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Which of the following superpowers listed below would you choose to have and why?

New
Jan 21, 2013 5:15 PM
#1
Offline
Jan 2013
7
All abilities that have a passive effect always have their passive effect on, if there is a duration, it means it can be used an unlimited amount of times within that duration, unless explicitly stated otherwise.

All abilities with a cooldown will require x amount of time of waiting before being able to re-use it (active) from the time of using the ability.

You have 20 points to spend.

Youth
5.00 points; Cooldown : 3 months
Active : Revert your current physical state to two years earlier, with the same amount of antibodies and immunity to pathogens and microorganisms (as previously exposed to).

Passive : Your cognitive abilities, reflexes, and physical limits age at 1/4th the speed of other humans through telomere elongation, programmed cell death suppression and an alteration of master regulatory genes involved in cell maintenance and DNA repair.

Kill
3.50 points; Duration : 30 minutes (180 consecutive kills); Cooldown : 12 hours

Active : Think of the person for 10 seconds and they die of any possible natural cause such as cancer, heart attack, stroke, radiation exposure, etc as desired from 1 minute later to 24 hours later. They cannot die due by a high causality distortion event such as a hurricane, car accident, or other various events that would distort the nature of reality unless it if there was a plausibility factor higher than 0.7 (i.e. it was a slippery road and they were driving or a hurricane was headed their way).

Barrier
3.00 points; Duration : 1 hour; Cooldown : 4 hours

Active : Erect a barrier of up to 30m in radius that will protect you and everyone inside for up to a certain duration from all
physical attacks (virtually everything, such as chemical-based attacks, force-alteration based attacks, etc).

Passive : You can swim underwater at extreme temperatures and pressures, or survive at high altitudes with extremely low temperatures and pressure, or into environments where it would otherwise be dangerous such as high-radiation zones or areas of concentrated toxic chemicals.

Hypnosis
3.00 points; Duration : 1 hour; Cooldown : 4 hours

Active : Hypnotize anyone except yourself within your line of sight, selectively, to perform any activity as desired for up to 6 hours. They will subsequently forget what they did within the last timespan, and have their memories slightly altered but still conforming to reality as to minimize disturbance in society.

Passive : Individuals staring at you or looking at you for more than 15 seconds consecutively in 5 minutes will be 30% more likely to be persuaded by you, for the next 48 hours. This effect increases in magnitude the more the other person looks at you, by 5% per minute.

Psychic
3.00 points; Duration : 1 hour; Cooldown : 4 hours

Active : Be able to read the minds of any or multiple individuals within a 100m radius, including their memories, plans and secrets up to 5 years ago.

Passive : For any individual whom you had an extensive interaction with, lasting longer than 2 months in a relationship (business partners, romantic partners, seeing a cashier everyday to buy a lottery ticket, asking help from your professor every week for 3 semesters, etc), you can instantly use this ability without a cooldown for an indefinite amount of time on that particular individual at an infinite range away.

Revive
3.00 points; Duration : 90 seconds (9 revives); Cooldown : 1 week

Active : Think of the person for 10 seconds and they come back to life, at half the age they died at.

Individuals who died below the age of 6 cannot be revived under any circumstances, and individuals who are revived once cannot be revived again.

Summon
2.75 points; Cooldown : 1 week

Active : Summon someone that is dead 100 years ago or more up to 72 hours, and gain absolute obedience of them if desired.

Defend
2.50 points; Duration : 1 hour; Cooldown : 4 hours

Active : Become immune to all environmental conditions and physical attacks (virtually everything).

Passive : You are always on-guard, and thus are much less likely to be proned to be attacked pre-emptively by an enemy within a radius of 150m, even when sleeping, as you will have a "feeling" or "insight" to respond.

Ghost
2.50 points; Duration : 1 hour; Cooldown : 4 hours

Active : Turn invisible to selective individuals, or all entities (leaving no trace of electromagnetic radiation). Also able to move through selectively walls and physical obstructions (floors, ceilings, roofs, buildings, etc). Can be paired up with fly 's
passive levitate for further movement. In addition, you occupy an infinitesimally small volume.

