Adventures Gummi Bears

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<div style="text-align: center;"><img src="http://i689.photobucket.com/albums/vv259/MAL_CLUB/Club%20Layout/Disneys_Adventures_Gummi_Bears5.jpg" border="0" /><!--center--></div> <strong>The series focuses on the escapades of the eponymous "Gummi Bears," anthropomorphic bears who are the last remnants of a once-great civilization of Gummis that fled the land centuries ago when humans, jealous of the advancements and magical skills of the Gummi Bears, forced the species into exile. Now regarded by most of humankind as fairytales, the show's main cast of Gummi Bears (six in number at the outset of the series, increased to seven during the third season) live in the vast subterranean warren of Gummi Glen in the medieval kingdom of Dunwyn. The Gummis' modern adventures begin when they are discovered by a human boy named Cavin who happens to have a Gummi Medallion, found by his grandfather many years earlier. After he accidentally enters the colony's underground home of Gummi Glen, they capture and interrogate the boy as to how he gained the medallion. During the questioning, Cavin escapes after Tummi inadvertently gives him Gummiberry Juice to drink, but refuses to cause any harm and attempts to befriend the reclusive bears. Impressed by this civilized behavior, they make him swear to keep their confidence and make him a privileged friend of the colony. The medallion magically unlocks the colony's Great Book of Gummi, an essential reference guide to the forgotten knowledge of the Gummi Bears. Inspired by its writings, the colony resolves to rediscover their heritage and help Dunwyn defend against evil. Later, another human from Dunwyn accidentally learns that the Gummi Bears are real: the young daughter of the king, Princess Calla. She also promises to keep the Gummis' existence a secret. In subsequent seasons the Gummis would befriend or be discovered by other friendly humans. The main antagonist of both Dunwyn and the Gummis is Duke Sigmund Igthorn, a renegade noble with an army of ogres, from the neighboring province of Drekmore. Unfortunately, in stopping Igthorn's attempt to bombard his enemies with a grand catapult, the duke learns of the existence of the Gummi Bears and will stop at nothing to discover and exploit their secrets to become invincible and capture Dunwyn Castle. Chief among his primary goals is gaining a reliable supply of the Gummi Bears' vital strategic substance, Gummiberry Juice, a magic potion that endows Gummi bears with bouncing abilities, but gifts humans (or ogres) with momentary super-strength as well as other numerous uses, including serving as fuel for mechanical machines. In addition to combating Igthorn's ambition, the Gummis regularly encounter other evil humans and magical beings ranging from wizards to gods, all the while attempting to hide their existence from the world at large. One of the show's main recurring storylines outside of the schemes of Igthorn is the mystery of the ancient Gummis, who are now scattered all across the world, but who have left advanced technology behind them.</strong> <strong>Gruffi Gummi</strong> The no-nonsense, perfectionist and conservative every-job-Gummi. He is the technician of the group, and has a running feud with Grammi; their banter suggests that he is very conscious about his height. Gruffi also can be viewed as the de facto leader of Gummi Glen. His stubbornness, conservatism and use of pure muscle could be counterproductive to the Gummis at times, but beneficial other times. However, Gruffi is respected as a source of stability with his practical nature that saved the day numerous times, such as convincing Zummi he could defeat an evil wizard without magic, or rebuilding an old mechanical knight to help Princess Calla save her father. <strong>Zummi Gummi</strong> The colony's "keeper of Gummi wisdom" turned magician with unreliable skill. Largely due to mild cases of nervousness and lacking self-confidence, Zummi forgets important things, including spells, at the worst possible moment and does spoonerisms when stressed. He is also very helpless when he loses his glasses and suffers from acute acrophobia (fear of heights), which troubled the Gummi Bears frequently. Zummi is one of the oldest Gummies of the group, the other being Grammi. <strong>Grammi Gummi</strong> The matriarch of the Gummi clan, she cooks and cleans and prepares the gummiberry juice, a skill that is privileged to a select few among the Gummies themselves. Her cooking - which is sometimes purely experimental - is not always appreciated by the others. In her arguments with Gruffi she is just as hot-headed as he is, but when defending the other Gummies from his ravings she takes the maternal, moderating role. <strong>Tummi Gummi</strong> The gluttonous teenaged Gummi who is seemingly slow in thinking and action, but has shown extreme courage in tough situations. He has a sweet tooth, is a talented planter and loves building model boats. Tummi also has excellent skills at seamanship when he is on a real boat. <strong>Sunni Gummi</strong> The preteen of the bunch who often rebels against the clan but learns her lessons eventually. Sunni is quite fond of rather 'radical' fashions, and her dream, with an overactive romanticism, is to one day be a princess. Sunni is Calla's best friend. Other male Gummi bears have often paid Sunni compliments to her attractiveness. She has a crush on Gusto, but in his obsession for art he doesn't take much notice of her. <strong>Cubbi Gummi</strong> The youngest Gummi. An aspiring knight, he is always looking for adventure and often finds it. Because of his youth, he is often not taken seriously by the others, which is frequently a mistake. When fighting crime at Dunwyn, he uses the masked identity of the Crimson Avenger, which he assumed soon after Calla dubbed him "the unseen defender of Dunwyn" for saving her from Igthorn. <strong>Gusto Gumm</strong> Augustus ("Gusto" for short) is an artistic, individualist Gummi who was stranded on a deserted island a dozen years ago and rescued by Gruffi and Tummi in the season 2 finale, "My Gummi Lies Over the Ocean." He did not reappear until "Day of the Beevilweevils," but the following episode, "Water Way to Go," explained that this was because he doesn't actually live in Gummi Glen, but in an atelier cave hidden behind a waterfall (although Gusto resides in Gummi Glen during times of inclement weather or snowstorms). Gusto is a creative artist of considerable talent, but has mercurial moods depending on how well his work is going or being appreciated. His flighty and outgoing personality makes him the polar opposite of Gruffi, whom he constantly tries to loosen up (with moderate success). There is the vague sense that Gusto being shipwrecked for a dozen years on an island with only a chatty toucan named <strong>Artie Deco</strong>, then later by for company has left him a little unbalanced. <div style="text-align: center;"><object width="425" height="355"><param name="movie" value="http://youtube.com/v/g2z8V2yL5P0&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/g2z8V2yL5P0&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><!--center--></div> <strong>Disney's Adventures of the Gummi Bears</strong> <strong>Country of origin:</strong> United States <strong>No. of episodes:</strong> 95 <strong>Broadcast Original:</strong> NBC 1985-1989 <strong>Broadcast channel:</strong> ABC 1989-1990 <span style="color:#FFFFFF">................................<!--color--></span>Syndicated 1990-1991 <span style="color:#FFFFFF">................................<!--color--></span>Disney Channel 1991-1996 <span style="color:#FFFFFF">................................<!--color--></span>Toon Disney April 18, 1998-December 28, 2001 <strong>Broadcast Original run:</strong> September 14, 1985 – September 6, 1991


