Sword Art Online (light novel)
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Dec 24, 2012 11:32 PM
#51
AntonyRedgrave said: Even if this won't succeed, scientists are currently working on a communication device that would use all 5 sesnses. If they succeed it's only a matter of time for the VR games to be created. However I wouldn't expect it in the near future. Maybe in 20-25 years from now. I'll be 40~50 then.... Hell yeah! I can't wait to play a Virtual MMO at that age! Open a shop somewhere and talking about the good old days and how I'm no longer an adventurer because an arrow hit my knee! |
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Dec 25, 2012 1:13 AM
#52
i'd love to play call of duty with this but i'd love to play sao, alo, or better yet ggo even more |
Dec 25, 2012 3:47 AM
#53
AirStyles said: oh great another arrow in the knee jokeAntonyRedgrave said: Even if this won't succeed, scientists are currently working on a communication device that would use all 5 sesnses. If they succeed it's only a matter of time for the VR games to be created. However I wouldn't expect it in the near future. Maybe in 20-25 years from now. I'll be 40~50 then.... Hell yeah! I can't wait to play a Virtual MMO at that age! Open a shop somewhere and talking about the good old days and how I'm no longer an adventurer because an arrow hit my knee! jk I love them |
Dec 25, 2012 4:34 AM
#54
ssjokg said: AirStyles said: oh great another arrow in the knee jokeAntonyRedgrave said: Even if this won't succeed, scientists are currently working on a communication device that would use all 5 sesnses. If they succeed it's only a matter of time for the VR games to be created. However I wouldn't expect it in the near future. Maybe in 20-25 years from now. I'll be 40~50 then.... Hell yeah! I can't wait to play a Virtual MMO at that age! Open a shop somewhere and talking about the good old days and how I'm no longer an adventurer because an arrow hit my knee! jk I love them Errr.... The joke was meant to be me "still keeping the meme alive 20 years from now". |
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Mar 16, 2013 6:30 PM
#55
Hmm, been a while since anyone's posted. Just thought I'd give my two cents. For those of you wondering, the date at which SAO's NerveGear was developed was around the year 2022. It should be noted that scientists and most people in the industry are expecting active video game graphics (As in during gameplay, not cutscenes) from being indistinguishable from reality by the year 2020, let alone 2022. Also, you've all been discussing the Oculus Rift to a degree and I can help conclude that it is not "real" virtual reality. However, it should be noted that it is a step in the right direction and in a way will be an early taste as to what experiences such as SAO and NergeGear will provide. During my experience using it I noted paying a lot more attention to my surroundings and a sense of having "left this world" during the use. That's not to say it doesn't have it's flaws, but this in tandem with some headphones should begin to provide a level up in terms of video game immersion. I want to bring attention to the following: http://www.emotiv.com/store/headset.php To me, these neuro-headsets are the first wave in the detection features the Nervegear uses for it's inputs. The system has it issues, as the latency is beyond acceptable for true one to one human mind control, but at it's current level, I'd say it's at around half a second. In a way, the improvements on this systems will be the foundation for a NerveGear's control system. Right now, I only use it in experiments with controlling cameras in game. Though when you look at the device, wouldn't a helmet be a great way to hid all the sensors? The only technology that I've yet to find a good precursor for is the feedback system for a brain to machine interface. In other words, the gustatory, olfactory and tactile systems remain the biggest barriers to complete immersion. I'm confident that we should have something along those lines developed as interest increases among military powers. With all this in mind, I don't think a game such as SAO will be too weird by the year 2022. In all honesty, I think that we could have working devices earlier than that, but at a much more limiting price range. That being said, the benefits of the technology are so great that it's almost ridiculous we aren't working on such technologies at this moment. To list off a few uses for the tech outside of games, here are a few that should help highlight the significance of the technology: -VR classrooms: By relegating schooling to a VR environment, teaching will evolve into a more interactive and beneficial system, thus increasing the overall intellect of the next generation. -Work flow improvements: I study and work as a 3-D modeler and designer. The god-like abilities and control VR can provide would be absolutely revolutionary the workflow. You can also imagine the benefits for other creative fields. Those 2 should be enough, I can't go and give away too many of the benefits, I'll get chewed out by my friend who does this stuff. Well, I hope I've left enough data to help raise some hope. Just remember, this decade is going to be one of major transitions. We'll be seeing the early versions of technologies that will become world changing in the next 2 decades. The 21st century has been dubbed the age of transitions for a reason. If we survive to the year 2100, humanity will be at a stage where the average high class idividual will be hard to distinguish from a god, whose to say what our virtual creations will attain. That's limited only by designers imaginations. |
