The first one was a bit limiting...but now there is no maximum and no minimum. You decide your destiny!
Every single character starts with 4750 5150 points to distribute between these 20 fields.
Note: For all Stats, “0” indicates an average level of performance, and for all Skills, “0” indicates an untrained level of skill.
Stats
Strength: How physically strong your character is. This can be very useful, as it has many purposes, the most obvious being that you inflict more damage per attack in a fight. It also allows you to lift and carry heavier loads.
Speed: How quickly your character can move. With this you can do dodges that gain distance from an opponent easier, go a further distance in less time, and attack with more velocity.
Agility: Your character's nimbleness. It includes close range dodges, flexibility, and how many hits you can get in in a short amount of time. If you want to shoot a lot of ammunition quickly this is also necessary for an Archer or Gunslinger.
Endurance: Just how much your character can take, and how long they can last. This is a great stat to have, as it will sometimes convince admins to overlook it when a character manages to survive three tough fights in a row or run across an island and still manage to fight without tiredness.
Defense: This is a helpful stat that helps your character block blows, and take them without flinching. If this is high enough they may take almost no damage from an opponent with low strength, and they can probably take a hard punch without immediately flying back.
Intelligence: Your character's mental power. This will effect the rate at which your character's skills go up, and helps with anything else incorporating how smart your character is.
Accuracy: This helps slightly in close combats, making it easier to hit vital spots and the exact area you're aiming for, but is mostly used by those who specialize in long range combat, determining how far you can send a bullet, arrow, or spell, and what the chances of hitting from that distance is.
Will: Your characters sheer force of willpower. This stat determines how well you can use your psionics or resist the influence of other people. This is also used to see if you are bluffed, intimidated, or bribed when the chance arises. It also makes your likelihood in doing those things to others more likely to succeed
Skills
Hand-to-Hand Combat: This determines how skilled your character is at fighting unarmed or with fist weapons.
Weaponry: This skill directly applies to how well your character can use a weapon, if he or she uses multiple weapons you must divide the points into each weapon. This does not include relic weapons.
Cooking: Your character's skill in the kitchen or at a campfire. This will effect certain events and decides what meals and such your character can prepare and how. Crucial for surviving long trips.
Dungeoneering: How well your character can navigate through dungeons. If no one in your party has a good dungeoneering skill, then prepare to get lost.
Nature: Your knowledge of nature itself, such as creatures or plants. This skill is also great for hunting wild game and gathering non-toxic, edible vegetation.
Musical Sense: The level that your character can conduct, play, sing, or dance to music.
Apothecary: Your character's knowledge of medicine, symptoms, cures, viruses, and all things of the sort. If this is high your character can make potions and treat others. This is also a person's skill at treating wounds and keeping someone near death alive.
Magical skill: How good you are with magic. This will make more spells available to you and make the ones you already have more powerful
Relic: (REQUIRES that you have a relic) Determines your skill with your relic. The higher this is, the more powerful your relic becomes.
Bluff: Your ability to make the implausible seem plausible! This art of convincing another allows you to BS your way to getting what you want.
Intimidate: Your ability to scare people is one of the three arts of convincing. Using this skill has a number of possible outcomes, like an enemy retreat or getting information or money.
Diplomacy: Your ability to bargain and compromise. This could save your hide on multiple occasions as not all characters will give you what you want no matter how good of a liar you are or how intimidating you are. |