Passive : Can reduce the noticability of yourself by 90%. (Useful for hiding in crowds or passing through guards)

Learn
2.00 points; Duration : 1 hour; Cooldown : 4 hours

Active : Learn and understand everything presented to you instantly at a 90% mastery over the course of duration.

Passive : Learn and understand everything presented to you 35% faster.

Think
2.00 points; Duration : 1 hour; Cooldown : 4 hours

Active : Analyze and process information at 3.5 times the speed and depth.

Passive : Every 12 hours, a new relationship or insight is revealed between known things (could be revolutionary or a minor insight, similar to dream problem solving).

Discover
2.00 points; Duration : 1 hour; Cooldown : 4 hours

Active : Scan the surroundings within a 3km radius, and gain instant knowledge of the people within the vicinity, such as name, date of birth, habits, likes, dislikes, preferences, goals, plans, course of action, typical schedule, weight, etc. The
breadth of information is high, although the depth of the information is about 365 days in length with regards to the profile. Also includes the scanning of all
objects and animals, and their relevant details (velocity, altitude, special abilities, habitat, physical properties, melting point, crystal lattice energy etc).

Passive : When tinkering or playing with things, the chances of successful inventing, theorizing and fixing are improved by 50%.

Practice
2.00 points; Duration : 1 hour; Cooldown : 4 hours

Active : When practicing any skill (such as making a fire, swimming, learning how to make a persuasive speech, creating airplanes), the time taken to go up to the next skill level in mastery is reduced by 40%.
(There are six levels for any skill with the corresponding numbers matching the profile, 1 : Beginner, 2 : Intermediate, 3 : Expert, 4 : Specialized, 5 : Master, 6 : World Master with a typical average of 4,000 to 25,000 hours in practice required to be the top 1 in a million in any skill).

Passive : Increase the success rate of practicing a skill by 300% in the beginner stage, and 15% in subsequent stages.

Return
2.00 points; Cooldown : 8 hours

Active : Instantly return to a previously known location at a designated point in space.

Passive : You have infinite memory with regards to spatial relativity and orientation with respect to landmarks, objects and things.

Regenerate
1.75 points; Cooldown : 6 hours

Active : Regenerate from moderate and minor wounds (punctures, second-degree skin burns, crushed fingers) almost instantly (within 2< seconds.). Reduce the recuperation time and regeneration time from major wounds by 97% (internal
bleeding, cut limbs).

Passive :, You can regenerate more than any typical human down to the atomic level at a rate of 3-6 days per organ and 9-12 days per limb, and entire tissues in about 12 hours.

Toughen
1.50 points; Duration : 1 hour; Cooldown : 4 hours

Active : Increase your physical endurance and strength instantly. You are able to perform kicks, punches, or any sort of physical move in excess of exertion of approximately 3,500N. In addition, the fatigue relapse time preceding any sort of
physically demanding activity is reduced by 80% and the time it takes to be fatigued is increased by a factor of 5.

Passive : Your energy expenditures are halved when performing physically demanding tasks, and your endurance is doubled.

Gravity
1.50 points; Duration : 1 hour; Cooldown : 4 hours

Active : Launch up to 8 fields of gravity rings with the dimensions of radius = 10m and height = 15m, at distances of up to 1km away that actively exert up to a force of 50,000N on any entity within it, at any given orientation.

Passive : You are resistant to sudden changes in acceleration, and thus are immune to things such as car crashes, or dying by jumping off the roof. You will subconsciously reduce or amplify the force exerted on you through the manipulation of forces, such that if you do jump off the roof for example, you will be cushioned with an air force overtime.

Shapeshift
1.50 points; Duration : 1 hour; Cooldown : 4 hours

Active : Change your current physical state temporarily to match the appearances of those of any other individual you've previously seen in your life and have a least some vague sense of what they look like, to perfection. You can shapeshift
multiple times.

Passive : You can control the intermediate filaments (rate of hair growth, curly/straight/etc style external or peripheral to
your body, some minor facial features and the symmetry of your body anytime).