Mar 18, 2013 11:42 AM
#56
It's not even neer Virtual Reality nerv gear from SAO but it's the begining.For some 10 years we mayt even hawe real thing. |
The real world is past the virtual world is future. |
Mar 19, 2013 12:24 AM
#57
I had that same thought when I was watching Sword Art Online. Although, not sure how the NerveGear would tap into our Brain Waves. But they did mention in SAO that the NerveGear does use high density transmitters. |
Mar 20, 2013 8:19 PM
#58
The NerveGear also puts the subject into paralysis, which could be a major problem in cases of emergency. A house fire/robbery come to mind. I'd still risk dying in a fire to get a 100% immersive VR role playing experience. A lot of development would have to be done along side the technology. Like preventing addiction, psychological trauma from being killed in the VR. How to deal with aspects such as pain, and pleasure. Adult VR content I could see being extremely controversial. |
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Mar 24, 2013 1:38 AM
#59
Have you guys got no self belief! We can do it! In the nervegear we need to have a panel at the beginning of the neck, this allows the nervegear to pick up the electronic signals that our brain sends to our limbs. If we can get the nervegear to pick up and absorb these signals we will be able to move, speak and activate power-ups in game with out running around like a maniac in the real world. The next step would be sending signals to the brain through the nerves. If we can do this we use the exact electrical impulses to alter vision, sound, smell, touch and taste, therefor creating one big illusion around us while we rest. The final step would to be allowing other players in. |
Mar 24, 2013 1:50 AM
#60
cray18 said: The NerveGear also puts the subject into paralysis, which could be a major problem in cases of emergency. A house fire/robbery come to mind. I'd still risk dying in a fire to get a 100% immersive VR role playing experience. A lot of development would have to be done along side the technology. Like preventing addiction, psychological trauma from being killed in the VR. How to deal with aspects such as pain, and pleasure. Adult VR content I could see being extremely controversial. There should be an emergancy log out button on the out side of the helmet |
Mar 30, 2013 7:35 AM
#61
Ok... Here is my opinion on all this... Oculus isn't even close to Nerve Gear. Why? First: Oculus just makes you think that you're in the game but you aren't in it. Second: Oculus change it perspective by moving your head... That means you are able to move. So you aren't in the Virtual World because you're moving while playing. That isn't a VW. VW means that you aren't able to move in the real world. Now for the Nerve Gear... All in all Nerve Gear stops your brain's work and turn it into data... Also Nerve Gear cover all your face so the perspective is 180 degree while Oculus perspective is 110 degree. If someone can make some device that lead your nerve to the game's data and turn it into data you'll be able to move without training because when you try to move your body for real the send out nerve won't get to your brain but it'll be received by the game's data. Well that's what I'm thinking of :) Something like Battlefield while playing with nothing. There is no need to fall asleep. |
KitarMar 30, 2013 8:03 AM
Apr 1, 2013 9:55 AM
#62
I agree with Street_killer, while this may be a step towards VR, this wont be SAO style at all. However i can see this turning into What we perceive it to be in maybe 20 or so years. I'd doubt we would see it in SAO timeframe but there is the possibility what with increasing hardware capabilities that we will see it soon enough |
Apr 1, 2013 11:23 PM
#63
Oculus Rift is only the first baby-step into VR. The technology behind it will not go into what could be our variant of the Nerve Gear though. Oculus Rift is specifically there to augment the viewing experience for the player, while NG is basically like jacking into the Matrix. The found of Oculus did in fact say that he wished for gaming like jacking into the Matrix eventually. However, the Oculus is not that, but what it does is equally important. What Oculus brings instead, is the means to get VR to the world to generate interest in that kind of gaming. Once the world takes notice of this kind of technology interest in it will flare and other development companies will try to expand on this or will give Oculus the company the funds to increase production speed of the features of the Rift. I imagine Oculus will stay focused on visual VR like this, being nothing more than a visual augmentation of video gaming while another company will take up the reigns for development of the foundation of software/hardware that will be what FullDive will be made from. |
