Within any good RP club, there is always some form of Stats in order to determine each character's total capabilities. In this RP club, you are given Soul Points (SP), which you can divide in to the following categories:
Meister Template:
Name
Occupation
Agility (Ability to be nimble, while moving):
Dexterity (Ability to manipulate your partner/weapon in battle):
Stamina (How long you can last before you pass out from exhaustion):
Strength (How physically strong you are):
Speed (How physically fast you are):
Soul Resonance (How well you can resonate):
Soul Length (Your total number of SP):
Weapon Template:
Name
Occupation
Agility (Ability to be nimble without losing speed while moving):
Transformation (What kind of weapon you can change into, unless you're from a clan known to be able to transform into different kinds, like the Nakatsukasa clan):
Stamina (How long you have, until you become physically exhausted):
Speed (Your physical speed, basically leg strength and aerodynamic in movement):
Strength (How physically strong you are):
Soul resonance (How well you can resonate):
Soul length (Your total number of SP):
Witch Template:
Name
Occupation
Agility (Ability to be nimble, while moving):
Stamina (How long you can last before you pass out from exhaustion):
Strength (How physically strong you are):
Speed (How physically fast you are):
Wizardry (How well you can conjure up spells and use magic):
Soul Length (Your total number of SP):
What You need to know about your Stats
In addition, with each stat/attribute, there are Checkpoints in order to show you exactly how much adept you are at each of your skills. This is so that, for example, a conflict of "I have 200 SP on my Speed stat and you have 150 on yours, but I can move at 300 mi/h (480 km/h... yes you have a "rest of the world" admin, deal with it~) and you can only move at 3 because I'm a sore loser" does not occur.
Agility:
Freshman (50 SP) --- At this level, you are still unable to completely change direction and keep your balance when moving at your top speed. You would be required to slow down, or risk tripping over your own two feet, due to clumsiness or large ego. Don't force yourself, you still have a long way to go.
Sophomore (200 SP) --- At this level, you can change direction on a dime and are able to keep your balance, moving at approximately 50% of your total speed.
Senior (1000 SP) --- At this level, you're almost completely balanced, no matter what speed you're traveling at.
Death (1500 SP) --- At this level, speed does not matter, and balance is no issue. You essentially have the uncanny ability of a feline and are able to keep yourself on your feet no matter what movement you decide to make.
Stamina:
This stat is a slight bit different. For every 100 that you put into this stat, you are given 1 Stamina Point. Example: If you have 1000 SP in your stamina stat, you have 10 points in your Stamina Section. Or if you had 500 SP in your stamina, you would have 5 Stamina Points.
For every major attack you do, such as linking up with your partner, 1 point will be deducted from your total number points in your stamina section. Once your pool reaches 0 you will be incapable of linking up with anyone.
Strength:
Freshman (50 SP) --- At this level, one is able to have slightly super human strength (don't forget we're all Supermen, and Superwomen, and should be wearing a blue spandex suit and our underwear above our pants). One is also able to bend beams of steel, although with extreme effort, and is able to kick down a wooden door relatively easy.
Sophomore (200 SP) --- At this level of ability, your character is a manhandling beast. He, she or it will be capable of feats that no human has seen before. Easily being able to clear ten feet leaps and to break through walls with just your sheer strength.
Senior (1000 SP) --- You are a behemoth-boon (inside joke). You can clear distances unimaginable with single jumps, you can pick up a car with your bare hands and you can break steal with a punch or a kick, basically if you want to.
Death (1500SP) --- You have the physical finesse of a god. You can pick up whatever you want, when you want. You can break what you feel like breaking, when you feel like breaking. Nothing is too difficult when it comes to physical tasks. You are mean green you-won't-like-me-when-I'm-angry machine.
Speed:
Freshman (50 SP) --- You're a slug! Actually, I kid, you are slightly faster then a normal human. In a race you would definitely win, although not by a great margin, as you would've hoped.
Sophomore (200 SP) --- At this level, one moves at a noticeable velocity. The person is still visible, but is very difficult to lay hands on. Not impossible, of course. After all, nothing is impossible except for nailing jell-o to the bask of a tree; in fact, that's still highly unlikely.
Senior (1000 SP) --- At this level, one is a blur to most humans. It is almost as if they are moving through the air at speeds only thought of in science fiction or anime (i.e. DBZ and Bleach), which in some way...it's actually true.
Death (1500 SP) --- At this level in your training, you can run faster then light itself, although that might put some strain to your body. To a human, it would seem as if you were teleporting from place to place, like a god... or a sayan.
Exclusives:
Soul Resonance
Freshmen (50 SP) --- At this level, it is pretty useless. The power is that of a drowned kitten, a feeble strike.
Sophomore (200 SP) --- At this level, ones power when resonating is slightly stronger then before. It is more like being hit by a truck that is driving down the road.
Senior (1000 SP) --- At this level, when resonating, things are really serious. It is like a giant snorlax falling on top of you from the height of a three story building.
Death (1500 SP) --- At this level, you are like a god! When you resonate, it is like a nuclear explosion, may death himself even fear you.
Dexterity:
Freshman (50 SP) --- At this level, ones hand movements are sloppy. Your partner feels heavy; it's difficult to hit your target with whichever method you use to strike (stab or swing, for example) a target. In other words, your technique is sloppy.