Telepathy
1.50 points; Duration : 1 hour; Cooldown : 4 hours

Active : Establish links with another individual that you have previously seen, up to 17,500 km away to transfer thoughts with one another. You can make it outgoing-only, incoming-only or both ways. However thoughts sent must be consented
by the individual, as you can not read their mind. While this ability is in effect, you can use telepathy on an infinite number of individuals simultaneously (to send terror messages of wraith from god to terrorists!, just kidding).

Passive : Individuals who are younger than 12 can be telepathized without using this ability actively.

Sleep
1.25 points; Duration : 1 hour; Cooldown : 12 hours

Active : All repair mechanisms, and activities normally associated with sleeping have been compressed into 30 seconds with a typical sleeping span of 8.5 hours. You feel refreshed and awakened.

Passive : Reduce the time needed to sleep by 30%, and reduce the duration of sleep inertia (alarm clock shut off syndrome) upon waking up to 15 seconds.

Haste
1.00 points; Duration : 1 hour; Cooldown : 4 hours

Active : Move up to 40km/h faster on land (with only 3x metabolism rate), and reduce the time it takes to respond to fast-moving projectiles by 95%.

Passive : You automatically move 8km/h faster when your heart rate is above 100.

Fly
1.00 points; Duration : 1 hour; Cooldown : 4 hours

Active : Fly up to 180km/h at low altitudes of 500 feet, and up to 100km/h at high altitudes at 10,000 feet. Requires barrier to fly at higher altitudes (upwards of 1,000 feet) with low oxygen or in poor environmental conditions (such as blizzards).

Passive : Can levitate up to 5m above the ground, and move at 15km/h in this state.

Rest
1.00 points; Cooldown : 2 hours

Active : Simulate the effect of resting for 6 hours into a compressed 30 second session.

Passive : Gain 3x the pain tolerance threshold and reduce the time/intensity of relapse pains and aching through physical fatigue by 65%.

Immune
1.00 points

Passive : You become immune to all biological and chemical alterations caused by pathogens, mitogens, bacteriophages, parasites, bacteria and viruses that are detrimental in nature. (excludes digest tract flora, for example)

Vision
0.75 points; Duration : 1 hour; Cooldown : 2 hours

Active : See up to 5km away at 100x the human resolution and detail, from 1nm to 1,000nm light range. Can see through objects and activate light filters on-demand.

Passive : When under normal vision, can see in darkness up to 120m away and can see 50m farther than a typical human with 3x the human resolution and detail in light.

Thought Suppression
0.75 points; Duration : 7 days; Cooldown : 12 hours

Active : Suppress all feelings and thoughts associated that would otherwise make you weary of your goal (jealousy, anger for revenge, love, etc).

Passive : Highly resistant to emotional imbalance and depression/maniac disorder.

Hear
0.50 points; Duration : 1 hour; Cooldown : 2 hours

Active : Hear up to 5km away at 50-120dB, from 0.1kHz to 116kHz range. Can hear through objects, and active frequency profile filters on-demand.

Passive : When under normal hearing, can hear up to 50m farther and as low as 5dB with 400% clarity.

Feel
0.50 points; Duration : 1 hour; Cooldown : 2 hours

Active : Can sense all entities (humans, animals, objects, vibrations, earthquakes, shockwaves), their relative moments, speeds and make an instant accurate prediction of their course of movement in action within a 10km radius.

Passive : Can feel even the slightest vibration that is noticable as a human hair up to 30m away.

Charm
0.50 points
Passive : Instantly gain influence whenever you say something. Whether it be notoriety or fame, people are attracted to
you. Enemies and allies alike swarm at the thought of you standing before them.


Eat
0.50 points
Passive : Instantly gain all the nutrients needed for the day.










SomePersonJan 21, 2013 5:51 PM
Jan 21, 2013 5:19 PM
#2

Offline
Jun 2011
1489
I'm just going to dump all of my points into "Feel" and then go watch Clannad ~After Story~.

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It’s time to ditch the text file.
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