Apr 1, 2013 11:28 PM
#64
Jerichow said: Oculus Rift is only the first baby-step into VR. The technology behind it will not go into what could be our variant of the Nerve Gear though. Oculus Rift is specifically there to augment the viewing experience for the player, while NG is basically like jacking into the Matrix. The found of Oculus did in fact say that he wished for gaming like jacking into the Matrix eventually. However, the Oculus is not that, but what it does is equally important. What Oculus brings instead, is the means to get VR to the world to generate interest in that kind of gaming. Once the world takes notice of this kind of technology interest in it will flare and other development companies will try to expand on this or will give Oculus the company the funds to increase production speed of the features of the Rift. I imagine Oculus will stay focused on visual VR like this, being nothing more than a visual augmentation of video gaming while another company will take up the reigns for development of the foundation of software/hardware that will be what FullDive will be made from. Oculus Rift isn't anything near VR or even a baby step towards. Oculus Rift is basically Virtual Simulation rather then Virtual Reality. The technology is completely different. When you don't physically move and can use your senses "withing" a game you have VR in this case you don't get that at all. You still require full movement and your also limited to physical area. I get everyone wants Virtual Reality but you need to also understand that these things that people are making and calling "Virtual Reality" have probably been done before and are just simulating a environment & desire for Virtual Reality. The closest examples of the technology behind "Virtual Reality" are things like Neuroprosthetics which allow you to move a physical device with your "brain". |
Apr 1, 2013 11:51 PM
#65
HeavenlyUser said: Jerichow said: Oculus Rift is only the first baby-step into VR. The technology behind it will not go into what could be our variant of the Nerve Gear though. Oculus Rift is specifically there to augment the viewing experience for the player, while NG is basically like jacking into the Matrix. The found of Oculus did in fact say that he wished for gaming like jacking into the Matrix eventually. However, the Oculus is not that, but what it does is equally important. What Oculus brings instead, is the means to get VR to the world to generate interest in that kind of gaming. Once the world takes notice of this kind of technology interest in it will flare and other development companies will try to expand on this or will give Oculus the company the funds to increase production speed of the features of the Rift. I imagine Oculus will stay focused on visual VR like this, being nothing more than a visual augmentation of video gaming while another company will take up the reigns for development of the foundation of software/hardware that will be what FullDive will be made from. Oculus Rift isn't anything near VR or even a baby step towards. Oculus Rift is basically Virtual Simulation rather then Virtual Reality. The technology is completely different. When you don't physically move and can use your senses "withing" a game you have VR in this case you don't get that at all. You still require full movement and your also limited to physical area. I get everyone wants Virtual Reality but you need to also understand that these things that people are making and calling "Virtual Reality" have probably been done before and are just simulating a environment & desire for Virtual Reality. The closest examples of the technology behind "Virtual Reality" are things like Neuroprosthetics which allow you to move a physical device with your "brain". We all know that the Oculus Rift is nowhere like the NerveGear. Though, the idea of wanting to be immersed into the game is NOW out there. People need to be open-minded about this stuff. People thought the Atomic bomb, the Internet, and Touch screens were impossible. Now we have them lol. Technology is growing everyday, and I wouldn't be surprised if someone wiz in Japan, or the US is working his/her ass off to make this real. |
Apr 1, 2013 11:56 PM
#66