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windeen-windy | Feb 7, 2010 4:10 PM
I'll be taking control of this club and the duck tales club from Never-Sleep.

S_Kerrigan | Feb 6, 2010 3:36 PM
sure, anyway on the cards do what u want lol

windeen-windy | Feb 6, 2010 1:27 AM
Unless someone wants to send me copies of their old cards and I can see if I can clean them up. If not, and Never-Sleeps fine with what I said below, we can do it that way.

windeen-windy | Feb 6, 2010 1:25 AM
I'll just give everyone who wants a card a card... they can make a note in their card galleries that those cards have been retired, and the numbers aswell(If they got numbers), if thats ok with you Never-Sleep ^^

S_Kerrigan | Feb 5, 2010 11:10 PM
too late, but iforgot to note the ID of those who revived from the old MC

T-T

windeen-windy | Feb 5, 2010 10:24 AM
I'll let you know, don't worry ^^

As for the other cards, they weren't blank, they had example info on them, it wouldn't have been easy to repair them, but I might have been able to clean them up.
I don't mind making cards though ^^ I loved Gummi Bears!

GenieGin13 | Feb 5, 2010 9:18 AM
let us know when the new MCs are ready

btw, i dont think it was necessary to delete the topic
if the the templates were still visible on the post, they still would've been usable....

S_Kerrigan | Feb 5, 2010 8:28 AM
sure here ure Admin

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Created: Nov 29, 2009


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