watch out for Masterminds though.

Oh, and use robot tanks. A lot of 'em.

Hope it was a useful addition to this guide.

-credit internet..
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