I think it is, in a way, but like I said in my first two sentences of my post, the technology behind the Rift isn't likely to go into that's going to make our version of the Nerve Gear. It's a small step in the right direction by bringing interest into VR technology, rather than just, "OMG LOOK AT OUR GRAPHICS!" that is currently the major driving factor of game development lately. Like I said, Oculus doesn't exactly bring VR to us per say, but it gives us the first, legitimate step towards something of the nature which will spark interest in the field. I admit the only way to get the Rift to actually provide a level of immersion that will qualify as the first real step towards true VR is to pair it up with other gear such as a more advanced version of the Emotiv Epoc headset where it can replace a controller entirely. If this were to happen, a user can simply sit down on a chair or couch and focus entirely on the game they are in, rather than splitting between the visuals of the "Virtual Reality" they are in, and still being strapped to the real world by having to manage a Keyboard/Mouse or Controller in their hands. The technology will get there - but we are literally at square one of development. I don't foresee anything like SAO happening for at least another 15-20 years. It would be absolutely astounding to see anything really close to a Nerve Gear by time 2022 comes around(just to pair up with the story line of the show that brought about this whole discussion) |
Apr 2, 2013 12:01 AM
#67
KiraHanashi11 said: HeavenlyUser said: Jerichow said: Oculus Rift is only the first baby-step into VR. The technology behind it will not go into what could be our variant of the Nerve Gear though. Oculus Rift is specifically there to augment the viewing experience for the player, while NG is basically like jacking into the Matrix. The found of Oculus did in fact say that he wished for gaming like jacking into the Matrix eventually. However, the Oculus is not that, but what it does is equally important. What Oculus brings instead, is the means to get VR to the world to generate interest in that kind of gaming. Once the world takes notice of this kind of technology interest in it will flare and other development companies will try to expand on this or will give Oculus the company the funds to increase production speed of the features of the Rift. I imagine Oculus will stay focused on visual VR like this, being nothing more than a visual augmentation of video gaming while another company will take up the reigns for development of the foundation of software/hardware that will be what FullDive will be made from. Oculus Rift isn't anything near VR or even a baby step towards. Oculus Rift is basically Virtual Simulation rather then Virtual Reality. The technology is completely different. When you don't physically move and can use your senses "withing" a game you have VR in this case you don't get that at all. You still require full movement and your also limited to physical area. I get everyone wants Virtual Reality but you need to also understand that these things that people are making and calling "Virtual Reality" have probably been done before and are just simulating a environment & desire for Virtual Reality. The closest examples of the technology behind "Virtual Reality" are things like Neuroprosthetics which allow you to move a physical device with your "brain". We all know that the Oculus Rift is nowhere like the NerveGear. Though, the idea of wanting to be immersed into the game is NOW out there. People need to be open-minded about this stuff. People thought the Atomic bomb, the Internet, and Touch screens were impossible. Now we have them lol. Technology is growing everyday, and I wouldn't be surprised if someone wiz in Japan, or the US is working his/her ass off to make this real. If people look for it so much how come no one at all has even looked at Emotiv EPOC? It's closer then other things and it never gets even a second glance. At the moment Emotiv is one of the only companies actually trying to bring something more towards Virtual Reality rather then just Simulation. Also the idea of being "immersed" into a game is nowhere near new at all. The military has been using similar things to help "immerse" soldiers into a real environment without actually having to be there. Virtual Reality will be one of the last things you see since the applications Virtual Reality technology has can be put to far better use in the medical field and it's also basically the medical field that is doing the work behind it. Virtual Reality is more on the medical field before the "programming" field. If people really one it then getting a degree in neuroscience and electronic engineering is your best bet. Point is people who actually are working on the early stages of the technology don't want it for video games lol. Hell better yet give me this set up and I'll make a VR game where you can move a characters arm around. |
Apr 2, 2013 12:45 AM
#68