Sophomore (200 SP) --- At this level, ones weapon is able to be maneuvered somewhat easier. You are able to complete moves that, otherwise, would strain your body to the point of failure at the previous level, and your weapon seems to find both your target easier.
Senior (1000 SP) --- You know no bounds! Your weapon is able to be manipulated physically with near perfect skill, and your attacks are almost flawlessly executed, without missing the target.
Death (1500 SP) --- Light as a feather and can sting like a wasp. The balance of your weapon is perfect. The weapon moves where, when and how you want it.
Transformations:
This stat is the specific one for weapons and, as such, is slightly different from the ones . This one is dependable not on the amount of SP you have but on the amount of Evil Souls your weapon has consumed in his/hers 3 Star Missions (go to mission thread for more information). Do take note, though, that if a weapon consumes a regular soul, it'll count 5 souls, but the weapon will be considered evil and a target of Shibusens.
Now, for how well you're capable of transforming, there are also checkpoints the weapon will reach until reaching 99 souls (if you get more than 99 before your witch soul, the counter will be restarted but your stat will remain at 99).
Freshman (1-19 Souls) --- You're blunt in your weapon form and take time transforming into it.
Sophomore (20-59 Souls) --- Choose one of the above to improve.
Senior (60-99 Souls) --- You can cut a human without effort and can change only parts of your body into your weapon form (like Soul does with changing his arm into his scythe).
Death Scythe (99 Souls+1 Witch) --- The name says it all.
Wizardry:
Cub (50 SP) --- You're a disgrace to your kind and should act like it! Train your skills and earn your place among fellow witches. You can still only morph into your animal theme and use petty non-killing spells. Your magic also isn't strong enough to persuade you into the destructive nature you were born with. (Example: Angela and Blair)
Witch (200 SP) --- At this level, you can be more at ease with fellow witches at higher ground and, most of all, with your own power. You can now conjure up good enough spells and potions, finally able to kill as you start feeling the destructive nature in your magic. You are also deemed permitted in the witches' mass. (Example: Eruka, the frog witch under Medusa)
Pack Leader (1000 SP) --- At this level, one is a very high-ranking witch. Your skills with magic, spells, potions, charms and everything else can be viciously effective. Your witch nature fills your own mind only with improving your magic and with destructive thoughts. You are looked up to be the younger, more inexperienced, witches.(Example)
Gorgon (1500 SP) --- At this level in your training, you're nearly as powerful as your Queen and are, as such, a first-row contender for being Queen yourself. You're a force to be reckoned with. Only to be equaled by the famous Gorgon sisters (Arachne, Medusa and Shaula)
Now, with all that stated, each new weapon will be randomly awarded by an admin/ the creator a number of souls, ranging from 1 to 5 as Freshmen, 5 to 10 as Sophomore, 10 to 15 as Junior and 15 to 20 as senior (which will be generated in this site), and for each soul you'll be given 100 Soul Points. All other types of character will only get the SP, since for most part weapons can't fight for themselves. The maximum amount of soul points that can be achieved is: 9000 SP for Kishin (who can become as strong as the Shinigami himself); 7000 SP for Humans; and 8000 SP for Weapons, Meisters and Witches (take note that, since Witches have one less stat to place SP on, they are still not allowed to become greater than Death in any of them. The remaining 500 SP that results as consequence of that is still to be appointed in your Soul Length, because that's what tells you really who's strong and who's not).
Warning: You may be inclined to put all your points in to one category right off the bat, but this is not recommended, as it may put you at a serious disadvantage against other people in the future.
Approved
Name Kahmu Echovald
Occupation Meister
Agility (Ability to be nimble, while moving):400
Dexterity (Ability to manipulate your partner/weapon in battle):300
Stamina (How long you can last before you pass out from exhaustion): 400
Strength (How physically strong you are):400
Speed (How physically fast you are):150
Soul Resonance (How well you can resonate):150
Soul Length (Your total number of SP): 1800
approved
Name Sara star
Occupation Meister
Agility (Ability to be nimble, while moving):2
Dexterity (Ability to manipulate your partner/weapon in battle):15
Stamina (How long you can last before you pass out from exhaustion):50
Strength (How physically strong you are):3
Speed (How physically fast you are):11
Soul Resonance (How well you can resonate):50
Soul Length (Your total number of SP):130
Approved
Name: Asch
Occupation: death scythe
Agility: max
Transformation: varied scythes
Stamina: max
strength: max
speed: max
Soul resonance: max
Soul length: 9900 plus 1 witch
12345trent8Mar 25, 2013 6:28 AM
Weirdness rules.
Geeks are supreme.
WEIRD GEEKS STRIVE FOR WORLD DOMINATION!!!!
Approved
Name: Vladimir Petrov
Occupation:Meister
Agility (Ability to be nimble, while moving):200
Dexterity (Ability to manipulate your partner/weapon in battle):100
Stamina (How long you can last before you pass out from exhaustion):300
Strength (How physically strong you are):200
Speed (How physically fast you are):100
Soul Resonance (How well you can resonate):100
Soul Length (Your total number of SP):1200