I did mention the Emotiv Epoc... But yes, I admit, the gaming industry won't create VR nearly as quickly as per say the Military or Medical fields, but most of that comes from a lack of funds than ambition. To be honest, if the gaming industry were to have the kind of funding the Army or Medical fields get, then we'd likely be a decade ahead of where we are now, if not farther. That hand device is pretty cool; I could almost see something like that being used as a base for development of nerve signal receptors a Nerve Gear would use. The big problems of course, being: 1: How to intercept the signals meant for the body from the brain reliably while preventing them from reaching the body. 2: How to do it without multimillion dollar surgery. If it's going to be done without the user moving, it will have to be done somehow by putting the user 'asleep' while the device is active. As of right now, I don't have any idea how, without the use of drugs or medications, a person can be put to sleep 'on command' in order to use something like NG. I've been debating between Mechanical Engineering and Electrical Engineering as a college course... Maybe I'll get into this and help develop Nerve Gear in the end! XD |
Apr 2, 2013 2:11 AM
#69
Jerichow said: I did mention the Emotiv Epoc... But yes, I admit, the gaming industry won't create VR nearly as quickly as per say the Military or Medical fields, but most of that comes from a lack of funds than ambition. To be honest, if the gaming industry were to have the kind of funding the Army or Medical fields get, then we'd likely be a decade ahead of where we are now, if not farther. That hand device is pretty cool; I could almost see something like that being used as a base for development of nerve signal receptors a Nerve Gear would use. The big problems of course, being: 1: How to intercept the signals meant for the body from the brain reliably while preventing them from reaching the body. 2: How to do it without multimillion dollar surgery. If it's going to be done without the user moving, it will have to be done somehow by putting the user 'asleep' while the device is active. As of right now, I don't have any idea how, without the use of drugs or medications, a person can be put to sleep 'on command' in order to use something like NG. I've been debating between Mechanical Engineering and Electrical Engineering as a college course... Maybe I'll get into this and help develop Nerve Gear in the end! XD The surgery probably isn't actually that much it's just that the cords have to be connected in order for it to have the best single reception. This is baby steps so we're far from running when it comes to this technology once we find ways to pick up and amplify signals then we can start sorting out which signal is for what action and how a computer read them. My overall point being while it's still in infancy it's there but that area of technology is still very much in a academic state and lacking funding with a large need of money. Anyone who can put the money forth to improve the technology is almost 100% sure to increase their fortune without a doubt once the technology becomes widely available but until then there isn't much profit it in. I didn't see emotive mentions so if you did my bad then I must have missed it. |
Apr 2, 2013 2:11 AM
#70
Virtual Boy |
Apr 7, 2013 4:20 AM
#72
The rift involved you moving your actual body, so I doubt it'll be too similar to the NerveGear. I think the NerveGear is something more like those things on avatar, except you're linked to a virtual body instead of an actual body. It will probably take ages for us to get there T_T |
Apr 13, 2013 1:44 AM
#73
Zanzie said: ThanatosPersona said: Considering how VRMMOs are popular in anime, it may be POSSIBLE that Japan would start developing a system like Accel World's neuro-linker or SAO's nerve gear. If it develops and eventually releases, let's just hope it's not OVER the average price of consoles. ($100-$300). This "Virtual Reality" is not real virtual reality. The method you use is; you load up a video game on your desktop PC. Plug in the Oculus, then you have a few of the game up close. Now you have your mouse+keyboard and you play. http://www.gamezone.com/products/gear-gadgets/previews/pax-prime-2012-oculus-rift-hands-on-preview As you can see in the video; you're supposed to train yourself to not use the right joystick. The controller is used for everything. It's honestly just a screen+your right joystick. So it wouldn't be a console they sell, it'd be an accessory. Also it's impossible to do what they did on SAO. It's not even possible in laboratories as a previous poster has said. The brain is too intricate to implement this. We don't have complete knowledge of the brain. Every single person has a different place where their body functionality is. If we even had laboratories to figure out where they are located in a body; it'd mean we could cure paralysis. But you honestly cannot. We can re-attach nerves and make them re-connect to the brain...(Read on for the explanation how it doesn't work) except everytime you feel like kicking, you might be blinking, and you'd have to re-learn how to walk/talk/move etc. and it'd be an un-natural feel and it'd take 20..30.. years. As a baby we learn quickly and our brains develop really quickly, that's how we are able to learn to walk/talk and such almost "instantly", because we never had that functionality before we are learning it and it becomes hard-coded. That's why small children walk like drunks; they stumble and fall and cannot walk straight because it's difficult to learn. It's a habit (walking/talking etc.) now imaging you were typing on a keyboard. Then all of a sudden they redesigned it to suit someone elses needs. It'd become more difficult to type. We all got "used to QWERTY" try the http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard the DVORAK keyboard. It's the original design. You probably would be so lost while typing with it; whilst someone who types with it normally wouldn't, but would be lost with the QWERTY. changing keyboards isn't something like changing the method of regular movement. changing keyboards like this to type as efficiently as before would take you a year.. two.. consider re-learning how to walk. People who are paralyzed temporarily for 6 months and cannot move their legs; take many many months up to 5 years to walk. Now imagine having to swing your arms to walk normally.. it'd be unnatural. Actually, I won't say impossible. I'd like to say near-impossible. You can't deny it. 400 years ago, Leonardo da Vinci sketched a primitive design of the helicopter. Now people at that time thought that it was impossible to fly, and it sure is impossible to fly.........because of the weight. Now after about 350 years later, in the year 1936, the first operational helicopter. Of course Da Vinci's original design was greatly changed. Still, it's a helicopter. |
Apr 18, 2013 2:47 PM
#74
I think it would take about 18-30 years and then we should have the technology. there is already alot of research going on with using nerves for controlling computers. |
May 3, 2013 8:54 AM
#75
What if the handicapped could walk? the blind could see, the mute could talk... Just imagine the feeling they would get from connecting their "nerve" into this virtual reality. That would just be amazing. |
May 3, 2013 9:08 AM
#76
I think were closer to piloting mechas than for the government to allow any household of a technology similar to nerve gear.. too many things that could go wrong with it. |
May 12, 2013 1:49 AM
#77
cray18 said: The NerveGear also puts the subject into paralysis, which could be a major problem in cases of emergency. A house fire/robbery come to mind. I'd still risk dying in a fire to get a 100% immersive VR role playing experience. why cant i thumbs up? D; |
May 17, 2013 6:20 PM
#78
Still keep in mind if you want a game like SAO, every little detail, every movement you make, every object you see, and if you want all those things to render, that requires quite some processing power, don't forget that you need to find someone to spend years on making something like that. It would be great if it existed but still, wouldn't it be bad for our body to be laying down for such a long time? What if someday it actually connects with your brains idk how but people could somehow "hack" into you and do things so you're paralyzed or don't wake up anymore you know. And all the things to program, smells, sound, feeling, image, etc... Unless you can somehow manipulate the brain that you can control it and imagine a gaming world precisely looking like the headset tells you to so you can play together? |
May 17, 2013 6:37 PM
#79
2 new posters in a row, and none of them ever made another post. Hi and welcome to MAL! See you never again! |
May 17, 2013 8:15 PM
#80
maybe... lets see it 10 years from now.. lol.. but I think it's still really different from sao.. maybe game like VRMMORPG like sao will out in 20 years later.. :o |
May 22, 2013 7:20 AM
#81
I would say one can think of the brain and body in a similar way you would think of a puppet master and its puppet. The brain = puppet master and body = puppet, the puppet master uses neuro-strings to control the puppet. In a True VR it will be a case of using the neuro strings to control a virtual puppet (Avatar). Strings allowing to send and receive. http://www.emotiv.com/ This is would say is getting closer to the fantasy. At the moment technology only allows reading signals, all thou research started as early as 1934. Progress on writing signals to the brain have been made and I believe will improve in the future as per link below. http://www.academia.edu/1365518/Brain-Computer_Interface_Past_Present_and_Future |
May 24, 2013 6:20 PM
#82
i honestly hope not too many people are as narrow minded as some of the things I've read on here of course technology isn't quite at that point yet but if the government is throwing money at a synthetic telepathy product its obviously not a dead end course to take yes a non-invasive method would probably be a difficult task without having to shower our brains in massive EEG or MRI waves but an invasive course would be ideal anyway either that or just trying to tap directly into the spinal column at the base of our skulls but i see millions of possibilities in our future with these technologies including the rehabilitation of disabled people let alone full dive virtual reality and considering the jumps in technology we make every year i would have to say the show can't be that far off im just glad people gave up on the notion of flying cars and floating buildings honestly but yeah thats on of the rants ive wanted to go on for a while thank you for that |
Jun 2, 2013 7:06 AM
#83
Jun 13, 2013 3:05 PM
#86
Maybe brain be very complicated (acctualy a 10% of our brain is mutation) but this nevre gear will lead your nerves so when you want to kick the ends of nerve cells wich are linked with the system they will make the move on the game acctualy it will not something new to learn because the game will be similar to real life the movements you do every day will give this ability in game .Ofcaurse there are many ananswerd questions today but something that now it's impossible to accept it maybe in 50 years will be easy accesable with the big steps techonology do.Think of people 50 years before are they even imagine all of that we have today?they have even found out how to make virtual smell its pretty sure that they will make a game like sao in the future.The serius problem is not techonoly but the cost that will have this game to people's lifes |
Jun 17, 2013 10:01 AM
#87
What if there was a technology that was created that would connect people together in their dreams? Since lucid dreaming is possible, maybe there would be a machine to induce the lucid dream, then connect their brain to a server where other people are dreaming? It may need a lot of work, but at least it provides a base to work from and configuration of your movements is something the brain takes care of itself. |
Jun 17, 2013 10:31 AM
#88
All your arguments who are against the technology are invalid. Because I have researched a LOT after watching SAO and AW and what they say in SAO IS real. The thing is every nerve and every muscle EVERYTHING is connected to brain. Everything starts in brain and everything ends there. If you can intercept the neural activity like they did in SAO you CAN control everything. The only problem is intercepting neural activity for good so that it doesn't go where it was supposed to like artificial paralysis. That's the only problem right now. Also the technology for this is not 100 years away. I would give it from 20 to 30 years maximum because if you see the statistics of how computer technology is advancing and it is advancing at geometrical progression you can see that the most mad ideas are achievable in short times. 20 years ago mobile phones of our current technology were something of a myth or a fiction but look at us now sometimes even 5 year olds have iPhones. We can access internet whenever we like, we created a whole new world and VR will be in just a short time (from cosmic view 30 years is nothing) a new addition a new way for people around the world to connect. Of course there are already obvious problems with Internet and there will be huge problems of social character with VR. As we connect to the VR we disconnect ourselves from Real Life and that will be sad but with a little moderation we can avoid that, and shall I say that for me personally this is a very low price to pay because I would kill for the Sword Art Online like game(accel world not so much actually). So all of you who are waiting for the NerveGear or Neural Link to come out don't be discouraged because in short time 20-30 years it will be in your homes and I will be very happy to get to know you in that world(because this one, the real one is kinda boring for me) |
Jun 17, 2013 10:44 AM
#89
Obstinate said: I found this page while browsing the internet. http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game Does this mean that games similar to SAO The World from .hack//Sign could be released earlier then we thought?? What do you guys think? Fixed. |
Jun 18, 2013 1:52 AM
#90
Google Glass technology, that is all. |
Aug 7, 2013 4:06 PM
#91
Hmm the Oculous Rift looks like the early stages of .hack series VR headset than SAO's NerveGear. |
Aug 15, 2013 9:32 AM
#92
Killera said: All your arguments who are against the technology are invalid. Because I have researched a LOT after watching SAO and AW and what they say in SAO IS real. The thing is every nerve and every muscle EVERYTHING is connected to brain. Everything starts in brain and everything ends there. If you can intercept the neural activity like they did in SAO you CAN control everything. The only problem is intercepting neural activity for good so that it doesn't go where it was supposed to like artificial paralysis. That's the only problem right now. Also the technology for this is not 100 years away. I would give it from 20 to 30 years maximum because if you see the statistics of how computer technology is advancing and it is advancing at geometrical progression you can see that the most mad ideas are achievable in short times. 20 years ago mobile phones of our current technology were something of a myth or a fiction but look at us now sometimes even 5 year olds have iPhones. We can access internet whenever we like, we created a whole new world and VR will be in just a short time (from cosmic view 30 years is nothing) a new addition a new way for people around the world to connect. Of course there are already obvious problems with Internet and there will be huge problems of social character with VR. As we connect to the VR we disconnect ourselves from Real Life and that will be sad but with a little moderation we can avoid that, and shall I say that for me personally this is a very low price to pay because I would kill for the Sword Art Online like game(accel world not so much actually). So all of you who are waiting for the NerveGear or Neural Link to come out don't be discouraged because in short time 20-30 years it will be in your homes and I will be very happy to get to know you in that world(because this one, the real one is kinda boring for me) I definitely think reality is pretty boring. I'd love to be in a SAO or accel world type of virtual world. but I think it's more 10-15 years. |
Nov 3, 2013 6:47 PM
#93
Let me chip in a few links: http://vrl.wehaveidea.com/ (Research site) http://www.razerzone.com/gaming-controllers/razer-hydra/ http://shop.virtuix.com/Default.asp http://sixense.com/ (In reference to STEM) What do you think about these products? |
Nov 4, 2013 12:06 AM
#94
Tech like the Nervegear says that it intercepts the signals from the brain to motor neurons. Basically an induced coma/sleep state. Sleep paralysis does the same thing. Your ENTIRE brain does not need to be calibrated to fit the system, just your somatic nervous system, which is your conscious state of mind. Since the autonomic system, your unconscious workings of the nervous system, will work based on your somatic, you dont need to be able to calibrate that. I'd imagine the experience to be something like a lucid dream. No, its not impossible like some skeptics are saying, but more of the legal issues that may come up. Its a system that intercepts brain waves and puts you into sleep paralysis basically. Imagine the legal issues that will come up. Killera said: The thing is every nerve and every muscle EVERYTHING is connected to brain. Everything starts in brain and everything ends there Actually instinctual impulses do not travel to the brain. They go from sensory neurons, interneurons, and straight to motor neurons. If you think about putting your hand on a hot stove, you dont think about moving your hand away first and then do it, you do it instinctually. Your body is designed to move away from extremities at a cellular level. Well, it would be interesting to see instinctual jerks from a stimulated reality though. |
OurkaNov 4, 2013 12:13 AM
Nov 11, 2013 6:37 PM
#95
well Reality sucks........ try waiting for this... 50 years from now |
Nov 14, 2013 9:25 AM
#96
If you don't know... Nerve Gear is on it's way I think I read it was ready 70%... There is a SAO game project for Nerve Gear on Indie DB and it will be released soon 2015(or 2016[don't remember])-2018... There is a second SAO project for PC... Here is the Nerve Gear SAO http://www.indiedb.com/games/sword-art-online and SAO PC http://www.indiedb.com/games/the-sao-project There is a third project(coming out 2016) but the didn't get license and changed the name although the game will be similar to SAO http://www.indiedb.com/games/sword-art-online1 |
Jan 17, 2014 4:55 PM
#97
i know the last reply is about a few months old, but just wanted to say that after watching Sword Art Online, Alfiem online and already having an interest in computers ive been motivated to see things through, im not sure how long it will take but i will help design the first true VR MMORPG.. and i will be more than happy to be the first to test it... PS i also look just like Kazuto "Kirito" Kirigaya accept im abit older (wish i wasnt) i am crushing on Asuna too |
Jan 18, 2014 5:08 PM
#98
I'm living a life where I direct my hopes into this VR thingy you speak of. lol but yknow, occulus rift is just a start of VR, which is good. I'm still young. I can wait. Patiently. In my room. *weeps But when technology comes to an extent of being in a full dive, then well see you guys there |
Galaxy's Dorkiest |
Jan 18, 2014 6:41 PM
#99
make sure your love ones will not lock up in a cage.. |
Feb 6, 2014 10:16 AM
#100
I just read all your comment and i really enjoy it :), but when i read about indiedb and SAO... first what i thought was "No". do want know why? SAO is.. hmm, really special? for me like (i think) for lot of people and i don't want to destroy it by games like this. Yea, i want that game, but already with NerveGear. |
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